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Inclusivity and Accessibility in VR: a Case Study of BRCvr, an Official Virtual Burning Man Experience

Nov 10

11:20 AM - 11:45 AM

Description

Post our successful second year of BRCvr Burn Week, Doug and Athena will share what they learned, new discoveries, best practices and ways utilized to bring the community together while empowering them to create in the digital plane.

Speakers

Co-Founder/Producer , BRCvr
Co-Founder/Producer , BRCvr

Related Sessions

Nov 10

10:00 AM - 10:25 AM

Description

There remains a huge gap between hopes for scalability of wearable AR to the general public and real world success stories involving large volumes of paying customers. ARtGlass has bridged that gap. CEO Greg Werkheiser and Vice President Lexi Cleveland will present with client Therese Alvich of Merlin Entertainments. They’ll share lessons applicable across many verticals from a journey scaling to serve millions of thrilled visitors to iconic cultural sites globally who pay for 45-120 minute tours. How and why did ARtGlass and their client sites break through quietly, inexpensively, and with a team characterized by atypical diversity?

Speakers

CEO , ARtGlass
General Manager, Madame Tussauds , Merlin Entertainments Ltd
Senior Project Director , ARtGlass
Nov 10

10:30 AM - 10:55 AM

Description

Black Movement Library (BML): BML is a library for activists, performers & artists to create diverse XR projects, a space to research how and why we move, and an archive of Black existence. BML seeks to grow community through the use of performances, xr experiences, workshops, conversations and tool making.

Speakers

New Media Artist , Black Movement Project
Nov 10

11:50 AM - 12:45 PM

Description

The entertainment industry has evolved as a result of the impact of the pandemic, both from a distribution, as well as a creative production standpoint. Yes, great Films, TV, Gaming and other entertainment content are still highly sought after by consumers who look to the industry to create more immersive and engaging experiences. Join [our panel] as they share their perspectives on the transformation of the entertainment industry and the opportunity to use AR and VR to satisfy changing consumer preferences and reach a broader audience. Hear first-hand experiences as to how XR can support the full content journey from production to marketing and distribution.

Speakers

Lead Client Partner, West Coast , Trigger
Futurist , Paramount
Director of Interactive Experiences , Disney Consumer Products, Games, and Publishing
Nov 10

02:15 PM - 02:40 PM

Description

What does live performance look like in virtual worlds and how can virtual production be used? Step behind the curtain with Director Kiira Benzing of Finding Pandora X, winner of the Venice Film Festival’s Best VR Immersive User Experience Award and the Audience Award at the 2021 SXSW Festival. This production features Broadway actors embodying virtual avatars. Immersive narrative, ancient mythology, escape rooms, and virtual environments collide in this hour-long interactive performance that transports the audience into a neon-colored immersive storyworld. The audience has a critical role to play, embodying avatars and collectively forming a Greek Chorus. Rooted in the principles of interactivity, liveness, presence, embodiment and community, these productions enable global audiences to socially connect. Join Benzing as she describes the Double Eye Studios’ process for virtual collaboration and explore what types of media can be used to build live virtual performances.

Speakers

Executive Creative Director , Double Eye Studios
Nov 10

02:45 PM - 03:40 PM

Description

Virtual Production is a term that has become commonplace in the last 18 months. Covid-19 has forced filmmakers to reconsider their production methodologies while shows like Disney's The Mandalorian are leveraging new and familiar augmented technologies to produce impossible storytelling. From LED walled stages, and volumetric capture, to Virtual Beings and AI: Virtual Production is changing the landscape of content. We bring together Virtual Productions entrepreneurs who are moving the needle and building technologies that are paving the future of entertainment. What role are game engines playing in this future? What skills are needed to participate in this production revolution? And what is the overlap with the XR industry?

Speakers

Engineer/Technical Designer , Magnopus
Chief Executive Officer , ARwall, Inc.
CEO , GENERAL IMMERSIVE
Co-Founder & Chief Product Officer , Glassbox Technologies
Chief Operating Officer/Co-Founder , 4D Fun