AWE USA 2026
Join Ines Said for a high-level pipeline to turn real-world cultural heritage sites into immersive XR experiences. Discover how to use low-cost mobile tools like Scaniverse and Kiri Engine, when to use Gaussian splats vs photogrammetry meshes, and the key steps to optimize and deliver these assets into real-time, cross-platform XR applications.
This session is for developers, creators, and anyone interested in learning how reality capture can become interactive XR content, and how community-driven efforts can make this work possible without requiring expensive equipment or studio-level budgets.