Join us for a fireside chat with executives from two top VR gaming studios as they discuss their experiences designing and building new immersive worlds.
Where do they get their ideas and at what point do they know this is a world they want to design?
How do they work with their teams to make those worlds "real" (in the immersive environment)?
Do common physical limitations (motion sickness, mobility, etc.) affect their design choices and if so, how? Or, does VR allow greater freedom from physical limitation?
How do they make choices related to embodied interaction?
How important is environmental storytelling - the players' experience, lore, etc. - to the overall design process?
Are they using AI in their design / world-building process?
How do you determine the best options for UX/UI for a particular world?
We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you.