AWE USA 2026
Evo Heyning is a visionary creative technologist, executive producer, and systems designer with over 25 years of experience at the forefront of generative AI, interactive media, and spatial computing. As the CEO of Realitycraft—an advanced design lab dedicated to generative AI and collaborative worldbuilding—Evo leads the development of participatory media systems and immersive platforms designed to bridge real and virtual worlds. Evo serves as the Vice President of the XR Guild and is a dedicated advocate for open, ethical ecosystems in the spatial web. Her work across virtual environments and civic engagement earned her the 2023 Community Leadership Award from the Polys, given by the Academy of Immersive Arts & Sciences where she organizes MetaTraversal portal crawls and immersive media summits. Her recent ventures include the immersive search engine XR Guide, a curated search for AR, VR, XR, immersive and fulldome works in addition to co-hosting the award-winning Spotlight Series with the Virtual Worlds Museum. Evo recently won awards for her pilot of placemaking reality games built on gaussian splats inside Arrival.Space and has won over a dozen film festival awards since 2006.
Evo’s extensive production experience includes over 500 hours of live, interactive virtual and mixed reality events and groundbreaking XR/VR projects. She previously co-founded Toyshoppe Systems, a practical effects systems design studio that contributed interfaces, vehicles and models to over 100 major media projects, including sci-fi films and theme parks. A graduate of Singularity University, Evo is the author of Promptcraft, a guidebook on creative production with AI tools, and she regularly leads innovation sprints, digital transformation initiatives and produces XR and AI workflows with Fortune 1000 companies and government agencies. She is a frequent keynote speaker and moderator at global conferences such as CES, NAB and the World Government Summit, where she speaks from experience and insights on virtual engagement, collaborative worldbuilding, and the future of public media systems for participatory public engagement with spatial systems.