AWE USA 2026

Gaussian Splat Workflow – From Data Collection to Display

Jun 16

04:40 PM - 05:40 PM
Room 101A
Developer | Sponsored by Qualcomm

Description

Gaussian splatting is emerging as a powerful production tool for creating static and dynamic, large-scale, photorealistic 3D assets, but many teams struggle to move from reconstruction to deployment. This panel provides XR developers and content creators with practical guidance on integrating Gaussian splats into production workflows, from data acquisition and reconstruction through optimization and delivery. Panelists will share real-world use cases, tooling insights, and performance best practices, with a focus on using the glTF asset format as a standardized delivery mechanism for web and native, cross-platform 3D applications. The session will also explore new and emerging capabilities for representing and rendering Gaussian splats within glTF-based pipelines, including approaches to lighting, interaction, and future extensibility.

Session Speakers