AWE USA 2026
Henrik is a graphics systems architect with more than two decades of experience spanning real-time and offline rendering. He specializes in building scalable, high-performance rendering platforms and advancing interoperability across diverse 3D ecosystems and runtime environments. He is also deeply involved in the open standards and open-source community, collaborating with organizations including Khronos, the Academy Software Foundation (ASWF), the Metaverse Standards Forum (MSF), the RealTime Society (RTS), and the Alliance for OpenUSD (AOUSD).