Join us for a fireside chat with executives from three of the top VR gaming studios as they discuss their experiences designing and building new immersive worlds.
- Where do they get their ideas and at what point do they know this is a world they want to design?
- How do they work with their teams to make those worlds "real" (in the immersive environment)?
- Do common physical limitations (motion sickness, mobility, etc.) affect their design choices and if so, how? Or, does VR allow greater freedom from physical limitation?
- How do they make choices related to embodied interaction?
- How important is environmental storytelling - the players' experience, lore, etc. - to the overall design process?
- Are they using AI in their design / world-building process?
- How do you determine the best options for UX/UI for a particular world?