AWE USA 2026
The leading platform for creating virtual reality (VR) interactions today is Unity, widely adopted for developing immersive experiences ranging from infotainment applications to games. While traditional user interface (UI) design principles for 2D mobile apps and websites provide a foundational reference, designing UI for VR demands an entirely distinct approach. This necessity arises from unique spatial considerations and limitations inherent to immersive environments — such as restricted fields of vision, depth perception challenges, ergonomic comfort, accessibility factors, and interaction precision. In this session, we will explore these specialized design principles and propose insights on developing a more effective and user-friendly VR UI library.