Agenda

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Oct 24

13:00 - 13:25

Description

In this talk from XR developer Lee Vermeulen, he’ll go through a year of AR prototypes. What worked and didn’t in a year of experimenting with the future of augmented reality – including liquid physics interactions, AI NPCs, and portals.

Speakers

CEO , Alientrap Games
Oct 24

13:00 - 13:25

Description

The Open Geospatial Consortium (OGC) is an international Standards Development Organization focusing on development of community and consensus-based standards for geospatial data and services since 1994. Over decades, the OGC members and community have been developing standards to describe the many dimensions of the “real world” on Earth (and in space). Since 2012, many OGC standards working groups have focused on Augmented Reality use cases. In this session, we will introduce the specifications produced by two OGC working groups that will enable developers to reduce their engineering effort and increase interoperability of location-based AR experiences. The speakers will present projects developed using the GeoPose implementation standard and the draft Points of Interest data model.

Speakers

Spime Wrangler , PEREY Research & Consulting
CEO , Ambia / Gbanga
research scientist , Nokia Bell Labs
Oct 24

13:00 - 13:25

Description

Testing optical performance of components and the image quality of a completed XR headset is an important but not well-known part of the product development and mass production cycle - in fact, today's headsets would likely not be existing without it.

In this presentation, we will give an overview of the various steps in the production process where optical testing comes into play and discuss new developments like active alignment technology where we make use of real-time test data to assemble XR modules for best image quality.

Finally, we describe a new generation of test equipment that uses custom high-end optics specially tailored to XR that integrates both "big" and "small" picture-scale image quality test capabilities in one instrument, bringing test technology to the next level to support tomorrow's high-resolution XR headsets.

Speakers

Senior Technical Expert Optical Testing , Trioptics GmbH
Oct 24

13:30 - 13:55

Description

Solving the vergence-accommodation conflict – the mismatch between perceived and focal distances for stereoscopic 3D displays – represents a critical hurdle to overcome for augmented reality (AR). Overcoming this would smooth interactions with virtual content, blurring the line between the simulated and the real, yet the industry has yet to settle on an approach.

In this presentation, IDTechEx outlines the range of display and optical systems proposed to solve the vergence-accommodation conflict, weighing up technological suitability and market forces to suggest likely candidates for wide deployment. Technologies including retinal projection, holographic and light field displays, and focus-tunable lenses are detailed and benchmarked on promotion of social acceptability, manufacturing feasibility and other factors. Alongside assessment of industry forces, this leads to the presentation of adoption roadmaps, plotting a path for integration into immersive consumer AR devices.

Speakers

Technology Analyst , IDTechEx

Description

This talk explores the transformative potential of combining digital twins and augmented reality (AR) technologies to address the challenges of high training costs and facility management downtime. While these technologies are already extensively used in gaming and marketing, the crucial question is: can they go beyond their current applications, and more importantly, are these technologies ready for broader implementation? Attendees will gain valuable insights from successful case studies and practical strategies for effectively implementing these technologies across diverse industries.

Speakers

Co-founder , Visionaries 777
Oct 24

13:30 - 13:55

Description

LEITNER - one of the world's leading companies in the development and construction of ropeways - has always relied on unmistakable strengths that delight customers all over the world. From now on also in the Metaverse. As part of "INTERALPIN 2023 - The Leading International Trade Fair for Alpine Technologies!", LEITNER presented the first professional ropeway on a Metaverse platform as a world premiere. First exclusively for the trade fair visitors on site, publicly accessible from mid-September. This talk will provide entertaining and informative project insights, report on the reasons why LEITNER decided to take this step, and what contribution the Metaverse can make to the company in the future.

Speakers

CEO/Founder , NFBrands.X
Oct 24

13:30 - 13:55

Description

How AI powered tools making design accessible for freelancers and small studios? During this session we gonna discuss the implications of democratizing design through AI, the state we are currently in (case study) and the opportunities it presents for the next generation of creators. AI is here to help the workflow but also challenge traditional conceptions of design and creativity. Timelines gets shorter and shorter but exceptions from AR greater and greater.

Speakers

XR Designer , Creator
Social AR Developer, Influencer and Designer , White Glove Media
Oct 24

13:30 - 13:55

Description

Metaverse is facing an unprecedented opportunity for explosive and disruptive growth. We are currently between two stages of Digitalization: the exploding Intelligentization and the upcoming Realitization (Metaverse). AI is transforming forces of production and relations of production, while Metaverse will redefine production and redefine life. Metaverse will also be a cure for sustainability challenges. Join us to accelerate the take-off of the metaverse industry for sustainability and humanity.

Speakers

IEEE SA President , Metaverse Acceleration and Sustainability Association (MASA).
Chair , IEEE

Description

In the rapidly evolving educational landscape, extended reality (XR) is being explored as a frontier for medical training. Dr. Ruby Woodward, drawing from her interdisciplinary research at Cambridge University and hands-on experience with GigXR, will delve into the potential of these technologies, guiding listeners through the intersection of XR and medical education.

She will introduce attendees to HoloScenarios—an innovative application that leverages XR to produce hyperrealistic holographic simulations emulating high-risk acute medical scenarios. Moreover, she will discuss the integration of conversational artificial intelligence (AI) with teaching methods to enhance communication training for healthcare practitioners.

The talk will emphasize the importance of aligning such technological innovations with established medical principles and learning theories. By highlighting insights from collaborative endeavors with experts spanning academia, clinical practice, and technology, the discussion will underscore the multidisciplinary approach essential for guaranteeing the efficacy and integrity of XR in medical education. This presentation will elucidate the symbiosis of XR, AI, medicine, and pedagogy.

Join Dr. Woodward as she outlines the hurdles, breakthroughs, and innovative solutions driving the future of medical education in the XR domain.

Speakers

Doctoral Researcher , University of Cambridge
Oct 24

14:00 - 14:25

Description

The Metaverse hype came and went, Web 3.0 seems to have been frozen by the Crypto Winter and AI is both thrilling and terrifying. Many companies are challenged by what technologies can bring the most value in the short-, mid- and long term. How do we start and where can we go?

With all the focus on technology, we are missing the most important element - our workforce.

Some of the most exciting advancements are in the realm of human performance acceleration. The best strategies bring a human-centric approach to improving our capabilities.

In this talk, we will share how organizations, as well as individuals can harness technology to improve their capabilities.

We will combine human capital with visionary practices and pave the path to the future with technology and vision.

We will review:

- The Pillars of Human Performance
- Augmenting Human Performance with XR, AI and BCI (Brain-Computer Interfaces)
- The positive impact of creating a holistic approach to elevating our capabilities and overall wellness
- How these practices will ensure a more productive and well-rounded workforce

Speakers

Founder/CEO , EndeavorXR
Oct 24

14:00 - 14:25

Description

With the use of a standard phone and a 3D scan of a location, you can determine your position with an impressive accuracy of 5cm - a game changer for AR. This technology opens doors to a variety of features including AR indoor navigation, AR workflows, and even remote assistance across large facilities. Spatial applications will make AR a tool for daily use, creating massive ROI for businesses. This talk will show how to use AR for daily operations and ultimately how to increase your ROI.

Speakers

CCO , ViewAR
Oct 24

14:00 - 14:25

Description

The ability to effectively and efficiently interact with and understand indoor spaces creates opportunities and significantly benefits industries that rely on indoor navigation, such as retail, hospitality and healthcare. Aryve is an advanced solution from svarmony that provides users with an innovative approach to the challenges of indoor navigation. Unlike traditional navigation methods such as GPS, aryve integrates state-of-the-art Visual Positioning Systems (VPS) that enable precise indoor positioning and orientation.

In his presentation, Sascha Kiener, CEO of svarmony, will go into detail about the critical technology behind aryve and the opportunities it creates to bring about change in various industries. By seamlessly connecting the physical and digital worlds, aryve offers a new “navigation experience.” From assisting visitors in large shopping malls to improving patient navigation in complex hospital structures, the tool demonstrates a wide range of applications.

As adoption of the technology increases, companies have the opportunity to differentiate themselves from their competitors by providing AR in-vehicle navigation. In addition, new revenue streams can emerge through partnerships, data monetization and personalized advertising.

The presentation highlights the potential of aryve and what benefits it provides to those who adopt the technology. Through the use of VPS systems and augmented reality, indoor navigation is on the verge of a significant redesign that promises improved user experiences and new business opportunities across various industries.

Speakers

Founder & Owner , svarmony Technologies Inc.
Oct 24

14:00 - 14:45

Description

Join us for this very special panel featuring top EU creators in XR building AR apps and filters for the world to enjoy. Find out more about their latest projects in a lightning round where they'll each be given only 5 minutes to present in an extended "elevator pitch" sort of format.

Speakers

Co-Founder & Partnerships Manager , Lenslist
Projektkonzeptionierung und Grafik ,
CEO , WAVA AR
Metaverse Architect and Digital Artist , Voxel Architects
Co-Founder, Executive Director , nettle
Oct 24

14:30 - 14:55

Description

The fusion of humans and technology provides a unique opportunity to create new tools to solve some of the world's most pressing problems, including those in education. This talk offers a visionary perspective on how the convergence of Artificial Intelligence, Immersive Technologies, and brain-computer interfaces will revolutionize the way we teach, assess and learn. We will journey the spectrum of what’s possible, from the transformative potential of AI-driven adaptive learning systems that cater to the individual's unique learning style, to an adaptive, and deeply personalized AI learning management system that will deepen the learning experience by fostering the development of crucial skills in learners.
However, no transformation comes without challenges. As we navigate the inevitable job displacement resulting from technological advancement, it's vital to ensure that education equips individuals with the skills needed for the emerging job landscape. Moreover, the commitment to making education accessible, inclusive, and equitable is non-negotiable. This talk invites you to envision and shape an educational future that's not only technologically advanced but also responsible and spectacularly beneficial for all. Don't miss this exciting journey into the next era of learning.

Speakers

Founder , Th3 Third Door
Oct 24

14:30 - 14:55

Description

Understanding what is hype and what is of true value is essential for large enterprises as they navigate an ever evolving technical and consumer landscape. A year or so ago, the Metaverse was the hot buzzword, now it's been superseded by ChatGPT and the rush to invest in Large Language Models. Where does the Apple Vision Pro come into it? Is it worth investing research time and cost? Vendors, start-ups and consultants can offer over-optimistic appraisals of new technologies, adding to the hype and confusion.

Andy discusses what's important to an Enterprise Innovation team - from an objective viewpoint - focusing particularly on Augmented and Virtual technologies, giving examples of projects undertaken in this space, lessons learned, and predictions for the next few years.

Speakers

Senior Innovation Consultant , Liberty Mutual

Description

Using Virtual Reality can be highly effective when it comes to training. But how do you create such an immersive learning experience that is both engaging and leaves an impact?

In this talk, Warp VR CEO Thijs de Vries and Learning & Development specialist Nadine Steiger from Erste Bank share their unique vision on building interactive, immersive training scenarios with 360° video, storytelling and gamification. They will share what type of training topics Erste Bank is using VR for and how they have easily deployed and scaled this form of training to thousands of learners.

Join in to hear:
• Erste Bank's best practices on using VR for training
• How to combine gamification, storytelling and 360° video
• About Warp VR, the no-code platform that is used to create these VR training courses

Speakers

Chief Executive Officer , Warp VR
Learning & Development Specialist , Erste Bank
Oct 24

14:30 - 14:55

Description

Web browsing through XR enables users to navigate and interact with traditional web-based content as well as immersive Web XR experiences. This session will explore the technical challenges and design opportunities of creating a Web browser designed specifically for XR devices.

Join us as we discuss the building of Wolvic, a multiplatform and open source Web browser for XR. Attendees are encouraged to engage in the presentation, ask questions, and join the project of this web browsing project for XR.

Speakers

Co-Owner, CEO , Igalia
Oct 24

15:00 - 15:25

Description

Social AR, or Augmented Reality on Social Media platforms, has evolved tremendously in the last 5 years. What started with simple filters (like the famous Snapchat dog ears) have now become advanced immersive experiences reaching billions, with features far beyond what most would expect.

The advances made by social media giants like Snapchat, TikTok, and Instagram have been significant, with their tools now resembling sophisticated game engines.

We will share examples of our work, and demonstrate currently available features you would never think possible on a mobile device!

Think VPS, Physics, LiDAR World Meshing, advanced particle systems, custom-built Machine Learning models, and much more, all in real-time.

Our work has utilized such advanced features, allowing us to create complex visuals and interactive experiences seen by millions.

We believe social AR is democratizing the field of XR with these accessible and powerful tools, which we will be discussing in more detail.

Speakers

Creative Technologist , Creator
Creative Technologist , Creator
Oct 24

15:00 - 15:25

Description

Bayer and Arthur Technologies are revolutionizing collaboration across global sites by integrating virtual reality (VR) technology. Together, their efforts aim to create fully immersive collaboration opportunities on a global scale, bringing the Bayer community closer together, enhancing productivity in a hybrid setting, and validating potential use cases for Bayer.

Leveraging VR technology, Bayer, a multinational life sciences company, is transforming employee collaboration. The partnership with Arthur Technologies has allowed Bayer to establish their groundbreaking initiative, the Metaverse Connection Hub. This virtual collaboration platform is designed to immerse employees in a digital realm that transcends traditional ways of working.

During the presentation, a range of use cases covered in this Bayer Metaverse Experiment will be highlighted, including community events, immersive workshops, Bayer-specific HR training concepts, and productive VR sessions using the workstation. A key driver behind these activities is the validation of future office layouts, prior to construction, by having employees work on the future spaces virtually while sharing feedback that will optimize construction and possibly CO2 emissions. First impressions and feedback will be shared on the ongoing experiment, highlighting learnings. Additionally, Best Practices in setting up an XR experience for enterprises will be shared.

The partnership between Arthur Technologies and Bayer represents a significant advancement in immersive collaboration across global sites. The Bayer Metaverse Connection Hub empowers employees to engage with the community in a dynamic and immersive manner, fostering collaboration and productivity.

Speakers

Founder and CEO , Arthur Technologies
Digital Lead Corporate Office , Bayer AG
Oct 24

15:05 - 15:30

Description

You have an important subject-matter and a great idea for the visualisation, but how do you draw people in so that they engage with your world changing XR experience?

How do you go beyond spatial computing hype and truly design XR experiences that make their mark on the users and their surroundings in a lasting and positive way?

When creating engaging experiences that have a real world impact, the main focus should be on how to make it relatable, accessible and engaging.

Discover what to think about when designing XR experiences using the “five-finger method,” going from motivation through action and reaction to interaction and finally leaving your audience with a reflection that they bring with them after the experience has ended.

Additionally, what role does webXR play in this and how important is it for true accessibility and inclusivity, leading to empowerment?

Speakers

CEO & Co-founder , Hololink