Agenda

  • Expand all
Oct 20

13:05 - 13:55

Description

The Metaverse has pushed human creativity, interaction and expression past the realms of 20th century technology which boxed digital social interactions and content in 2D. Now, 3D self-representation can build experiences in which embodiment, presence and agency are enhancing human interaction in real-time. Meanwhile, avatars offer new ways for people to meet, create and collaborate in virtual environments – be that in the workplace or for entertainment.
Yet, for the Metaverse to truly come to life, hardware, software, and content need to rise in harmony with the infrastructure and architecture that support it. The defining products and experiences will come from collaborations and partnerships built on different technologies, disciplines, companies and experiences.
Pearly Chen and fellow panellists will explore how the ecosystem can come together to build spaces in which we can all create, express ideas and interact in this new world. Unpacking the latest in immersive technologies, panellists will address ways we can regain natural interactions in virtual worlds and unlock use cases that past generations of technology could not achieve. Authenticity will be at the heart of this discussion, with panellists sharing insights on why this must come first for us all, as the Metaverse pushes the boundaries of content and interaction.

Speakers

CEO & Co-Founder , IMVERSE
Head of Business , ShapesXR
Global Metaverse Strategist , Accenture
VP Business Dev. , HTC Vive
Oct 20

13:25 - 13:50

Description

META’s ARfusion™ combines precision cast lens fabrication tools and functional metasurfaces, to provide AR wearable developers with a platform for seamlessly integrating these nanostructures into thin lightweight prescription glasses. These embedded technologies can include waveguides, microdisplays, holographic filters, liquid crystal/electrochromic foils, antifogging and eyeglow suppression films, antennas, and eye trackers. Each platform employs a massively parallel patterning scheme, designed to be scalable to large areas of either rigid substrate materials and rolls of flexible films. The ARfusion™ platform enables scalable and versatile fabrication processes for manufacturing AR glasses of any size and shape in large volumes, providing a significant cost advantage over current methods.

Speakers

CTO , META® Materials
Oct 20

13:30 - 13:55

Description

Siemens digitalization technologies help accelerate digital transformation across offices, buildings and factories to create sustainable communities and energy solutions. It harnesses the full potential of digital transformation and accelerates the development of smart infrastructure - easier, faster and at scale.

Join us for an overview of Siemens' solutions that can help partners and customers achieve digital twins faster!

Speakers

XR Solutions Expert , Siemens
Oct 20

13:40 - 14:05

Description

With the rise of 3D in eCommerce, retailers are creating their own 3D pipelines and workflows. We demonstrate that in order to reap the benefits of 3D technology on a large scale in eCommerce, it has become essential to reach alignment throughout the industry and introduce standards.

We will showcase what can be done right from the start to solve for all of the use cases that a retailer might have down the road. Our approach is to smartly streamline the 3D model creation and processing, therefore unlocking scalability. We will also include a practical example from the furniture industry, demonstrating how technology can help to reduce manual effort at different points in the process.

Speakers

Director of Technology , CGTrader
CEO , Darmstadt Graphics Group
Oct 20

13:55 - 14:20

Description

Coming Soon!

Speakers

Executive Vice President Solution Sales & Delivery , TeamViewer
Oct 20

13:55 - 14:45

Description

The historical advancement of technology has sometimes distanced and even dehumanized how we work, live, and play. Fortunately, the 5th Industrial Revolution heralds a journey that could yield more balanced and empowered human-machine interactions.

This powerhouse panel will explore the ways that we are turning technology into an ally for how machines and humans can - and must - collaborate for a sustainable future. We will debate how immersive tech has the potential to profoundly impact sustainability agendas across business, politics, academia, and communities.

The opportunity for creators, educators, and policymakers to leverage AR, VR, and other immersive experiences for unprecedented solutions has never been so exciting. Whether it's around climate change, DE&I, social equity, or emotional and psychological wellbeing, there is much to solve with the power of innovation at our fingertips. Join us to ponder, consider, delight in, and celebrate the possibilities.

Speakers

Group Vice President, New Ventures & Innovation , NTT
Futurist , The Big Reveal UK
Founder & CEO 5ire.org , 5ire
CTO , VRrOOm
Oct 20

14:00 - 14:25

Description

The launch of area target recognition capabilities is opening new use case capabilities.

It's removing 3D object recognition needs and can be used over 30 000 m² like in Schriphol Airport.

Come and see new capabilities of area target and discover plenty of new use cases through intervention GPS, retail store experience, digital human guide for culture and more.

Speakers

AR EMEA market director , PTC
Oct 20

14:00 - 14:25

Description

For XR creators, creating content has been difficult and expensive. XR creators have had to rely on DSLRs or even professional 3D devices. Now with Pivo, XR creators can make content easily, 1/5 the cost! Using Pivo, we would like to bring XR content to the mainstream, by democratizing the tools & hardware!

Speakers

CEO , 3i
Oct 20

14:10 - 14:35

Description

Many industry and construction 4.0 use cases such as maintenance, production line planning, or default detection require displaying in AR and updating over time complex Digital Twins at a very large scale. By moving spatial computing and rendering into the cloud or at the edge based on 5G connectivity, we will show how the AR cloud platform developed in the context of the EU Research and Innovation project ARtwin can meet these requirements, whatever the AR device capabilities.

Speakers

Mixed Reality Engineer & XR Project Manager , Siemens AG
CTO , Holo-Light
Principal Architect & Senior Scientist , IRT b<>com
Oct 20

14:25 - 14:50

Description

The Metaverse is only a small subset of the overall digital realm and all the hype is clouding the real opportunity to rethink how we do everything. We have incredible technology at our fingertips, but we are just scratching the surface of its capabilities.

By changing the way we think about innovation, and leading with a proactive mindset, we can simulate entirely new constructs for products, services and business processes. Beyond that, we can think of individual technologies as ingredients in our overall recipe for change.

This change is coming either way. We can either sit back and watch it all unfold or we can become the driving force behind it. Which side do you prefer to be on?

Speakers

Founder/CEO , EndeavorVR
Oct 20

14:30 - 14:55

Description

Extended reality is going mainstream in Africa, benefiting more industries and sectors, including arts, culture and tourism, digital education, entertainment and healthcare services on the continent.
Join this presentation showing how Extended Reality (XR) supports many excellent small and medium-sized enterprises (SMEs) in developing high-quality immersive experiences powered by software and hardware.
Discover unique use cases and adoption of XR in education, heritage digitization, media and marketing experiences across key regions in Africa and the prospects of the technology in building an inclusive Metaverse for the future.

Speakers

Co-Founder & XR Business Analyst , Experis Immersive
Oct 20

14:30 - 15:00

Description

Join us for this panel discussion with Nestlé, VR Direct and Immerse to discover the journey of scaling XR in big companies such as Nestlé. The Global IT Innovation team together with the current XR partners of the company will talk about finding the right value of XR in the business, the biggest challenges and what’s coming next.

Speakers

Director Key Account Management , VRdirect
Global IT Innovation Manager – Immersive XR Experiences , Nestle
Global IT Innovation Technology Expert , Nestle
Co-Founder & COO , Immerse.io
Oct 20

15:10 - 16:00

Description

The next generation of the Internet should be built by a more diverse set of founders than the last. DVRSTY exists to help accelerate those founders in creating ambitious new companies within the Metaverse and Web3. We do this primarily by connecting them with capital, network and talent.

Join this panel specifically curated to encourage female founders and answer questions that might be unique to this demographic - or those who want to support their success.

Speakers

CIO, Executive XR/MetaTech Producer & Creative Technologist , MUKI-INTERNATIONAL, LTD
Immerse UK Lead , KTN
CEO & Founder , Immersionn
VP Business Dev. , HTC Vive
Partner , FOV Ventures
Oct 20

15:35 - 16:00

Description

Silently, WebXR has been enabling a fast and accessible new class of XR development. Additionally, a platform that allows self-distribution and control over content will become even more important with increasing device fragmentation. Learn about how development and deployment of XR web apps make the web the ultimate development platform.

Speakers

Dutch Chapter President , VR/AR Association
CEO & Founder , Wonderland Engine
Oct 20

16:00 - 16:25

Description

How to create an impact by producing media content from war and conflict areas using virtual and augmented reality.

How Frontline in Focus XR uses 360° video to transport journalists from around the world to war zones and other hard-to-reach settings to help them report stories and conduct interviews. Our team of local journalists assists with work along the way.

Learn how and why journalists should produce stories using VR and AR.

Speakers

Co Founder , Frontline in Focus
Oct 20

16:05 - 16:30

Description

Established remote-assistance solutions allow remote experts to set annotations and highlights directly within the on-site user’s field of view. However, there is no shared realm of experience where both users can interact as if they were physically standing next to each other.

This talk presents an ongoing research project that aims to solve this problem by capturing and streaming the on-site user’s real 3D-environment (including persons) to create a shared sense of space. The remote expert, who uses a VR-HMD, is able to move freely within the live 3D reconstruction, whereas the on-site user is able to see him using an AR-HMD. The result is an intuitive and natural collaboration experience that solves the shortcomings of current solutions.

Speakers

Researcher , Fraunhofer IGD
Oct 20

16:05 - 16:30

Description

Virtual Manufacturing is the exercise of reproducing the physical behavior of a machine or a plant virtually, through software simulation applied to the Digital Twin. This allows engineers to integrate both mechanical design data and control software, meaning a machine can be tested entirely in the virtual world even before its construction and assembly, thus reducing the development and construction time drastically.

We needed a tool to do these activities that was totally customizable in order to integrate all the dynamics and benefits of virtualization. For this reason we developed a new software based on Unreal Engine that brings virtual manufacturing to an entire new business level.

Key benefits are:

- Development more flexible
- Photo-Realistic 3D graphics
- Advanced Human-computer interaction
- Ability to simulate a greater amount of objects
- +800% in logic calculation performance.

In Addition , our idea is to use the virtual model on the same platform to provide support for all business functions.

Speakers

Digital Training Solutions Product Manager , IMA
CAD-PLM Manager , IMA
Business Developer , Applied
Oct 20

16:05 - 16:30

Description

For the past several months, DALL·E, a web-based image creation tool from OpenAI and MidJourney (both using gpt-3) have emerged as a topic of discussion for creatives. Both DALLE and MidJourney generate 2D artifacts. In her current research, Jasmine Roberts has expanded gpt-3 to create and modify 3D assets for use in augmented and virtual reality.
This is an effort to spark discussion of how we might set a course for better XR + AI model interactions. This talk is intended for those considering or in the process of implementing 3D generation systems. The principles given in this talk should lead to the development of more human-friendly tools and processes and mitigate fears surrounding displacement of creators. The audience will come away with some useful techniques to incorporate language models into their XR experiences.

Speakers

Researcher, Microsoft Research , Microsoft Research
Oct 20

16:05 - 16:55

Description

Virtual fashion has created new ways for brands, designers, and consumers to create and experience fashion. With Augmented Reality, NFT’s, and wearables in Metaverse worlds like Decentraland, Sandbox, Roblox, and Fortnite, audiences are able to experience fashion in new and immersive ways.
This panel discussion will share insights on the latest possibilities and trends within the virtual fashion industry space and how this relates to web3 and augmented reality, creating new ways for consumers to express themselves.

Speakers

Product Lead , The Fabricant
Co-Founder , Ready Player Me
Founder, Chief Executive , Global Digital Fashion Awards
Executive Producer and Global Events Director , Immerse Global Summit
Creative Technologist , Beyond