We continue the action this week with the XR view from global organizations that support positive change and policy. How do the World Bank and World Economic Forum utlize XR to advance their missions?
See the summarized takeaways below, along with the full session video. Stay tuned for more video highlights each week and check out the full library of conference sessions on
Key Takeaways & Analysis– XR has always had great potential as a storytelling medium and empathy machine.
– Its immersive and interactive qualities bring people closer to issues that need attention.
– Often, VR's role is to provide a better sense of scale, or true impact of a given issue.
– In that capacity, it's used by change agents and philanthopists to raise awareness.
– The endgame is to raise funds for a cause, or to influence lawmakers and impact policy.
– The World Economic Forum and World Bank are leading organizations doing this.
– They're not only utilizing XR on a large scale but they're doing so with high-stakes results.
– Efforts include WEF's VR experiences that bring new perspective to climate change.
– These types of experiences have become increasingly prevalent each year at Davos.
– Through these efforts, causes not only get exposure to world leaders... but so does VR.
– AR has also gotten ample mileage for similar reasons, especially by the World Bank.
– Vainstein points to AR's ability to enliven cause, making the message more potent.
– Seeing results and doubling down, the World Bank's AR efforts are only getting started.
"Any excuse to use AR, we use it," said Vainstien, "and we're very proud of the work that we put out."
For more color and depth, see the full session below...

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