Highlighting the best use cases, hottest companies, and most important topics for the next year in XR with a focus on social impact.
Featuring case studies of the different XR applications being used across all industry verticals to help improve safety, security, training, efficiency, reduce errors, and increase the bottom-line.
Showcasing the ways businesses and educational institutions are deploying XR to improve training, education and meetings for employees and students.
Exploring the topic of XR impact on society as well as more specific concerns of privacy, safety and security in XR and the metaverse. Focusing on how we can use VR for good, steps users can take to protect themselves and how companies can protect their users.
Exploring the ways brands are leveraging XR for increased engagement, sales, and personalization in both E-commerce and brick-and-mortar operations.
Helping XR entrepreneurs get to the next level with pitching opportunities, mentoring from investors and advice on best practices & legal topics.
Finalists of the Start-up Pitch Competition will be announced in October.
Examining use cases, best practices, UX Design considerations and the ways creators can monetize their content.
Featuring the work of developers across different platforms, highlighting the use cases, capabilities and shortcomings of today’s SDKs, as well as tutorials on the best platforms for building XR applications.
Demonstrating the myriad ways XR is being used to improve physical and mental health and wellness.
Showcasing how next-gen gaming, film & television, sports and location-based attractions are leveraging XR in both the digital and physical domains.
A comprehensive look at the technologies that are enabling the spatial computing ecosystem to mature. Topics will include: AR Cloud, 5G, AI, Computer Vision, SLAM, Motion Capture, Display Technology, Semi-conductors, Optics, Audio, Projection Mapping, and also Artificial Intelligence in XR, Avatars, Virtual Beings, Holograms and the current and future generations of digitally-created “humans”.