Agenda

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Oct 20

16:30 - 16:55

Description

VR is not an empathy machine, it’s a conversation engine.
When it comes to issues of race, VR is not about trying to fix a problem or relive trauma, it’s about creating a safe space for everyone to practise self-discovery and talking about challenging subjects with others.
“Let’s Talk About Race” is a series of three VR training modules on microaggressions, bias and privilege developed by George Brown College (Toronto, Canada) in collaboration with London-based soft skills VR provider Bodyswaps.
In this talk, GBC’s Project Leader Michael Avis is joined by Bodyswaps’ CEO Christophe Mallet to discuss what they’ve learned about educator/technologist collaboration, the do’s and don’ts of trying to scale VR deployment in large education institutions, and dig into some of the results they gathered from 2000+ learners.

Speakers

Founder and President , Tapvigo Solutions
Co-founder , Bodyswaps
Oct 20

16:35 - 17:00

Description

The increasing popularity of XR applications is driving the media industry to explore the creation and delivery of new immersive experiences. A volumetric video consists of a sequence of frames, where each frame is a static 3D representation of a real-world object or scene capture at a different point in time.

However, such contents can consume significant bandwidth. Compression of volumetric video is required to obtain data rates and files sizes that are economically viable in the industry. Standardization is required to ensure interoperability. The Visual Volumetric Video-based Coding (V3C) standard defines a generic mechanism for coding volumetric video and can be used by applications targeting different types of volumetric content, such as point clouds, immersive video with depth or transparency of visual volumetric frames.

The Moving Picture Experts Group (MPEG) has specified two applications that utilize V3C: Video-based Point Cloud Compression (V-PCC), and MPEG Immersive Video (MIV). This presentation provides an overview of the generic concepts of these technologies associated with the MPEG V3C system part for an efficient volumetric video-based media streaming in applications such as telelearning and XR experiences.

Speakers

Video Solutions Group Director , InterDigital
Oct 20

16:35 - 17:00

Description

Technology and creativity opened new opportunities in the past few years and after a quick overview, attendees will discover more about use cases in the field of simulation and how they add value to different areas of product development and user experiences. Lukas and Jan will discuss what to expect in the near future and share their view on the business side of XR solutions.

Speakers

Founder , AdvisXR
CEO , NXRT
Oct 20

17:00 - 17:25

Description

Coming Soon!

Speakers

Digital Artist, Founder & Creative Director , VideOrbit Studio
AR/VR Director & TikTok Creator , White Glove Media
Oct 20

17:00 - 17:50

Description

The world's largest tech companies are spending billions to create metaverse platforms based on the real world. These visual maps, nerfed out digital cities and resulting mixed reality interactions will deliver real utility and magic to our daily lives. We'll talk about who's doing what, why and how; efforts to create open realities; identify killer apps, opportunities and obstacles ahead; plus share tips, tools & tricks to build better realities. Session continues in the bar afterwards to debate finer points of if we're living in a simulation.

Speakers

Head of Telco Partnerships , Niantic, Inc.
Director , Draw & Code
Chief , RealityPrime
CEO , XR Masters
Oct 20

17:05 - 17:30

Description

This is a joint presentation by KONE and Tampere University. KONE provides its customers with elevators, escalators and innovative solutions for modernization and maintenance, and is one of the global leaders in its industry. Tampere University is one of the most multidisciplinary universities in Finland.

In this talk we share our experiences and good practices for industry-academia collaboration gathered during a co-creation project for a VR environment. We co-created a collaborative VR environment and tools to support maintenance method development and related technical documentation creation as part of the product development process. The development was done in close industry-academia collaboration using an agile approach. Our talk aims at inspiring other industrial companies and giving insight for XR companies and academic actors.

Speakers

Virtual Reality Specialist , KONE Corporation
Professor , University of Tampere
Oct 20

17:05 - 17:30

Description

Table stakes for the "The Metaverse" are to allow each user to be immersed into a virtual world that evolves with them. For too long this has been considered impractical due to the budget implications intrinsic in doing them manually. New advances in AI are shifting the calculus in a major way. In particular, new techniques make it possible to drastically scale up asset creation, improve runtime performance, and, most importantly, create a living world.

Speakers

CEO & CoFounder , MeetKai, Inc.
Oct 20

17:05 - 17:30

Description

Heidi Rognskog Mella, project manager for digital dissemination of cultural heritage at Smøla municipality, wanted to create a hologram guided tour of the historical sites around the Smøla island's Viking museum. The result is a mobile app with human holograms (volumetric video) and photogrammetry of historical objects that takes the audience on a journey back in time. In this talk Heidi Rognskog Mella and Peder Børresen from HoloCap share their insight into the development and content creation process behind this Augmented Reality mobile experience. The keynote is executed partly in person and partly as holograms, making the keynote as cutting edge as the app itself.

Speakers

Project Manager , Smøla Kommune
Co founder - CMO , HoloCap
Oct 20

17:30 - 17:55

Description

With the acceleration and convergence of emerging technologies: Metaverse, blockchain, AI, super computers , 5G infrastructure all coming together in an ever faster pace, we are about to experience the age of the superhumans, where technology expands human abilities beyond what we can even imagine today.

Speakers

CEO & Founder , Immersionn
Oct 20

17:35 - 18:00

Description

Doug Engelbert expressed the idea of augmenting human intellect, not just for individuals, but as a collaborative experience. We have been working on Croquet, with the goal of creating a foundation that would enable such an augmentation of our ability to create, explore, understand and solve problems collaboratively. We define the augmented conversation as follows:
1 - A discussion within a group of users that is extraordinarily enhanced with the kinds of tools and capabilities that are only available with a computer.
2 - A computer AI is a full participant in this conversation. It allows us to jointly discuss and explore complex systems, data sets, and simulations as naturally and easily as we engage today.
3 - There is a guarantee of shared truth. The simulation I see must be the exact same as what you see. Anything I do to affect the shared simulation must also be accurately shared. If this is not the case, then there is no guarantee that what you see and understand is the same as for me, so you are unable to trust that communication channel.
In the very near future, the virtual objects that will soon populate our world must be as responsive and alive as a physical object. There won't be a physical reality and a virtual or augmented reality. Soon, there will only be a seamless, multi-user reality.

Speakers

CTO, Founder , Croquet
Oct 20

17:35 - 18:00

Description

UX concepts in XR are the key for inclusive access to physical and digital content, products and services. Marco Richardson and Nina Blömer are discussing the topic Technical Opportunities VS community-based limitations and behaviors.

The duo is showing how to unlock the full power of Web 2.0 with technical aspects of metaverse in the first run, build trust and daily habits – step by step.

They will show how to build bridges to your data, XR is the IO interface with complete different UX concepts and ways, how we interact with digital content in the real word. One important fact is to empower people to make the UX shift.

Speakers

Product Manager , Inclusify AG
Founder and CEO , Inclusify AG
Oct 20

18:00 - 20:00

Description

Please join us for Happy Hour from 1800 - 2000 in Pavilion 1. Network while checking out spectacular experiences provided by AWE-some XR companies. Also enjoy a cocktail and some light snacks. Sponsored by META®.

Oct 20

20:00 - 23:00

Description

Join us at the FIL Rooftop for the official AWE Afterparty!

Open to all AWE participants with an AWE badge.

Come enjoy drinks and snacks in this gorgeous setting while mingling with friends and colleagues to make memorable, AWE-some connections!