We continue the action this week with a heavy-hitter roundtable? Where do XR execs from Qualcomm, Snap, Google, and Meta believe we are in XR's lifecycle? And what do they predict comes next?
Key Takeaways & Analysis– An ongoing debate in XR is where we are in the industry's lifecycle.
– Are we in an extended trough or finally at the cusp of an adoption inflection?
– One would be right to remain skeptical, given past overpromised outcomes.
– But there is evidence that things are different this time due to converging factors.
– For one, the underlying capabilities have reached new heights.
– That includes the entire stack, such as processing and optics.
– Meanwhile, there's renewed faith given market validation for low-immersion formats.
– That includes 2 million+ lifetime unit sales for Meta Ray Bans.
– This is an encouraging demand signal and a model being replicated by others.
– All of this has been made possible by another macro factor: AI.
– It has come along at the right time to be a force multiplier for AR.
– With onboard intelligence, new utility is unlocked, such as multimodal AI.
– Meanwhile, the question remains if glasses are the right hardware for AI.
– Given that they're situated for first-person perspective, it could be the right vessel.
– Due to face-worn orientation, glasses see what you see and hear what you hear.
– As for development road maps, AI will become more intelligent and ambient.
– AI should fade into the background to be prompted (or proactive) when needed.
– There will be ample technical challenges on the way, including size, cost, and power.
– One answer may be distributed processing to offload compute locally or to the cloud.
– Getting developers to fill out a content ecosystem is another challenge.
– This could be aided by platforms like Android XR that extend from existing skillsets.
For more color and depth, see the full session below...

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