AWE USA 2026
A panel of engineers and founders behind some of XR's most loved consumer products (Supernatural, Symphoni, ShapesXR, and Walkabout Mini Golf) sit down to share the design instincts, engineering tradeoffs, and details behind experiences players return to. Through multi-platform releases, multiplayer rollouts, hardware launches, and platform features, they'll trade hard-won lessons on scope, performance, and standalone hardware constraints. Expect honest reflections on the parts of XR development no tutorial prepares you for: the realities of working across VR, MR, and AR pipelines, how small teams hit big quality bars on standalone hardware, and the shared instincts that keep showing up across very different products.