09:00 - 09:25
Ori Inbar, CEO and Co-Founder of AWE, will welcome attendees to the 13th annual AWE EU 2022 event with a fresh premise: XR makes dreams a reality!
He will kick off with how XR helped achieve his own personal dreams and proceed with covering how XR has been helping businesses deliver on their goals, people realize lifelong ambitions, and most crucially - fight the biggest threats facing humanity in the next decade.
Since 2010, AWE has been showcasing how XR can make dreams come true and AWE EU will continue with that tradition and help aspiring XR professionals fulfill more of their dreams while making a positive impact around the world with AR, VR and the Metaverse.
09:30 - 09:55
Join Oliver Wohler, Head of PICO Enterprise EMEA, and Alize Amrani, Enterprise Marketing Manager EMEA as they introduce PICO's newest offering for global businesses.
10:00 - 10:25
Everyone will wear AR glasses on their faces by 2030. Just centimeters from our optic nerve, computers have never been closer to our brains. This changes both content creation and consumption.
These immersive technologies could create a more empathetic, educated and empowering future. But they could also promote inequality and fake news.
Yusuf Omar, Co-CEO of SEEN, has been wearing cameras on his face for over a decade. His team has overlaid journalism stories on cities from Boston to Cape Town. Everyone loves a good story, especially if they can be a part of that story. And that’s what immersive storytelling does. On your face.
10:05 - 10:30
Join Kasper Tiri as he opens the floor for a discussion with developers about interoperability. Is it essential for the future of immersive technology? This is an opportunity to chat with others in the industry who are passionate about this topic.
10:05 - 10:30
At SQUARS, we strongly believe that the future of AR is on the web. Our vision is to empower everyone to easily create, share, and experience their own AR content with cutting-edge WebAR technology. Join our discussion on how we at SQUARS are nurturing an environment in which individuals, professionals, and enterprises can reach their full potential and strengthen their business with AR-enriched content.
10:05 - 10:30
In addition to supplying Moverio - a range of finished models of AR smart glasses, for certain verticals, Epson is now offering their core microdisplay technology together with the original optical engine to market.
The new solution is set to transform various emerging applications and innovative products, by enabling easy integration of AR capability and making it easy to develop a custom head-mounted binocular see-through display.
10:15 - 10:50
Join us for this healthy debate as we roll up our sleeves to discuss how to envision and build a human-centered future towards a democratised, interoperable, multi-layered reality across worlds, platforms and industries. What are the 4.0 tools, techniques and teams needed for this convergence into Life 3.0, and how do take ownership and responsibility to make these new worlds a better place, for you and for me and the entire metahuman race*?
*robots and cyborgs included
10:30 - 10:55
The Metaverse, the final frontier.
These are the voyages of many creators on a mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before.
10:35 - 11:00
Today, virtual reality lets us immerse ourselves in vibrant digital spaces with a surprising sense of social presence—the feeling that you’re right there with someone else, no matter where in the world they happen to be. But technology that opens up new possibilities can also be used to cause harm, especially when your virtual identity is segregated from your real identity. In VR, we sometimes see abusive behaviors such as harassing, bullying, grooming, and racial or sexual discrimination.
How do we prevent bad behaviors and engender pro-social behaviors in VR? How do we encourage people to trust and respect each other when they remain anonymous? In this talk, I'll walk through how we can build trust systems in a virtual environment, how social norms of virtual social spaces compare and differ from real life, and what principles we should follow to ensure we are building for inclusivity and safety of all types of people.
10:35 - 11:00
From smart factories to digital supply chains and connected work – Industry 4.0 processes rely on Intelligent Technologies to run better. Together, TeamViewer and SAP are driving innovation and help enterprises accelerate their digital transformation in the industrial space and build resilient supply chains. AR solutions close the loop where manual work becomes inevitable, supplying frontline workers with digital tools and real-time data to get the job done efficiently, for use cases like for logistics, assembly, quality assurance, inspections, maintenance, and field service. Learn how you can optimize processes along the entire value chain by putting the human factor at the center of digitization by relying on seamlessly integrated systems and new technology.
10:35 - 11:00
Moving from VR to AR enables us to visually engage in the real world but presents great challenges for optics. How do we create a display that does not look like a display?
10:55 - 11:20
Harassment has been a consistent feature of networked gaming for at least 30 years, and the potential for damage has only increased with the popularity of social virtual worlds in VR. Beginning in 2016, stories of verbal and physical harassment in Social VR have periodically entered the news cycle, casting the VR platforms as negligent and instigating calls for ever more solutions. These solutions have ranged from user-controlled wearables or features connected to avatars to direct platform moderation, as well as finally community driven efforts.
However, implementing tools to combat abuse requires a balancing act on multiple fronts:
- protecting users from abuse through facilitating meaningful UX design to support social experience;
- keeping social platforms active in moderation and subjecting users to mass surveillance;
- attracting new users by making social VR appealing and warning them about the potential dangers.
11:00 - 13:00
We encourage you to enjoy one of the many amazing restaurants located around the area of the Lisbon Exhibition and Congress Centre.
11:00 - 18:00
Whether you want to see the latest tech in our Expo hall or daring, first-of-its-kind, immersive AR & VR demos, join us in the AWE Expo Hall or the Playground to enjoy the best the XR industry has to offer!
11:05 - 11:30
What does it mean that something is "real"? In this talk, Nils Pihl of Auki Labs explores how language itself is augmented reality technology, and how the human shamanic impulse and memetics can inform us about the future of AR as a medium, and why sharable AR is the penultimate step in human communication before direct neural interfaces.
Exploring the history and intersection of language, AR and shamanic traditions through the lens of memetics and behavioral psychology, Nils explores what it means for something to be "real" and what "augmenting reality" really means in the context of human interactions.
11:05 - 11:30
HaptX, Inc. was founded in 2012 with a compelling, if audacious, vision: develop a system capable of providing accurate physical inputs (touch, force, temperature) across an entire user’s body to a degree that the virtual world becomes indistinguishable from the physical world. This system is both an engineering and business challenge, as it requires a commitment to a long-term development roadmap that delivers desirable products along the way. This presentation will cover some of the highlights and pitfalls of the journey to bring such a system to market through a laser focus on enterprise customers. Enterprise customers have been impactful early adopters, because their use cases are so clear; listening closely to their needs has created a durable partnership that benefits the entire industry. Developing haptic technologies that are enterprise-grade is a challenge that HaptX has been working on for a decade now. Yes, it is hard to start a hardware-based startup company. But the best is yet to come and is tantalizingly close.
11:05 - 11:30
The AR Cloud will become the most important communication medium of our time, providing connections and context between people, places and connected machines. We will discuss available SDK's and cover the essential elements, components, and tools required to develop public and private spatial computing applications. We'll walk through real world examples created with the YOUAR Cloud SDK to illustrate how to create, use and leverage AR Cloud infrastructure at your facility today.
11:35 - 12:00
Many businesses struggle with getting users on their SDK, platform, or product. Learn how you can grow your business by appealing to average consumers and working with the XR community. Create a win-win situation for XR businesses and users.
11:35 - 12:00
Augmented reality applications hold immense potential to bring people to go outdoors and share experiences with each other. However, to create seamless mixed reality experiences, AR apps require our devices to display perception and comprehension of our environment. In this presentation, I focus on the technical approaches to provide AR apps with the ability to localize and identify other devices, which by extension enables players to enjoy multiplayer AR experiences in which they can interact with each other directly. Vizar Technologies proposes an image processing approach, in which light pulses are emitted in specific light signatures, to provide direct multiplayer AR in smartphones. Our approach is compared with other common approaches, including GNSS with gravimetric and geomagnetic sensors, facial recognition, and add-on devices. As outlook, a few examples of possible future multiplayer AR experiences are highlighted.
12:30 - 12:55
First introduced in 2011, the Epson Moverio Smart Glasses range is the result of Epson’s expertise in
projection technology (the N°1 global projector manufacturer for more than 20 years) and more
than a decade of experience driving the deployment of smart glasses into key vertical markets.
Using augmented reality (AR) powered by Epson’s unique Si-OLED microdisplay technology, Moverio
Smart Glasses are delivering real benefits to a range of industries through a broad range of use
cases: from expanding virtual work life possibilities and creating innovative and inclusive visitor
experience, to transforming industrial maintenance & training though remote assistance and
Whether you are an enterprise end user, software development company, or system integrator,
there is an opportunity for you to benefit from Epson’s smart glasses unique capabilities.
Join us to learn more about our technology and how it can benefit your company and business