Agenda

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Description

OnBoardXR is a seasonal, virtual festival of short, live performances and artists showcasing their own experimental XR tools in a single 3D virtual event. Audiences may access the show from almost any device to experience roughly one hour of curated synchronous, short spatialized performances. Join this session to see highlights from the last year, including full body motion capture dance, IOT connecting the physical and virtual worlds, structured improvisation and semi-traditional theater using avatars and web cameras.

Speakers

Digital Events Producer , Active Replica
Artistic Director , Unwired Dance Theatre
XR Producer & Director , Dimension Adventures
Scrappy Storyteller , The Jigsaw Ensemble

Description

Good friends Alex Goldberg and Lee Kebler reminisce on some of the most influential examples of spatial computing from the films that they grew up with, and they elaborate on products and services that might have been subsequently influenced. There will be a Q&A session at the end where they encourage audience members to share some of their personal favorite examples.

Speakers

XR Innovations , Blue Origin
Director , Journey
May 31

01:25 PM - 01:50 PM

Description

With various companies announcing their support for WebXR, there is an acute need to understand its advantages and disadvantages. How does performance and visual fidelity compare? How do you monetize? Can you even build big projects on the web?

In their talk, Jonathan Hale, CEO & founder of Wonderland, and Lydia Berry, COO of “The Fitness Resort” will answer your pressing questions about VR, AR and MR on the web.

Speakers

CEO & Founder , Wonderland Engine
Chief Operations Officer , The Fitness Resort
May 31

12:00 PM - 12:25 PM

Description

Zheng Qin has since 2018 developed the cutting edge, wide FoV AR optics system called Mixed Waveguide, with the most advanced Crossfire solution that gives you a 120-degree FoV and is interchangeable between AR and VR. It’s even slimmer than most VR optics (including the Pancake solutions), so it could be the ultimate optical solution for AR & VR hybrid glasses. Zheng will walk you through the reasons why Crossfire is much better than its competitor Pancake +VST (video see-through) solution. Additionally, Zheng will introduce the whole family of Mixed Waveguide solutions, which has been adopted by many key clients around the world.

Speakers

Founder , Ant Reality
Oct 21

13:15 - 14:15

Description

Invite Only: Founders and investors are invited to a networking luncheon in a reserved area of the Expo Hall. Come raise a glass, celebrate your achievements and make new friends with others who are building the future of XR.

Oct 24

11:00 - 17:30

Description

Join us in the Expo Hall and Playground areas to meet sponsors and exhibitors, discover the latest AR/VR tech, check out the newest start-ups, make connections, and more.

Jun 1

04:35 PM - 05:30 PM

Description

AI is rapidly being adopted into game development, providing developers the ability to increase game quality and create new experiences for players, while dramatically reducing time and cost to market. This panel features leaders in the spaces of generative AI for game development, who are driving the next wave of AI technology that will transform how games are made moving forward. Verónica Orvalho, CEO & Founder of Didimo, an AI-based NPC and character generation platform, will lead a discussion on how their platform is helping game devs create thousands of unique, fully-animated characters for their worlds in a matter of hours. Emmanuel de Maistre, CEO and Co-Founder of Scenario, will share how his team is helping game titles generate high-quality assets at scale. And Kylan Gibbs, Chief Product Officer and Co-Founder of Inworld AI will detail how they can bring advanced NPC behavior & unscripted dialogue to games. These leaders will discuss their visions for how game studios can use innovative AI tools to both greatly enhance upcoming projects and cut costs at the same time.

Speakers

CPO , Inworld AI
Co-founder & CEO , Scenario
CEO and Founder , Didimo
CEO , Zoe Immersive Inc
Oct 25

10:00 - 15:00

Description

Join us in the Expo Hall and Playground areas to meet sponsors and exhibitors, discover the latest AR/VR tech, check out the newest start-ups, make connections, and more.

Jun 3

03:05 PM - 03:30 PM

Description

What XR experience draws you in? What's throws you out? Good User Experience keeps the users in the “Flow” state while the bad one makes the users nauseous. In this talk, I will share with you the dos and don'ts of UX design for XR.

Speakers

Founder , XReality Pro

Description

The recent proliferation of new digital technologies and art distribution platforms has resulted in a major shift in the way contemporary artists create and distribute their artworks. Eric Prince, founder and CEO of digital production platform and art marketplace ART[XR], introduces the new digital WebXR medium and present some use cases where artists, galleries, and museums have used this technology to create compelling art experiences.

The discussion illustrates how the XR medium has evolved from a solitary process to a collaborative process of artists and developers creating the work together in real time from all over the world.

Internationally renowned artist Bill Claps conveys his experience working with the webXR medium to create and present his artworks with the new XR-NFT format, walking us through the process of transforming real world art into digital 3D artworks.

Immersive Storyteller and Immersive Media Producer Christi Fenison brings perspective on employing elements of narrative transport, immersion, agency through interaction, and gamification to engage users and drive change.

The talk will conclude with a discussion of the implications that this democratization of the art distribution process has for changing the commercial and economic structure of the art world.

Speakers

Co-Founder , Cause + Christi: Immersive XR Design
Founder & CEO , ART[XR]
COO , ART[XR]

Description

When people think of emerging technology such as AI, XR, and more, consumer activities and gaming tend to dominate the conversation. But with ongoing business disruptions, including persistent labor shortages and widening skills gaps, business applications could emerge on top for these technological developments in 2023. In fact, according to Deloitte, the U.S. manufacturing industry alone is expected to have 2.1 million unfilled jobs by 2030. There is a need for digital transformation.

From retailers to manufacturers, businesses are looking to the functionality of generative AI, XR and other enterprise technology to enhance operations, especially regarding training for high-risk, industrial jobs. High impact industries such as manufacturing and construction are just a couple of the real-world environments where employee mistakes can prove fatal.

While traditional classroom settings can bolster learning retention, most acquire 70% of the necessary skills from the type of experiential learning that XR training provides.

Additionally, in an age of social media and the internet, training manuals and long-form video or training sessions are no longer effective. The attention span of the average millennial is 8 seconds, and with millennials anticipated to make up 75% of the workforce by 2025, the need for an upgrade of existing training will never be higher. 

In the future, if new hires have access to intuitive and immersive training, not only will the process become more interactive, personalized and therefore more easily applied, but also workplace accidents could be reduced significantly – meaning more lives could be saved.

In this presentation, Jinhwan An, Senior Manager of New Business Development at LG Electronics and Entrepreneur in Residence at LG NOVA, LG Electronics’ North American Innovation Center, will discuss:

• An outlook of the future of training– including AI, XR, and remote learning
• How businesses can leverage smart technologies in workforce training, and the infrastructure needed to support the digital transformation
• Real-life companies and case studies who are developing this technology with large corporate partners

Speakers

Sr Mgr of Business Development , LG NOVA
CEO , iQ3Connect
Founder & CEO , Nakamir
Oct 24

18:30 - 21:30

Description

Join us at the official AWE After Party at Stage 3 for a fantastic opportunity to network and hang out with others from the AWE community!

One way shuttles will be provided from ACV at 18:00 to the venue:
Otto Preminger Straße 3
1030 Vienna

Open to all AWE participants with an AWE badge.

Description

Who will own love in the Metaverse? How will we make love in the Metaverse? Will anyone want to?

This panel explores how life in the Metaverse will impact the perception of self, the emotional and mental wellbeing, and the interpersonal relationships of the users. How do we serve physical needs in a world that by definition lacks all physicality?

What interactions - and how many degrees of suspension of disbelief - are possible? What kind of sensory input is required to achieve sensual immersion? What will be the role of avatars, haptic technologies, motion tracking, and spatial audio, to facilitate emotional connectedness in this environment? How can creators make sure users don't end up in sex dungeons, unless they really want to? What about true love, romance, feelings, and intimacy? Can virtual love thrive in the real world?

This panel puts the metaverse hype in perspective, and imagines how the convergence of physical and digital could enhance people's affective bandwidth in digital environments to create a more sustainable and inclusive experience.

Speakers

Growth , Nevermet
Operations Manager , Virtex
CCO , CuteCircuit
Jun 3

02:05 PM - 02:30 PM

Description

There are no WIMPS (Windows Icons Mice Pointers Solo play) in the Metaverse. Instead, we all want to feel like Neo in The Matrix and think WHOAS. Rather than frame our content in windows and endless scrolling feeds we need to design Worlds for people to explore. Instead of clicking on button icons with mice, give people caves full of treasure they can interact with using Hands and Objects. Give people Avatars and Social collaborative play. Let’s not carry forward vestigial pancake monitor design practices to 3D worlds. Let’s not make the same mistakes we made in Web 2 when building Web 3. Whether you are building for Enterprise, Brands, or Games people need Metaverse native UX design. Join us for a deep dive into 12 new design principles for building the people centric Metaverse.

Speakers

President , Xeodesign Inc

Description

Leading XR, Civic & Big Tech Organizations Unite to Kick-off a Workforce Diversity Program for the Metaverse

Speakers

Co-Founder , XR Bootcamp
Founder & CEO , XR Safety Initiative
Reality Labs Policy Manager , Meta
Oct 25

11:00 - 13:30

Description

Food Available for Purchase at ACV.

Oct 24

11:00 - 13:30

Description

Food Available for Purchase at ACV.

Jun 1

04:35 PM - 05:00 PM

Description

In this presentation, we introduce the innovative PinTILT™ structure, which combines the best of traditional waveguides and birdbath structures, incorporating both pupil expansion and pupil forming functionalities.

Speakers

CTO , LetinAR
Oct 21

10:00 - 10:50

Description

Hear how the values of security, openness, education as well as the success of gaming impact XR design from a Nordic perspective.

Speakers

Managing Director, Prime Minister , Spatial8 LLC
Professor , Open AR Cloud Europe
XR Designer , Creator
CTO , Fynd Reality
Jun 1

02:50 PM - 03:15 PM

Description

With promises of the metaverse making headlines around the world and consumer spending on video gaming in the U.S. totaling over $60.4 billion in 2021, defining where you fit in this rapidly evolving landscape is more important now than ever before. In this session, join Joanna Popper, Global Head of VR, Go-to-Market at HP and Roblox VP of Product Bjorn Book-Larsson for a fireside chat exploring the keys to human co-experience in digital worlds in an effort to empower aspiring developers and brands as they seek to define their entry path, zeroing in on the importance of identity and a shared fabric.

Speakers

Senior Media, Ent & Emerging Tech Exec , Consultant
VP of Product , Roblox
Jun 2

09:30 AM - 09:55 AM

Description

Almalence presents a set of ISP techniques enabling high picture quality beyond optical hardware limitations in VR/AR head-mounted displays by dynamically compensating for the optical system deficiencies specific to the optical path at a given eye position.

Optical hardware design constraints inherent to head-mounted displays compromise the image quality and visual experience in VR/AR. Even the latest-and-greatest devices retain the common flaws spoiling user experience: poor image detail, blur and color fringing outside of the small “sweet spot,” geometry distortion when moving the gaze direction, and low picture resolution of the outer world captured via pass-through cameras.

In the session, we will explore why dynamic optical aberrations correction, distortion correction, and super-resolution algorithms are indispensable to achieving high visual quality in head-mounted displays. We will also see examples of picture quality improvement those computational techniques produce on the highest-end VR displays from Pico, Varjo, and HP.

Speakers

CEO , Almalence
Jun 3

02:05 PM - 03:00 PM

Description

We all know that harassment is an issue in XR, but why does this happen and what can we do about it? Join our panel of experts, who have extensive experience working with the targets of abuse and designing the policies and systems to address it. You'll leave this talk with concrete suggestions about how companies, designers, and XR users can encourage positive user behaviors to create safer digital worlds with space for everyone.

Speakers

Counsel , Atlantic Council
Reporter , CNET
Research Director , The Extended Mind
Reality Labs Policy Manager , Meta
Oct 24

10:05 - 10:30

Description

WebXR offers advantages over native. What if we could just put a native Meta Quest 2 game on the web and gain those advantages? It would not perform well--or would it? Come visit our talk to answer all these questions and many more. WebXR is ready. We will show you.

Speakers

Senior WebXR Solutions Architect , Wonderland Engine
CEO & Founder , Wonderland Engine
Oct 24

17:35 - 18:00

Description

Deutsche Telekom has been using Virtualspeech VR training for years across Europe. This talk will provide the results of key findings as together they navigated introducing VR training to a global organisation. The discussion will cover planning, implementation, challenges, and results, as well as a look into the future of Enterprise training at scale.

Speakers

CEO & Co Founder , VirtualSpeech
Training & Development Specialist , Magenta Telekom
Jun 3

11:10 AM - 11:35 AM

Description

If you need to raise capital for your games studio, where do you start? Bobby Thandi from XR Games reveals the do's and don'ts of raising investment. Including what you need to get ready before investment, what to expect during the process, red and green flags regarding potential investors, the questions you need VCs to answer, and the questions VCs will be asking YOU.

Speakers

Founder and CEO , XR Games

Description

With the upcoming next-gen consumer VR headsets integrated with eye tracking, XR games are expecting huge opportunities of optimizing gamers' experience in many areas like interaction, UI, avatar, visual and graphics. Tobii and Starcade Arcade will share their experience in how to make Starblazer, a space RTS game, more intuitive and immersive, pitfalls to avoid in development and new features to expect.

Speakers

CEO & Founder , Starcade Arcade
Senior Director of Sales and Business Development , Tobii
Jun 2

02:00 PM - 02:25 PM

Description

How hologram telecommunication delivers the parts that every other technology leaves out — the parts that make us human.

Speakers

Founder , Proto
Jun 2

11:10 AM - 11:35 AM

Description

Join us for a presentation of a new metaverse social platform where people can gather, communicate, and express themselves digitally.

Speakers

Corporate Development Manager , Seerslab
CEO , Seerslab
May 31

04:05 PM - 04:30 PM

Description

By bringing together the learnings of hardware solutions from NuEyes Technologies with the user experience design from 302 Interactive's team of game designers, we've created NuLoupes - a solution that supports medical practitioners to leverage augmented reality in their training and operational practice.
Fraser Bowie (NuEyes) and Kyle Morrand (302) will be taking you through the journey of designing the ergonomics and UX needed for healthcare applications that work for both patients and practitioners and share their vision of what comes next.

Speakers

CEO , 302 Interactive
CPO , NuEyes Technology, Inc.

Description

What exactly should we do about all that Digital Fashion/WEB3/Metaverse buzz? Most brands don't understand the value but want to do something because of the FOMO. We need to dispel the fog and explain 1) how these technologies can be applied in a simple language and 2) how to not just create a project but also connect it to the receiving of predictable results.

Join us as Dmitry Kornilov addresses:

- analysis of significant changes in consumer persona
- overlaying of audience behavior and technical opportunities
- finding viable Digital Fashion and Metaverse use-cases starting from virtual try-on and ending with in-game integrations
- integration of Digital Fashion and Metaverse projects into a cross-platform communication ecosystem, from online to offline
- analysis of Digital Fashion and Metaverse projects and connecting them to revenue growth

Speakers

Co-founder/CEO , FFFACE.ME
Jun 1

12:30 PM - 12:55 PM

Description

The world is awash with identity politics, and many communities and brands feel as if they are drowning in the chaos. But what if the key to 21st Century growth is in truly listening to these voices? Come learn how to grow in VR by empowering the unheard to lead.

Speakers

VP Community & Live Events , Tripp
Oct 20

15:35 - 16:25

Description

Why it is so important to keep the AR community alive, well and prosperous? Considering the future of how we're going to experience and interact online, envisioning the Web 3.0 as an XR-based Metaverse, we don't want our future built by one or two companies, but rather a global community of conscious individuals!

Speakers

Founder , LOCVS SOLVS
Digital & Social Media Artist • XR Creator • Director , Partizan
Founder & Creative Director , videOrbit Studio
Co-Founder & Partnerships Manager , Lenslist
Jun 3

01:45 PM - 02:10 PM

Description

In this session, we will release the latest data on the Chinese spatial computing market, and provide an overview of the current market landscape. CEOs of leading companies in the region will share their opinions on the latest trends, biggest challenges, and excitement to come. A taste of AWE Asia!

Speakers

Producer & COO , AWE Asia, Sunrise International
Jun 1

04:05 PM - 04:30 PM

Description

Learn how developers have been using the Snapdragon Spaces Developer Platform to bring new and existing AR experiences to life, hear first-hand their experiences and lessons learned using Snapdragon Spaces, moderated by Katie McCort, Product Manager at Qualcomm Technologies, Inc.

Speakers

Founder & CEO , That XR Company
Co-founder and COO , forwARdgame
Founder/Lead developer , Overlay
Oct 20

20:00 - 23:00

Description

Join us at the FIL Rooftop for the official AWE Afterparty!

Open to all AWE participants with an AWE badge.

Come enjoy drinks and snacks in this gorgeous setting while mingling with friends and colleagues to make memorable, AWE-some connections!

May 31

04:00 PM - 04:55 PM

Description

A healthy creative ecosystem, with diverse technologists and artists working in a wide variety of modes and methodologies, is absolutely critical to our cultural climate. It also makes better art, and better products.

Interdisciplinarity requires flexibility to build collaborative trust and to merge or understand the possibilities of practical capabilities like technologies and instruments, and others' creative and technical expertise.

Limber connective tissue is needed for interdisciplinary practice and may take some warming up, or time to learn new creative language or workflows. Opportunity for creative frictions and cross-pollination can bring inspiration toward new pursuits, or nourish existing practice. Meaningful inclusivity takes thoughtfulness.

In this panel, we will discuss some challenges and strategies for functional creative and technical interdisciplinary collaboration.

Speakers

Director of Digital Development , Royal Shakespeare Company
Dir. of Interdisciplinary Arts Programs / Stanford Arts Incubator , Stanford University
Director , Creator
Director, Interdisciplinary Program , Sundance Institute
Jun 2

10:00 AM - 10:25 AM

Description

Craig will present an outlining of how Contact CI has come to define Multi-Force Ergonomic Haptics, sharing our approach and the story of building Maestro EP, all while providing examples and evidence for why MFE haptics are important and impactful in generating an immersive sense of touch for a range of VR/AR users.

Speakers

CEO , Contact CI
Jun 1

09:35 AM - 10:00 AM

Description

"The metaverse." How did a term go from the pages of sci-fi literature to being the tech industry’s next multibillion dollar bet? And how did our industry end up speaking about something with such conviction with no agreed-upon definition? Join John Riccitello, CEO of Unity, as he breaks down the tech industry’s word du jour, what the metaverse is and isn’t and how brands can get beyond the buzzwords.

Speakers

CEO , Unity

Description

Shopping is the killer feature in any reality. The Spatial Commerce team at Shopify aims to prepare merchants for a wild future where real and virtual worlds merge, delivering the best of IRL and URL shopping. Russ Maschmeyer, Team Lead, and Eric Florenzano, Staff Engineer, are exploring what's possible and useful for merchants in this new landscape. They'll share cutting-edge prototypes as well as tools and capabilities merchants can leverage today.

Speakers

Senior Developer , Shopify
Product Lead , Shopify
Oct 20

14:10 - 14:35

Description

Many industry and construction 4.0 use cases such as maintenance, production line planning, or default detection require displaying in AR and updating over time complex Digital Twins at a very large scale. By moving spatial computing and rendering into the cloud or at the edge based on 5G connectivity, we will show how the AR cloud platform developed in the context of the EU Research and Innovation project ARtwin can meet these requirements, whatever the AR device capabilities.

Speakers

CTO , Holo-Light
Principal Architect & Senior Scientist , IRT b<>com
Mixed Reality Engineer & XR Project Manager , Siemens AG
Oct 21

14:10 - 14:35

Description

For adolescent and young adult (AYA) cancer patients, support group sessions have been proven to increase survival chances and alleviate depression. But for a number of good reasons, very few patients are comfortable attending in-person therapy sessions. So the Yale School of Medicine teamed up with Foretell Reality (A Glimpse Group Company) to develop a VR application to solve this dilemma. Join us to find out how.

Speakers

Associate Professor of Pediatrics , Yale University School of Medicine
Chief Marketing Officer , The Glimpse Group

Description

While the Metaverse is exciting, building a better physical world is critical. Learn how holographic collaboration can drive productivity and sustainability for companies building everything from sneakers to satellites. You’ll hear about customer use cases in apparel, retail, and aerospace that allow hybrid teams to collaborate using CAD models and 3D scans. Jay will also reveal a new addition to the Campfire system.

Speakers

CEO / Co-Founder , Campfire
Oct 20

16:05 - 16:30

Description

Established remote-assistance solutions allow remote experts to set annotations and highlights directly within the on-site user’s field of view. However, there is no shared realm of experience where both users can interact as if they were physically standing next to each other.

This talk presents an ongoing research project that aims to solve this problem by capturing and streaming the on-site user’s real 3D-environment (including persons) to create a shared sense of space. The remote expert, who uses a VR-HMD, is able to move freely within the live 3D reconstruction, whereas the on-site user is able to see him using an AR-HMD. The result is an intuitive and natural collaboration experience that solves the shortcomings of current solutions.

Speakers

Researcher , Fraunhofer IGD
Oct 21

15:55 - 16:20

Description

João Blümel, the Metaverse Mentalist, promises to read your mind at his one-of-a-kind show.
Come witness the world’s first show to fuse VR, AR and Mind-Reading into a single performance.

Speakers

Mind-Reader | VR/AR performer ,
Jun 2

02:30 PM - 02:55 PM

Description

Over the last two decades, 3D capture has become a core technology used in nearly every field from architecture and construction, to VFX and gaming. In 2022, a novel machine learning technique called NeRF (Neural Radiance Fields) became accessible and rapidly started shifting the way we approach 3D capture.

Originally introduced in a 2020 academic paper, NeRF first became accessible to creators when NVIDIA released their "Instant NGP" research tool two years later. In recent months, it has rapidly become a consumer-ready technology with platforms like Luma AI dramatically lowering the barrier of entry.

Using NeRF, anyone is now empowered to create stunningly detailed captures of scenes with unparalleled photorealism from simple photo or video input without requiring expensive specialized hardware. By leveraging emerging AI methodologies, it leapfrogs previous capture techniques while reducing the need for human labor resulting in a dramatic reduction in the cost of creating VFX-grade 3D scenes.

With its advanced capabilities and efficiency, NeRF is revolutionizing how industries think about 3D capture and enabling a future where anybody can capture truly immersive memories.

Speakers

Managing Director , PropTech Consulting
Founder , Luma AI
Oct 20

10:35 - 11:00

Description

From smart factories to digital supply chains and connected work – Industry 4.0 processes rely on Intelligent Technologies to run better. Together, TeamViewer and SAP are driving innovation and help enterprises accelerate their digital transformation in the industrial space and build resilient supply chains. AR solutions close the loop where manual work becomes inevitable, supplying frontline workers with digital tools and real-time data to get the job done efficiently, for use cases like for logistics, assembly, quality assurance, inspections, maintenance, and field service. Learn how you can optimize processes along the entire value chain by putting the human factor at the center of digitization by relying on seamlessly integrated systems and new technology.

Speakers

Vice President AR/MR , TeamViewer
Senior Solution Advisor , SAP
Oct 20

13:55 - 14:20

Description

There is an enormous buzz around the metaverse with tales of fully virtual spaces mimicking real life and extending it via games or online collaboration. Taking a closer look though, the metaverse does not seem to offer much for businesses from the industrial space. It is so far leaving out people that are already solving real-world problems across industries and processes. TeamViewer strongly believes in a continuous convergence between the physical world and technology in general. So, it is way beyond time to leap into the “industrial metaverse” and redefine frontline work in the 21st century – with the help of AR solutions and the power of AI.

Speakers

Vice President AR/MR , TeamViewer
Oct 20

10:00 - 10:25

Description

Everyone will wear AR glasses on their faces by 2030. Just centimeters from our optic nerve, computers have never been closer to our brains. This changes both content creation and consumption.

These immersive technologies could create a more empathetic, educated and empowering future. But they could also promote inequality and fake news.

Yusuf Omar, Co-CEO of SEEN, has been wearing cameras on his face for over a decade. His team has overlaid journalism stories on cities from Boston to Cape Town. Everyone loves a good story, especially if they can be a part of that story. And that’s what immersive storytelling does. On your face.

Speakers

Co-founder , SEEN

Description

Creating an incredible multiplayer experience with esports potential is no easy task, but our panel of developers discuss challenges, best practices, community-building, and lessons learned as they've paved the way for esports in a new medium.

Speakers

Co-Founder & CEO , Virtex
Content Creator | Reporter , VR Community Builders
Founder , Impulse Gear
CEO , Virtuix Inc
Consultant | Community and Change Manager , Caveman Studio
Jun 1

02:05 PM - 03:20 PM

Description

Join us as startups pitch to our panel of judges for a chance to be named AWE's "Startup to Watch" for 2023. The winner will be announced at the Auggie Awards ceremony.

Speakers

Co-Founder & CEO , Trace 3D
Co-founder & CEO , Shader
CEO , Swave Photonics
General Manager and Product Lead , Strawberry Fields Interactive Inc.
Co-Founder & CTO , Shader
CEO , Doublepoint
Managing Partner , Anorak Ventures
CEO , EducationXR
Co-founder & General Partner , The Venture Reality Fund
VP Accelerator & Portfolio , BoostVC
Co Founder / CEO , XR Workout
Co Founder & COO , VRWorkout
Jun 1

03:50 PM - 05:00 PM

Description

Join us as startups pitch to our panel of judges for a chance to be named AWE's "Startup to Watch" for 2023. The winner will be announced at the Auggie Awards ceremony.

Speakers

CEO , Afference
Co-Founder & COO , Augmented Fantasy
Co-Founder , Atopia
Managing Partner , Anorak Ventures
Co-Founder & CEO , Augmented Fantasy
CEO , Lemur.ai
Co-founder , Benvision
Founder and CEO , SparX
VP Accelerator & Portfolio , BoostVC
Founder & CEO , ABXR Studio
Audio Designer | Team Benvision , Velan Studios
Co-founder & General Partner , The Venture Reality Fund

Description

We will delve into the common pitfalls and drawbacks of using augmented reality in advertising. We will explore how brands and marketers can make AR campaigns more effective and user-friendly, and discuss the importance of considering the target audience and brand message when implementing AR technology. Join us to learn how these lessons can be applied to new ways of advertising and to the emerging field of AR books and education, and discover how to create engaging and meaningful experiences for users.

Speakers

Brand Strategist , SQUARS
Oct 20

17:35 - 18:00

Description

Doug Engelbert expressed the idea of augmenting human intellect, not just for individuals, but as a collaborative experience. We have been working on Croquet, with the goal of creating a foundation that would enable such an augmentation of our ability to create, explore, understand and solve problems collaboratively. We define the augmented conversation as follows:
1 - A discussion within a group of users that is extraordinarily enhanced with the kinds of tools and capabilities that are only available with a computer.
2 - A computer AI is a full participant in this conversation. It allows us to jointly discuss and explore complex systems, data sets, and simulations as naturally and easily as we engage today.
3 - There is a guarantee of shared truth. The simulation I see must be the exact same as what you see. Anything I do to affect the shared simulation must also be accurately shared. If this is not the case, then there is no guarantee that what you see and understand is the same as for me, so you are unable to trust that communication channel.
In the very near future, the virtual objects that will soon populate our world must be as responsive and alive as a physical object. There won't be a physical reality and a virtual or augmented reality. Soon, there will only be a seamless, multi-user reality.

Speakers

CTO, Founder , Croquet
Oct 21

15:10 - 15:35

Description

Join as leaders in extended reality (XR) for the U.S. Department of Veterans Affairs talk candidly about how immersive technology is transforming the way healthcare is delivered and experienced. This transformation has been enabled and amplified through collaboration – both within the organization and with the broader XR community.

Speakers

Executive Director, Strategic Initiatives Lab , Veterans Affairs
Deputy Director, Clinical Tech Innovation , Veterans Affairs
Oct 20

11:05 - 11:30

Description

The AR Cloud will become the most important communication medium of our time, providing connections and context between people, places and connected machines. We will discuss available SDK's and cover the essential elements, components, and tools required to develop public and private spatial computing applications. We'll walk through real world examples created with the YOUAR Cloud SDK to illustrate how to create, use and leverage AR Cloud infrastructure at your facility today.

Speakers

CTO , YOUAR.io

Description

What should the Metaverse look like? How do maximalist and minimalist approaches affect XR? Is either inherently better? Do we want technology that is minimally invasive, or do we want to live in our best fantastical art worlds? Watch best friends with wildly opposing design philosophies duke it out.

On the side of maximalism, we have Jerome Morrison, a creative technologist at Meow Wolf, known for its larger than life maximalist psychedelic art installations.

On the side of minimalism, we have Lauren Cason. Lauren is the co-founder of RefractAR and is known for her minimalist design approach in her XR work. She was previously an artist on Monument Valley 2 and a prototyper at Apple.

Speakers

Product Manager , MEOW WOLF
Cofounder/Creative Director , RefractAR
Jun 2

09:35 AM - 10:00 AM

Description

Omni-channel shopping experiences for consumers today lack the real context of the purchase decision. There is significant cognitive load on the consumer to imagine how a couch in a physical store would look in their living room, or how an image of a refrigerator would fit into their kitchen. Join Sravanth Aluru (Founder & CEO) from Avataar as he talks of how the camera has now evolved as the new home page, where consumers will browse, search & discover products in the context of their own space, and compare similar products or mix & match multiple products. Get a sneak-peek at how leading retailers today are using camera AI/CV to bridge the gap between today’s flat screen devices and tomorrow’s wearables.

Speakers

Founder & CEO , Avataar
Jun 2

09:05 AM - 09:30 AM

Description

An overview of Magic Leap 2 and how it will power the next leap forward in enterprise AR.

Speakers

VP of Product , Magic Leap
Jun 1

04:05 PM - 04:30 PM

Description

Having energy utilities workers well trained and prepared for any emergency or outage helps to keep our homes safe and warm, our businesses operating and our infrastructure flowing. Preventing the outages or leaks with more effective training is even better. Learn how Local Gas Distribution Companies and Nuclear facilities are incorporating fully immersive Virtual Reality (VR) training courses into their overall training programs to improve day-to-day operations, reinforce preventative measures, and enable personnel to safely experience and resolve emergency situations. Learn how VR training is being used to keep workers safe as the learn how to work more effectively and safely in the plant and in your neighborhoods.

Speakers

CIO/CTO , Oberon Technologies
Oct 20

10:05 - 10:30

Description

Join Kasper Tiri as he opens the floor for a discussion with developers about interoperability. Is it essential for the future of immersive technology? This is an opportunity to chat with others in the industry who are passionate about this topic.

Speakers

Managing Editor , Auganix Ltd
Co-Founder , Ready Player Me
Oct 21

14:40 - 15:05

Description

Learn how specialized Virtual Reality NeuroTherapy (VRNT) is used for in-patient, out-patient and telehealth care for Spinal Cord Injury, Brain Injury and Stroke recovery to enhance neurological engagement for improved range of motion, pain management and quality of life.

Speakers

Co-Founder and President , Mieron, Inc.

Description

In today’s ever-evolving retail landscape, personalization is essential to engage customers and build brand loyalty. In this session, you’ll learn why AI + AR technology and solutions such as virtual try-on are transforming the retail space and enabling personalization in powerful new ways. Learn how top brands have leveraged AI + AR across their omnichannel shopping journey to provide every customer with personalized recommendations.

Speakers

AVP, Product Marketing, Strategic Partnerships , Perfect Corp.
Oct 20

14:40 - 15:05

Description

The modern warfighter has limited situational awareness and performs under a high cognitive load while operating and executing missions utilizing autonomous systems. Currently, operators are head and eyes down, losing the ability to fully know what is happening in the environment around them.
The use of AI-generated 3D models and AR pre-visualization tools can eliminate mission repetition and reduce commander intent communication while allowing for full situational awareness. The warfighter will also see a reduction in the expertise required in unmanned system flight control enabling them to "launch and forget" until notified of pertinent activity.
XR tools enable seamless command and control of unmanned system while providing safety to the operator.

Speakers

CEO , Vermeer
Oct 24

14:00 - 14:25

Description

With the use of a standard phone and a 3D scan of a location, you can determine your position with an impressive accuracy of 5cm - a game changer for AR. This technology opens doors to a variety of features including AR indoor navigation, AR workflows, and even remote assistance across large facilities. Spatial applications will make AR a tool for daily use, creating massive ROI for businesses. This talk will show how to use AR for daily operations and ultimately how to increase your ROI.

Speakers

CCO , ViewAR
Jun 3

10:00 AM - 10:25 AM

Description

Coming Soon!

Speakers

CEO , Dispelix
Jun 1

04:35 PM - 05:00 PM

Description

Tilt Five, the winner of last year's AWE Auggie Award in gaming, is also the ideal device for collaborating with colleagues on a '3D problem' in the workplace. In fact, the same factors that make Tilt Five such an award-winning platform for entertainment are what make the system an indispensable tool for companies. Find out how Tilt Five delivers the only augmented reality solution that checks all the boxes: collaborative, comfortable, adaptable, affordable and easy to use. Hear what other companies have discovered by embracing the Tilt Five system for enterprise needs.

Speakers

Chief Operating Officer , Tilt Five
Oct 20

14:00 - 14:25

Description

For XR creators, creating content has been difficult and expensive. XR creators have had to rely on DSLRs or even professional 3D devices. Now with Pivo, XR creators can make content easily, 1/5 the cost! Using Pivo, we would like to bring XR content to the mainstream, by democratizing the tools & hardware!

Speakers

CEO , 3i
Jun 2

10:40 AM - 11:05 AM

Description

The DPT pixel is a single microLED emitter whose emission wavelength can be tuned all the way from red to blue and beyond, including white light. This removes the need for ‘RGB’ sub-pixels made from different material systems, and no further colour conversion/filtering or complex stacking architectures are required. DPT enables colour uniformity, eliminates complex fabrication processes, simplifies system design to deliver high-performance microLED displays and optical solutions, offers the most advanced approach to full-colour microLED displays, and brings these advantages to the whole display industry.

Speakers

CEO , Porotech
Oct 24

12:30 - 12:55

Description

Dispelix develops and delivers lightweight, high-performance see-through waveguide combiners that are used as transparent displays in extended reality (XR) devices. Our full-color near-eye displays encompass all dimensions of XR comfort - social, wearable, and visual alike – in a simple eyeglass-lens form. Rich and pleasant XR experience calls for seamless merger of display and light engine technologies. In her presentation, Dispelix Vice President Pia Harju discusses how advanced design contributes to XR comfort and same time helps draw full potential from the light engine and display. We will showcase how built-in mechanical and optical compatibility fuse esthetic and functional aspects of design, paving the way for mind-altering XR eyewear experience.

Speakers

VP of Business Development , Dispelix
Jun 1

01:55 PM - 02:20 PM

Description

XR development is a new career for anyone seeking to work in the immersive technology industry. If you love being creative and transforming ideas into interactive 3D experiences, this could be the perfect pathway for you. Join Circuit Stream and alumni Nakita Chand to learn everything you need to know about how to become an XR developer.

Speakers

Content Product Manager , Microsoft - Mixed Reality
Partnerships Manager , Circuit Stream
Oct 20

17:35 - 18:00

Description

UX concepts in XR are the key for inclusive access to physical and digital content, products and services. Marco Richardson and Nina Blömer are discussing the topic Technical Opportunities VS community-based limitations and behaviors.

The duo is showing how to unlock the full power of Web 2.0 with technical aspects of metaverse in the first run, build trust and daily habits – step by step.

They will show how to build bridges to your data, XR is the IO interface with complete different UX concepts and ways, how we interact with digital content in the real word. One important fact is to empower people to make the UX shift.

Speakers

Founder and CEO , Inclusify AG
Product Manager , Inclusify AG
Jun 1

11:00 AM - 11:25 AM

Description

Join Vishal Shah, GM of ThinkReality at Lenovo and learn how the ThinkReality platform is making it easier for customers to scale into the enterprise Metaverse. From hardware to software and solutions, see how practical and proven tools today can lead to a successful onramp into the enterprise Metaverse of tomorrow.

Speakers

General Manager, XR & Metaverse , Lenovo
Oct 20

10:05 - 10:30

Description

At SQUARS, we strongly believe that the future of AR is on the web. Our vision is to empower everyone to easily create, share, and experience their own AR content with cutting-edge WebAR technology. Join our discussion on how we at SQUARS are nurturing an environment in which individuals, professionals, and enterprises can reach their full potential and strengthen their business with AR-enriched content.

Speakers

Business Development Manager , SQUARS
Oct 20

10:35 - 11:00

Description

Moving from VR to AR enables us to visually engage in the real world but presents great challenges for optics. How do we create a display that does not look like a display?

Speakers

Chief Product Officer , Dispelix
Jun 3

10:00 AM - 10:25 AM

Description

Coming Soon!

Speakers

Business Developer , MAXST
Oct 25

15:10 - 15:35

Description

Collaboration between creative technologists, film, TV, game, and creative arts is an ever evolving indie scene but as the industry grows so do the players and corporations in this space. With the inevitable development of 3D worlds, Web3, AI eventually being part of a global future, this talk will openly discuss the production and skills required for the evolution of emergent technology storyworld entertainment.

Speakers

Executive producer , Lou Doye Presents
May 31

01:25 PM - 01:50 PM

Description

Jason McGuigan, Lenovo’s Head of Virtual Reality, will discuss how the current avalanche of AI powered services are acting as a major force multiplier for XR developers. With the launch of the Lenovo ThinkReality VRX, Jason will discuss how some of Lenovo’s software partners are adopting these technologies to enhance their products and deliver profound new experiences to their customers.

He will share examples of these tools in action and discuss how the adoption of GAI will allow smaller teams to do more, reduce the costs of development, and speed the time to market. The results of these advances will be nothing short of revolutionary as enterprise organizations will be able to solve for a greater variety of use cases in higher quality, more cost-effective VR solutions.

Speakers

Head of Virtual Reality , Lenovo
Jun 2

10:00 AM - 10:25 AM

Description

Shared AR is a foundational service for our AR future and opens up new social opportunities today. Learn more about how Niantic can enable you to create shared experiences with 8th Wall (WebAR) and Lightship ARDK (Unity).

Speakers

Sr. Product Manager , Niantic, Inc.
Oct 25

14:35 - 15:00

Description

Discover how mixed reality (MR) is being used to enhance the training of medical first responders for challenging contexts. Medical first responders are confronted with an increasing number of mass-casualty incidents with many injured people that include include:

• Proper evaluation of the situation itself
• Checking and monitoring the vital status of a large number of victims
• Choosing the most appropriate strategy to further proceed with treatments are particular challenges

In the H2020 project MED1stMR, an innovative mixed reality (MR) training technology is developed that combines real-world patient simulation manikins with virtual environments to train medical first responders for these challenging situations. Through the integration of high-fidelity patient simulation manikins and the medical equipment into the MR experience, a much richer sensory experience is offered, allowing trainees to immerse into virtual scenarios and be able to feel and perceive vital signs and actual movements of the limbs, head, and face through tactile and visual interaction as they are actuated.

This brings virtual training closer to reality and enable both scenario training and medical training in the same MR training environment. Furthermore, it enables systematic manipulation of a large set of potential influence factors to optimize training effects.

The realization of a bio signal feedback loop with body sensors allows for monitoring trainees' stress and behavior during training and will make this data available for scenario control. The trainer can adapt training to the personal needs of trainees and provides a new way of interaction between the trainer and trainee.

This is sure to be a beneficial session for all those in healthcare fields so join us and be prepared to ask any questions you might have.

Speakers

Head of Competence Unit , AIT Austrian Institute of Technology GmbH
Researcher Assistant & Emergency Paramedic , Johanniter Austria
Jun 1

03:30 PM - 03:55 PM

Description

With no end in sight to the labor shortages and the expected retirement of the boomer generation over the next seven years, workforce challenges are hitting organizations large and small around the globe. There aren’t enough people to fill the open jobs, and the people that are there need to be capable of doing more things - often with less time for traditional training or upskilling programs. What if you could create instant experts and transfer organizational knowledge with ease? What if you could create instant experts and save millions of dollars in training costs and make your employees more engaged and productive?

In this fireside chat inspired presentation, Michael Hinckley, Sector Manager of Manufacturing Systems Engineering at Northrop Grumman, and Scott Montgomerie, Founder & CEO of Scope AR will talk about how Northrop Grumman created instant experts on their manufacturing floor for assembling some of the world’s most advanced products. Powered by augmented reality, these instant experts accelerated process times by up to 66%, eliminated errors and are creating the next generation of shop floor enablement. Join Scott and Michael to hear real stories of how Northrup Grumman adopted AR, how it went, how it’s going and what is in the future.

Speakers

Co-founder and CEO , Scope AR
Senior Systems Engineering Mgr (AMT) , Northrop Grumman
Oct 20

12:30 - 12:55

Description

First introduced in 2011, the Epson Moverio Smart Glasses range is the result of Epson’s expertise in
projection technology (the N°1 global projector manufacturer for more than 20 years) and more
than a decade of experience driving the deployment of smart glasses into key vertical markets.
Using augmented reality (AR) powered by Epson’s unique Si-OLED microdisplay technology, Moverio
Smart Glasses are delivering real benefits to a range of industries through a broad range of use
cases: from expanding virtual work life possibilities and creating innovative and inclusive visitor
experience, to transforming industrial maintenance & training though remote assistance and
workflow guidance.
Whether you are an enterprise end user, software development company, or system integrator,
there is an opportunity for you to benefit from Epson’s smart glasses unique capabilities.
Join us to learn more about our technology and how it can benefit your company and business
today!

Speakers

Manager of New Market Development , Epson
Jun 3

03:30 PM - 03:45 PM

Description

VR esports take competitive gaming to the next level through a combination of technology and physicality. For the past couple of days the team you'll see here on stage, along with PeskyCashew (Asst Leagues Director) and Damage (Business Relations/Marketing Director), have offered an introduction to VR esports in the AWE Playground.

Now we invite you to sit back and enjoy a quick mini-competition featuring Ready At Dawn's Echo Arena. Watch professional players duck, jump, and dodge as they try to score goals in a 2v2 match that will require skill and precise cooperation with their teammate.

Don't miss this exciting on-stage demo as players compete for the win and the glory while professional casters from VR Esports League (VREL) give play-by-play commentary on the action!

Speakers

Founder , VR ESPORTS LEAGUE
Digital Operations Manager , VR Esports League (VREL)
Esports Commentator/Asst Media Director , VR Esports League (VREL)
Director of Social Media , VR Esports League (VREL)
Founder , VR Party League
Pro VR Esports Player, Community Moderator , VR Esports League (VREL)
Content Creator | Reporter , VR Community Builders
Jun 1

01:30 PM - 01:55 PM

Description

A fireside chat with LAMINA1 CEO Rebecca Barkin and Odeon Theatrical CEO Stephanie Riggs on the unique challenges of concepting, designing, and delivering moving and intuitive experiences in immersive mediums. We’ll dive deep into the design challenges stifling Web3 and the development of thriving open virtual worlds, as well as large-scale interactive experience design, and practical strategies for creating meaningful interaction that invites mainstream adoption.

Speakers

CEO , Lamina1
Founder , Ink & Paint

Description

This talk will help you to understand the key benefits of using VR for training, and the main factors you need to be aware of when considering implementing VR training.

Overview:
- Learn how companies use VR gamification to drive engagement with employees
- Understand how VR training can address the issue of equipment scarcity
- And how companies use VR to take the risk out of Health & Safety training.

We will share our learnings across the following topics:
- How do you identify the right use case and business case for VR training?
- Understanding the 3 key uses of VR for training: 1. Knowledge 2. Skills and 3. Behaviour
- What are the key steps you need to take to effectively (and profitably) use VR in your enterprise?
- How can you best scale the integration across a large enterprise safely and securely?
- What makes for a successful implementation, including metrics and ROI?

Speakers

CEO & Co Founder , VirtualSpeech
Chief Marketing Officer , The Glimpse Group
Jun 2

01:00 PM - 01:25 PM

Description

Whether you're using VR for training employees in the enterprise, educating students in classrooms, or treating patients in hospitals, understanding how you'll grow from pilot stage to full-scale adoption is critical to the success of your project. In this talk, we'll discuss best practices for scaling your deployments from one device to thousands.

Speakers

CEO , ManageXR
May 31

05:00 PM - 05:55 PM

Description

Welcome to Metaverse Melodies, a groundbreaking live pitch competition where three teams pitch their musical creation to a panel of producers as they vie for the chance to bring their productions to life in virtual reality. In this high-stakes, high-energy session, witness the future of Broadway and live entertainment as it unfolds in the metaverse. The winner will receive the ultimate prize: a full-scale production of their show in virtual reality.. Be part of this pioneering journey that shatters traditional barriers and creates a more inclusive and accessible world of theater, where artists, producers, and crew members come together to build a thriving, equitable ecosystem.

Don't miss out on the chance to witness the birth of the next generation of Broadway and live entertainment, where creativity knows no bounds, and technology takes center stage. Come and be inspired by the rich, diverse stories that will captivate audiences and elevate humanity, both on and beyond the virtual stage.

Speakers

CEO & Co-Founder , Apples and Oranges
Co-Founder , Apples and Oranges
Film, Theatre & XR Producer , Apples and Oranges
Oct 20

10:05 - 10:30

Description

In addition to supplying Moverio - a range of finished models of AR smart glasses, for certain verticals, Epson is now offering their core microdisplay technology together with the original optical engine to market.
The new solution is set to transform various emerging applications and innovative products, by enabling easy integration of AR capability and making it easy to develop a custom head-mounted binocular see-through display.

Speakers

Market Development Manager , Epson
Jun 2

03:40 PM - 04:35 PM

Description

How does augmented reality overlap with the shift from web2 to web3?
Amy will moderate a panel of experts on the convergence of #AR with the growth in adoption of blockchain, NFT, and cryptocurrency.

Speakers

Founder / Executive Creative Director , &Pull
VP Accelerator & Portfolio , BoostVC
Managing Partner , WXR Fund
Unity Developer , Jadu
Spatial Interaction Designer , LATE-FX
Oct 24

17:05 - 17:30

Description

Tibor Mérey from BCG X and Tina Werro from Swisscom share their experiences on where we currently stand on our journey into an augmented human experience, which elements of the Metaverse flywheel are picking up speed currently, and what we can learn from Swisscom’s own journey as well as the 150+ other companies BCG X supported in order to reap outsized returns in this new world.

Speakers

Managing Director and Partner , Boston Consulting Group
Head of Swisscom Outpost Innovation Programs , Swisscom
Jun 3

10:00 AM - 10:55 AM

Description

NASA developed a series of XR medical scenarios for astronaut training during deep space exploration missions. Led by Dr. Roger Dias, MD, PhD, MBA at the Brigham and Women’s Hospital (BWH) and Harvard Medical School, and funded by the Translational Research Institute for Space Health (TRISH), this project has a rather lengthy title “Mixed Reality (MR) Care-delivery Guidance System to Support Medical Event Management on Long Duration Exploration Missions” but is a very noble and important mission. The development of these XR, highly realistic, medical scenarios for in-flight space training was carried out by a collaboration between the BWH, Radiant Images, Inc., and Panogramma Inc. The photogrammetry and volumetric video capture, editing, and processing were performed with several other collaborators, including Metastage, Sony, and Arcturus. This session will cover the challenges and solutions this team faced and solved in the production of these medical training modules.

Speakers

Head of Partnerships & Marketing , Arcturus
CEO , Panograma Inc
CEO , Radiant Images + MeetMo.io
Asst Prof of Emergency Medicine , Harvard Medical School
CEO , Metastage
May 31

09:00 AM - 09:45 AM

Description

Ori Inbar, CEO and cofounder of AWE, will welcome attendees to the 14th annual AWE USA 2023 event with the theme: XR is Everywhere!

He will kick off with his annual update about the state of the XR industry and where it's headed, and will follow up with "Metaverse Unplugged" - a super-fan conversation with Neal Stephenson - the legendary author who coined the term Metaverse.

Speakers

Co-Founder , Lamina1
Co-Founder , AWE and Super Ventures
Oct 20

16:30 - 16:55

Description

K-pop has become a truly global phenomenon, and last 2 years of the pandemic, K-pop has jumped into the metaverse, a shared virtual world, creating another way to connect to their fans in digital world and XR was the best solution of creating virtual space.

Session will explain how XR solutions have been adopted in K-pop and how it expanded its usage through out the K-culture.

Speakers

Creative Director , NP Inc.
Oct 20

10:15 - 10:50

Description

Join us for this healthy debate as we roll up our sleeves to discuss how to envision and build a human-centered future towards a democratised, interoperable, multi-layered reality across worlds, platforms and industries. What are the 4.0 tools, techniques and teams needed for this convergence into Life 3.0, and how do take ownership and responsibility to make these new worlds a better place, for you and for me and the entire metahuman race*?

*robots and cyborgs included

Speakers

Emerging Technology Advisor , Cobalt Stars
Managing Director , Open AR Cloud Europe
CIO, Executive XR/MetaTech Producer & Creative Technologist , MUKI-INTERNATIONAL, LTD

Description

Give me an A! Give me a W! Give me an E! Grab an icy cold one and take a seat in our VIP Box seats where your ticket includes exclusive access to recent industry home runs revealing how a fan’s experience is evolving for new XR-powered sports, via hyper-personalised, frictionless, data-driven engagement across activations, platforms and worlds, and what’s next for these expanding XR franchises.

Speakers

CIO, Executive XR/MetaTech Producer & Creative Technologist , MUKI-INTERNATIONAL, LTD
May 31

05:05 PM - 05:30 PM

Description

In this strategy-forward session, Prince will outline MicroOLED's principles for mass adoption of AR with a focus on commercial/enterprise applications. The session will address what's holding back AR, and propose a path forward to accellerate adoption across a range of use cases from navigation and wayfinding to process and procedure, which can all be addressed with MicroOLED's Light AR solution, today.

Speakers

GM and Chief Commercial Officer | ENGO , MicroOLED
Oct 21

13:00 - 13:25

Description

XR4EUROPE is a Pan-European association that federates all the XR professionals, organisations and initiatives to support the development of, promote and represent XR innovation, industry and creativity from Europe.

This European Not-For-Profit Association was created in May 2021, and is the result of the XR4ALL project supported by the European Commission’s H2020 programme which ran from December 2018 to August 2021. The founding members are former XR4ALL consortium members and European territorial clusters.

The aim of XR4Europe is to contribute to the development of XR in Europe. It is important to note that there are many private and public initiatives in Europe for the development of XR. These initiatives are positive, but the fragmentation of these supports does not allow sufficient resources to be mobilised for major structuring projects, whether in terms of technology, equipment or content.

In addition to providing appropriate services to its members, XR4Europe wants to contribute to reducing this fragmentation and to become an interlocutor of the sector with user companies and public authorities.

Speakers

Managing Director , XR4Europe
Oct 21

09:40 - 10:05

Description

With new technologies come new opportunities & challenges. This is no different for emerging technologies, 5G is one of the basic requirements to make the most of its many applications. Without a stable and solid data connection, 5G preferably, we are lost. Unlike other continents, Europe is not as connected as one might think. In large parts of Europe, people do not even have a stable Internet connection, let alone 5G technology.

What does this mean for the European market, for overall accessibility, its workforce, education, the XR ecosystem, hardware and software development? All domains that work with these emerging technologies, or even depend on them today and going forward.
Does Europe, its population, the European XR ecosystem really experience the difference with other continents/places where 5G is embedded and not only in the industry, in companies but even among the general public as well?

What are the consequences from the lack of accessibility? How are industries, businesses dealing with this lack daily? Unknown is unloved by the public, but how much are we falling behind in Europe because of that? Do we still have the ability to compete on a global scale?

A topic that - in today's world - is more relevant than ever, or at least should be!? Our panel members share their insights, each from their own experience and expertise. We're opening the discussion in the hope to inspire the people needed to defend Europe's position, to defend its interests on the world stage.

Speakers

CEO , WeAR Studio
CEO & Founder , MIAT
Director | President , Euromersive | Federation of EU XR Professionals
CTO , MACKNeXT
Jun 1

04:05 PM - 05:00 PM

Description

Haptics is the next major unlock for augmented reality and virtual reallity, like “HD” and “4K” was for audio and video. This panel will explore the current state of haptics tech in XR, ethnics, accessibility and future-forward use cases, including live events, training and esports. The discussion will cover technologies, innovations, standards, advice on adoption, and hands-on development.

Speakers

Strategic Partnerships , TITAN Haptics
XR Producer & Content Creator , RealityCheckVR
Strategic Partnership Manager , Contact CI
Developer , OWO

Description

A presentation on Toyota Material Handling’s deployment of VR Training for Dealerships. Measuring return on investment as well as the power of multiplayer/collaborative virtual reality training courses

Speakers

Dealer Human Resources & Training Manager , Toyota Material Handling
CEO , VR Vision Inc
Oct 25

15:40 - 16:10

Description

Two finalists from the $100,000 XR Prize Competition join us on stage to discuss their projects. Both Oleg Gubar and Reedah El-Saie have created immersive games that educate and encourage more sustainable behaviors, particularly in children when the behaviors can more easily become habit.

Join us on the main stage as Oleg and Reedah each have an opportunity to present an overview of the project that earned them a finalist spot in the XR Prize Competition at AWE USA 2023.

Speakers

Founder , Brainspark Games
CEO , ARRR
Jun 2

02:05 PM - 02:30 PM

Description

In this session, we will explore the design aspects of BenVision, an accessible AR experience utilizing a Technology-Centered Design approach. We will discuss the integration of Camera Vision and AI in AR and the role of soundscapes in shaping emotions within XR environments. Our speakers will share their expertise in developing an immersive and accessible experience for vision-impaired individuals.

Using BenVision as a case study, we will investigate how the project enhances the world's experiential appreciation for visually impaired individuals through sound. We will cover our approach to effectively conveying object presence using sound in AR glasses and address ambience, musical soundscapes, and spatial audio features. Additionally, we will discuss our methodology for categorizing object characteristics based on sound qualities.

The session will touch on design principles from both UX and audio perspectives, emphasizing best practices for creating accessible XR experiences that promote functionality and emotional connections. Attendees will gain insights into designing for technology and humanity in the ever-evolving landscape of emerging technologies like XR.

Speakers

Design Technologist, Scholar , DesignSingapore Council
Audio Designer | Team Benvision , Velan Studios

Description

Imagine a world where you attend a Broadway show any day of the week, at a price you can afford, from anywhere across the globe and have the best seats in the house. Now imagine that the community of artists, producers and crew members who create this experience have unified to craft an ecosystem of equality where all make a living wage and issues such as disability, sexual orientation, gender, and race inequity have been reduced to a case study in the history books. Imagine that world where we celebrate rich, diverse stories accessible to everyone, inspiring generations to come in elevating humanity. The intersection of foundational technologies has crossed the exponential growth point, making what was futuristic now real.

In this session we explore current and future XR live theatrical versions that intersect stage, screen and beyond. By creating digital assets and story moments in XR we accelerate the traditional development lifecycle while defining and building the virtual future of live entertainment.

Speakers

CEO & Co-Founder , Apples and Oranges
Co-Founder , Apples and Oranges
Jun 2

01:05 PM - 02:00 PM

Description

Join a timely and compelling conversation between product leaders across the field of XR wearables. Nexus Studios hosts a roundtable between innovators at Qualcomm, T-Mobile, and Meta, to explore both present and future trends in HMD AR applications. Spanning both consumer and enterprise solutions, from personal computing, to remote work, to multiuser gaming, hear how professionals are thinking about, preparing for, and executing on the upcoming era of HMD-based augmented reality. What projects, products, and processes will inspire you to see the world anew?

Speakers

Founder , Th3 Third Door
Sr. Director XR , Qualcomm
Head of Immersive , Nexus Studios
XR Lead , T-Mobile
Jun 1

03:25 PM - 03:50 PM

Description

Recently, there has been, and continues to be, a flurry of activities around AR and the Metaverse. How these domains intersect and unfold over time is still very much in the early stages. What is clear, however, is that the “on-ramp” or gateways into the Metaverse starts with the ability to perceive the physical and digital worlds simultaneously. Many technologies and devices are needed to enable the true immersion and first and foremost is the ability to overlay the digital domain onto the physical space. In this talk we will discuss these aspects and delve deeply into near-to-eye display technologies that allows uses to coexist in the physical and digital domains.

Speakers

Director, Strategic Marketing , STMicroelectronics
Oct 21

15:00 - 15:50

Description

AR glasses continue to become more compelling on a larger scale as we see thinner lenses, more powerful processors, interactive software, and increasing interest. Experts in specialty fields like architecture and medicine have pushed forward the desire for AR technology while we're also seeing increased interest from average consumers who want to know more about this technology.

With that in mind, we're already heading in the right direction so how do we capture the momentum and help AR glasses go mainstream?

Speakers

VP of Business Development , Dispelix
Business Development Director EMEA , Vuzix Corporation
CEO , Eyejets
Fusionist , The Fusionists
Oct 20

13:25 - 13:50

Description

Leaders from the Korean XR ecosystem share the latest news and information on innovations of Korean developers.

Speakers

Chief Strategy Officer , MARVRUS
CEO/Founder , Team of Wakers
Deputy General Manager , Woongjin Thinkbig Co., Ltd.
General Manager , P&C Solution Co., Ltd
Jun 1

01:00 PM - 01:25 PM

Description

We often think of mixed reality as blurring the lines between reality and fiction - and do that effectively, developers have long battled to make virtual and augmented worlds more realistic and immersive. Significant progress has been made in displays, haptics, motion tracking, and graphics, but what role does generative AI have to play? And how can developers leverage AI to unlock a new frontier in mixed reality?

AI-driven characters will pave the way for new forms of entertainment, education, and communication. Join Inworld and our partners Niantic and Liquid City in a discussion on developing mixed reality experiences with intelligent characters.

Speakers

CPO , Inworld AI
General Partner , Brave Capital
Director , Liquid City
Head of Business, Platform & AR Headsets , Niantic
Oct 20

17:05 - 17:30

Description

Table stakes for the "The Metaverse" are to allow each user to be immersed into a virtual world that evolves with them. For too long this has been considered impractical due to the budget implications intrinsic in doing them manually. New advances in AI are shifting the calculus in a major way. In particular, new techniques make it possible to drastically scale up asset creation, improve runtime performance, and, most importantly, create a living world.

Speakers

CEO & CoFounder , MeetKai, Inc.
Oct 20

17:05 - 17:30

Description

The technology that brought us Deepfakes is permanently reshaping the way we create content of all kinds - from movies and music to apps and websites. The idea of applying algorithms to manipulate or generate media isn't new, but several advances in computer science have brought the technology out of the halls of academia and into the hands of anyone and everyone with a desire to create. In this session, we'll explore how synthetic media and computational design are inspiring all sorts of machine-assisted creativity, how it's changing the overall creative process, and see examples of how this will bring about an explosion of immersive content that will shape the metaverse.

Speakers

CEO & Chief Futurist , Signal and Cipher
Jun 2

03:10 PM - 03:35 PM

Description

Most research works featuring AR and Brain-Computer Interface (BCI) systems are not taking advantage of the opportunities to integrate the two planes of data. In this project, we propose a prototype which combines an existing AR headset HoloLens 2 with a Brain-Computer Interfaces (BCI) system and we perform several tasks to validate this concept. In the first experiment, we reduced the distraction of the user by including information about the current attentional state, stress and cognitive load. In the second prototype we propose a system based on covert visuospatial attention (CVSA) – the process of focusing attention on different regions of the visual field without overt eye movements. In the experiment we did not rely on any stimulus-driven responses. Fourteen participants were able to test both systems over the course of two days.

Speakers

Research Scientist , MIT
May 31

12:00 PM - 12:25 PM

Description

It is indisputable that technology evolves faster than the ethical use of that technology. This results in inequitable systems that benefit the majority who developed the system while excluding the minority who were outside the scope of participation.

Blockchain and Web3 technologies must be available and usable by all individuals, regardless of their physical or cognitive abilities. However, because of the decentralized approach to development, no one appears to be accountable for making this happen. Making Blockchain and Web3 technologies accessible to individuals with disabilities can increase the potential user base for these technologies, creating new market opportunities. Blockchain and Web3 will face many regulatory hurdles. Making them accessible will remove a regulatory objection in countries that have strong accessibility laws. Many technologies in use every day, such as Siri and Speech to Text, were initially invented for people with disabilities. These are known as curb cuts, named for the dips in street corners that allow wheelchair users to get from one side to the other without assistance however 99 % of the users are not disabled. Including more diversity in developers, including individuals with disabilities, can lead to new and innovative solutions, approaches, and curb cuts that may not have been considered otherwise. Finally, Improving accessibility and disability inclusion will improve the experience for all users, not just those with disabilities, which will lead to increased adoption and usage of Blockchain and Web3.

Speakers

Senior Staff, Accessibility Architect , VMware
Oct 20

15:35 - 16:00

Description

In the current ecosystem of Spatial artificial intelligence (SAI), access to, applications of and benefits from SAI continue to center power within a small number of individuals and organizations. Citizens are in no way able or prepared to engage with SAI as it exists today, an issue of inequity that will only grow in scope and scale as SAI’s capabilities, capacities and uptake also grow. To address this inequity, a holistic reimagining of the current ecosystem is needed. In this space, my colleagues and I have highlighted the need for what we call ‘Collective SAI’. As we imagine it, Collective SAI would be a citizen-run technological tool that, through its accessibility, transparency, independence and utility, would provide counterbalance to the current power dynamics that define the SAI ecosystem. By matching technology with technology in a practical and achievable way, such an approach is arguably our best hope to ensure equity and justice in the world of SAI now and into the future.

Speakers

Founder & CEO , ABXR Studio
Jun 3

11:10 AM - 11:35 AM

Description

Introducing a new technology into an organization is always a challenge- funding it, building it and operationalizing it, even more so. This is especially true when the perception is that it could make existing skillsets obsolete.

The creation of 3D content involves new workstreams and new stakeholders, but the aesthetic sensibilities and consumer insights needed to engage customers remain unchanged. The impact of curation and storytelling will never fall away. We need the talent we have today- most of whom have never leveraged 3D assets in their work.

Emotional intelligence has a place on your technology roadmap. It’s a big LOE, of course, but baking it in means you’ll spend a lot less time dragging colleagues into the future kicking and screaming. (Not literally, of course.)

The process is rooted in this basic truth; We need one another.

Speakers

Head of 3D Creative Technology , Walmart

Description

Listen in on a conversation with Meta & Immerse as they discuss the opportunities & pitfalls that come with building a virtual world focused on education. This will be both a lively and candid conversation sharing their behind the scenes experience pioneering cutting edge technology and learning how to balance pedagogical efficacy, quality user experience and scaling a go-to-market strategy.

Speakers

Head, Global Education Partnerships and Immersive Learning , Meta
Immerse.io
Jun 3

02:15 PM - 03:05 PM

Description

How might we best use XR to power the next generation of healthcare innovation? During this fireside chat with Rebecca Rough, PHD (Defense Health Agency), Col. E. Mark Shusterman, MD (AFWERX), and Maj. Gen. (ret) Josef Schmid III, MD (NASA / Air Force) they will share more about best practices and key considerations around nascent AR/VR technologies enabling remote healthcare solutions, training, and knowledge sharing. 

Speakers

Innovation Design Strategist , Defense Health Agency
NASA Flight Surgeon & Major General (retired) , NASA
Head of Engagements , AFVentures
CEO & President , Aexa Aerospace
Senior Medical Advisor , AFVentures
Oct 21

14:00 - 14:25

Description

Augmented Reality Portals is a new way to fully surround users in a 360 and 3D digital world using their mobile phone. AR Portals combine the “immersiveness” of virtual reality and the ubiquity of the smartphone to create a tool for brands and creators alike to develop magical experiences for everyone.

Take your users on a journey of your factory, have them walk around a virtual store that throws the laws of gravity out the window, or have them go on an interactive adventure while fully immersed in a digital world. These are just a few ideas of what you can do with AR Portals.

AR Portals can be created for Social AR (Snap Lens Studio and Meta's Spark AR Studio) and for WebAR and we'll talk about the pros and cons of both options.

This talk will go over the most frequent use cases for AR Portals, a high-level technical overview, and best practices in creating your own. We will also showcase some of the best AR Portals out there. If you're interested in bringing magic to the world with AR, then I can't wait to share this talk with you.

Speakers

CTO , Atomic Digital Design

Description

In the multisensory virtual experience, the interplay of sight, sound, and touch simulation can enhance our sense of immersion, embodiment, and delight. How far away are we from achieving that? How can we integrate visual, audio, and haptic interfaces to create more compelling experiences? How can we use these tools today to facilitate genuine connection and communication – and what advances do we want to watch out for?

Our panelists will share learnings and observations from their research and development work to exceed the expectations of customers who want new, tactile experiences and unique personal environments. Join us to explore how multisensory experiences might affect the ways in which we create our real (and virtual) spaces.

Speakers

Director of Marketing , HaptX
Founder, Chief Scientist , All These Worlds, LLC
CEO & Co-Founder , Ultraleap
Enterprise XR Program Manager , Creator
Sr. Creative Technologist , Lowe's

Description

Using VR in training and simulation is now more than a stopgap during the pandemic or a fad in the hype of the metaverse. Visionary Training Resources (VTR) and Tobii will share their experience of how VR and eye-tracking technologies convince major airlines to adopt this efficient and cost-effective pilot training approach. With Tobii eye tracking and scalable equipment of VR headsets, training and simulation are empowered by data insights for validation and evaluation. This will meet the needs of more strict and critical training and lead to a truly informed and adaptive approach. Other industries can also learn from this case and get their first movers' advantage.

Speakers

Senior Director of Sales and Business Development , Tobii
CTO , Visionary Training Resources
Jun 2

01:30 PM - 01:55 PM

Description

iQ3Connect and LG NOVA (LG) will present key aspects of joint applications and services for enterprises in the Metaverse. With the goal to drive real-world business transformation, the presentation will discuss challenges and solutions that enable enterprises to create, deliver and consume complex XR applications at scale in the Enterprise Metaverse.

Speakers

CEO , iQ3Connect
Director, Strategy + Operations , LG Nova
Oct 21

14:55 - 15:20

Description

Pilot Results: What Happens when you give an under-resourced public school VR headsets and train them how to create their own customized “edu-tainment” based curriculum in VR

Speakers

Chief Design Officer , Exponential Destiny
CEO , Exponential Destiny
Jun 2

02:50 PM - 03:15 PM

Description

Few people believed that the internet would be preferred to television and that a subscription system would be preferred to a one-time purchase, but it happened. And that's because someone prepared for success in advance. Created their blue ocean. Set the sails in advance. Do you see what I mean?

Now, AR is already shining on the market, but an important event for the entire tech world looms on the horizon: the long-awaited release of AR glasses. Giants such as Apple and Samsung are planning their release as early as 2023, and with them, the Quest ecosystem from Meta is actively developing. Imagine that those long-awaited AR glasses are already in your hands. What will you do with them?

Most admit that they are more likely to just twirl the glasses in their hands, try them on a couple of times and then just put them away for a long time. That's because they don't have a user behavior pattern. So, no need to wait for the wind, grab the sail and set it now. After all, AR exists not only in rare expensive gadgets but also in your personal smartphone. If for some reason you think that AR is out of your way and that such behavioral patterns have nothing to do with you, then let's look at AR from the other side.

And to do this, let's discuss the following questions.

- What kind of content will we need tomorrow and how do we start applying it today? What technologies are needed to create it?

- Looking for effective use of AR for the tasks of clients, business? Learning to measure.

- New AR professions of the future

- Don't wait for mass production of AR glasses. How to teach clients and partners to work with AR?

- What can the community start doing today?

Speakers

CEO & Founder , DEVAR
Oct 21

15:00 - 15:25

Description

Flow Founder & CEO Tristan Elizabeth Gribbin reveals insights from the field with corporations like PwC long-term. How emerging AR/VR/XR companies thrive by converting enterprise customers into long-term subscribers. Tristan engages the audience in a discussion on ways to make a splash in the market, how to get leadership to sign on, and ultimately, the value of developing lifetime partnerships.

Speakers

Founder & CEO , Flow
Oct 20

15:30 - 16:00

Description

When Pfizer was scaling up the vaccine production during the pandemic two pain points were identified. The production lines were difficult to access to train new employees and the storage of the product involved complex procedures that required additional guidance.

Join our session on how Pfizer PGS Digital Manufacturing Innovative Technology Team leveraged AR and VR technology to overcome these obstacles and bring the vaccine to the world at lightspeed.

Speakers

Sr Associate , Pfizer
Manager, Smart Factory Technology , Pfizer
Global Digital Transformation , Pfizer
Oct 25

13:30 - 13:55

Description

Join us for a deep dive into the VR/AR sector's core challenges, sourced directly from industry professionals. This session aims to arm attendees with actionable insights, strategies, and success stories to navigate these hurdles effectively. Discover the transformative power of community-driven knowledge-sharing and leave inspired to take on the challenges that lie ahead. This isn't just another talk; it's a guide to elevating your XR journey.

Speakers

Chief Executive , AIXR
Jun 1

02:30 PM - 02:55 PM

Description

Enterprises face common challenges with XR, from overcoming the uncertainty of Metaverse hype to understanding how to start and scale XR implementation and the best products to get you there. Slalom and PIXO VR have partnered to help enterprises cut through the noise and confusion in the XR market. Come learn how we are combining the best XR strategists with the best XR platform and products, plus elite customer care all along the way, to help enterprises run successful XR programs.

Speakers

CEO, Founder , PIXO VR
Senior Director, Slalom Strategy + Innovation , Slalom
Oct 21

14:30 - 14:55

Description

Today's utility and energy sector is being pushed towards change due to the disruptive power of progressive IT technologies. The increasing demand for electricity in developed and, even more, in developing countries with growing cost pressure is making our industry reconsider its ever static business model. With augmented and virtual realities, we are on the way to innovate and reshape our sector.

Speakers

Head of XR CoE , Elia
Jun 2

02:30 PM - 02:55 PM

Description

Headset-based AR/VR offers an immersive dive into these new digital worlds, but to many it still feels cumbersome and unfamiliar. As a result, mass adoption is still relatively slow.
3D Lightfield displays offer a naturally immersive, “window-like” 3D look into the Metaverse while leaving users’ faces unencumbered. They can be readily deployed on familiar terminals, from smartphones / tablets to laptops or automotive displays.
Better still, this method ensures compatibility with much of the existing digital content ecosystem, hence democratizing access to the Metaverse and potentially accelerating its deployment.
In this talk, I will review our efforts at Leia to commercialize Lightfield-based mobile devices and our take on how to steadily ramp consumer adoption of the Metaverse.

Speakers

CTO , Leia Inc

Description

Apparel, footwear and accessories brands around the world have been hard at work transitioning from 2D to 3D designs with programs like Clo, Browzwear, Keyshot, Modo and others. First this streamlined the design process, then enabled B2B sales without samples, and now we're seeing incredible, immersive customer experiences across eCommerce, social media, NFTs and game-engines (aka the metaverse). Hear from industry leader Safir Bellali, Senior Director/Advanced Digital Creation at VF Corp and Ashley Crowder, Co-Founder/CEO VNTANA on how brands have transformed their digital product creation process to streamline the 3D journey from design to sales and marketing and beyond.

Speakers

CEO, Co-Founder , VNTANA
Sr Director, Advanced Digital Creation , VF Corporation
May 31

01:45 PM - 02:10 PM

Description

In this panel discussion, we will talk to three XR champions and leaders who have led successful large-scale deployments at Wal-Mart, Axon, and the Veteran’s Health Administration. While we often are caught up in what the future of XR may be, many need to realize the power that XR is bringing to major organizations today.

You will hear how they are using XR, the results of using VR in their organization, the challenges they faced, and how they scaled their programs. The future is bright for XR, but it is already radically changing how we learn, work, and heal.

Speakers

Sr. Director, Virtual Reality , Axon
Senior Manager - Global Learning Innovations , Walmart
Deputy Director, Clinical Tech Innovation , Veterans Affairs
Sales Director , ArborXR
Jun 3

09:00 AM - 09:25 AM

Description

This session will review some of the most exciting technological innovations that are being patented throughout the world in the AR / VR / MR space. Numerous examples of patented and patent-pending innovations covering both hardware and software inventions from the smallest companies to the largest companies (e.g., Apple, Microsoft, Google, Facebook) will be provided. Predictions of future patent infringement lawsuits will also be made.

Speakers

Partner , Baker & Hostetler, LLP
Oct 20

16:35 - 17:00

Description

The increasing popularity of XR applications is driving the media industry to explore the creation and delivery of new immersive experiences. A volumetric video consists of a sequence of frames, where each frame is a static 3D representation of a real-world object or scene capture at a different point in time.

However, such contents can consume significant bandwidth. Compression of volumetric video is required to obtain data rates and files sizes that are economically viable in the industry. Standardization is required to ensure interoperability. The Visual Volumetric Video-based Coding (V3C) standard defines a generic mechanism for coding volumetric video and can be used by applications targeting different types of volumetric content, such as point clouds, immersive video with depth or transparency of visual volumetric frames.

The Moving Picture Experts Group (MPEG) has specified two applications that utilize V3C: Video-based Point Cloud Compression (V-PCC), and MPEG Immersive Video (MIV). This presentation provides an overview of the generic concepts of these technologies associated with the MPEG V3C system part for an efficient volumetric video-based media streaming in applications such as telelearning and XR experiences.

Speakers

Video Solutions Group Director , InterDigital
Jun 2

01:05 PM - 01:30 PM

Description

In this talk we'll explore the technology stack required for creating generative XR experiences. We'll discuss the various components of the stack, including the XR platform, programming languages, libraries, and frameworks, and explain how they all work together to create immersive and interactive experiences. Our focus will be on selecting the right XR platform, programming language, libraries, and frameworks for your specific generative XR project. We'll also dive into implementing generative techniques such as procedural generation and artificial intelligence to create unique and engaging experiences. Additionally, we'll discuss the current limitations of generative AI in XR development and the potential benefits and challenges of using generative AI in XR. By the end of the talk, listeners will be equipped with the knowledge and tools to start exploring the possibilities of generative XR and be aware of the current limitations and future possibilities.

Speakers

Research Engineer , Microsoft Research
Jun 1

12:00 PM - 12:25 PM

Description

Volumetric video technology captures full-body, dynamic human performance in four dimensions. An array of 100+ cameras point inward at a living entity (person, animal, group of people) and record their movement from every possible angle. Processed and compressed video data from each camera becomes a single 3D file – a digital twin of the exact performance that transpired on stage – for use on virtual platforms. Finished volcap assets are small enough to stream on mobile devices but deliver the visual quality detail of 100+ cameras, making them a go-to solution for bringing humans into the Metaverse.

The volumetric video market is expected to grow from $1.5B USD in 2021 to $4.9B USD by 2026 as holographic imaging becomes increasingly crucial for the development of compelling, human-centric immersive content and Metaverse creators strive to solve the “uncanny valley” problem.

The session dives into the latest and greatest applications of volcap in augmented reality across multiple sectors – including fashion, entertainment, AR marketing and branding, enterprise training, and more…

We’ll examine the ground-breaking potential this technology holds for augmented and mixed reality as well as some of the challenges that may face this burgeoning industry.

Speakers

General Manager , Metastage
Stage Hand , Departure Lounge Inc.
Jun 1

05:05 PM - 05:30 PM

Description

In this talk, Luis will provide a structured overview of the key delivery bottlenecks, what technology advancements are being made and some case examples of recent metaverse implementations spanning transportation, education and entertainment, in order to answer the question: “Are we there yet?!”

Speakers

Founder and CEO , Mawari
May 31

01:55 PM - 02:20 PM

Description

Are you staying ahead of the curve on the immense potential of VR and Eye Tracking? Join us for a presentation to explore the latest trends and success stories of how these cutting-edge technologies have transformed various industries. Discover how VR and eye tracking are revolutionizing areas such as brain health assessments and therapy, vision care, aviation training, and more with real-world examples and practical applications that deliver accurate and efficient solutions.

Speakers

Product Manager , Tobii
Senior Director of Integration Sales Americas , Tobii
Oct 20

11:35 - 12:00

Description

Augmented reality applications hold immense potential to bring people to go outdoors and share experiences with each other. However, to create seamless mixed reality experiences, AR apps require our devices to display perception and comprehension of our environment. In this presentation, I focus on the technical approaches to provide AR apps with the ability to localize and identify other devices, which by extension enables players to enjoy multiplayer AR experiences in which they can interact with each other directly. Vizar Technologies proposes an image processing approach, in which light pulses are emitted in specific light signatures, to provide direct multiplayer AR in smartphones. Our approach is compared with other common approaches, including GNSS with gravimetric and geomagnetic sensors, facial recognition, and add-on devices. As outlook, a few examples of possible future multiplayer AR experiences are highlighted.

Speakers

CEO , LightClash AR

Description

If you love live performances but have felt frustrated by their virtualized formats, from jury-rigged social VR to not-actually-live live events in Fortnite and various streaming platforms, this is the workshop for you. Come see a future where anyone can customize a show in real time from their browser, then host it live for potentially hundreds of people in the same virtual space.

In this session, Alex Coulombe of Agile Lens provides a sneak peek at the platform his new company Heavenue is building to make putting on a live show in the metaverse easier than ever. Be among the first to see what it looks like to import assets, set up custom characters, establish environments (including time of day and weather), and cue anything from lights to sets to costumes. How do we attain hyper realism? How do we make experiences accessible across browsers and VR headsets? Is it hard or expensive to bring a live actor's performance into a virtual space? All this and more will be answered. Join us to explore the future of live virtual performance.

Speakers

CEO , Heavenue / Agile Lens
Oct 25

13:00 - 13:25

Description

Realistic avatars are fundamental to VR experiences. Avatar SDK leads the way in creating lifelike avatars from selfies. In this discussion, we'll delve into the state of the art and the challenges associated with creating recognizable avatars. Topics will include avatar customization, the uncanny valley, and methods for measuring avatar likeness, as well as the implications of deep fakes.

Speakers

CEO , Itseez3D

Description

Join us to explore the exciting possibilities of the convergence of VR and eye-tracking technologies and discover how they can be harnessed to understand human conditions and develop groundbreaking solutions. Driving or working while impaired by drugs puts lives at risk. With the legalization of cannabis in many states, the need for reliable impairment detection technology has never been more critical. In this presentation, you will learn how Gaize is pushing the boundaries of innovation by using cutting-edge VR and Tobii eye-tracking technologies to develop a non-invasive, automated, and rapid impairment detection device that is significantly more accurate than even the best-trained humans.

Speakers

Senior Director of Sales and Business Development , Tobii
Founder & CEO , Gaize

Description

While AR and VR technologies focus on bringing everything virtual, there are a number of people bringing it back into the real world. This panel will bring together a dynamic, diverse group of trailblazers that create new experiences incorporating robotics and XR technology. There will be a discussion of hardware and software that enables technology, common challenges and how you can think about linking the real world with the virtual world. If you have ever wanted to found a startup, create entertainment on or off stage or develop useful robots you should come to this talk to better understand what it entails.

Speakers

Fellow , AMD
Partnerships Engagement , MassRobotics
PhD Candidate Research Assistant , Northeastern University
President & Co-Founder , Haply Robotics
Oct 25

15:30 - 15:55

Description

We are currently experiencing a shift from siloed applications and technologies towards new forms of realities. Realities that change human life through technology. Many of these technologies have been on the market for a considerable time. Now these technologies, industries, countries, and humans become deeply intertwined. We are living in a period of profound convergence with unprecedented possibilities. For the better and the worse.

While companies are seemingly fast-tracking humanity into their envisioned futures, the legal systems are struggling. Many people wonder: can the legal systems keep pace? We believe they can and we'll show you how.

Speakers

Ambassador , Liquid Legal Institute
Oct 25

14:00 - 14:25

Description

This fireside chat will explore the past, present and future of VR fitness, its problems and opportunities. We will discuss:

• How did VR fitness become a stable market with a strong following, high user retention and a fast-growing developer community?

• How do VR and VR fitness improve health and mobility, and how can they be used for injury recovery and rehabilitation?

• What are the new trends in VR hardware and how can developers and users benefit from them?

• What are the new opportunities in enterprise markets?

Speakers

Director of Partnerships , FitXR
CTO , Valkyrie Industries
Jun 1

11:50 AM - 12:15 PM

Description

No other topic took us by storm quite like the metaverse. Its ability to provide seamless, immersive digital experiences due to its always-on connectivity also offers substantial potential for industrial use. So how can we transfer this concept to the enterprise market? And how will AR/VR experiences become more scalable? Get insights in the enterprise perspective from Peter Verrillo (Enhatch) and Kurt Scheuringer (Lockheed Martin). Join Susanne Haspinger (Holo-Light) and Evan Helda (AWS) as they introduce a new cloud platform to create the Industrial Metaverse – enabling industrial AR/VR use cases that were not scalable or even possible before.

Speakers

Co-founder and COO , Holo-Light
SR. Specialist Spatial Computing , Amazon Web Services
CEO , Enhatch
Oct 24

11:05 - 11:30

Description

The presentation "Scaling VR Simulation Production in the Oil & Gas Industry" explores the rapidly expanding application of virtual reality (VR) in the energy sector. Particular focus will be on Linde, a leading global industrial gases and engineering company, that has been at the forefront of utilising VR technology to enhance their training and operations.

This case study will explore how Linde has successfully scaled their VR simulation production, the challenges they've encountered, the solutions they've implemented, and the impacts on their operational efficiency and safety performance. We will examine the strategies Linde used in building their Virtual Academy, the key learnings from their journey, and how these insights could be applied across the Oil & Gas industry in the face of increasing operational complexity and safety challenges.

We will discuss the opportunities and challenges associated with the large-scale production of VR simulations and we will explore the current state of VR technology, its potential for creating safer and more effective training programs, and the barriers to its wide adoption. We'll also delve into the production of VR simulations, discussing scalability strategies, cost optimisation, and quality control, as well as highlighting successful case studies from the field.

Attendees can look forward to a comprehensive understanding of how to design, produce, and deploy VR simulations at scale, as well as insights on addressing the unique demands of the Oil & Gas industry.

This presentation is ideal for industry professionals, VR solution developers, and educators interested in leveraging cutting-edge technology for practical and high-impact applications in the energy sector.

Speakers

COO , Delta Reality
Group Lead Product Management , Linde Engineering

Description

svarmony revolutionizes indoor navigation with aryve, the cutting-edge augmented reality platform that is transforming the way we explore and experience indoor spaces.

In this presentation, we will delve into the breakthrough technology behind the aryve and how VPS systems have a high potential for disrupting industries, improving user experiences, and generating new business opportunities.

Join us as we navigate the uncharted territory of AR indoor wayfinding and unveil the possibilities it offers.

Speakers

Founder & Owner , svarmony Technologies Inc.
Oct 20

11:35 - 12:00

Description

Many businesses struggle with getting users on their SDK, platform, or product. Learn how you can grow your business by appealing to average consumers and working with the XR community. Create a win-win situation for XR businesses and users.

Speakers

Founder and CEO , Immersive Insiders
May 31

03:25 PM - 03:50 PM

Description

News organizations were one of the first to embrace 360VR content. Now Paramount’s CBS News Bay Area and CreatorUp have taken immersive storytelling back into the spotlight. In the last 5 months, five customized storytelling projects set engagement and viewership records as Scott Warren from Paramount and Dan Krolczyk from CreatorUp were able to merge teams to remove obstacles. Join the session for an opportunity to see the fifth season finale’ of stories that range from the snowcapped mountains of Tahoe to raging Pacific outside the Golden Gate Bridge. Learn more about how Insta360, HTC Vive and other partners helped along the way.

Speakers

Director of Global Partnerships , ELB Learning
President & General Mgr of KPIX & KBCW & CBS News Bay Area Stream , Paramount
Oct 24

14:30 - 14:55

Description

Web browsing through XR enables users to navigate and interact with traditional web-based content as well as immersive Web XR experiences. This session will explore the technical challenges and design opportunities of creating a Web browser designed specifically for XR devices.

Join us as we discuss the building of Wolvic, a multiplatform and open source Web browser for XR. Attendees are encouraged to engage in the presentation, ask questions, and join the project of this web browsing project for XR.

Speakers

Co-Owner, CEO , Igalia

Description

Storytelling IP is well-known for making transmedia journeys, from books to movies to comics to TV shows and even Instagram stories and AR activations. Now, the Metaverse provides yet another place for IP to shine. Here, fans can not just engage with the stories and characters they love, but own a piece of them.

The NFT landscape supports both top-down and bottom-up storytelling. We’ll bring our audience up to date on the current state of storytelling in the Metaverse and cite case studies of specific NFT projects, including our own, that shine a light on new ways to tell stories. Some NFTs evoke a story, have a backstory or inspire the viewer to create a new story. Our collections are unique in and of themselves and shine a light on a new frontier of storytelling in the Metaverse and a new business model: the world’s next Kickstarter.

Speakers

CEO/Creator of Realities , Exelauno
Filmmaker, Producer , Toekenz

Description

By replacing avatars with authentic humans, you can truly experience holographic collaboration. It enables deeper personal connections and trust building, specially for greater impact and engagement in employee training and onboarding. We discuss how a volumetric video cloud can help solving scalability and interoperability challenges of live volumetric video, for holograms are only as powerful as their flexibility and accessibility to be consumed on your PC, smartphone, or XR device. Real people, virtually anywhere.

Speakers

CXO & Co-Founder , IMVERSE
CEO , IMVERSE

Description

By 2030, the global esports industry is expected to reach over $4.7 billion. While only a fraction of that is VR esports, the fact is that twenty years ago no one could've anticipated the value, appeal, or evolution of traditional esports. Now it's exciting to anticipate the future of competitive VR, which beautifully combines technology and physicality for sport.

Join this group of expert panelists as they discuss how players, community moderators, content creators, event organizers, and others play an essential role in the development of VR esports and the communities overall.

Speakers

Content Creator | Reporter , VR Community Builders
Manager of League Community and Broadcasting Manager , Virtualities
Founder , VR Party League
Author & Board Member , International VR League
Founder , VR ESPORTS LEAGUE

Description

Do you want to be a pioneer in the Metaverse? Do you want to learn the fundamental principles to create a successful Metaverse strategy that ensures your company stays competitive and achieves maximum customer engagement? By attending this presentation from thought leaders Barton Goldenberg and Tim Bajarin, you will learn an 8-step methodology for doing business in the Metaverse.

Goldenberg and Bajarin will share Metaverse case study videos as well as technical and business ‘action items’ you can immediately apply to ensure your company prospers doing business in the Metaverse. This is one presentation you will not want to miss!

Speakers

President , ISM Inc.
President , Creative Strategies
May 31

01:55 PM - 02:20 PM

Description

Creating a new reality with Snapdragon Powered Devices: Join Said Bakadir, Sr Director of XR Product Management at Qualcomm Technologies, Inc. as he leads a lively discussion with XR OEMs about the challenges they face and the successes they have achieved in XR.

Speakers

Director of XR Technology , OPPO
Sr. Director, Product Management , Qualcomm
VP, Sales and Marketing , DigiLens
General Manager, XR & Metaverse , Lenovo

Description

Join us for a thought-provoking panel discussion on the impact of extended reality (XR) on the fashion industry and its implications for brands and user engagement. Our panel of experts will delve into the ways in which XR technology is changing the fashion landscape and how it is being used to enhance the shopping experience for consumers. We will also explore the potential for XR to increase sustainability in the industry by reducing the need for physical products, as well as its impact on supply chain management and production processes. Don't miss this opportunity to gain insights and understanding of the future of fashion in the XR era.

Speakers

Creative Technologist , Beyond
Head of AR Enterprise Product Strategy , Snap, Inc.
President, Co-Founder , Coven
VP of Digital Innovation , LVMH

Description

The landscape around us is changing - VPS solutions open possibilities for location-based experiences for tourists, shoppers, sport event visitors - everyone who is out and about. How to tackle that challenge and make those experiences engaging - Juha Lystilä and Pablo Colapinto will discuss this in their presentation.

Speakers

Head of Immersive , Nexus Studios
VP, Sales, Americas , Immersal
Oct 24

14:00 - 14:25

Description

The ability to effectively and efficiently interact with and understand indoor spaces creates opportunities and significantly benefits industries that rely on indoor navigation, such as retail, hospitality and healthcare. Aryve is an advanced solution from svarmony that provides users with an innovative approach to the challenges of indoor navigation. Unlike traditional navigation methods such as GPS, aryve integrates state-of-the-art Visual Positioning Systems (VPS) that enable precise indoor positioning and orientation.

In his presentation, Sascha Kiener, CEO of svarmony, will go into detail about the critical technology behind aryve and the opportunities it creates to bring about change in various industries. By seamlessly connecting the physical and digital worlds, aryve offers a new “navigation experience.” From assisting visitors in large shopping malls to improving patient navigation in complex hospital structures, the tool demonstrates a wide range of applications.

As adoption of the technology increases, companies have the opportunity to differentiate themselves from their competitors by providing AR in-vehicle navigation. In addition, new revenue streams can emerge through partnerships, data monetization and personalized advertising.

The presentation highlights the potential of aryve and what benefits it provides to those who adopt the technology. Through the use of VPS systems and augmented reality, indoor navigation is on the verge of a significant redesign that promises improved user experiences and new business opportunities across various industries.

Speakers

Founder & Owner , svarmony Technologies Inc.
Jun 1

04:05 PM - 04:30 PM

Description

The roots of current-day VR & AR technology date back to the pioneers in military, healthcare, and gaming innovation. Those initial steps to allow humans to interact with real-world visualizations drove the development of the technology and architecture that formed the basis of what we now see in movies, games, and the many virtual scenarios in which we engage every day. Milestone movies like Ironman and Minority Report were inspired by these same early innovators, and these movies are now the inspiration for our future interactions with technology. Today, we are on the cusp of a revolution that will redefine how we communicate and interact with others in small and large ways. Data visualization, AI and real time data processing is well on its way to changing our lives. This presentation will explore how VFX artisans, technology, and programmers have influenced and are currently redesigning this future.

Speakers

CEO , Augmentive Studio
May 31

11:00 AM - 11:25 AM

Description

In this presentation, Barry Kaplan will discuss why AR/VR has not yet exploded in the market, and introduce a game-changing wearable technology. The MudraBand from Wearable Devices, is the world's first SNC (surface nerve conductance) wristband that reads neural signals generated by simple hand gestures and translates them into Bluetooth actions.

Barry will explore how MudraBand allows for more natural and intuitive interactions in AR/VR, and discuss how SNC technology reads the bio potentials of the user, registers tiny changes in electrical output, and extrapolates the intended gesture using deep learning models. Finally, Barry will showcase how MudraBand is revolutionizing the way we interact with digital content, bringing a new level of realism to immersive experiences.

Speakers

EVP USA , Wearable Devices
Jun 3

10:30 AM - 11:20 AM

Description

The definition of the open metaverse needs to go beyond the notion of just connecting isolated game platforms and virtual worlds to real time sense making, including AR, digital twins, cyber/physical experiences, Web3, and more…. This panel will look at the future of open spatial cyber/physical UI/UX and OS architectures through the experience of leading technology architects and designers.

Speakers

Founder , The Mill
CTO, Founder , Croquet
Co-Founder , AWE
Founder / CEO , TechPlayzone
CTO , MorpheusXR
May 31

05:35 PM - 06:00 PM

Description

Get ready to buckle up and dive into the world of XR with Tim Ventura and Shelley Peterson, who each have over 20 years of experience in the XR and visualization industry.

Tim's experience involves providing XR solutions that change the way a company does business.

Shelley's experience involves pulling XR solutions into the enterprise space to provide incredibly impactful value.

What happens when you mix the two? It's anyone's guess, but the result is likely to return value.

Speakers

Founder | XR Industry Pioneer , Wizard Wells
Enterprise Account Executive , Holo-Light
May 31

04:35 PM - 05:00 PM

Description

Throughout this interactive session, the moderator will guide expert panelists as they respond to questions and discuss topics related to Web3 and blockchain technology. Following brief speaker introductions, the floor will open to audience questions, providing attendees with a perfect opportunity to understand specific areas of interest related to this topic.

Speakers

Technical Education Lead , Web3 Foundation
Business / Emerging Tech Strategy Consultant , Consultant
Jun 2

02:35 PM - 03:00 PM

Description

The Metaverse has been a topic of much discussion recently. While its actual definition and evolution will continue to be hotly debated, the one thing that all invested parties can agree on is the need to have a “critical mass” of people in social worlds, so that the network effects can generate value for individuals and enterprises.

While on the one hand, events such as the live concert hosted by Epic Games in Fortnite for Travis Scott drew more than 27 million viewers in 2020, on the other hand platforms like Decentraland and Sandbox reported less than 1000 daily active users in 2022.

In this talk, we discuss Adeia’s innovations that aid serendipitous interactions between avatars, which facilitates the development of communities or tribes in virtual worlds. In particular, we will discuss server allocation to users that are entering virtual social worlds or events. We will also explore how digital goods of value, such as NFTs, can be associated with users’ 3D personas as a catalyst for trading in the virtual world.

Speakers

Senior Director, Advanced R&D, Media IP , Adeia

Description

Integrating XR into a learning strategy can be tricky. Knowing where and when to supplement existing and new training with XR is a new skill set for learning professionals. The most effective integration of XR into learning is with a blended approach that mixes traditional learning modalities with XR enhancements. In this session, we will explore what blending XR into learning looks like, how learning teams can jump from traditional to immersive learning modalities, and explore how different XR options fit into an overall learning strategy.

Speakers

Learning Solutions Architect , The Ken Blanchard Companies
XR Solution Architect , Intellezy
Jun 1

04:00 PM - 04:25 PM

Description

Learn how to quickly create real-time cloud-connected 3D/AR/VR apps in a few simple steps. Join to see how you can build apps for the Metaverse for Android, iOs, HoloLens, MagicLeap, Unity, Unreal, and web browsers, all connected to the same cloud. In the session, we will learn how to change 3D content across all platforms simultaneously through the cloud without rebuilding the apps. We will look at why Metaverse developers are looking for new cloud solutions and why 3D-focused cloud infrastructure is needed. Participants are encouraged to either bring their laptops with Unity installed, bring their mobile devices, or can follow the live demonstration.

Speakers

CEO , echo3D
Jun 1

03:35 PM - 04:30 PM

Description

As American cities struggle to build housing, improve transit, and otherwise convince a skeptical public that change is good - and necessary! How can AR help win over their critics? This panel will bring together a startup (inCitu) and platform (Snap) engaging the public at massive scale through offering passerby a glimpse of new projects in their actual context. They’ll be joined by a city official to discuss the potential of AR to deliver services, fast-track development, and re-imagine our relationship with the built environment at large.

Speakers

Urban Tech Fellow , Cornell Tech
Former Director, Dept. of Buildings , DC Goverment
Public Policy Manager , Snap Inc. / Snapchat
Founder & CEO , inCitu
Jun 1

10:35 AM - 11:00 AM

Description

Every day, engineers, architects, and creatives are building new XR experiences and devices. Together, we are building the future of XR, and our future looks bright. But as with any emerging technology there are challenges to be addressed. How do we ensure that every actor in this space embraces their obligation to create safe, respectful, and inclusive immersive spaces? How do we convey to the public, policymakers, and other stakeholders the tremendous promise of XR. And how do we express our commitment to addressing important challenges now and not sometime down the road?

In order to move toward the widespread adoption of XR, it is critical that we tell the story of XR and the industry behind it. Whether providing examples of XR workforce training or demonstrating how XR is helping patients maximize their therapy and recovery, seeing is believing. We also must adopt and promote the best practices and standards-setting work that is already taking place across the industry, and build on those efforts. To have impact, we need the industry to tell the stories of XR. We need you all to strive toward standards of excellence. All of us must unite to chart the path to responsible development.

Join the XR Association’s CEO Elizabeth Hyman to discuss the road ahead for the future of XR technology.

Speakers

CEO , XR Association
May 31

12:00 PM - 12:25 PM

Description

This session will explore how haptic feedback can elevate the user experience in XR content.

Beginning with an overview of the benefits of haptic feedback, this session will delve into the science
behind the bHaptics' devices and discuss the design, implementation, and application of haptic
feedback to enhance user engagement, with a special emphasis on real-world case studies that
showcase the technology's capabilities.

The session will provide attendees with practical insights and actionable strategies to maximize the
potential of haptic feedback in their own XR content with bHaptics’ haptic devices.

Speakers

CEO , bHaptics
Oct 21

15:25 - 15:50

Description

Join Philippe Bornstein of The Lucid Dreams Company & Pauline Dumora of Les Beaux Arts as they discuss how to create an artistic journey using geolocated AR experiences based on Snapchat, Instagram and webAR. Featuring content from Digital Art Month Paris.

Speakers

President , XR+ (by The Lucid Dreams Company)
Cheffe de Projet , Les Beaux Arts

Description

The Metaverse is coming and it will create new challenges for brands. One big risk is content management -- specifically, how to prevent your 3D content library from spiraling out of control amid the coming 3D avalanche. In this session, Shutterstock's Dade Orgeron, VP of 3D innovation, will share tips for how to prevent that from happening, from standards to working with the right infrastructure-- so you can navigate the future with ease.

Speakers

VP, 3D Innovation , Shutterstock
Oct 25

11:05 - 11:30

Description

Mimic Productions, a 3D studio that makes the world's most realistic digital humans for all industries will present their case studies and future ambitions for virtual beings. David Bennett, a pioneer in the VFX, performance capture, 3D gaming and VR industries, with credits that include James Cameron's Avatar and most recently The Matrix 4. The visual presentation will focus on how photorealistic digital humans can be used in culture, with an industry insight into the current and future (AI) technologies that are used to create avatars. David has played a major role in the development of facial animation through innovation in new tools and techniques to streamline and enhance the capabilities of avatars and has plans to continue this journey through the use of AI technologies. https://www.mimicproductions.com

Speakers

CEO , Mimic Productions
Jun 1

02:00 PM - 02:25 PM

Description

Immersive soft skills training is one of the most significant untapped opportunities in the bringing mixed reality to the enterprise. When implemented, organization's learning and training processes scale, moving employees from the classroom into the real-world workforce faster. Combining mixed reality with generative AI, enterprise XR unlocks greater levels of efficiency, safety, and knowledge transfer while building mission critical skills in scenarios that span complex presentation, negotiation, leadership skills-building, one-on-one coaching, conflict resolution and customer support.

In this case study, we will showcase how Scoot Airlines, a subsidiary of Singapore Airlines upskills employees in preparation for dynamic interactions with passengers. Leveraging their partnership with TeamworkAR, Scoot Airlines creates rich content experiences regardless of the technical level of the team, deploys XR-as-a-service, including content creation, best practice learning methodology, and device management and uses generative AI with a digital replica of the work environment in immersive 3D to accelerate and improve the quality of employee taining and drive operational efficiencies.

Speakers

VP of Research and Development , CGS
President, Learning Division , CGS
Oct 25

10:45 - 11:10

Description

Making the first step is often the hardest, especially when it comes to new technology. Virtual Reality is no exception. With years of hype, there are many companies who are concerned with high costs, vague business cases and technical complexity.

Magnus Mackay will tell the story of how Jotun got started with VR and managed to overcome these barriers to entry, having successfully developed immersive training for some years now and reaping the benefits.

Joining Magnus on stage is Thiên-Sinh Polodna from Uptale. He will share his experiences guiding enterprises through creating immersive training content based on 360-images and -videos. Together, they hope to remove any potential reservations and inspire more companies to get started with VR-training.

Speakers

L&D Innovation Manager , Jotun
Head of Academy & Customer Services , Uptale
May 31

04:05 PM - 04:30 PM

Description

In this talk, and short film screening, Grace Ng will share how she has used the power of web3, AI, and film storytelling to raise awareness and spark discussions around the ethical concerns of AI and metaverse design.

Speakers

XR & Music Artist , CrashPunks
Oct 24

10:00 - 10:25

Description

Gadgets such as computers and smartphones have become integral to our daily routines, yet it seems they are reaching their limits. Join XPANCEO's founders, Roman Axelrod and Valentyn Volkov, Ph.D., as they delve into the evolution of these devices, envision the next generation of computing, and illuminate the essential technologies propelling us into this exciting new era.

Speakers

Co-Founder , XPANCEO
Founder , XPANCEO
Jun 1

04:35 PM - 05:00 PM

Description

While enterprise adoption of AR technology is becoming widespread, siloed and proprietary solutions have limited the growth and reach of innovative AR deployments. With its open-platform approach, Magic Leap 2 makes it simple and easy to create and port applications so that you can run your solutions where they run best. In this session, we will cover the exciting new features of Magic Leap 2 and provide practical tips and guidance on how you can easily create and port your solutions to the most advanced AR platform that enables the most immersive AR experiences.

Speakers

Lead, Software Engineer, Developer , Magic Leap
Oct 24

09:30 - 09:55

Description

MR technology has already revolutionized the way we work, and many companies are seeing tangible results. It also presents the prospect of a strong partner ecosystem to drive innovation. Learn how powerful and manageable new products like Gen AI and AR technology, including Meta Quest 3 and Meta Quest for Business, can help connect employees and transform the way we work in the future.

Speakers

Senior Director, Global Channel Partnerships, Reality Labs , Meta
May 31

11:00 AM - 11:25 AM

Description

Get ready for a look into the world of spatial computing with AWS! Join us as we dive into how AWS is transforming the way 3D models are brought to life in the cloud. We'll be showcasing the latest spatial computing services on AWS that enable you to build, deliver, and manage your 3D workloads with ease and efficiency.

But that's not all - via an on stage demonstration you'll get to see how we paired a Magic Leap 2 with a Boston Dynamics Spot Robot to showcase how AWS's cutting-edge technology can help users visualize live robot telemetry and control the robot in even the most challenging and remote environments.

This session and the session following it is a must-attend for professionals who are interested in exploring the full potential of spatial computing on AWS. Join us for a captivating and informative presentation that is sure to inspire and inform!

Speakers

Sr. Strategic Architect , AWS
Senior Manager, Spatial Computing , AWS
Jun 2

02:20 PM - 02:45 PM

Description

Coming Soon!

Speakers

Founder / Executive Creative Director , &Pull
Jun 1

04:05 PM - 04:30 PM

Description

Caitlin Krause and Nanea Reeves discuss how the Metaverse presents an opportunity to expand the human experience through solutions that support personal growth, healthy online communities and corporate wellness.

They will reveal recent key signals that point to the future of the industry, and identify the current state of play when it comes to next-gen wellness that is intentional and impactful.

Speakers

CEO & Co-Founder , Tripp
Founder , MindWise
May 31

11:00 AM - 11:25 AM

Description

Are you looking to pilot an XR training program? Are you ready to scale from pilot to widespread adoption? This presentation will share tools, strategies, and real-world examples to help you build an effective XR training program at your organization.

We’ll share practical, real-world stories from the biggest companies in the world and how they went from getting early buy-in to running a successful pilot to scaling up to hundreds of locations.

Speakers

Sales Director , ArborXR
May 31

01:25 PM - 01:50 PM

Description

Recently, there has been, and continues to be, a flurry of activities around AR and the Metaverse. How these domains intersect and unfold over time is still very much in the early stages. What is clear, however, is that the “on-ramp” or gateways into the Metaverse starts with the ability to perceive the physical and digital worlds simultaneously. Many technologies and devices are needed to enable the true immersion and first and foremost is the ability to overlay the digital domain onto the physical space. In this talk we will discuss these aspects and delve deeply into near-to-eye display technologies that allows uses to coexist in the physical and digital domains.

Speakers

Director, Strategic Marketing , STMicroelectronics
Oct 20

13:30 - 13:55

Description

Siemens digitalization technologies help accelerate digital transformation across offices, buildings and factories to create sustainable communities and energy solutions. It harnesses the full potential of digital transformation and accelerates the development of smart infrastructure - easier, faster and at scale.

Join us for an overview of Siemens' solutions that can help partners and customers achieve digital twins faster!

Speakers

XR Solutions Expert , Siemens
Oct 25

13:35 - 14:00

Description

For one of the clients, a global leader in MedTech, Lucid Reality Labs has developed a range of complex scenario-based immersive experiences to enhance the excellence of its products and services. In collaboration with healthcare experts in this endeavor, an AI-driven medical expert was explicitly designed to elevate one of the training solutions for surgeons to the next level.

As the AI-powered medical assistant of a prominent and globally recognized professor, this advancement not only achieves an impressive visual likeness but also encompasses ongoing work on voice cloning and enriching the knowledge base. The AI expert meticulously monitors each action learners take, providing immediate guidance and answers to questions, empowering learners to progress at their own pace. To further enhance the learning experience, our AI assistant has been imbued with a distinctive 'personality,' offering support on both general and professional levels, incorporating professional humor and anecdotes. Emulating a renowned Swiss physician and expert in anesthesiology and prehospital emergency medicine, Lucid Reality Labs' Assistant ensures a reliable and trustworthy learning journey.

Speakers

Founder & CEO , Lucid Reality Labs
Oct 25

15:50 - 16:15

Description

No doubt all who attend this talk will relate to the moment when you mention XR (or even sometimes its sibling acronym, AR) to somebody outside ‘the’ bubble(s) and are met with an expression that is the equivalent of a never-ending loading spinner.

It’s easy to forget that the majority of the world is not nerding out, or even paying attention to, the extended reality world that is being pioneered by passionate practitioners like yourselves. This can create a disconnect when XR creators are producing experiences for exactly these people, which leads to two things happening: Firstly, there’s less XR advertising out there than there should be because a lot of people working for brands simply just don’t get it. Secondly, there is kicka*s XR advertising out there only being experienced by an underwhelming few.

Just like in all marketing, deep and genuine empathy for your audience is key to making impactful XR advertising experiences that capture attention.

This talk will reveal the things you need to know about helping people working for brands understand the magic that is XR advertising, and how empathy is the key to creating XR experiences that are genuinely meaningful for the audiences they are intended for.

Speakers

Chief Client Officer & Content Strategist , The Wurst Agency
Jun 1

12:00 PM - 12:25 PM

Description

Learn how to leverage Lightship ARDK to build the real-world metaverse. Understand the full breadth of ARDK capabilities and get an aside look at top ARDK demos.

Speakers

Engineer , Niantic, Inc.
Jun 3

03:45 PM - 04:00 PM

Description

Join AWE Cofounder, Ori Inbar for a quick summary of the event and for the announcement of the AWE USA 2022 Best in Show winners!

Speakers

Co-Founder , AWE and Super Ventures
CEO/Creator of Realities , Exelauno
VP Business Dev. , HTC Vive
Sr. Dir., XR & Metaverse , Deutsche Telekom AG
Jun 3

11:35 AM - 12:00 PM

Description

The Open AR Cloud is working to democratize the AR Cloud with infrastructures based on open and interoperable technology. And we are building city-scale AR testbeds that are being experienced throughout cities around the world. These are real-world use cases that combine the digital with the physical–rich experiences that are synchronous, persistent, and geospatially tied to a specific location. Content in situ allows the user to explore the world, connect with others, and have a shared experience.

We will discuss new types of content activations based on proximity, gaze, voice, sensor data, and algorithmic spatial ads. Partners will present use cases such as wayfinding and NFT exhibits, as well as case studies that demonstrate how the technology is being used to build more diverse, equitable, and inclusive, real-world communities that raise awareness on important critical issues like climate change and public health.

Speakers

CEO , XR Masters
Director of Spatial Experiences , UXXR Design
Founder , XR Masters
CEO, Creative Director , Novaby
Jun 2

01:00 PM - 01:55 PM

Description

The Metaverse connects us virtually. It bridges the physical space between us so we can be together, wherever we are. This presentation illustrates our new reality in real-time by embracing immersive technologies, and telling the story of a day in the life of Sophia as she traverses the Metaverse to create meaningful memories with her friends and family and creates hyper-connective pathways to excel in her career from anywhere in the world.

“MetaTr@versal: A Day in the Life” is an innovative live stage play that demonstrates the power of an embodied internet in service of humanity while illustrating the value of interoperability and open standards. This event will feature a cast of industry talent (and some surprises) as the people Sophia encounters in a day in her life. The audience will experience the show through the point of view of Sophia and come out with a vision for how they, too, can embrace the wonders of the Metaverse.

Speakers

CEO/Founder , HRVSTS
Founder and CEO , HRVSTS
Neuroscientist + YouTuber , Johns Hopkins University
Executive Director , XR Women
Creator , The Polys - WebXR Awards
Co-founder / CEO , Mixx Reality
Advisor , Dulce Dotcom
Mixed Reality Technologist , Dulce Dotcom
Co-Founder , MetaVRse
Podcast Host & DC Chapter VP , VR/AR Association
CEO , Realitycraft
Co-Founder , Cause + Christi: Immersive XR Design
Founder, Chief Scientist , All These Worlds, LLC
Founder , Virtual World Society
President , Khronos Group
Founder , GatherVerse
Co-Creator , Cause + Christi: Immersive XR Design
Sr. Dir., XR & Metaverse , Deutsche Telekom AG
Co-Founder & COO , MetaVRse
May 31

11:30 AM - 11:55 AM

Description

Join the RP1 team to find out how to build your immersive applications faster and deploy instantly to a global audience. Discover how RP1’s new integrated service and protocol architecture delivers a massively multi-user metaverse. Learn how real-time scale and streamable content pipeline enables you to start developing easily.

The RP1 team will show how developers use early-access SDK to create their own tools, services and immersive experiences that already support 100,000 simultaneous VR users in a single, shared world. And how you, too, can get multiplayer and spatial audio out of the box without the restrictions of current siloed platforms.

Speakers

System Architect , Rp1
CEO & Co-founder , Rp1
Jun 3

03:05 PM - 03:30 PM

Description

Learn how to begin implementing enterprise training in the Metaverse. This presentation will include key steps in the Discovery, Design, and Deployment process to guide you in transforming 2D instructions into 3D. Ideas will be shared on how to up skill your team, build an ROX (Return on Experience ) with business impact, and educate your organization through the transformation process.

Speakers

Co-Founder & COO , MetaVRse
Oct 24

10:35 - 11:00

Description

Easy to build, fun to use: join the session to get to know Dual Render Fusion – the latest feature of Snapdragon Spaces™ XR Developer platform. Created for mobile and XR developers, the feature makes it easier than ever to build and port existing mobile apps into headworn AR.

Speakers

Software Engineer, XR, Qualcomm Austria RFFE , Qualcomm
May 31

09:50 AM - 10:15 AM

Description

Qualcomm Technologies Inc., is excited to be at the forefront of accelerating the XR industry. Our efforts to build an open XR ecosystem have helped drive innovation that make the XR industry successful for all. At AWE 2023, Hugo Swart, VP & GM of XR at Qualcomm will reveal the latest developments with our Snapdragon XR platforms and Snapdragon Spaces developer SDK and how they are shaping the next generation of AR, VR, and MR experiences.

Speakers

Director of XR Technology , OPPO
Chief Product Officer , Kittch
VP/Head of Digital Products North America , Red Bull Media House
VP & GM, XR , Qualcomm
Jun 3

11:25 AM - 11:50 AM

Description

The future is volumetric…is the title of a talk you could’ve given in 2017. Five years later, where are we? Anthony Fenu, CEO of Soar, injects hope and possibility into the conversation while summarizing the incredible potential and the pitfalls faced in the development of an entirely new medium. Stepping aside from all the hand-waiving and futurecasting, he explains the technical and pragmatic challenges Soar has solved to bring about the volumetric future we’ve wanted all along.

Speakers

Co-Founder & CEO , Soar
Oct 20

10:35 - 11:00

Description

Today, virtual reality lets us immerse ourselves in vibrant digital spaces with a surprising sense of social presence—the feeling that you’re right there with someone else, no matter where in the world they happen to be. But technology that opens up new possibilities can also be used to cause harm, especially when your virtual identity is segregated from your real identity. In VR, we sometimes see abusive behaviors such as harassing, bullying, grooming, and racial or sexual discrimination.
How do we prevent bad behaviors and engender pro-social behaviors in VR? How do we encourage people to trust and respect each other when they remain anonymous? In this talk, I'll walk through how we can build trust systems in a virtual environment, how social norms of virtual social spaces compare and differ from real life, and what principles we should follow to ensure we are building for inclusivity and safety of all types of people.

Speakers

Staff Product Designer , Meta
Jun 1

04:30 PM - 04:55 PM

Description

Join NVIDIA and Varjo as we unveil the next giant leap in immersive computing.

Real-time ray tracing is the holy grail of 3D visualization, as it allows engineers, designers and creators to experience in high-fidelity 3D scenes and objects while seeing every reflection, shadow, and light as they would in real life. Before now, rendering true-to-life mixed reality scenes with real-time ray tracing has not been possible due to the graphically demanding compute requirements.

In this talk, for the first time, NVIDIA and Varjo will demonstrate real-time ray tracing capabilities in human-eye resolution mixed reality, with never-before-seen visual quality, due to combined technological breakthroughs from both companies. With NVIDIA’s Omniverse, the leading platform for 3D collaboration and workflows, and Varjo XR-3, the most immersive XR headset on the planet, users can unlock real-time ray tracing for mixed reality environments due to the combination of a powerful multi-GPU setup and Varjo’s photorealistic visual fidelity.

In a joint presentation, NVIDIA and Varjo will dive deep into the technical achievement and how this new level of mixed reality visualization can unlock unprecedented value for industrial metaverse users across design, engineering, entertainment, and virtual collaboration.

Speakers

Director of Partnerships , Varjo Technologies
Immersive Lab Engineer / Visualization Specialist , General Motors
Sr Product Designer, Omniverse , NVIDIA
Jun 1

01:30 PM - 01:55 PM

Description

Have you ever needed help and wished that an expert could be by your side to guide you through a task in real-time? Augmented reality is reshaping the landscape of remote assistance and unlocking a multitude of new opportunities for frontline workers navigating assembly, maintenance, troubleshooting, repair, inspection, and training tasks.

Though numerous AR solutions exist today enabling remote assistance, little insight exists into the experience of users of these new solutions. We’ll discuss the current landscape of remote assistance in augmented reality including Magic Leap’s Assist application, and how AR solutions may provide opportunities beyond traditional solutions. We’ll also share feedback from frontline workers and remote experts, including insights from user testing and interviews.

Speakers

Lead Experience Designer , Magic Leap
Lead, Behavioral Scientist • Product Research , Magic Leap
Jun 2

01:00 PM - 01:25 PM

Description

Humans have been communicating and working together since the beginning of time. We smile, gesture, use our eyes, hands, and posture to communicate meaning. We come to life when we meet face-to-face. But being together face-to-face has become even harder in today's global environment.
How do you replicate that experience - not the exactness of it, but the essence of it - in a fully immersive experience? What are the pros and cons of the wide array of virtual interactions including avatars, holograms, blended experiences, 3D content, AI and digital twins.
In this talk, the leaders behind Webex Hologram, Elizabeth Bieniek, Director of Engineering Innovation, and Cullen Jennings, CTO/Fellow, share their insights from building the industry's first holographic collaboration system, what it's truly like to interact with holographic colleagues, and share their predictions on what the future in this space may hold for us all.

Speakers

CTO , Cisco
Internal Startup Founder , Cisco
Oct 25

13:30 - 13:55

Description

Developers of XR devices face the challenge of how to inform people when smart device wearers are taking photos/videos, mapping a space, or processing an environment for contextual AI.

This presentation details the framework we’ve developed at Meta to think about how to tackle this nuanced challenge, which was informed by research and conversations with policymakers as well as the public.

While expectations in this space are still evolving, we share some of the most salient social and technological factors we’ve considered when building the early generations of our own smart glasses with bystanders in mind.

Speakers

X-AR Policy Manager, Meta Reality Labs , Meta
May 31

03:45 PM - 04:10 PM

Description

Industry veteran Avi Bar-Zeev covers the latest trends in XR, AI and The Metaverse to dissect the hype, uncover the hero use cases, and help us avoid repeating past mistakes. As the fabricators of the future let’s take ownership of the way we use AI, Web3, Metaverse and XR to make a positive impact on the world.

Speakers

Founder, President , XR Guild
May 31

04:15 PM - 05:00 PM

Description

Are you sitting on the sidelines trying to understand what the next decade of fashion and beauty will bring? Get a front-row seat to one of the hottest discussions to hit the AWE runway. Hear from today's most relevant brands and from luxury, fashion, beauty, and culture leaders on why fashion and beauty are leading the way when it comes to Metaverse and Emerging Tech adoption. The panel will explore:

• How brands are using virtual spokespeople to connect with new audiences
• What Generative AI has to do with the metaverse and its impact on fashion and beauty
• How gaming is becoming Gen Alpha’s new social network
• How brands are preparing for a future with AR glasses
• Innovative real-world examples that illustrate why fashion, beauty and luxury are leading the way

Speakers

VP Digital Innovation & E-Comm. NYX Professional Makeup , L'Oreal
Founder & CEO , 5th Column
CEO , Spatial Dynamics
Sr Director Digital Innovation , Ulta Beauty
Oct 24

16:05 - 17:00

Description

Join this diverse group of experts who will debate the various facets of building a future where humans and machines collaborate seamlessly, and XR is the de-facto standards policy for realizing insight for manufacturing, social XR, design, engineering, training, and more.

New processes and methods of communication are being enhanced or formed around a sensational array of technologies. From generative AI systems such as Stable Diffusion (Image Generator) and ChatGPT (Large Language Model) to XR innovations with high visual quality headsets and the efficiencies of cloud computing for rendering, we are experiencing a tsunami of tools that hold the possibility to leapfrog current capabilities.

The discussions will revolve around this fundamental question: how might we create a system using the best of AI and XR to solve current challenges in the industry, given current limitations?

Speakers

CEO | Co-founder , Illumia Labs
Managing Director , Open AR Cloud Europe
Founder , Immersionary Enterprises
Co-Founder & COO , Arrival.Space
Deputy Head of Unit , European Commission

Description

Digital twins are virtual models of real world objects, and can be used a variety of fairly well-known ways, from product design to sales and marketing. But the digital twin has even more talents at many points along the consumer journey. The development of immersive commerce has forever changed the definition of “attribution model,” and the digital twin is a powerhouse within it. 3D experts Cynthia Maller from Walmart and Ashley Crowder from VNTANA will highlight some of the new and positive ways in which digital twins can be given credit in the enterprise arena.

Speakers

CEO, Co-Founder , VNTANA
Oct 21

09:45 - 10:25

Description

A panel discussion featuring leading VR, AR, Web3 and Metaverse investors on the trends in funding the future. What makes companies stand out, what are investors looking for, what are they avoiding, and what are some of the biggest mistakes startups make when pitching VCs. All this and more.

Speakers

Angel Investor , Angel Investor
Start-Up Consultant , Investor
Co-founder & General Partner , The Venture Reality Fund

Description

The Åland Islands, or Åland, is an autonomous region of Finland. Comprising around 6,700 islands, this Swedish-speaking archipelago is in the Baltic Sea. Many young people live across this region and find connecting to youth services and peer groups a challenge, especially in winter.

Barry Haughey (Founder HoloGen, Dublin Ireland) and Mia Hanstrom (Director of SKUNK youth service, Aland Island) partnered in working together to pilot a wide regional youth project using VR. The idea was to demonstrate that existing support for young people can be delivered using immersive technology, bringing the service to the participant. Historically, some young people have been unable to avail of creative, educational and social activities because they were unable to get to a physical environment, we aimed to demonstrate this was no longer the case.

For this pilot, we used the VR platform, Rec Room to create a private youth club and open a weekly meetup where participants, shared stories, played multiuser games and tournaments and even tried some mindfulness. All of these sessions were hosted by experienced youth workers from the Aland region.

In this Talk, we will hear from 2 young people, Kasper Dreyer and Julia Strand, who were participants in the VR pilot and will share some of their experiences, Mia Hanstrom (Director of SKUNK youth service, Aland Island) and Barry Haughey (Founder of HoloGen) who will discuss the growing potential of immersive technology within rural youth work and education.

Speakers

Founding Partner , SKUNK - Youth Voices in the Archipelago
Operations Mgr. , SKUNK - Youth Voices in the Archipelago
Artist/Educator/Founder , Holo/Gen
CEO and founder , SKUNK - Youth Voices in the Archipelago

Description

We take a deeper look at how large brands are leveraging immersive technology, metaverse communities, and budding AI to establish meaningful connections with their customers and also their teams.

Speakers

Sr. Dir. Design & Innovation HUB , PepsiCo
Director , Journey
Sr. Director, Innovation Labs Ecosystem , Lowe's Companies
Learning & Development, Digital Learning , Chick-fil-A

Description

Gamification is a rapidly growing trend for brands seeking to connect with their customers in more
engaging ways. By incorporating XR (Extended Reality) technologies into marketing campaigns,
companies can create captivating and interactive experiences that leave lasting impressions on
their target audiences.

In this session, Gospooky will delve into the vast potential of incorporating gamification and XR
into brand campaigns across various industries, using virtual worlds, augmented reality, and
gaming. We will present case studies that demonstrate how cutting-edge brands are already
leveraging XR to create unforgettable experiences that captivate their customers.

From virtual treasure hunts and AR-powered scavenger hunts to immersive brand activations and
gaming apps, attendees will learn how to add gamification elements to their marketing strategies.
We will discuss the advantages of different approaches and share best practices for effective
implementation.

Take-away

Participants will leave this session with a deeper understanding of the potential of gamification
and XR across various industries, as well as a roadmap for integrating immersive experiences into
their own campaigns.

Speakers

Founder , GoSpooky
Jun 1

03:00 PM - 03:25 PM

Description

After over a decade searching for mixed reality smart glasses capable of enhancing his low vision, legally blind Chris McNally walked into the Paris offices of Lynx with his blind cane and sighted guide, and met founder Stan Larroque.

After putting on the Lynx R1, Chris’ world was transformed making it possible for him to see tables, chairs and other obstacles in the room and the expressions on people’s faces during conversations - all impossible moments before. Was it magic? No, just the right combination of technology capabilities to meet the needs of Chris’ low vision.

However, this is just the tip of the iceberg, as advancements in smart glasses hardware, software and MR/AR/XR technologies, along with advancing AI and more, will create incredible opportunities for people with low vision.

Speakers

Co-Founder , iMcNally
CEO , LYNX
Oct 25

10:35 - 11:00

Description

Are you captivated by the fusion of technology and luxury? Intrigued by how augmented reality (AR) can elevate the consumer experience to unprecedented heights? Join us for a riveting exploration that will redefine your understanding of luxury retail and augmented reality will intermix.

Immersive Experiences: Learn how AR is transforming brick-and-mortar stores into immersive, interactive landscapes.
Consumer Engagement: Uncover the psychology behind AR's power to drive unprecedented consumer engagement and loyalty.
Location-Based Strategies: Dive deep into the innovative ways luxury brands are using location-based AR to personalize and enchant the consumer journey.

Who Should Attend?

This talk is a must-attend for retail executives looking for groundbreaking strategies AR enthusiasts curious about real-world applications marketers aiming to disrupt the traditional retail landscape consumers interested in the future of luxury shopping.

Don't Miss Out!
Walk away not just with knowledge, but with a vision for the future. Discover the untapped potential of AR in luxury retail, gain actionable insights, and get inspired to be a part of this exciting transformation.

Speakers

CTO , Atomic Digital Design
Jun 1

01:00 PM - 01:25 PM

Description

Join Michael Running Wolf and Caroline Running Wolf for a discussion about one of the most wonderful uses cases of XR for good as they presenting findings from their research on how immersive tech and AI can be used to reclaim indigenous languages that would otherwise be lost.

Speakers

Founder & Technical Director , McGill University
PhD Student , University of British Columbia
Oct 21

11:05 - 11:55

Description

In the race to build the Metaverse, there are a plethora of ways in which content makers, technophiles, brands and consumers are rising to the challenge. For Nexus Studios the north star is creating story-driven experiences with emotional depth, while AR giant Niantic has been developing the tools and pathways to enable XR mass-adoption, and The Mill has long been exploring what it means to interact in real time with virtual worlds. Our overlapping learnings show that there are some crucial ingredients needed to accomplishing meaning. Join Deborah Casswell, Jen Haugan, Sarah Burslem and Samira Abdelmalek in conversation as they reveal the projects and practices that explore the promise of a long-lasting and purposeful Metaverse.

Speakers

Executive Creative Director , Nexus Studios
Senior Producer , The Mill
Director of Business Development EMEA , Niantic Labs
CEO and Founder , Didimo
Creative Technologist , Nexus Studios
May 31

04:35 PM - 05:00 PM

Description

With the use of a standard phone and a 3D scan of a location, you can determine your position with an impressive accuracy of 5cm - a game changer for AR. This technology opens doors to a variety of features including AR indoor navigation, AR workflows, and even remote assistance across large facilities. Spatial applications will make AR a tool for daily use, creating massive ROI for businesses. This talk will show how to use AR for daily operations and ultimately how to increase your ROI.

Speakers

CEO , VIEWAR
Jun 2

01:30 PM - 01:55 PM

Description

Building digital twins of our environments is a key enabler for XR technology. In this session, we will cover a few works, which have recently been developed at InnoPeak Technology, on 3D reconstruction (building digital twins) from monocular images. We first present MonoIndoor, a self-supervised framework for training depth neural networks in indoor environments, and consolidate a set of good practices for self-supervised depth estimation. We then introduce GeoRefine, a self-supervised online depth refinement system for accurate dense mapping. Finally, we talk about PlaneMVS, a novel end-to-end method that reconstructs semantic 3D planes using multi-view stereo.

Speakers

Director , OPPO
Oct 24

16:15 - 16:40

Description

We are in times of transition. The old no longer works as it used to and the new does not yet function as desired. On the one hand, this is the great challenge of our time, visible in all facets of our coexistence, on the other hand a great great opportunity. This lecture is a passionate plea to participate in the shaping of the the central issues of the future - and not just to a few decision-makers in politics and business.

Reza Razavi uses examples from the business world and a retrospective look at our history, how great transformations have occurred and also failed. In order for change we need to understand what transformation means. That it is not a top-down optimization of the same, but rather a process of participation and commonality. But where do we start? And who?

The so-called imagos play a special role in any transformation. What Imagos are and how they act and communicate, Reza Razavi vividly explains and makes you want to participate as an Imago in shaping the future.

With his books, workshops and lectures, Reza Razavi touches, moves and inspires people who want to initiate and drive change in companies.

In detail he conveys:

• Why we live in a world of change today and why that is good.
• Why change in business is the key to sustainable success.
• Why change is not a threat, but the path to success and fulfillment for every of each
individual.
• What conditions increase the chances of successful transformation?
• What are the do's and don'ts of a transformation ?
• Which paradigms promote/obstruct ?
• How do we get everyone in the same boat ?
• What does the cooperation model look like with which transformation can succeed?
• Why are own values important guard rails in a transformation?

Speakers

National & International Speaker
Jun 3

02:35 PM - 03:00 PM

Description

Athena examines the correlation between the states of being outlined in Matthew Ball's 7 core attributes of the metaverse and the state of doing in the 10 Principles of Burning Man. Many XR company leaders talk about the need to responsibly and consciously build the metaverse. Athena outlines how our communal effort will create a foundational fabric for creative collaboration the metaverse.

Speakers

CEO , Big Rock Creative
May 31

10:50 AM - 11:15 AM

Description

A fireside chat with Rony Abovitz, CEO of Sun and Thunder (founder of Magic Leap and MAKO Surgical), and his podcast co-host, Forbes tech columnist Charlie Fink. Rony will discuss why he thinks we're in a difficult but necessary middle "Gemini" phase (Mercury-Gemini-Apollo) before a deeper convergence of multiple technologies enables a full flowering of the XR seeds we have been planting for the past ten years, and the five decades before that.

Speakers

Founder & CEO , Sun and Thunder
Consultant, Columnist, Author, Adjunct , Forbes

Description

While learning styles differ for each individual, experts agree that practical experience and hands-on learning is most effective for engagement and retention. Getting practical experience, however, can be easier said than done and it's even more challenging when trying to find safe and suitable training opportunities as a scalable solution for a large number of users.

Immersive learning, a method by which learning experiences are facilitated through the usage of simulated or artificial environments, provides a safe space to learn, experiment and grow.

At Resourceful Humans, immersive learning is taken to the next level with cinematic learning. Rather than merely create artificial environments, we re-create real leadership stories in virtual reality so participants can learn from the experience through engagement.

As part of a group training experience, participants will need to complete challenges on the immersive journey that test decision making skills, collaboration and communication within their team. Observers on the outside have a ‘god’s view’ of participants' experience and can offer real-time feedback and insights into the performance of individuals and crew.

Speakers

CEO & co-founder , Resourceful Humans
May 31

03:35 PM - 04:00 PM

Description

Industry statistics show up to 80% of all AR Pilots never make it through to commercial deployment, forever stuck in a dead zone known as “Pilot Purgatory”. Why do some deployments succeed where most others fail? From understanding the use case and expected outcomes, to selecting the right partners and technology to deliver an exceptional user experience, this session explores the five most important steps you must take to make AR deployments successful.

Speakers

Strategic Alliances Manager , TeamViewer
Head of Strategic Partnerships , Vuzix Corporation
Jun 3

02:35 PM - 03:00 PM

Description

Ray tracing techniques improve graphics rendering qualities dramatically in recent years. In the coming few years, mobile chipsets will also support hardware accelerated ray tracing, which will bring a more visually believable virtual environment with realistic lighting and shadowing effects. It will become a major technique used in mobile gaming, augmented and virtual reality devices.

OPPO, collaborated with partners, began developing its ray tracing technology early in 2018 and had initially adopted a hybrid rendering method to gradually introduce ray tracing to existing mobile devices. This talk will introduce the short history of mobile ray tracing, forecast its trends in mobile devices and explore the potential applications.

Speakers

Sr. Director , OPPO
Oct 25

14:30 - 14:55

Description

In a world pulsating with limitless innovation, let's pause and consider the profound role ethics play in shaping our technological journey. Join us on this enlightening expedition as we uncover the inseparable link between innovation and responsibility, discovering practical strategies to infuse ethical considerations into every facet of our work and lives.

Our mission is clear: to ensure technology remains a servant of humanity, not just for today's generation but for all those to come. Ethics isn't a barrier; it's the cornerstone empowering innovation to magnify positive transformation.

Imagine an ecosystem where XR, AI, and Web3 innovations are guided by unwavering ethical principles, cultivating a tech landscape rooted in inclusivity and human-centric values. Engage in thought-provoking conversations that challenge the norm, sparking new ideas to fuel a future where ethical standards propel our advancements.

Don't miss this golden chance to help shape a tomorrow where innovation and responsibility walk hand in hand. Join us as we forge a path towards a more ethical and impactful tech landscape!

Speakers

Host , Independent Researcher
Director | President , Euromersive | Federation of EU XR Professionals
May 31

05:35 PM - 06:00 PM

Description

As a long-time technology trend scout, Leslie Shannon knows that the most successful innovations are the ones that genuinely solve problems - without costing too much. So - what problems does the Metaverse solve? When does the cost of the Metaverse become too high? Join Leslie for a practical tour through the various iterations of today's Metaverse and a real-world, concrete evaluation of which Metaverse elements will propel the creation of the unified, problem-solving Metaverse of the future. Spoiler alert: Not all of today's Metaverse iterations are going to make it!

Speakers

Head of Ecosystem and Trend Scouting , Nokia
Oct 25

11:35 - 12:00

Description

The importance of diverse and inclusive teams, especially supporting new and returning parents, has become a priority for companies of all sizes, from global corporations to start-ups, and is especially true within our XR and Emerging Tech scene. But, there is still a lot of work to do.

Leading the way is XR MOMS, a new initiative co-founded by full-stack developer Alexandra Weiss (Vodafone Group), that encourages more females to get excited about building new skills and careers in XR via training, networking and industry placements.

Join us in this exclusive fireside chat led by Muki Kulhan, AWE regular and award-winning CIO/Exec XR Producer as they shed light on ways to address the sticky points (from a parental perspective), find your allies of support (from a non-parental perspective), and address the ways to overcome the many industry challenges to create an inclusive and growing work culture for all.

Speakers

CIO, Executive XR/MetaTech Producer & Creative Technologist , MUKI-INTERNATIONAL, LTD
Expert Fullstack Developer AR/XR , Vodafone Group Services GmbH

Description

The Metaversities Project is a groundbreaking initiative to bring college campuses and classes into Virtual Reality. Spearheaded by VictoryXR and Morehouse College, which began offering courses in VR in 2021, the Metaversity Project has expanded to include 10 institutions of higher learning in 2022.

A Metaversity is a digital twin of a college campus where students can gather from any physical location as avatars to attend classes conducted by their professors in real time. Each offers a virtual replica of the campus that provides a sense of belonging and connection with the school. But each campus also opens up into worlds of possibility, classrooms that may be nothing like those in the real world but instead might be oceans, planets, cellular organisms, or fictional locations.

At a Metaversity, students can conduct chemistry experiments without danger, perform dissections repeatedly to gain a deeper understanding of anatomy, and experience historical events in a visceral way.

A Metaversity brings all the promises and affordances of virtual reality to actual higher education courses. Education in the metaverse is here, now.

This panel will delve into what a Metaversity is, how it works, outcomes and success stories, and the implications of this pioneering model for the future of higher education.

Speakers

CEO , VictoryXR
Founder , Th3 Third Door
Executive Director , XR Women
XR Lead , T-Mobile
Metaversity Director and Professor , Morehouse College
Jun 1

10:05 AM - 10:30 AM

Description

Bridging the gap between the daily utility of laptops with the world-changing technology of augmented reality. In this talk, Tamir Berliner will be joined by executives from Sightful partners Chi Xu (CEO, XREAL), and Said Bakadir (Senior Director, Qualcomm) to discuss the opportunities and challenges in making AR a part of our everyday lives.

Speakers

CEO , Sightful
Sr. Director, Product Management , Qualcomm
CEO , XREAL
CTO , Zoom Video Communications, Inc.
Oct 25

09:15 - 09:40

Description

XR innovation is fast-paced in an ever-changing landscape. But how and where are the core uses and innovation coming from? Thomas Dexmier, AVP of Business Development and Enterprise Solutions at HTC VIVE EMEA, will discuss real-world use cases which are pushing the boundaries and leading innovation forward. VIVE has a unique view across the industry, with partners spanning global industries and verticals, solving real problems with virtual solutions from medical to manufacturing, and soft-skills to fire fighting. Join Thomas as he will also talk about what’s coming next, and why 5G and Cloud streaming have huge potential for the XR industry and far beyond.

Speakers

AVP of Business Development and Enterprise Solutions, EMEA , HTC Vive
May 31

05:05 PM - 05:30 PM

Description

Discover the untapped potential of XR technology as we discuss the crucial role of audio in driving realistic 3D experiences. Whether you’re venturing into VR, AR, or MR, delivering an exceptional audio experience is paramount to ensuring active participant engagement and seamless integration within virtual environments.

Join us for an enlightening conversation with industry experts, Paul Boustead, VP of Product at Dolby, and Michael Kolbrener, COO at Odyssey.stream. Gain valuable insights into the Dolby.io offerings that are powering immersive XR landscapes. And learn about the latest advancements and future possibilities that await XR enthusiasts in the near and long term.

Speakers

VP of Product & Architecture , Dolby.io
COO , Odyssey

Description

While VR presents amazing opportunities for solitary experiences that can be fun and absorbing, we don’t generally seek out isolation when pursuing out-of-home entertainment. The shared emotions and memories we take away from successful social experiences in VR, whether communal, collaborative or competitive, can be extremely compelling and even cherished. With extensive experience in LBE (location-based entertainment), gaming, immersive experience design, technology development, user experience, and related financing, the panel will explore the growing importance being placed on immersive social experiences in the VR/AR-for-LBE space, for both shared-location and virtual group experiences. We’ll also discuss the affiliated technologies, platforms, and methods of user engagement, communication, and gamification that are fueling the most impactful LBE-VR/AR experiences.

Speakers

Senior VP Business Development , Skydance Interactive
SVP, Strategic Partnerships and Business Dev. , Medici XC
CXO , Pendulum
Creative Creative Officer , ARound
Jun 3

02:05 PM - 02:30 PM

Description

As part of a DoD project, Deloitte recently built a successful 5G Infrastructure and a multitude of technologies built on top adding measured value to one of the largest military branches in the US. In this talk we'll discuss AR, Edge Compute and the impact 5G is having actively across dozens of bases in the Military today and where we see the future of xR going beyond the current 'Metaverse' buzz.

Speakers

Senior Manager , Deloitte Consulting
Jun 1

05:05 PM - 05:30 PM

Description

Join us as we talk about what’s next for MRTK. In this talk, we’ll reflect on MRTK v2, identify the themes we are focusing on in MRTK3, and give you a sneak peak of what is to come!

Speakers

Product Manager , Microsoft
Oct 24

15:00 - 15:25

Description

Bayer and Arthur Technologies are revolutionizing collaboration across global sites by integrating virtual reality (VR) technology. Together, their efforts aim to create fully immersive collaboration opportunities on a global scale, bringing the Bayer community closer together, enhancing productivity in a hybrid setting, and validating potential use cases for Bayer.

Leveraging VR technology, Bayer, a multinational life sciences company, is transforming employee collaboration. The partnership with Arthur Technologies has allowed Bayer to establish their groundbreaking initiative, the Metaverse Connection Hub. This virtual collaboration platform is designed to immerse employees in a digital realm that transcends traditional ways of working.

During the presentation, a range of use cases covered in this Bayer Metaverse Experiment will be highlighted, including community events, immersive workshops, Bayer-specific HR training concepts, and productive VR sessions using the workstation. A key driver behind these activities is the validation of future office layouts, prior to construction, by having employees work on the future spaces virtually while sharing feedback that will optimize construction and possibly CO2 emissions. First impressions and feedback will be shared on the ongoing experiment, highlighting learnings. Additionally, Best Practices in setting up an XR experience for enterprises will be shared.

The partnership between Arthur Technologies and Bayer represents a significant advancement in immersive collaboration across global sites. The Bayer Metaverse Connection Hub empowers employees to engage with the community in a dynamic and immersive manner, fostering collaboration and productivity.

Speakers

Digital Lead Corporate Office , Bayer AG
Founder and CEO , Arthur Technologies

Description

We present a 5G mixed reality remote maintenance demonstrator that supports hands-free remote assistance in industrial settings. The demonstrator provides mixed reality and virtual reality views for on-site and office workers linked via a shared digital space where they are represented as avatars around the digital twin of a machine. Working on actual machines in a real production line, our system uses the hierarchical CAD-data of those machines to provide for a realistic immersive environment. We focus on data-scarcity with cloud-services to protect intellectual property, while embracing the possibilities offered by new technology, such as remote rendering over wireless networks. The presented demonstrator exhibits several key characteristics of an industrial metaverse application as has been showcased on several occasions like the Open Day of the German Government in 2023.

Speakers

Head of Mixed and Augmented Reality Solutions , Fraunhofer FIT
Jun 3

10:40 AM - 11:05 AM

Description

Emerging technology looks to reshape not just what entertainment is, but how we connect and work with each other everyday. This presentation will include intersectional minorities in emergent VR and AR development to discuss the steps needed towards creating for equity instead of only equality. It will serve as an educational opportunity to guide newcomers and veterans alike to practice inclusive frameworks throughout every stage of a project's life cycle. Our discussion will innovatively push the boundaries of how people perceive the metaverse and its potential impact on the VR/AR community.

Speakers

Director of Learning Success , HoloPundits
Head of Immersive , Collimation
Creative Creative Officer , ARound
Jun 2

09:00 AM - 09:25 AM

Description

In this session, Dijam Panigrahi and Baskar Banerjee, co-founders of GridRaster, will explore the impact of precision 3D AI on industrial Augmented Reality (AR) applications. The discussion will center around the value AR solutions, characterized by high precision 3D
scanning, object tracking and millimeter alignment, can bring to customers in aerospace, defense, and the wider industrial sphere.

A major part of the dialogue will revolve around the integration of 3D Artificial Intelligence (AI) in AR solutions. Panigrahi and Banerjee will highlight their practical applications in fields like automation, robotics, and digital twin scenarios. Mr. Panigrahi and Dr. Banerjee will also walk attendees through the unique advantages of cloud-based architecture, emphasizing its scalability, security, and ability to ensure a seamless digital thread, thereby streamlining the deployment and operation of immersive enterprise applications.

The primary goal of the session is to broaden the attendees' understanding of AI-backed AR technologies and their current and potential impacts on the aerospace, defense, and other industrial sectors. It's an invitation for participants to become a part of the ongoing conversation about the practical uses and future possibilities of these innovative technologies.

Speakers

Co-Founder/COO , GridRaster
Co-Founder/CTO , GridRaster
Oct 24

13:30 - 13:55

Description

Metaverse is facing an unprecedented opportunity for explosive and disruptive growth. We are currently between two stages of Digitalization: the exploding Intelligentization and the upcoming Realitization (Metaverse). AI is transforming forces of production and relations of production, while Metaverse will redefine production and redefine life. Metaverse will also be a cure for sustainability challenges. Join us to accelerate the take-off of the metaverse industry for sustainability and humanity.

Speakers

IEEE SA President , Metaverse Acceleration and Sustainability Association (MASA).
Chair , IEEE
Jun 2

11:40 AM - 12:05 PM

Description

The advent of advanced technology and machinery has put workers in a variety of industries at risk of unemployment. In order to solve this problem, we will explain a human assist-based XR solution that helps overcome physical limitations (memory, cognition, vision, etc.) as a human being and coexist with technology, focusing on cases. And I will suggest the direction that XR technology should go forward.

Speakers

Associate , MetaVu
Jun 3

09:00 AM - 09:55 AM

Description

At the heart of every successful Augmented Reality(AR) experience, is solid storytelling that leaves the user with an emotional connection to the brand. Consumer demand for a personalized experience and emotional realism to content has been a major driver for AR experiences. However, capturing lifelike, digital recreations was limited. Volcap enables AR to break free from the frame and into fully immersive worlds, creating authentic, realistic experiences for the user across multiple verticals including entertainment, sports, training, enterprise, gaming, and more. How do you tell your brand story in AR using VolCap? Join our panel as they discuss how AR has taken the reins using VolCap to create personalized experiences for consumers, while providing brands with the ultimate immersion.

Speakers

CEO and Founder , MVP Interactive
XR Partnerships, Product Innovation , Verizon
CEO , Metastage
May 31

02:25 PM - 03:20 PM

Description

This panel features both the client and the agency that created a compelling AR activation leveraging story-telling, serialized content, and both in-person and virtual events to connect with developers.

This innovative campaign used web-based AR to help drive engagement at a virtual event, offering up a gamified and educational interactive experience featuring 'Chuck' - a sarcastic and snarky block character that led the user through the experience. The campaign further evolved by engaging in-person, conference attendees with booth-activated AR experiences that further told Chuck's story.

Speakers

Senior Event Program Manager , Intel
Immersive & Strategic Comm. Instructor , University of Oregon
CEO , Rock Paper Reality
Partner Marketing Director , Intel
Jun 2

11:40 AM - 12:05 AM

Description

When is something remotely similar to a 'metaverse' going to actually happen, and when it does, what needs to happen to make it a positive experience for humans and maybe other sentient beings too. Philip looks back on 20 years of Second Life to talk about what is likely to happen next.

Speakers

Founder , Linden Lab
Jun 2

09:00 AM - 09:25 AM

Description

An exploration of the skills and strategies that are necessary to create stand-out experiences in the fast-paced and disruptive world of AR creation. Led by Luke Hurd and Lianne Baron, this presentation will cover how Creators tailor large-scale AR experiences to meet the needs of different audiences, using AR installations at Coachella as the backdrop.

If you're a beginner or an experienced AR creator, this is sure to provide valuable insights that you can use to enhance your skills, stay competitive and grow your career.

Speakers

Director Experience Design (Innovation) , VML
AR Partnerships , Meta

Description

Companies spend millions of dollars every year on using 3D & 2D software and have to sacrifice many hours of highly skilled time to create usable 3D assets. This not only creates a barrier to entry but also makes 3D content creation non-sustainable, not scalable, expensive and very time consuming.. Companies further have to invest (and have invested) heavily in automation and modern 2D to 3D techniques such as photogrammetry to fix the common problems that arise with a variety of categories and asset types, often needing an extensive last mile edit by highly skilled 3D artists to complete the asset for commercial use. Join Daniel Frith (Vice President of 3D) from Avataar as he expands upon the advancements in Neural Radiance Field technology (NeRF) and how this will democratize 3D, introduce scale and disrupt the 3D industry.

Speakers

Chief Creative Officer (CCO) , London Dynamics
Jun 3

09:00 AM - 09:55 AM

Description

Advances in XR technology raise important socio-technological issues – not the least of which is the potential for unprecedented insight into users’ behaviors, preferences, and mental processes.
That said, however, the adoption of XR technology need not and should not be an “us (the consumer) versus them (the industry)” scenario. Instead, industry and civil rights advocates should work together to tackle privacy challenges and ensure we get forthcoming policies and best practices right. Because XR is still relatively nascent, we have the opportunity to avoid mistakes of the past and develop this technology with a more informed, cleared-eyed approach. The XR industry and XR users should be partners in this process.
This panel will explore the ways in which the XR industry, civil society, policymakers, and other stakeholders can work together to advance the greater good. We will discuss the influence of civil society; the role of law and policymakers; the science behind XR technology and the challenges privacy by design presents to engineers; and the opportunity for industry to help lead the way.

Speakers

Vice President of Public Policy , XR Association
Reality Labs Policy Manager , Meta
Deputy Director and General Counsel , LGBT Technology Partnership & Institute
Chief of Staff to Rep. Ro Khanna , U.S. House of Representatives
Director of Policy , U.S. Chamber of Commerce
Jun 1

11:30 AM - 11:55 AM

Description

Building AR apps poses a unique challenge for developers because they must account for dynamic environments and objects. In this session, we’ll show you how a simulation feature coming to Unity’s AR Foundation can help solve those challenges and increase development speed. You’ll also hear from a team of University of Florida developers about how they used Unity to build an XR app that helps reduce vaccine hesitancy by using body-tracking features and simulation.

Speakers

Founder , Digital Worlds Institute, University of Florida
Manager, Software Engineering , Unity Technologies
Senior Manager, Technical Product Management , Unity Technologies
Software Engineer , Digital Worlds Institute, University of Florida

Description

Analog simulation is broadly accepted in healthcare. Given the high costs of building and running a simulation center, facilities are generally in developed nations’ urban centers.

XR is fundamentally changing the dynamic: Learners are accessing expertise around the world in the mediverse. Traditional educational institutions are able to share their best practices in new and exciting ways.

The results? It should be more well trained healthcare institutions in more places around the world leading to better outcomes for patients globally.

Speakers

CEO , GigXR
Clinical Assistant Professor , University of Michigan
Jun 3

01:30 PM - 02:00 PM

Description

We are rapidly entering the world of augmented intelligent reality where experiences are built at an intersection of the real and digital worlds. In this talk we will share some amazing success stories: discover how Passio is using Unity to build game-changing experiences by combining AR with AI that runs on user devices to transform fitness, healthcare, home remodel and other industries. Join us and be inspired to create the world of your dreams using the next wave of AI and AR technologies.

Speakers

Co-Founder & CEO , Passio
Jun 1

02:55 PM - 03:20 PM

Description

Designing a wearable AR device that is wearable and comfortable for extended periods of time requires deep understanding of users, including how and where they will be using it. Within the global population we find many differences in the factors that drive fit & comfort in AR, which presents a substantial challenge to design. Danny will discuss several aspects of human anthropometry, along with the concepts of Fit Mapping and Fit Testing as they apply to designing wearable devices for a global audience.

Speakers

Sr Director , Magic Leap
Jun 1

05:05 PM - 05:30 PM

Description

How will the evolution to video conferencing look like - and why is bringing people 'together' in virtual spaces not enough? Founder and CEO of Beem, Janosch Amstutz, dives into the technical and psychological factors involved in creating a new communications medium.

Speakers

Founder & Chief Executive , Beem
Jun 3

02:05 PM - 02:30 PM

Description

Learn how to use Unity’s XR Interaction Toolkit to build AR/VR applications with a common set of inputs that work across different platforms. Get a hands-on look at how to get started with a sample project, and find out what’s new in version 2.0, including some upcoming 2.1 features.

Speakers

Manager, XR Input & Interactions , Unity Technologies
Senior Technical Product Manager , Unity Technologies
Jun 1

11:30 AM - 11:55 AM

Description

Digital Twins, The Metaverse, Game Engines, 3D Maps and Computer Vision are all merging to make a vision of "Sim City" where the city is our real city. When will this happen? How will it happen? What will it mean for AR and VR? What will we use it for? Why will web3 & crypto be important?

Matt will explore what comes after the AR Cloud is built, and we can finally connect The Metaverse to the Real World, showing technically ground-breaking world-first demos of his new startup which is making all this possible

Speakers

CEO , Dejavu
CEO , Stealth
May 31

02:15 PM - 02:40 PM

Description

Holo-Light provides XR streaming technology and a platform for enterprises to scale XR use cases. Susanne Haspinger, co-founder and COO will be joined by Michael Hinckley, Senior Manager Manufacturing Technology at Northrop Grumman to discuss the challenges, requirements and a solution approach for enterprises looking to centralize and scale their XR initiatives. In this session, you'll learn what the industrial metaverse looks like, combining XR use cases, simplicity, data security and performance.

Speakers

Co-founder and COO , Holo-Light
Senior Systems Engineering Mgr (AMT) , Northrop Grumman
Jun 2

12:10 PM - 12:35 PM

Description

"No Man is an Island" - John Donne
Going it alone is certainly doable, if you are very lucky or have unlimited time and money, but for most platforms or products that rely on the number of active users, working with and scaling through partners can drastically improve time to market and enable you to create and deliver value-add for users more quickly. In this session we'll discuss the network effect, why it's important and how to leverage a partner ecosystem as part of your strategy.

Speakers

Co-Founder , Cree8
Oct 20

17:00 - 17:25

Description

Whether you're an individual creator or a business looking to increase your online presence through social media, join these amazing creators for a fireside chat about creating AR tools that will help you build a  greater presence in social AR.

Speakers

Founder , LOCVS SOLVS
Social AR Developer, Influencer and Designer , White Glove Media
Founder & Creative Director , videOrbit Studio

Description

Discover how brands can use Unity to build and publish real-time 3D experiences that engage their consumers on multiple platforms, whether it’s a web-based 3D product configurator or an immersive VR experience, and guide shoppers along their purchase journey. Thanks to headless integration with Salesforce Commerce Cloud, shoppers can then make their final purchase without leaving their immersive experience. See how Unity and Salesforce are evolving the e-commerce experience.

Speakers

Senior Business Strategy Manager , Unity Technologies
Senior Product Manager, Global Commerce Cloud , salesforce.com

Description

Despite the fact that humans have never been more connected, we still see divisiveness and rhetoric that separates us in tangible ways far exceeding physical distance. Join Unity's Vice President of Social Impact, Jessica Lindl, as she interviews three creators about how their work is changing the world for the better as they use real-time 3D to bring to life their dreams for a better future.

DressX‘s Co-Founder, Daria Shapovalova, will share how LA-based DressX creates digital fashion to reduce the carbon footprint of the fashion industry and has actually measured the real carbon reduction of their process.

Embodied Labs’ CEO and Founder Carrie Shaw will discuss how she's using VR to help caregivers. Virtual reality allows you the opportunity to step into someone else’s shoes–to deeply understand the lived experience of another person. Caregivers know what to expect, how to relate, and how to respond more clearly, support more confidently, and serve with greater purpose.

Speakers

VP of Social Impact , Unity
CEO & Founder , Embodied Labs
Co-Founder , DressX
Head of Product Marketing and Business Development , Scatter

Description

Our current landscape is filled with promising, yet disjointed technologies, each showcasing their incredible potential. But when we merge AI + XR, we open doors to a future of learning never before imagined. This talk will delve into the exciting fusion of immersive, adaptive learning environments powered by AI-driven avatars. Envision a world where we finally have the tools for true personalized learning, continuous real-time assessment, tailored career development, and secure credential verification. The opportunities are limitless for those looking to build a groundbreaking future for learning. Be a part of this revolutionary journey.

Speakers

Founder , Th3 Third Door
Jun 1

12:20 PM - 12:45 PM

Description

While dog ears and rainbows might first come to mind when you think of Snapchat, Snap’s camera has become far more powerful – evolving from a way to communicate visually into a robust augmented reality platform. With great advancements in AR technology and its proven value, there’s great demand for AR experiences to help people express themselves, play, shop, make art, learn about the world – and there’s so much more to explore.

In this session, learn how tools like Lens Studio, Camera Kit and Spectacles empower over 250,000 developers and creators alike to build businesses and redefine what’s possible with Snap AR today.

Speakers

Head of AR Developer Relations , Snap, Inc.
Head of AR Platform Partnerships , Snap, Inc.
Jun 2

03:00 PM - 03:25 PM

Description

The power of XR for training is now well established – endless projects have shown that it can reduce training time and risk, increase knowledge retention, improve trainee throughput, and much more. The ROI is clear and enterprise organizations are increasingly looking to bring this technology into their core learning strategies.

But it’s not easy. There are still a number of barriers – some of which can only be solved by key players, but others which can be addressed by a different approach across the industry. Enterprise customers need cost-effectiveness, choice and flexibility to scale – so how do we provide this? And if content is king, how do XR creators and technology companies work together to create an environment with more options, fewer barriers and better solutions? There is a better way.

Speakers

COO , Immerse.io

Description

There are over 300 companies worldwide building VR training content and thousands of companies with
VR headsets, including over half of the Fortune 500. Immerse saw this as an opportunity to connect
creators and enterprise organizations looking to take advantage of the unique benefits of immersive
training. Allowing enterprises fast and easy access to all forms of content – from off the shelf to custom,
the Immerse Marketplace allows companies to quickly and cost-effectively offer immersive content to
their workforce, maximizing their VR investments and content providers benefit from new revenue streams.

The current VR landscape doesn’t make it easy – and we’ll look at the challenges and road ahead. But
this could be the key to unlocking a low cost, high impact VR vault that enterprise has long been looking
for.

Speakers

Partnerships Director , Immerse.io
Jun 1

02:55 PM - 03:20 PM

Description

AR already powers compelling ways for shoppers to visualize, try on, and experience products before buying them – helping to increase sales and reduce returns, benefitting both shoppers and businesses alike. In this workshop-style session, we’ll show you how you can create and publish AR Try-On Lenses, whether you’re a beginner, brand or business, or an experienced developer. From external body mesh to cloth simulation, you will see how the Snap AR platform is reimagining retail and fueling some of the most advanced, realistic experiences on mobile today.

Speakers

AR Engineer , Snap, Inc.
May 31

04:35 PM - 05:00 PM

Description

Discover the groundbreaking journey of Starburst® and their Juicyverse virtual experience. Explore how they achieved three unprecedented milestones in seamlessly bridging the real and virtual worlds in a revolutionary experience in TheMall. Witness the future of interactive marketing and unlock new possibilities for immersive interactions on the web.

Speakers

Co-Founder , MetaVRse
Co-Founder & COO , MetaVRse

Description

Extended reality is going mainstream in Africa, benefiting more industries and sectors, including arts, culture and tourism, digital education, entertainment and healthcare services on the continent.
Join this presentation showing how Extended Reality (XR) supports many excellent small and medium-sized enterprises (SMEs) in developing high-quality immersive experiences powered by software and hardware.
Discover unique use cases and adoption of XR in education, heritage digitization, media and marketing experiences across key regions in Africa and the prospects of the technology in building an inclusive Metaverse for the future.

Speakers

Executive Director , Immersive Tech Africa
Jun 3

10:25 AM - 10:55 AM

Description

IEEE Future Directions drives efforts on current, new and emerging technologies. Specifically of interest is the focus on immersive and intelligent realities leveraging AR/VR/MR, AI/ML driving the overall digital transformation. Hear more on what IEEE is doing in this space.

Speakers

President , Coughlin Associates
Future Directions Senior Program Director , IEEE
Co-Founder , Xmark Labs
Oct 21

10:35 - 11:00

Description

Jussi will be speaking about the Dispelix DPX Selva product line and how defractive waveguide technology has answers to the needs of world wide leaders looking to launch amazing solutions leveraging our AR single layer , full color lightweight waveguide. There will be an update on customer requirements to a discussion on mass manufacturing. Jussi will discuss both LED and LBS AR waveguide solutions and the benefits of each technology.

Speakers

Chief Product Officer , Dispelix
May 31

02:25 PM - 02:50 PM

Description

The JPEO-CBRND partnered with MRIGlobal and ForgeFX Simulations to produce The CBNRD HoloTrainer, a networked multiuser Microsoft HoloLens 2 augmented reality training simulator for Chemical, Biological, Radiological, and Nuclear detection device operators. This presentation will cover the entire project lifecycle, including government requirements and the development of holographically projected interactive virtual equipment, culminating in deployment to soldiers. The CBRND HoloTrainer is a groundbreaking spatial computing application that significantly increases the effectiveness of its users.

Speakers

Chief Product Officer , ForgeFX Simulations
CEO and Co-Founder , ForgeFX Simulations
May 31

12:45 PM - 01:10 PM

Description

Witness the dawn of a new age of Augmented Reality as Qualcomm Technologies, Inc. addresses some very real pain points to mainstream XR adoption today. See how the latest phase of Snapdragon™ Spaces XR Developer platform aims to onboard and activate an untapped market of mobile developers as well as enabling XR developers with the ease of familiar traditional input models. This talk lays the groundwork for the rest of the Snapdragon Spaces activations throughout the show, you won’t want to miss it.

Speakers

Director of Product Management , Qualcomm

Description

Brands started to jump on the "Metaverse" tech trend to not fall behind the competition, but how can they create immersive experiences for their customers? And more importantly, how can they scale this 3D content generation?
Discover different ways of creating AR & Metaverse-ready assets and digital twins at scale. Session will also address the future of digital ownership, how brands can proact, and make this a part of their business strategy.

Speakers

CEO , Art Labs
Data Analyst , Hepsiburada
Oct 21

10:10 - 10:30

Description

VR is not an empathy machine, it’s a conversation engine.
When it comes to issues of race, VR is not about trying to fix a problem or relive trauma, it’s about creating a safe space for everyone to practise self-discovery and talking about challenging subjects with others.
“Let’s Talk About Race” is a series of three VR training modules on microaggressions, bias and privilege developed by George Brown College (Toronto, Canada) in collaboration with London-based soft skills VR provider Bodyswaps.
In this talk, GBC’s Project Leader Michael Avis is joined by Bodyswaps’ CEO Christophe Mallet to discuss what they’ve learned about educator/technologist collaboration, the do’s and don’ts of trying to scale VR deployment in large education institutions, and dig into some of the results they gathered from 2000+ learners.

Speakers

Founder and President , Tapvigo Solutions
Co-founder , Bodyswaps
Jun 1

10:35 AM - 11:00 AM

Description

It’s a harsh reality that humanity affects life even at the smallest level: microplastics plague our oceans, harming plankton, a crucial food source for sea life and a critical part of Earth’s ecosystem. To understand the gravity of this situation, Philippe and Ashlan Cousteau, inspired by the legacy of Philippe’s grandfather Jacques Cousteau, made A Drop in the Ocean. Created in partnership with Conservation International and developed with Unity by Vision3, Drop in the Ocean is a 10-minute social VR adventure where audiences hitch a ride on a jellyfish and encounter the mysteries of the deep. Most importantly, participants experience the plastic pollution crisis from the viewpoint of sea life. Join this session to understand how a virtual reality experience can bring awareness of critical issues, such as the huge ecological challenge microplastics brings to the global masses.

Speakers

CEO & Co-Founder , Tripp
Author, Explorer and Ocean Advocate , Journalist
CEO , Unity

Description

When an immersive experience takes on all or most of a person’s senses, it becomes a new dimension. Large amount of creativity goes into architecting a dimension (characters, story line, visual, sound, touch feedback) and large amount of compute goes into rendering such dimension into reality (high quality sound and graphics, tracking) this on top of the ingenious instrumented space where such dimension exists.

Previously, rendering of sounds and visuals of a dimension were limited to the amount of compute a person could carried. Compute offloading with high bandwidth, low latency wireless technologies are removing such limitation. New dimensions can quickly utilize what state of the art compute and rendering technologies can deliver with the potential of shortening development and deployment cycles.

Speakers

Void , The Void
VP of XR , XCOM Labs

Description

‘Metaverse’ technologies have promised to bring us together, but many have left us with the illusion of connection. Removing us from the familiar into uncanny and uncomfortable experiences that cannot be sustained or enjoyed by all. We need to start with places where our friends and family gather together. Tilt Five builds on everyone’s favorite pastime – game night – and sprinkles in augmented reality (AR). Blending physical presence and virtual ones, Tilt Five’s holographic gaming system allows for users to interact with each other, whether together or remotely, and of course, the holograms on their table! Jeri Ellsworth joins AWE to share how we can create meaningful social interactions by reinventing game night.

Speakers

CEO , Tilt Five
May 31

05:05 PM - 05:30 PM

Description

More than half of consumers see shopping as the number one reason to use AR today, which means now is the time to revamp your company’s shopping experiences with AR in mind. Join Patrick Hadley, AR Shopping Technology Project Manger at Snap, to learn how you can start creating AR Try-On Lenses featuring realistic-looking jewelry and accessories. In this session, you’ll learn how to prototype and create unique Fashion AR Try-On Lenses quickly by using Lens Studio and AR templates. Create beautiful graphics by enabling reflections rendering with one click of a button. Plus, add gem rendering to bring even more realism to your Lenses. You’ll also learn how to deploy AR Lenses to Snapchat — where you can reach the more than 250M people who use AR daily — and to your own apps or websites using Camera Kit.

Speakers

AR Shopping Product Manager , Snapchat
Creative Director / Owner , MousePack
Oct 20

13:40 - 14:05

Description

With the rise of 3D in eCommerce, retailers are creating their own 3D pipelines and workflows. We demonstrate that in order to reap the benefits of 3D technology on a large scale in eCommerce, it has become essential to reach alignment throughout the industry and introduce standards.

We will showcase what can be done right from the start to solve for all of the use cases that a retailer might have down the road. Our approach is to smartly streamline the 3D model creation and processing, therefore unlocking scalability. We will also include a practical example from the furniture industry, demonstrating how technology can help to reduce manual effort at different points in the process.

Speakers

Director of Technology , CGTrader
CEO , DGG
Jun 2

10:00 AM - 10:55 AM

Description

VR and AR tools have provided numerous ways to align and expand the physical and virtual, and our interpersonal interactions can be shaped by these experiences. New research from StanfordVR has provided additional context to our learnings about avatars and virtual environments. Whether you are a developer, artist or stakeholder, come discuss the latest with our panel of industry leaders, researchers, artists, and visionaries.

A variety of perspectives will be taken into account, from philosophy to AI-generated content, platforms, avatar embodiment, and ethics. Based on audience questions, the group will also cover cross-reality methods for training, entertainment, and personal development as takeaways for creating effective and memorable experiences.

Speakers

XR Producer & Director , Dimension Adventures
Graduate Research Fellow , Stanford University
Mixed Reality Technologist , Dulce Dotcom
Founder , Ink & Paint
Oct 20

14:30 - 14:55

Description

Join us for this panel discussion with Nestlé, VR Direct and Immerse to discover the journey of scaling XR in big companies such as Nestlé. The Global IT Innovation team together with the current XR partners of the company will talk about finding the right value of XR in the business, the biggest challenges and what’s coming next.

Speakers

Global IT Innovation Manager – Immersive XR Experiences , Nestle
Director Key Account Management , VRdirect
COO , Immerse.io
Global IT Innovation Technology Expert , Nestle

Description

The Gateway to the Future is an AR project that aims to "enrich cultural heritage through the power of technology". It consists of two AR experiences centered around the Wasserschloss - an iconic UNESCO World Heritage Site located in Hamburg. HONOR partnered with ARLOOPA to bring the concept to life and tasked two visual artists - Yunuene and Timo Helgert, to creatively transform the Wasserschloss using AR.

Yunuene's "Sailing Through Time" project takes viewers on a journey through the port city of Hamburg's marine logistics history.

You can enjoy both experiences for free using the ARLOOPA app. Users lucky enough to be in Hamburg can use AR from the Poggenmühlen-Brücke bridge on the side of the Wasserschloss landmark as a vantage point. Everybody else can just use a flat surface to project the entire visual ensemble on a flat surface.

We can see how the metaverse is colliding with physical reality.

Speakers

Artist , Creator
Chief Wizard , ARLOOPA
Jun 2

11:00 AM - 11:30 AM

Description

On their own, text-based LLM interfaces like ChatGPT can’t deliver exchanges that are akin to one person chatting with another person in the real world. They lack a face, a personality, and a physical presence with which to connect. But very soon, we won’t just be interacting with LLMs through a text prompt.The AIs that we will chat with will have a physical form. Will that form be built of real-world holograms or physical robots? Just as iPhones were the “container” for the mobile revolution, the race between holograms and emotional robots as the “containers” for the conversational AI revolution is heating up. This talk will touch on the early commercial examples of each.

Speakers

Chief Executive Officer , Looking Glass
Jun 1

02:25 PM - 02:50 PM

Description

Coming Soon!

Speakers

VP & GM of Product Business Unit , DigiLens
May 31

11:30 AM - 11:55 AM

Description

Does the idea of making tabletop holograms excite you? Well, it should! The Tilt Five Augmented Reality System offers a new way to develop and play. Jeri breaks down her latest AR projects and how she approaches developing new games and experiences. With a low-friction path to making AR content–even if it’s your first time–the system provides you everything you need to engage, entertain, and educate your users. Find out how you can create the ultimate experience for family game night or even develop a plugin to increase your team’s productivity–the possibilities are endless!

Speakers

CEO , Tilt Five
Jun 2

11:00 AM - 11:35 AM

Description

Join the "Grandfather of Virtual Reality" and Virtual World Society founder Tom Furness + China President at HTC and VWS board member Alvin Graylin as we discuss the next stage of the XR industry's growth. Sharing their thoughts on the views and learnings from key industry leaders of the VWS' "XR Round Table", find out where Tom's untethered optimism and Alvin's seasoned global business experience intersect.

Moderated by Linda Ricci, this promises to be a lively and action-provoking session featuring leading thinkers in the space.

Speakers

Business / Emerging Tech Strategy Consultant , Consultant
Executive Director , Virtual World Society
Author, Our Next Reality | Global VP, HTC , HTC
Founder & Chairman , Virtual World Society

Description

How to make remote collaboration and self-solve AR experiences accessible in Customer Support and Field Service scenarios, along with the importance of seamless integration into your organization’s existing service management platforms, such as ServiceNow, to drive scale, reduce technical sprawl, and increase value via post event visibility, audits, and AI insights to deliver improved business outcomes.

Speakers

VP Industrial Solutions , CareAR - A Xerox Company
Jun 3

10:40 AM - 11:05 AM

Description

Leverage your passion and skills for gaming to change the world! Do you like creating incendiary fights with fire demons or finding ways to uncover story secrets, or how about stealing artifacts from spaceships while avoiding robots? Then join Robin Moulder as she shares insights and lessons learned from game development to creating XR applications for enterprises.

Speakers

CEO , 3lbXR & 3lb Games

Description

Incorporating compassion and empathy in metaversive learning can be an effective strategy for increasing the retention of discipline-specific lessons in immersive XR learning environments. Morehouse College is exploring the use of emotive experiences to increase student engagement in their Metaversity. By integrating virtual reality simulations, storytelling, and perspective-taking exercises, students are able to connect with the learning material on a deeper, emotional level.

Virtual reality simulations allow students to experience real-world scenarios that demonstrate the importance of the lesson in a more tangible way. The storytelling aspect engages students' emotions and helps them to retain the material better. Perspective-taking exercises encourage students to think outside of their own perspective and see issues from multiple angles, fostering empathy and understanding. These emotive experiences have resulted in increased student engagement and a deeper understanding of the material, which can be applied in real-world settings.

Morehouse College's approach to incorporating emotive experiences in their Metaversity has the potential to improve student outcomes and better prepare them for future success. Take a walk around their digital twin campus, journey back in time on the La Amistad slave ship and World War II, and discover life of others from the lens of storytelling.

Speakers

Associate Professor , Morehouse College
Metaversity Director and Professor , Morehouse College
Jun 3

12:10 PM - 12:35 PM

Description

At the intersection of the physical and digital, today's commercial real estate leaders are investing in a new digital infrastructure and AR to streamline operations, offer innovative experiences, and monetize physical properties in entirely new ways. In this session, Gloria Gavin, Chief Business Officer at Resonai, and Yuji Doi, Innovation Manager at Kajima Construction, will discuss how any business can transform physical properties into data driven digital assets to enable modern experiences, increase operational efficiencies, and benefit from the new business models and revenue opportunities that are now possible in a growing mixed reality world.

Speakers

Chief Business Officer , Resonai
Technology Development Manager , Kajima
Jun 2

04:40 PM - 05:05 PM

Description

The term "artificial intelligence" in popular media generally conjures up specters of computers gone mad: dystopian futures where humans have lost all control to self learning computers. But AI is all around us and in use every single day, from customer service bots to NPCs in video games. Join this session as we explore how AI is currently being used with XR, and how it can be used to enhance our experiences in the future.

Speakers

Business / Emerging Tech Strategy Consultant , Consultant

Description

Join Niantic Lightship as they talk with developers and designers building truly immersive, real-world AR experiences with the new Lightship Visual Positioning System (VPS). Hear how unlocking the ability to quickly and accurately localize users enabled these developers to create new methods of game play and bring new experiences into AR that have otherwise been impossible.

Speakers

Director , Niantic, Inc.
Founder & Chief Product Officer , Foundry Six
Co-Founder & CEO , Foundry Six
Full Time Creator , LeARn
Product Manager , Niantic, Inc.
Jun 3

01:05 PM - 01:55 PM

Description

There are many great, functioning examples of virtual environments in the Metaverse. And still there is not a clear reason WHY we are building and creating so frantically as if somehow, the Metaverse gates were about to close.

It's interesting that there are very good, affordable devices out there for consumers to get into The Metaverse, but usage data suggests that even hardcore amers aren't spending a long time in headset. With this panel, we will explore:
• The way that creators are thinking about the future of storytelling
• The psychology of The Metaverse - why will consumers care?
• Elevating the human experience
• How storytelling will evolve and the tools required to produce a different kind of narrative
• What is myth and what is real relative to The Metaverse

Speakers

Senior VP Business Development , Skydance Interactive
Innovator in Residence , UC Berkeley
Founder / CEO , Mach1
CEO & Co-Founder , Baobab Studios
Chief Revenue Officer , Evercast
Jun 2

01:00 PM - 01:50 PM

Description

If you’re a founder, you’re probably used to Investors asking all the questions. But in this session we want to flip things around and give the power to the founders. We’ve invited 4 investors who all focus on investing in AR/VR, Spatial Computing and the Metaverse. They will have 2 minutes to pitch their own funds and the areas they’re interested in and then it’s over to you. Want their opinion on the startup you're building? Curious to get their hot take on a specific use case or opportunity? Wondering if they’re tired of defining what the Metaverse means to them? It’s up to you to ask.

Speakers

Partner , Lightspeed
Partner , FOV Ventures
Managing Partner , Anorak Ventures
Managing Director , Verizon Ventures
Jun 1

03:30 PM - 04:00 PM

Description

Join us for an enlightening fireside chat featuring Paul Raphael, Co-founder and Chief Innovation Officer of the Emmy-winning Felix & Paul Studios.

In conversation with Amy Jupiter, a renowned Creative Producer, VFX Supervisor, Experience Designer, and Disney Imagineer. Paul will delve into the theme: "Lessons Learned from Pioneering Presence-Based VR Storytelling." This is an opportunity for anyone eager to learn from the masters of immersive experiences.

Over the past 10 years, Felix & Paul Studios has pushed boundaries and achieved numerous milestones in the VR industry, including the creation of the first-ever VR film, Strangers with Patrick Watson.
Gain a better understanding about the past, present, and future of VR narrative experiences from the studio that has created dozens of productions that have transported audiences to places usually reserved for a select few, such as a limo ride alongside rapper Eminem in Marshall from Detroit, a tour of the White House with the Obamas in The People’s House, and traveling and living in outer space with the award-winning Space Explorers series developed in partnership with NASA.

Their recent venture, the next-generation VR location-based experience, Space Explorers – THE INFINITE, continues to push the boundaries of what's possible in immersive storytelling for a wide audience.

Paul will share insights gleaned from these projects and discuss the creative and technical evolution the studio has undergone over the last decade with a look to the future. Guided by Amy Jupiter's expertise, the conversation will unpack the nuances of VR storytelling and its potential to transform the way we engage with narratives across touchpoints including, immersive installations and events, theme parks, and public spaces.

This talk promises to be a deep dive into the potential of VR, full of practical insights and creative inspiration. Don't miss this chance to learn from the pioneer who continues to be at the forefront of the VR storytelling revolution.

Speakers

Vice-President,Brand and Product Marketing , Félix & Paul Studios
Founder/Chief Experience Designer , ByJove: A Collective of Perspective TM
Jun 2

11:35 AM - 12:30 PM

Description

Coming Soon!

Speakers

CEO and Chief Scientist , Unanimous AI
President , Rethink Next
CEO / Co-Founder , WaveAI
Founder , Virtual Events Group
Chief Strategy Officer & Co-Founder , Subtext
Jun 2

12:45 PM - 01:10 PM

Description

Join us for an illuminating fireside chat with Christopher Lafayette and Emmy Award Winning Journalist Lisa Bernard. They will venture into the dynamic world of the Metaverse, more specifically, Christopher’s brainchild, GatherVerse.

As a vanguard of virtual reality and a visionary in emerging technologies, Christopher Lafayette has dedicated his career to building bridges between humanity and the digital universe. His pioneering work with GatherVerse demonstrates a profound commitment to creating inclusive, accessible, and ethically-conscious digital spaces. In this discussion, he will share his thoughts on how we can foster a more equitable Metaverse that respects privacy and promotes wellness.

Renowned for her incisive interviewing style, Lisa Bernard will engage Christopher in a deep dive into the myriad considerations that inform the development of a human-centric Metaverse. Their conversation will explore ethics, AI, and the importance of striking a balance between technological advancement and human values.

In this era of rapid technological evolution, safety, privacy, and accessibility remain paramount. Christopher and Lisa will shed light on these critical issues, drawing on their extensive experience to offer valuable insights for the benefit of our digital community.

Whether you're an educator striving to harness the power of the Metaverse for learning or a technologist keen to ensure the ethical deployment of AI, this fireside chat promises to deliver thought-provoking perspectives and actionable insights.

Join us at AWE to learn how we can shape the Metaverse to uphold the tenets of community development, equity, and education while meeting the technological demands of our future.

Don't miss this opportunity to join the conversation with two industry thought-leaders as they explore the crucial intersection of humanity and emerging technologies in building a human-centric Metaverse.

Speakers

Founder , GatherVerse
Host/Producer , GatherVerse

Description

The promise of VR as the answer to what ails education has been widely touted. Yes, it's immersive and engaging, but do students retain what they learn, and is it a viable scalable alternative?

Welcome to the great debate. Team VR will feature Steve Grubbs, CEO of Victory XR which has already created digital twins for 12 university campuses. Team No VR features John Katzman as an American Ed-tech pioneer s an American EdTech pioneer. He has established numerous companies which assist students with their studies and career choices, including Princeton Review, 2U, and Noodle Partners. But he is not a fan of VR for education. The audience will be persuaded and vote for one side or another in this important debate. Moderated by Robin Raskin, longtime journalist, educator and events creator.

Speakers

CEO , Noodle
CEO , VictoryXR
Founder , Virtual Events Group
May 31

04:05 PM - 04:30 PM

Description

With XR emerging as the next computing platform, creators, brands, and media companies are intensifying their efforts to capture audiences' attention in the immersive space.

In this talk, we explore how XR can reinvent the most compelling form of communication in the world—the power of stories.

Through concrete examples of storytelling applied to industries such as entertainment, education, and food, we dive into the capabilities of XR storytelling to engage new audiences and win the attention battle.

Speakers

CEO , TARGO

Description

Experts in WebAR discuss successful marketing and interactive use cases with some of the top brands/IPs.
Adam Sidwell: Founder at Future House Studios
Joe Gabriel: Developer Relations Lead at Niantic
Jason Steinberg: Managing Partner at Pretty Big Monster
Sharon Seitz: Head of Product at Trigger Global

Speakers

VP of Production , Trigger XR
Developer Relations Lead , Niantic
Head of Studio , Future House Studios
Managing Partner and Co-Founder , Pretty Big Monster
Jun 1

05:35 PM - 06:00 PM

Description

With customer buying preferences shifting to virtual with high regard for convenience, comfort, and hygiene, enterprises across the globe must be ready to keep up with the pace of immersive transformation. Join us as we uncover the Metaverse playbook for the enterprise of the future, delving into how they can provide immersive experiences and an omnichannel connected journey to their customers while building a robust recommendation and retargeting engine for personalization. We’ll go deep into the following 4 critical aspects of leveraging Metaverse to drive immersive transformation:

• Invest in building high-quality 3D assets for your products.
• Create an immersive, scalable, and compatible product experience for all smartphones, utilizing those assets.
• Integrate the immersive experience with omnichannel touchpoints and the sales pipeline(LMS & CRM) for a connected customer journey
• Rely on the right set of metrics to track and drive continuous innovation in customer experience and build a better marketing funnel.

We’ll also share our own experience from working with large enterprises, solving for their entire workflow and the disruptions & differentiation they witnessed.

Speakers

Co-Founder & CRO , Metadome

Description

Businesses have boarded the XR bandwagon in the areas of marketing/user experience as well as employee onboarding and training, largely using asynchronous simulations or immersive experiences. Early XR adoption in university courses seems to be either from a technical skill building perspective or from an angle of exploring the possibilities of immersive technologies.

Synchronous learning in VR is largely overlooked at present, yet has many untouted benefits such as the ability to recreate the magic of community, shared knowledge, and belonging, which in-person training and education offered learners for decades. Learning in VR synchronously can be a meaningful way of enhancing immersive technology adoption in academia and industry.

This panel will discuss the various dimensions of integrating VR as the post-Zoom frontier in education and corporate training.

Speakers

Head of Learning Experiences & Client Services , Edstutia
CEO , Spatial Ape
Founding Faculty , Edstutia
Customer Success Manager , VR/AR Association
Jun 3

09:00 AM - 09:25 AM

Description

In the session we will explore how dynamic aberrations correction can increase the apparent resolution, eliminate color fringing and pupil swim effects, and enlarge the eye-box in the highest-end displays, such as Oculus Quest, Varjo VR-1 and HP Reverb G2.

Having to achieve high resolution, wide field of view, and large eye-box, the VR/AR head-mounted display makers face the challenges impossible to overcome by hardware design alone. Even the latest-and-greatest devices retain the common flaws spoiling user experience: blur and color fringing outside of the small “sweet spot,” picture quality degradation and geometry distortion at wide gaze angles, and a tiny eye box.

In order to achieve realistic picture quality and natural visual experience, the rendering pipeline has to include advanced image pre-processing beyond the standard geometry warp and channel scaling. Almalence created the Digital Lens, a computational solution utilizing a precise characterization of HMD optical properties along with a dynamic aberration correction technique, adjusting on the fly to the eye-tracking data.

Speakers

CEO , Almalence
Jun 2

11:45 AM - 12:40 PM

Description

Extended reality (XR) environments are made possible by multiple sensors and technical processes acting in concert to process a diverse array of data about the user and their surrounding environment. These data flows power the functions that enable immersive experiences, but can raise privacy and data protection concerns for both users and bystanders. In this presentation, we will analyze:

1. What these data flows look like and identity where privacy issues may emerge, such as how applications of artificial intelligence (AI), including generative AI, can contribute to these challenges by enabling manipulation and inferences about sensitive user information; and

2. Draw attention to how existing and future privacy and data protection laws may interact with XR technologies.

To help the audience understand these privacy issues, we will make use of a new FPF infographic that visualizes the kinds of sensors, data types, data processing, and transfers that can enable use cases that XR may support.

Speakers

Counsel , Atlantic Council
Policy Counsel , Future of Privacy Forum
May 31

05:05 PM - 05:55 PM

Description

Simulation is a critical mainstay of the initial training and maintenance of abilities across the spectrum of healthcare workers. Though healthcare simulation training has historically been dominated by physical manikin-based simulators supplemented by pen-and-paper tabletop scenarios, VR-based approaches have been rapidly adopted over the past few years.

This panel, consisting of healthcare simulation and training leaders from industry (Air Methods, SimX), academia (University of Pennsylvania, University of Nebraska), and government (US Air Force), will discuss their real-world experience in integrating VR-based simulation into their healthcare enterprises. Particular attention will be paid to lessons learned regarding the benefits and challenges of VR in medical training, best practices for both adopters and solution providers, and approaches for facilitating the collaborative generation of VR-based training scenarios in medicine.

Speakers

Director, Helene Fuld Pavilion for Innovative Learning and Simulation , University of Pennsylvania School of Nursing
Director, Learning Resource Center , University of Nebraska Medical Center
Chief Technology Officer , SimX
Director of Medical Simulation and Innovative Education , Air Methods Corp
Senior Military Advisor , SimX
May 31

01:25 PM - 02:20 PM

Description

Will the next version of World Wide Web be semantic? 3D? decentralized? intelligent? immersive? or a mixture of everything (a.k.a. metaverse)? And how can we get there?

Speakers

CEO , Lamina1
IEEE SA President , Metaverse Acceleration and Sustainability Association (MASA).
Founder & Chairman , Virtual World Society
Chair , Khronos Group
Director , IEEE
Chair , IEEE
President , Coughlin Associates
Oct 21

10:55 - 11:20

Description

An exploration into the state of the art of digital humans and their use in the industries. We will explore how artificial intelligence can improve empathy in humans to digital human interaction, with technical examples of natural languages processing and computer vision technologies integrations.

Speakers

Senior Solutions Architect , AWS

Description

The demand for immersive, 3D, augmented solutions from brands and retailers has never been stronger. Use cases span from advertising, connected packaging, e-commerce, learning, loyalty, storytelling, etc.

Against all odds, Covid has been the rocket-fuel that has propelled both the enterprise and customer demand for mobile-first immersive solutions in a way that was un-thinkable in 2019.

Panelists will try to unlock the truths, myths and short vs long term opportunities and strategies for brands and retailers that are selling goods over the internet to incorporate AR VTO into their customer experience journey with a clear focus at maximizing ROI and benefits.

Speakers

Marketing Lead , artlabs
Principal GTM Specialist | Spatial Computing , AWS
Head of Open Innovation , Farfetch UK Limited
XR Strategy and Partnerships Consultant , MDXR Strategy Consulting
Jun 2

02:05 PM - 02:20 PM

Description

In this session, we will release the latest data on the Chinese spatial computing market, and provide an overview of the current market landscape. CEOs of leading companies in the region will share their opinions on the latest trends, biggest challenges, and excitement to come. A taste of AWE Asia!

Speakers

Producer & COO , AWE Asia, Sunrise International
Jun 1

11:30 AM - 11:55 AM

Description

Many enterprises already realized use cases, in which immersive technologies generate added value. One of the key questions is still how to roll out these use case across the company at a large scale. The usage of complex data, visual quality of content, security aspects as well as the infrastructural base are challenges. Philipp Landgraf (Holo-Light) and Terry Schussler (Telekom) explain, how XR streaming and 5G solutions, such as managed latency, help to increase quality, reliability, and ultimately large rollouts of XR solutions.

Speakers

Senior Director XR-Streaming , Holo-Light
Sr. Dir., XR & Metaverse , Deutsche Telekom AG
Jun 3

11:55 AM - 12:20 PM

Description

Immersal (mobile) App will revolutionize how you understand metaverse, create, share and collaborate in it. We will introduce an easy way to create a private piece of metaverse anywhere and demonstrate how sharing your private piece of metaverse between your friends or to everyone is fast and fun. Someone has to pay the bill of course so monetization is discussed.

Speakers

CEO , Immersal
Jun 2

05:10 PM - 06:00 PM

Description

Founders and investors - join the networking reception to raise a glass and celebrate your achievements, right after the startup pitch session outside of Grand Ballroom A

Jun 2

11:00 AM - 11:25 AM

Description

What we have learned about scaling XR in enterprise: frontline market data, HMD pros/cons, why legacy mobile device management solutions (MDMs) aren’t working for companies, and how to scale your fleet.

Speakers

CEO & Co-Founder , ArborXR
Jun 2

03:40 PM - 04:05 PM

Description

Augmented reality carries virtually limitless power as the final interface between the human world and the digital world. The arms race for the completely digital product lifecycle, or "digital thread" has begun, and the future will be decided based on two fundamental aspects: content, and data. In the human world, content is king. In the digital world, data is king. In 2021 Scope AR launched WorkLink Create, the world's fastest AR content authoring platform. It has since revolutionized workflows for training, manufacturing, and field service in augmented reality by expanding our customer's AR content catalog by orders of magnitude. In this presentation, we will announce our groundbreaking new technology for real-time data, and explore the incredible new use cases it unlocks.

Speakers

Co-founder and CEO , Scope AR
Oct 20

17:00 - 17:50

Description

The world's largest tech companies are spending billions to create metaverse platforms based on the real world. These visual maps, nerfed out digital cities and resulting mixed reality interactions will deliver real utility and magic to our daily lives. We'll talk about who's doing what, why and how; efforts to create open realities; identify killer apps, opportunities and obstacles ahead; plus share tips, tools & tricks to build better realities. Session continues in the bar afterwards to debate finer points of if we're living in a simulation.

Speakers

CEO , Augmented City
CEO , XR Masters
Founder, President , XR Guild
Chief of Secret Police , Draw & Code
Jun 2

03:15 PM - 03:40 PM

Description

Unlike some people's perception, AI is not stealing the spotlight of metaverse. Instead, the synergistic acceleration of metaverse and AI development is the real trend that is happening, and we are facing the opportunity to make the metaverse industry really take off. Metaverse will lead the next stage of digital transformation, and will provide an effective path to address climate change and other global challenges. We share a vision for accelerating the development of metaverse related technologies, ecosystems and markets in a sustainable manner and contributing to greater sustainability.

Speakers

IEEE SA President , Metaverse Acceleration and Sustainability Association (MASA).
Chair , IEEE
Jun 2

09:30 AM - 09:55 AM

Description

The technology of virtual worlds is constantly evolving, and one of the most significant changes in recent years has been the rise of spatial chat allowing participants to communicate in a three-dimensional virtual space. But spatial chat is more than just a tool for enhancing immersion. In this talk, we will explore how spatial chat is changing the way participants communicate and collaborate. We will discuss the benefits of spatial chat, including its ability to facilitate teamwork, improve experiences, foster social connections, and the potential for future innovation in this area.

Speakers

Developer Advocate , Dolby.io
Oct 20

13:55 - 14:45

Description

The historical advancement of technology has sometimes distanced and even dehumanized how we work, live, and play. Fortunately, the 5th Industrial Revolution heralds a journey that could yield more balanced and empowered human-machine interactions.

This powerhouse panel will explore the ways that we are turning technology into an ally for how machines and humans can - and must - collaborate for a sustainable future. We will debate how immersive tech has the potential to profoundly impact sustainability agendas across business, politics, academia, and communities.

The opportunity for creators, educators, and policymakers to leverage AR, VR, and other immersive experiences for unprecedented solutions has never been so exciting. Whether it's around climate change, DE&I, social equity, or emotional and psychological wellbeing, there is much to solve with the power of innovation at our fingertips. Join us to ponder, consider, delight in, and celebrate the possibilities.

Speakers

Founder & CEO 5ire.org , 5ire
Group Vice President, New Ventures & Innovation , NTT
Owner , The Ghost Howls
Futurist , The Big Reveal UK
Jun 2

01:35 PM - 02:00 PM

Description

In 2000, Motorola launched its first touchscreen mobile phone. Over the next decade, that PDA phone evolved and informed what we all now know as the smartphone. The ensuing apps and app stores formed an ecosystem that has contributed to the transformation of the internet into the mobile internet.

Today's Augmented Reality (AR) glasses is following a similar market adoption and growth trajectory. Meanwhile, recent display and processing advancements are bringing AR solutions that consumers desire. XREAL is leading the charge with a goal of making AR glasses available to all.

Speakers

Head of US Market , XREAL

Description

As new technologies evolve, so do the ways we live, work, play, shop and explore the world around us.

Hear how gaming and play are influencing our everyday experiences. Learn how global brands and up-and-coming startups are creating connected experiences and merging mixed worlds through gaming, the metaverse, web3, emerging technologies such as augmented reality, AI, voice, sound, senses, and beyond.

This session will share an overview of the current market landscape with real-world examples and discuss how innovators are changing the way we interact with the world.

Take Away 1: Provide an understanding of how gaming and play are influencing our everyday experiences.

Take Away 2: Outline specific examples of how companies are creating mixed and merged experiences through gaming, the metaverse, web3, emerging technologies.

Take Away 3: Key trends, future thinking and the opportunities ahead for gamifying the world around us.

This session is for….
This session is for brands, technologists, innovators and creators who are looking to learn more about how gaming and play are influencing our everyday experiences.

Consumer Brand Leaders, Digital Executives, CIOs, CTOs, CDOs, CXOs, Technologists, Product Leaders, Product Managers, Product Owners, Digital Transformation Leads, Cultural Transformation, Consulting

Speakers

Strategic Partnerships Marketing , Niantic
Executive Product Leader , The Walt Disney Company
VP, Solutions Innovation , dentsu
CEO/Creator of Realities , Exelauno
Jun 3

11:35 AM - 02:05 PM

Description

Outlets located throughout the Convention Center & the Hyatt. Food available for purchase. Credit card sales only.

Oct 21

15:40 - 16:10

Description

Join Sarah Ticho and Sam Ingram as they explore the publication of ‘The Growing Value of XR in Healthcare in the UK, and the subsequent work with hospitals, government and beyond to begin developing a national strategy for XR in health and wellbeing. They'll report findings, share opportunities to collaborate with the UK and explore this approach as a blueprint for other Governments to strategically consider how XR Healthcare can scale for their citizens.

Speakers

Co-Founder , XR Health Alliance
Divisional Director of Innovation Operations , Royal Free London NHS Foundation Trust
Jun 1

04:35 PM - 05:00 PM

Description

META’s ARfusion™ platform combines precision cast lens fabrication tools with functional metasurfaces. Recognizing the growing need for user prescriptions in AR eyewear, we have created a platform that allows developers to integrate waveguides and associated smart technologies into thin lightweight prescription glasses. As will be discussed, ARfusionTM allows many smart technologies including waveguides, microdisplays, holographic components, liquid crystal and electrochromic foils, antifogging films, eyeglow suppression films and antennas to be seamlessly integrated within glasses. The ARfusionTM fabrication process requires few steps, and is scalable, versatile and cost-effective.

Speakers

CTO , META®

Description

The XR Guild is a collection of conscientious artists, designers, developers, researchers, PMs, lawyers and business people dedicated to the ethical development of χR, Spatial Computing, web3, the Metaverse (and any other popular names that may arise) for the collective benefit of Humanity. It is open to anyone working in XR (at any level of experience or background) who is serious about promoting ethical principles across big companies and small.
Come learn about the Guild, why it exists, what are our principles, and who is organizing it. Bring. your questions and we'll answer as many as we can.
Panelists include Tony Parisi, Amy Peck, Evo Heyning, Damon Hernandez, and Holly Hirzel.

Speakers

Director of Product Management - AR , Consultant
Founder, President , XR Guild
Founder/CEO , EndeavorXR
CEO , Realitycraft
Co-founder / CEO , Mixx Reality
CPO , Lamina1
Jun 1

03:25 PM - 03:50 PM

Description

Meta’s core hand tracking technology represents a major step forward in bringing natural interaction and input methods to the metaverse. Will and Shannon, Meta Reality Labs product managers, will share more on our latest hand tracking technology offerings and how it works using computer vision and machine learning. Our team will also share our vision for the future of hand tracking for virtual reality and its many applications, particularly in fitness, which we see as a crucial category for the future of VR. We believe that taking advantage of hands-first inputs will allow developers to unlock powerful, more realistic fitness experiences for users. We'll be highlighting current VR developers leveraging our hand tracking tech to create meaningful and intuitive fitness experiences on Meta Quest, while sharing how other developers and customers can do the same.

Speakers

Product Manager , Meta
Product Manager , Meta
Oct 24

13:00 - 13:25

Description

The Open Geospatial Consortium (OGC) is an international Standards Development Organization focusing on development of community and consensus-based standards for geospatial data and services since 1994. Over decades, the OGC members and community have been developing standards to describe the many dimensions of the “real world” on Earth (and in space). Since 2012, many OGC standards working groups have focused on Augmented Reality use cases. In this session, we will introduce the specifications produced by two OGC working groups that will enable developers to reduce their engineering effort and increase interoperability of location-based AR experiences. The speakers will present projects developed using the GeoPose implementation standard and the draft Points of Interest data model.

Speakers

research scientist , Nokia Bell Labs
CEO , Ambia / Gbanga
Spime Wrangler , PEREY Research & Consulting
Jun 1

02:00 PM - 02:25 PM

Description

First responders (FR) need every advantage during critical moments of fleeting life, and SMART cyber-physical systems (CPS) provide crucial information for time-sensitive events. Wireless real-time convergence of building information modeling, interfacing of 3D data through machine-to-machine and machine-to-human analytics exchange, and bio-telemetry monitoring of victims and responders will save lives.

Auto-populated, legacy, and real-time remote sensed point clouds would allow FR personnel and their commanders to intelligently and visually understand their environments during response. Mixed physics computational fluid dynamic programs allow for predictive outputs in structure and wildland fires, hazardous materials releases, and other natural and human-initiated events. Technical rescues and high-life hazards will benefit from SMART Cities, IoT, remote sensing, virtual, augmented, and mixed realities. The unconscious patient will be treated via facial recognition software, allowing responders to know medical history, and complimentary real-time field communications will be transmitted to base hospital trauma surgeons-in 3D.

The SMART FR- during the response, mitigation, and post-incident analysis, will view emergencies through 3D projected light and holographic displays and immersive HUD lenses. The multi-sensor fusion-enabled technology is focused on saving civilian lives and empowering responders.

Speakers

President , McKinzie Smart Technologies
Fire Chief , San Bernardino County Fire Department
May 31

02:55 PM - 03:20 PM

Description

Business, social, and educational organizations are just beginning to navigate the
potential of Web 3 for creating communities, including virtual worlds – both screen-based and in virtual reality. And while the drive to develop photorealistic avatars continues, the question of visual biases that persist in our cultures give argument to cases where flexible and individualized avatar design may allow for greater inclusivity, creativity, and engagement. This presentation will touch on current research looking into the opportunities and challenges of avatar design as a tool for diversity, equity, and inclusion.

Speakers

Dir., Oregon Reality (OR) Lab , Univ. of Oregon

Description

Electrocuted, shot with a nail gun, falling off buildings, Joe has found numerous ways to kill or seriously injure users SAFELY! Joe Millward shares the work he has developed in virtual and augmented reality to train users in areas from construction to hospitality to childcare. Learn how he evaluates industry processes to determine which would be most effective to deliver in an immersive environment. Discover the best immersive production practices to ensure that quality and training effectiveness is maintained. Joe will also share his thoughts on the growth and maturation of immersive technology and how this will impact the future of learning and training. Takeaways from this session include how to evaluate, develop and implement effective immersive training which delivers measurable outcomes.

Speakers

Innovation Manager , *
Oct 25

15:35 - 16:15

Description

Coming Soon!

Speakers

Immersive Artist, Director, Producer, Facilitator , Transformative Tech Lab
Project Manager - Regulatory Compliance , Heka VR
Business Developer UK , SyncVR

Description

In this exciting panel we will be talking to the game legends, Survios, about how they collaborated with Qualcomm and T-Mobile to develop the next generation of AR gaming with the Puzzle Bobble game.

We will explore how Survios utilized the Snapdragon Spaces platform to develop and deliver an outstanding demo of Puzzle Bobble. What game mechanics were used and how the platform was utilized. What considerations made this IP attractive for developing on the Snapdragon Spaces platform.

We will hear from an expert from Qualcomm on the features of the Snapdragon Spaces platform that were used.

We will also hear from T-Mobile’s XR lead, Cerilenne Menendez Mendoza about how connectivity and the T-mobile network has powered this 5G XR game.

Speakers

Director, Business Development , Qualcomm Technologies, Inc.
Founder , SAM Immersive
Co-Founder & CTO , Survios
XR Lead , T-Mobile
May 31

11:00 AM - 11:55 AM

Description

AR, VR, and mixed reality (MR) are already having a positive impact on the next generation of healthcare, including mental health. While some applications focus on education or training, others are helping patients directly, bringing comfort to the healing process. Every day, creators and companies are building real-time 3D projects that push the boundaries of the real world into the virtual and develop applications with the potential to change lives for the better.

Unity’s Vice President of Social Impact, Jessica Lindl will interview three creators about how their work is making a positive impact on individuals and patients dealing with challenging issues. Specifically, hear from:

Lindsay Watson Co-founder of Augment Therapy, an AR experience that turns children’s physical therapy into a game. Augment Therapy makes physical therapy software that is both fun for kids and effective for clinicians. The AR experience is designed to help children in hospitals, often those with cancer and intense pain, get out of bed to conduct physical therapy and ultimately become well enough to go home. https://augmenttherapy.com/

Dr. Joanneke Weerdmeester, a behavioral scientist working with Explore Deep, the company behind DEEP - a meditative VR experience controlled by breathing. DEEP has been created as an intervention tool for people with anxiety and research is now being expanded to explore how DEEP can support people with trauma, PTSD, functional disorders, long COVID, and youth in forensic care.

Carrie Shaw, MS, is a medical illustrator, public health educator, and CEO & Founder of Embodied Labs, an immersive caregiver training platform for students, healthcare workforce and informal caregivers who are caring for the aging population. Carrie's mission is to accelerate global behavior change for healthier aging at scale by positively impacting the health of self and others through immersive learning experiences. https://www.embodiedlabs.com/

Speakers

Behavioral Scientist , Explore Deep
CEO & Founder , Embodied Labs
Co-Founder / CEO , Augment Therapy
VP of Social Impact , Unity

Description

Emerging tech can offer powerful learning experiences that inspire people to delve deeper through active engagement rather than passively looking at displays. AR encourages visitors to participate and make connections with the information presented to them, which has benefits in education and marketing as well as overall impact and retention.

Join this panel of experts for a discussion about the benefits of AR as an impactful teaching tool.

Speakers

Co-founder , Draw & Code
Founder and Project Lead , Walking Museum
Director of User Experience , L3A UX Studio
Founder and CTO , Packet39
Co-founder , LikeXR
Jun 1

09:00 AM - 09:30 AM

Description

Ori Inbar, CEO and cofounder of AWE, will welcome attendees to the 13th annual AWE USA 2022 event with a fresh premise: XR makes dreams come true!
He will kick off with how XR helped achieve his own personal dreams and proceed with covering how XR has been helping businesses deliver on their goals, people realize lifelong ambitions, and most crucially - fight the biggest threats facing humanity in the next decade.

Since 2010, AWE has been showcasing how XR make dreams come true and this week will continue with that tradition and help aspiring XR professionals fulfill more of their dreams while making a positive impact around the world with AR, VR and the Metaverse.

Speakers

Co-Founder , AWE and Super Ventures

Description

The hiring race for top XR talent reached a pivotal turning point. Tech giants are all hiring thousands of top talent at unprecedented salaries and benefits. "Metaverse" Job listings increased 10x compared to last year. Competing for tech talent is not just an HR challenge anymore. It is a matter of survival when the XR tech capabilities of companies are at stake.

Topics to be discussed:
• Challenges of recruiting experienced and diverse XR dev teams
• Key XR tech skills and tools to look out for
• Building a strategic XR talent pipeline
• How to formulate benefits packages and salary levels to retain talent?
• How to hire game dev/designer into enterprise roles?
• What’s the secret sauce behind building strong XR teams?

Speakers

CEO , XR Bootcamp
Founder & CEO , XR Safety Initiative
Public Policy Recruiting Manager , Meta
Oct 24

15:45 - 16:10

Description

Step into a visionary world where architecture and design transcend traditional boundaries. Sahar Fikouhi will explore how augmented reality is poised to revolutionize the way we conceive, create, and experience built environments. Discover how AR blurs the lines between the physical and digital realms, enhancing the creative process and enabling architects and designers to dream bigger and bolder.

Speakers

Founder , ARki App
Jun 3

11:40 AM - 12:05 PM

Description

The metaverse is enabling us to explore new horizons of inclusivity across every sector. We have the opportunity and the responsibility to build a safe online space with radical inclusive principles at its core. No longer defined by the physical space we can create bespoke experiences that reflect audiences' needs and create a technology led equitable future, whilst keeping these spaces safe for all.
Featuring two leading experts from the UK cultural and academic sectors, this talk will draw on a range of international projects in which they have played vital roles. Asking questions and providing practical solutions to how the metaverse can act as a catalyst to rethink our shared future, and how embracing new technologies can encourage fresh perspectives, future thinking, and a radical approach to inclusion and access.
Takeaways:
• How utilising the metaverse can benefit telling cultural narratives.
• What can we expect from the next generation of experiences, festivals, and events?
• How do we meaningfully address the challenge of making content that is truly inclusive?
• Offer practical solutions to inclusivity and safety in the metaverse.

Speakers

Research Fellow , University of South Wales
Jun 3

09:30 AM - 10:20 AM

Description

360 XR gaming technology is immersive, inner-active, and at the very least cool. It is the main driver of the metaverse industry. Immersive VR Video and VR Filmmaking is a huge departure from traditional filmmaking. Come learn from this panel how they capture reality “as real as it is” and tell their stories in a 3D Metaverse. VR as a medium, has the ability to transport the mind without ever having to leave the comfort of your own home. With this comes a great ethical responsibility for anyone creating in the VR Metaverse.

Join us for a provocative and engaging conversation as we discuss the elements of storytelling as it applies to VR; how VR can expand your brand; and the responsibility that falls to all of us given the ethical concerns that are innate with the technology.

Speakers

Executive Producer for VR Content , CreatorUp
Co-Founder / Head of XR , CreatorUp
VP, Marketing and Business Development , Insta360
Director , Karen X LLC
Jun 2

03:25 PM - 03:40 PM

Description

With customer buying preferences shifting to virtual with high regard for convenience, comfort, and hygiene, enterprises across the globe must be ready to keep up with the pace of immersive transformation. Join us as we uncover the Metaverse playbook for the enterprise of the future, delving into how they can provide immersive experiences and an omnichannel connected journey to their customers while building a robust recommendation and retargeting engine for personalization. We’ll go deep into the following 4 critical aspects of leveraging Metaverse to drive immersive transformation:

• Invest in building high-quality 3D assets for your products.
• Create an immersive, scalable, and compatible product experience for all smartphones, utilizing those assets.
• Integrate the immersive experience with omnichannel touchpoints and the sales pipeline(LMS & CRM) for a connected customer journey
• Rely on the right set of metrics to track and drive continuous innovation in customer experience and build a better marketing funnel.

We’ll also share our own experience from working with large enterprises, solving for their entire workflow and the disruptions & differentiation they witnessed.

Speakers

Co-Founder & CRO , Metadome
Oct 25

10:35 - 11:00

Description

Over the past decade we have seen VR and AR advance significantly, and now the rise of artificial intelligence - but how do they connect? This talk covers the convergence of these technologies, detailing how hands, eyes, voice and body is the ultimate interface for AI (multimodal interfaces). We will show informative examples from state-of-the-art R&D from Aldin and discuss foundational technologies that the industry is building. The talk will give understandable insights into relationships between VR/AR/AI and how they are leading to the next personal computing platform, what new opportunities are arising and how it can make computing more natural and powerful.

Speakers

CEO & Creative Director , Aldin Dynamics
Jun 1

03:00 PM - 03:25 PM

Description

In this thought provoking talk we follow the story of John Henry, a character known for his incredible strength and stamina, as he competes against a steam drill powered by artificial intelligence in a high-stakes race to build AI powered XR applications, platforms and even reshape society.

Together we probe critical questions on AI generation of art, music, code, and more.

1. How do these AI tools affect XR creation?
2. What new kinds of applications and services do AI tools unlock?
3. How does AI support new opportunities to scale?
4. What are new kinds of AI enabled business models?
5. What concerns should we have about the rapid deployment of AI to change society?

ChatGPT, Midjourney, Stable Diffusion, DALL-E, Copilot, Lensa, and 3D XR Asset Creation are just the beginning.

Will AI eat our reality?

Join us as we consider the age-old question of what happens when technology surpasses humanity's abilities in the race to build a new XR reality and how it fundamentally changes our existing one.

Speakers

President , Xeodesign Inc
May 31

03:25 PM - 04:20 PM

Description

Coming Soon!

Speakers

XR Innovations , Blue Origin
Founder | XR Industry Pioneer , Wizard Wells
Technical Fellow , The Boeing Company
Solutions Architect , Amazon Web Services
Oct 25

15:00 - 15:25

Description

Data is the new oxygen for businesses and that proves to be even more correct when in XR. While these technologies do provide opportunities for customized service and automation, the amount of data available to collect and the low consumer education on the topic allows bad practices to happen. These can result in harmful scenarios, halving trust when using XR experiences.

This talk will take you through new and not-so-new ad formats enabled by XR technologies, how they are leveraging user data and how a purposeful, ethical marketer can create efficient, safer, non-exploitative XR ad campaigns.

Speakers

VP , XRSI
Jun 1

09:05 AM - 09:30 AM

Description

Magic Leap CEO Peggy Johnson will discuss Magic Leap 2, the traction enterprise AR is experiencing in the market and be joined on stage by a few special guests to talk about the enterprise AR ecosystem.

Speakers

Chief Executive Officer , Magic Leap
CEO , Argyle.build
VP Healthcare , NVIDIA
Oct 25

13:00 - 14:05

Description

Join us for an overview of how policymakers around the world are making sense of the metaverse, virtual worlds, and their enabling technologies. The session will consider how best to approach the development of the metaverse, and it will inform the audience about ongoing government initiatives, current areas of focus, and what to look out for in the future.

Speakers

Editor , Metaverse EU
Associate Director , Consulum
Strategic Campaign Manager Metaverse Europe , Meta
Senior Manager Government Affairs , Qualcomm
Vice President of Public Policy , XR Association
Deputy Head of Unit , European Commission
Jun 2

11:30 AM - 11:55 AM

Description

Immersive technology is rapidly evolving, and AR/VR developers must collectively update our design standards. When innovative XR developers create new interactive functionality, those features become adopted across the industry as XR Design Standards. As technology for hand-tracking improves, we will continue to see an evolution of gesture controls and tools.
This session will offer a deep-dive into some of the best interactive features found in XR games and utility experiences. From the "lasso grab" feature in Half Life: Alyx, to the amazing suite of gesture controls in Hand Physics Lab, we will explore best practices for building and maintaining modular tools for designing interactive XR experiences.

Speakers

CEO , Chicken Waffle
Jun 2

03:45 PM - 04:00 PM

Description

Coming Soon!

Speakers

Co-Founder , AWE and Super Ventures
Oct 24

14:00 - 14:45

Description

Join us for this very special panel featuring top EU creators in XR building AR apps and filters for the world to enjoy. Find out more about their latest projects in a lightning round where they'll each be given only 5 minutes to present in an extended "elevator pitch" sort of format.

Speakers

Metaverse Architect and Digital Artist , Voxel Architects
CEO , WAVA AR
Projektkonzeptionierung und Grafik ,
Co-Founder, Executive Director , nettle
Co-Founder & Partnerships Manager , Lenslist
Oct 25

13:00 - 13:25

Description

As we look ahead toward some version of a ‘metaverse’, more attention than ever is being paid to the opportunities of immersive tech. Headsets are improving so much that researchers are already talking about the increasingly blurred lines between virtual and reality. Now AI technologies like ChatGPT offer the chance to interact with virtual beings/generative agents in a hyper-real, but astonishingly natural way.

In this talk I will share 5 points that are important to consider when designing a VR experience that includes believable virtual characters with a conversational AI platform powered by a GPT model. These principles have emerged from our work in building a prototype to help address loneliness and reduce associated cognitive decline in the elderly where accessibility is a prime concern.

Speakers

Group Director Experience Strategy , Digitas Health
Oct 20

16:05 - 16:30

Description

For the past several months, DALL·E, a web-based image creation tool from OpenAI and MidJourney (both using gpt-3) have emerged as a topic of discussion for creatives. Both DALLE and MidJourney generate 2D artifacts. In her current research, Jasmine Roberts has expanded gpt-3 to create and modify 3D assets for use in augmented and virtual reality.
This is an effort to spark discussion of how we might set a course for better XR + AI model interactions. This talk is intended for those considering or in the process of implementing 3D generation systems. The principles given in this talk should lead to the development of more human-friendly tools and processes and mitigate fears surrounding displacement of creators. The audience will come away with some useful techniques to incorporate language models into their XR experiences.

Speakers

Research Engineer , Microsoft Research
Jun 1

02:30 PM - 02:55 PM

Description

Showcasing the importance of a 3D real-time visualization to improve your workflow in different industries.

Speakers

Head of Business Development , Sony
Oct 21

12:55 - 13:45

Description

The many facets of identity across digital and physical space come together in entirely new ways in mixed reality, and especially in new metaverse implementations. How can developers, policy makers and platforms work to strike a balance between privacy, safety and inclusion, and what unique issues does the metaverse present in this space? A panel of representatives from across the industry address this complex and important topic.

Speakers

XR Policy Lead , Google
Sr. Attorney , Microsoft
Senior Director, Head of Responsible Tech & Competition EU Gov Affairs , Microsoft
Vice President of Public Policy , XR Association
Oct 24

13:00 - 13:25

Description

In this talk from XR developer Lee Vermeulen, he’ll go through a year of AR prototypes. What worked and didn’t in a year of experimenting with the future of augmented reality – including liquid physics interactions, AI NPCs, and portals.

Speakers

CEO , Alientrap Games
May 31

10:20 AM - 10:45 AM

Description

The journey with XREAL Light, XREAL Air and Beyond

Speakers

CEO , XREAL
Oct 25

14:05 - 14:30

Description

The Institute for Forensic Medicine at Heidelberg University Hospital in Germany has launched a ground-breaking solution that revolutionizes the way examinations of people who are victims of violence are conducted in hospitals. The ARMED (Augmented Reality assisted, Forensic Medical Evidence collection and Documentation) project uses cutting-edge telemedicine technology to guide examining physicians in the collection and documentation of medical evidence. By wearing data glasses that transmit their findings to an expert in Heidelberg, the examining physicians are provided with real-time instructions on how to carry out the examination and document evidence. The project is specifically designed to provide comprehensive and expert care for people affected by violence.

With IMPACT-AI (Improving Medical Procedures And Care Through AI-powered forensic examination for people affected by violence) we aim to develop an AI-driven data analysis procedure and a "digital twin". This AI-driven process offers benefits such as cost-saving, more time for human interaction, and easy translation into other languages. Join us as we present the current status of our exiting work and provide deeper insights into the development process.

Speakers

Faculty Member, Assistant Professor , Heidelberg University of Education

Description

Get ready to meet a dynamic community of Gen Z Girl XR creators, brought to you by Women in Immersive Tech and moderated by Richard, founder of IVG.World. Discover how they’re reshaping the fast-fashion industry. Allow us to introduce you to Tereze, Marta, Najda, Natalia, and Amelia, who have transformed from newbies to metaverse creators and startup founders. They’re young and fearless. Join us in hearing the insights of the next generation. Welcome to ‘Bad*ss Girls in XR: Fueling Futures.

Speakers

Innovation Girls
Innovation Girls
Innovation Girls
Innovation Girls
CIO , Innovation Girls
Innovation Girls
Oct 24

16:35 - 17:00

Description

Join us as we explore how WebGPU makes high-quality graphics accessible to all, eliminating the need for separate app installations on user devices. As an evolution of WebGL, WebGPU offers enhanced XR capabilities, enabling developers to create immersive and visually stunning WebXR experiences. Moreover, you'll have the opportunity to witness a live demonstration showcasing the real-time capabilities of both WebGPU and WebGL on a captivating real-world project.

Speakers

Founder & CEO , Metaplan

Description

Following the WebXR Summit Series, Meet The Makers moves past the “what and the how”, to focus on the “Who” of the Metaverse; the people building it. This session will debut the new series pilot that featuring interviews that are both personal and technical with World Builder Artsy Marie, XR Engineer Ben Ferns, Generative AI Expert, Author Evo Heyning. Live in person, the team that executed the first volumetric live streamed red carpet and awards presentation at the 3rd Poly Awards, will discuss how they pulled off using Scatter’s Depthkit volume at ZeroSpace to put hosts and guests into the Polys Red Carpet Theater built by Cause+Christi.

Speakers

Co-Founder & COO , MetaVRse
CEO & Co-Founder , Scatter
XR Producer , ZeroSpace
Co-Creator , Cause + Christi: Immersive XR Design
Co-Founder , Cause + Christi: Immersive XR Design
Creator , The Polys - WebXR Awards
Oct 20

11:05 - 11:30

Description

What does it mean that something is "real"? In this talk, Nils Pihl of Auki Labs explores how language itself is augmented reality technology, and how the human shamanic impulse and memetics can inform us about the future of AR as a medium, and why sharable AR is the penultimate step in human communication before direct neural interfaces.

Exploring the history and intersection of language, AR and shamanic traditions through the lens of memetics and behavioral psychology, Nils explores what it means for something to be "real" and what "augmenting reality" really means in the context of human interactions.

Speakers

CEO , Auki Labs
Jun 1

02:30 PM - 02:55 PM

Description

From 2005 onwards, Forklift University has been at the forefront of training people in Powered Industrial Trucks (PITs). They do both OSHA-compliant training and issue OSHA certificates.

The brain retains more information from real-life experiences. The millennial generation requires training that captivates and teaches in a more visual manner. So, Forklift University needed a captivating solution for Gen Z while being user-friendly and adaptive for Gen Y to the boomers.

Also, when it comes to PITs training, safety is of utmost importance, followed by cost. They needed a solution that would enable their users to learn the dos and don’ts of forklift driving in a reasonably realistic warehouse setting.

Travancore Analytics (TA) has been a critical player in the extended reality domain. When Forklift University approached TA with the problem, TA suggested a combination of Metaverse and VR to achieve the intended needs. TA created a realistic warehouse and sit-down forklift using 3D software. The same was incorporated into a complex, yet user-friendly application developed using Unity. The application works in conjunction with HTC VIVE Pro 2, a VR head-mounted device. The combination allows the user to drive a virtual forklift in a virtual
environment and undertake training curated with OSHA guidelines in mind. With various training modules of varying degrees of difficulty and functionality, Forklift University can provide its users with close-to real-life forklift training with complete safety. With VR technology, we can create multiple PITs training software under various environments that replicate real-life challenges and incorporate several features that, in turn, develop more in-depth training software.

Speakers

President , Forklift University
VP - Engineering , Travancore Analytics
Oct 20

16:05 - 16:55

Description

Virtual fashion has created new ways for brands, designers, and consumers to create and experience fashion. With Augmented Reality, NFT’s, and wearables in Metaverse worlds like Decentraland, Sandbox, Roblox, and Fortnite, audiences are able to experience fashion in new and immersive ways.
This panel discussion will share insights on the latest possibilities and trends within the virtual fashion industry space and how this relates to web3 and augmented reality, creating new ways for consumers to express themselves.

Speakers

Head of Programming , AWE XR
Founder, Chief Executive , Global Digital Fashion Awards
Co-Founder , Ready Player Me
Creative Technologist , Beyond
Product Lead , The Fabricant
May 31

02:45 PM - 03:30 PM

Description

Artificial Intelligence (AI) is already having a significant influence on the Metaverse and the intersection of AI and the Metaverse will become increasingly evident as AI evolves and the Metaverse grows.

AI can be used to create more realistic and engaging experiences in virtual worlds, intelligent avatars that can engage with users in a more natural way, and personalized content in real-time. All of this can improve the overall experience for users. Furthermore, AI can be used to create more efficient and scalable infrastructure for the Metaverse, enabling more users to participate and interact with each other.

However, there will be challenges as well, such as biases in algorithms that perpetuate harmful stereotypes, false or manipulated content leading to misinformation, and questions about privacy and security.

This expert panel will discuss the issues and how AI might potentially transform how we interact with others in immersive spaces.

Speakers

Managing Partner , WXR Fund
Producer , Voices of VR Podcast
CPO , Lamina1
Author, Our Next Reality | Global VP, HTC , HTC

Description

The term “metaverse” has become the latest corporate buzzword, but how will virtual reality truly integrate into our professional lives?

To answer this question, think back to the late 90s: commercial internet access shrunk the world and established a new playing field for companies to facilitate team interaction, marketing, and product distribution.

Today, executives have a similar opportunity to transform their business’ operations and engage with customers in an immersive environment via the metaverse.

Opening up endless possibilities for communication, collaboration, morale and workplace culture, VR enables coworkers to catch up, watch a presentation, and brainstorm in an array of immersive settings without ever leaving home.

Join Andrew Hawken, CEO and Co-Founder of Mesmerise, and Leslie Marshall, Chief Marketing Officer at Mesmerise, as they discuss how companies can embrace VR for enhanced hybrid work environments. They'll also address the practicality of the medium and current tech limitations.

Speakers

Head of Customer Solutions , Mesmerise
Chief Marketing Officer , Mesmerise
Jun 1

01:00 PM - 01:55 PM

Description

At last year’s AWE, leaders of key standards development organizations (SDOs) and industry consortia including the Khronos Group, W3C, OpenAR Cloud, and ASWF discussed the need for more cross-organization collaboration to pave the way for an open, inclusive metaverse. It wasn’t just talk: these organizations have now come together along with hundreds of other SDOs, companies, and academic institutions to form the Metaverse Standards Forum, a venue for cooperation among metaverse stakeholders to foster the development of interoperability standards. The Forum has begun engaging in pragmatic, short-term projects like building a standards registar, coordinating use cases and requirements for input into SDOs, and creating interoperability prototypes, with more to come.

In this panel, leaders of Metaverse Standards Forum member organizations will discuss the interoperability challenges the group is prioritizing today, and how the forum is working to accelerate solutions. Attendees will gain insight into the nuances of topics including 3D asset interoperability; digital fashion; real/virtual world integration; and privacy, cybersecurity, and identity. The panel will explore current possibilities, challenges, and limitations within these domains, and discuss how attendees can contribute to the formation of an open metaverse.

Speakers

President , Khronos Group
Principal Analyst , Moor Insights & Strategy
Advisor | Senior Legal Affairs & Digital Trust Advisor , XR Safety Initiative
Founder & CEO , XR Safety Initiative
Jun 2

10:00 AM - 10:55 AM

Description

The grand challenge of the 21st Century is to create socially and ethically adept hybrid networks of humans and machines. The augmentation of human abilities and global ecological systems will play a critical role in our future. AI agents are already deeply integrated into society and integral to many activities from dating, driving, coding, to policing and Large Language Models and Multimodal AI have already changed the way we communicate, work, and play. But, while Augmented Ecologies are now reaching beyond industry experts and scientists to the rest of us with generative AI, these new hybrid ecologies between humans and machines will diminish individual human autonomy and agency if we do not empower people to create, manage and participate in them. This panel will look at this grand challenge for the future of an Augmented World!

Speakers

CTO , MorpheusXR
Founder , Three Dog Labs
Co-Founder , AWE
CTO, Founder , Croquet

Description

In the rapidly evolving educational landscape, extended reality (XR) is being explored as a frontier for medical training. Dr. Ruby Woodward, drawing from her interdisciplinary research at Cambridge University and hands-on experience with GigXR, will delve into the potential of these technologies, guiding listeners through the intersection of XR and medical education.

She will introduce attendees to HoloScenarios—an innovative application that leverages XR to produce hyperrealistic holographic simulations emulating high-risk acute medical scenarios. Moreover, she will discuss the integration of conversational artificial intelligence (AI) with teaching methods to enhance communication training for healthcare practitioners.

The talk will emphasize the importance of aligning such technological innovations with established medical principles and learning theories. By highlighting insights from collaborative endeavors with experts spanning academia, clinical practice, and technology, the discussion will underscore the multidisciplinary approach essential for guaranteeing the efficacy and integrity of XR in medical education. This presentation will elucidate the symbiosis of XR, AI, medicine, and pedagogy.

Join Dr. Woodward as she outlines the hurdles, breakthroughs, and innovative solutions driving the future of medical education in the XR domain.

Speakers

Doctoral Researcher , University of Cambridge
Oct 24

16:45 - 18:00

Description

A thought-provoking panel discussion that delves into the fascinating intersection between arts, immersive and emerging technologies, experiences and people, exploring how the creation of new languages is revolutionising content production and reshaping the arts landscape. This panel brings together visionaries, experts, and thought leaders who will delve into the transformative impact of AI, Web3, and immersive interactions on the narrative landscape of the digital age. From augmenting human creativity to reshaping audience engagement, we'll examine the opportunities and challenges that lie ahead and how immersive art, gamified quests, interactive and co-created worlds are shaping new forms of expression and narrative.

By combining artistic and technological skills, ArTechs hybrid curriculum are the main resources to enable the next technological switch and companies’ evolution towards a whole new dimension of creative expression and audience participation.

Speakers

Curator & Executive Producer , Venice International Film Festival
CEO & Founder , MIAT
Head of Creative , Outernet Global Ltd
Responsible Tech Innovation Strategy , Accenture
CEO , Emissive / Excurio
Founder, Creative Director , UME Studios
Oct 20

12:30 - 13:20

Description

Join this expert panel as they discuss:
- Access to immersive experiences
- Technology evolution & use cases of new technology integration within immersive experiences
- Impact of web3 & tokenomics on immersive experiences
- Prospects of immersive experiences

Speakers

Curator & Executive Producer , Venice International Film Festival
Head Of Business Development - Web 3.0 - XR , Orange
Founder & Builder , Metaverse Summit
Co-Founder & COO , VR Future
May 31

02:55 PM - 03:50 PM

Description

Realistic-looking materials are essential to creating virtual worlds that are tactile and inviting. Creating believable materials for 3D objects is a complex problem with several approaches, many of which are either prohibitively difficult to master or unsuited for transmission over the web. Over the past decade, however, Physically Based Rendering (PBR) has emerged as an artist-friendly, intuitive, expressive, and robust technique for adding material attributes to 3D objects.

As part of its stewardship of the glTF standard, the file format known as the “JPEG of 3D,” The Khronos Group has created formal specification extensions for a variety of PBR materials. In this session, members of the 3D formats working group will present the latest waves of PBR extensions, explaining what they can achieve and best practices for using them to create 3D assets. They’ll also discuss how to test for model performance consistency across 3D viewers.

Speakers

President , Daly Realism
Retail Emerging Technology Automation Engineer , Consultant
Staff Software Engineer , Google
Sr Program Manager & 3D SME , Amazon
Jun 2

01:30 PM - 01:55 PM

Description

Facial. Vocal. Verbal. Human conversations are complex. Many factors are at work when we speak, including our facial expressions, tone of voice and word choice. Today, companies are operating in a more globalized and virtualized world than ever before. It can be challenging to accurately understand the conversations needed to establish business-critical relationships. The stakes are high – reading a situation incorrectly can lead to miscommunication, confusion and ultimately, the erosion of trust.

Leveraging machine learning algorithms that draw from an ever-expanding database of emotional cues, Multimodal Emotional AI fuses data from all modalities (face, voice, words) together, helping to overcome the relationship challenge. By capturing the complex messages conveyed through emotional cues, we’re now able to identify key moments that influence sentiment and engagement as well as emotional intelligence (EQ) factors that build trust and empathy. It’s like having a coach sensing even the most subtle emotions in the room and making real-time recommendations on how to create the best possible human connection.

Drawing on real-world examples, Umesh Sachdev, Co-founder and CEO of Uniphore will describe how behavioral science and Emotional AI are helping to close the divide between humans and machines to drive deep and meaningful connections built on trust. Umesh will also discuss the potential applications for this technology and how it is being used to derive value from critical conversations across the enterprise.

And, make every conversation count.

Speakers

Co-Founder and CEO , Uniphore
Oct 25

10:15 - 10:40

Description

As XR tech is more and more convenient it is a matter of time til it is an integrative part of our everyday products. This is where virtual and reality need to merge seamlessly into each other.

Simulation and XR technologies are already used in nowadays product development but what are the enablers for the development of future products and how to deliver added value for your customers?

Lukas and Jan will discuss the needs and approaches to enable solutions for tomorrow.

Speakers

CEO , NXRT
Founder , AdvisXR
Oct 25

14:10 - 15:05

Description

Join us as we share a map of digital fashion that demonstrates the following:

- Segmentation of target audience groups and value for each group
- Major digital fashion use cases that can bring predictable results and sales in 2024
- Ways to connect digital fashion instruments with overall online and offline communication of the brand
- Methods to try the water and plan long-term

The above will be based on practical cases for world-renowned brands.

Speakers

Founder, Music and Mulit-Media artist, Futurist , VNCCII
CEO & Founder , MAD Global and Future+
Founder and CEO , GN3RA
Co-founder/CEO , FFFACE.ME
Jun 1

02:30 PM - 03:25 PM

Description

XR is at the heart of industry, education, health, and social networks. The development of immersive technology will only be successful if it is created by a diverse workforce, empowered to create an XR that represents that experience of all people. As our world is transformed by the prospect of XR, employment opportunities abound for people of all levels of education and experience.

**XR Impact**

Speakers

GM, Digital Inclusion & Community Engagement , Microsoft
Assoc. Dir., Metaverse Continuum Business Group , Accenture
CEO , XR Association
VP of Social Impact , Unity
Oct 24

10:30 - 10:55

Description

Daniel will give a brief overview of how AR hardware and software developed over the past 25 years and how it led to where AR glasses are today.

Speakers

Director, Spectacles , Snap
Oct 24

15:30 - 16:00

Description

The productivity metaverse is in the trough of Gartner’s hype cycle and that means it is actually taking off. All around the globe, industries and governments are eagerly pushing and realizing the first benefits of projects leveraging XR. We will share some joint research conducted by Ernst and Young jointly with Nokia that highlights concrete commercial and productivity impacts of XR today. And then – because we are dreamers and innovators– we’ll provide some insights on the road to 6G. What can 6G bring that is already in planning, and how can the XR community ensure 6G addresses its needs and hopes and by the same token take full advantage of the power of a sensing network?

Speakers

Partner , EY
VP Strategy & Technology , Nokia CX
Oct 25

10:05 - 10:30

Description

This fireside chat explores the innovative role of avatars in enhancing operational efficiency and brand performance. We will discuss how avatar technology can streamline customer interactions, automate tasks, and personalize user experiences. Attendees will gain insights into leveraging avatars to drive cost savings, improve customer satisfaction, and elevate brand engagement, making it a must-attend event for those seeking to harness the potential of avatars in the corporate landscape.

Speakers

CEO , Union Avatars
Head of Innovation , Accenture
Jun 1

02:30 PM - 03:15 PM

Description

John Gaeta is the legendary creator best known for his Academy Award-winning work on the original Matrix Trilogy and creator of Bullet Time. John, now Chief Creative Officer of Inworld AI will talk alongside Chief Product Officer and Inworld Co-Founder Kylan Gibbs about their incredible new concept demo. Called ‘Origins’, the demo allows players to take on the role of a detective in a sci-fi world. Using your mic, you’re tasked with questioning witnesses, uncovering the narrative, and cracking the case. All of the NPCs use generative AI to create dynamic conversations, meaning you can ask them whatever you like, and the NPCs will react accordingly - whilst staying in character. John and Kylan will give you an insight into this fascinating new technology, set to revolutionize games and immersive media

Speakers

Consultant, Columnist, Author, Adjunct , Forbes
CPO , Inworld AI
CCO , Inworld AI
Oct 24

15:05 - 15:30

Description

You have an important subject-matter and a great idea for the visualisation, but how do you draw people in so that they engage with your world changing XR experience?

How do you go beyond spatial computing hype and truly design XR experiences that make their mark on the users and their surroundings in a lasting and positive way?

When creating engaging experiences that have a real world impact, the main focus should be on how to make it relatable, accessible and engaging.

Discover what to think about when designing XR experiences using the “five-finger method,” going from motivation through action and reaction to interaction and finally leaving your audience with a reflection that they bring with them after the experience has ended.

Additionally, what role does webXR play in this and how important is it for true accessibility and inclusivity, leading to empowerment?

Speakers

CEO & Co-founder , Hololink
Jun 1

04:35 PM - 05:30 PM

Description

Producing VR content is a hard problem to solve. Studios invest in multi-year efforts to produce one title. The technical requirements, new design paradigms and a relatively small market size make it difficult to scale content production for VR. With headsets on the rise, now is the time to scale content and the solution is VR tools that leverage the power of the medium itself.

Topics led by panelists to explore include:
• Insights from the companies who build these tools and their stories about working with the next generation of content creators.
• What can businesses and industries do to adopt VR creation?
• How do we get “YouTube” level content creation by enabling at-home creators?

Speakers

Founder and CEO , ShapesXR
CEO and Co-Founder , Flipside XR
Executive Creative Director , Double Eye Studios
Co-Founder & Head of Product , Arkio
Jun 2

10:30 AM - 10:55 AM

Description

When AR and VR are used to train people in advance or assist them on the fly, users are typically given information about the current task step (cues), either immediately before or while doing it. Many tasks, in the real world and in AR and VR, also use precues about what to do after the current step. We have been exploring how precueing multiple steps in advance in AR and VR can influence performance, for better or for worse. Our work addresses tasks ranging from simple path following to manipulating physical and virtual objects with one or both hands. I will present some of our results on the effectiveness of different numbers and types of precues, and explain their implications for task training and guidance.

Speakers

Professor of Computer Science , Columbia University
Oct 24

11:05 - 11:30

Description

From her background as a product designer, Tamiko Thiel brings a focus on user experience, bodily engagement, spatiality and social content into her VR artworks (since 1994) and AR artworks (since 2010). In this brief overview of a diverse cross section of her works, she will talk about the key considerations that drove her explorations of the unique possibilities of XR, and the aesthetic and experiential development of her artworks.

Speakers

Artist , Freelance
May 31

04:05 PM - 04:30 PM

Description

The metaverse is here and a paradigm shift from 2D to 3D is happening. Users are moving from content consumption in web and mobile towards content participation in 3D immersive experiences.
3D apps are exponentially more personal and behavioral. Providing users with agency to actively engage with experience. Traditional web & mobile analytics tools are insufficient with this new dimension, there are greenfield opportunities for new metrics in understanding human behavior.

In this talk Tony will discuss:

• The unique challenges and considerations of measuring and analyzing user behavior and data in immersive experiences
• The various methods and tools available for collecting and analyzing user data, including eye tracking, position, biometric sensors, and heat maps
• How to leverage insights from VR/AR content to improve and optimize your 3D apps for success

Speakers

Founder & CEO , Cognitive3D

Description

Coming Soon!

Speakers

VP Product Development , VRstudios
CFO , Chicken Waffle
Author , The Being Virtual Show with Bob Cooney
CEO and Co-Founder , Spree Interactive
Jun 2

02:25 PM - 03:10 PM

Description

In the gaming industry, "God Mode" is a special code that makes the players invincible in the virtual world. And today, In the real world, there is no character in more need of invincibility than Earth - the sustainability of communities, natural resources, and wildlife within it.

One of the debates in recent Sustainability forums has been the extent to which the massive digitalization of people, processes, and technology during the pandemic has proved a bountiful benefit or dramatic detriment to the planet. And the XR industry has been a major beneficiary of this accelerated digitalization and has the opportunity to demonstrate how the industry and total ecosystem (be that Metaverse, Blockchain, etc) will positively contribute to REAL Sustainability outcomes.

This critical panel will explore where and how XR can meaningfully impact climate-positive and social-forward initiatives and enterprises, and put the Earth in God-Mode - before it's too late (ie, "Game Over").

Speakers

Sr. Advisor Digital Transformation | Sustainability , UN Environment Programme
Group Vice President, New Ventures & Innovation , NTT
Sustainable Capital & Innovation Advisor, Co-Founder , Kenzen

Description

Subtitle: A practical manual for blending physical and digital experiences in brand communication.

In the age of Digital Fashion, Beauty, and the Metaverse, it's crucial to distinguish effective instruments that drive sales from non-scalable hype bubbles. Experience has shown that the so-called Metaverse is not entirely about virtual worlds but about blending real-life experiences and digital content.

This talk covers:

- analysis of our new cases at the intersection of XR and offline - AR Mirrors for Mugler and Semi-digital Clothing collection for Bershka

- review of concrete outcomes that we received - awareness, audience engagement, and sales growth

- the best and proven to be effective XR setups for offline and practical manual for their implementation

Attendees will also learn essential, immediate action steps to take advantage of XR for offline and receive measurable and substantial sales growth.

Speakers

Co-founder/CEO , FFFACE.ME
Oct 20

13:05 - 13:55

Description

The Metaverse has pushed human creativity, interaction and expression past the realms of 20th century technology which boxed digital social interactions and content in 2D. Now, 3D self-representation can build experiences in which embodiment, presence and agency are enhancing human interaction in real-time. Meanwhile, avatars offer new ways for people to meet, create and collaborate in virtual environments – be that in the workplace or for entertainment.
Yet, for the Metaverse to truly come to life, hardware, software, and content need to rise in harmony with the infrastructure and architecture that support it. The defining products and experiences will come from collaborations and partnerships built on different technologies, disciplines, companies and experiences.
Pearly Chen and fellow panellists will explore how the ecosystem can come together to build spaces in which we can all create, express ideas and interact in this new world. Unpacking the latest in immersive technologies, panellists will address ways we can regain natural interactions in virtual worlds and unlock use cases that past generations of technology could not achieve. Authenticity will be at the heart of this discussion, with panellists sharing insights on why this must come first for us all, as the Metaverse pushes the boundaries of content and interaction.

Speakers

VP Business Dev. , HTC Vive
CXO & Co-Founder , IMVERSE
CEO & Chief Futurist , Signal and Cipher
Head of Business , ShapesXR
Jun 1

01:00 PM - 01:25 PM

Description

Coming Soon!

Speakers

Co-Founder , Cas and Chary XR
Co-Founder , Cas and Chary XR
Founder & CEO , Flow
Jun 1

02:00 PM - 02:25 PM

Description

The increasing popularity of XR applications is driving the media industry to explore the creation and delivery of new immersive experiences, while pushing engineers and inventors to address the challenges of real video content manipulation. Considering this reality, the talk will discuss these challenges and introduce key technologies that leverage open standards to enable large scale distribution of new immersive experiences.

A volumetric video is comprised of a sequence of frames, and each frame is a static 3D representation of a real-world object or scene capture at a different point in time. Volumetric video is bandwidth-heavy content that can be presented as dynamic point clouds, multi-view plus depth, or multi-plane image representations.

These bandwidth requirements can be achieved through dedicated compression schemes that produce data rates and files sizes that are economically viable in the industry. Standards play a crucial role in ensuring interoperability across these different types of content and experiences, and this talk will spotlight the Moving Picture Experts Group (MPEG) Visual Volumetric Video-based Coding (V3C) standard as an open standard solution for efficient streaming of volumetric video.

To enrich XR experiences, inventors and industry must synchronize to create and distribute additional media
and interactions mechanisms alongside all the volumetric video components. In fact, the MPEG-I Haptics and MPEG-I Scene description standards are currently under development and will soon propose solutions to industry.

From the perspective of real content creation, it remains challenging but crucial to enable technologies that cover 3D capturing, calibration, depth processing, format conversion, transmission, and rendering. This session will explore two creation pipelines that leverage the aforementioned standard codecs: (1) a real-time pipeline for telepresence using depth and color cameras; (2) an offline pipeline for sports and media applications using color cameras and prior geometric information.

Speakers

Video Solutions Group Director , InterDigital
Senior Scientist , Philips Group Innovation, Research
Oct 20

13:00 - 13:25

Description

In December 2021, Wilkins Avenue AR and leading fragrance company Maison Berger Paris showcased the first-ever Augmented Live Shopping experience. Reinventing retail-tainment, Augmented Live Shopping makes branded live streams more fun, immersive and spectacular. Wilkins Avenue AR's proprietary tech adds AR avatars and 3D animations to traditional live streams on Instagram and other social platforms. The experience resulted in unparalleled engagement and conversion results, which will be presented by Guillaume Rolland, Head of Innovation at Maison Berger Paris, and Thibault Mathieu, CEO of Wilkins Avenue AR.

Speakers

Founder & Creative Producer , Wilkins Avenue AR
Head of Innovation , Maison Berger Paris

Description

At different times in our lives, we play games for different reasons: to escape, shop, socialize, work or find our significant other. In this panel, we will hear from experts in the gaming space, looking at what we’ve learned from gaming, and what it means for the future of commerce and culture in the metaverse.

We’ll explore questions around fandom, business models, the creator economy, data and design- all in the context of the transformative shift we are seeing in digital habits during this transformative era of the internet.

Speakers

COO , VRrOOm
Co-founder & Creative director , Patch XR
CEO , MetaMinds Group
Cofounder & CEO , Ristband
Games Business Development , PICO
Oct 24

13:30 - 13:55

Description

Solving the vergence-accommodation conflict – the mismatch between perceived and focal distances for stereoscopic 3D displays – represents a critical hurdle to overcome for augmented reality (AR). Overcoming this would smooth interactions with virtual content, blurring the line between the simulated and the real, yet the industry has yet to settle on an approach.

In this presentation, IDTechEx outlines the range of display and optical systems proposed to solve the vergence-accommodation conflict, weighing up technological suitability and market forces to suggest likely candidates for wide deployment. Technologies including retinal projection, holographic and light field displays, and focus-tunable lenses are detailed and benchmarked on promotion of social acceptability, manufacturing feasibility and other factors. Alongside assessment of industry forces, this leads to the presentation of adoption roadmaps, plotting a path for integration into immersive consumer AR devices.

Speakers

Technology Analyst , IDTechEx
Jun 1

01:00 PM - 02:00 PM

Description

What makes companies stand out, what are investors looking for, what are they avoiding, and what are some of the biggest mistakes startups make when pitching VCs?

Join this panel to chat with investors who focus on investing in AR/VR, Spatial Computing and the Metaverse will share their hot take on a specific use cases and opportunities.

Speakers

General Partner , The Venture Reality Fund
Start-Up Consultant , Investor
Founding Partner , FOV Ventures
Principal , Konvoy
Oct 24

14:00 - 14:25

Description

The Metaverse hype came and went, Web 3.0 seems to have been frozen by the Crypto Winter and AI is both thrilling and terrifying. Many companies are challenged by what technologies can bring the most value in the short-, mid- and long term. How do we start and where can we go?

With all the focus on technology, we are missing the most important element - our workforce.

Some of the most exciting advancements are in the realm of human performance acceleration. The best strategies bring a human-centric approach to improving our capabilities.

In this talk, we will share how organizations, as well as individuals can harness technology to improve their capabilities.

We will combine human capital with visionary practices and pave the path to the future with technology and vision.

We will review:

- The Pillars of Human Performance
- Augmenting Human Performance with XR, AI and BCI (Brain-Computer Interfaces)
- The positive impact of creating a holistic approach to elevating our capabilities and overall wellness
- How these practices will ensure a more productive and well-rounded workforce

Speakers

Founder/CEO , EndeavorXR

Description

Coca-Cola has always been in the experience-making business — the simple pleasure of drinking an ice-cold Coca-Cola is timeless and ubiquitous in its appeal. But how does a company with a 130-year-old brand and physical products grounded in the analog world translate and transform that experience into the digital domain?

Join Benny Lee, global manager of digital design at Coca-Cola, in this fascinating session to discover:

- How Coca-Cola continues to craft authentic and meaningful experiences with innovative 3D technology and digital touchpoints covering AR/VR, NFT, and Metaverse.

Speakers

Global Manager of Experiential Design , Coca-Cola
Oct 20

09:30 - 09:55

Description

Join Oliver Wohler, Head of PICO Enterprise EMEA, and Alize Amrani, Enterprise Marketing Manager EMEA as they introduce PICO's newest offering for global businesses.

Speakers

Enterprise Marketing Lead, EMEA , PICO
Enterprise Lead , PICO
May 31

01:15 PM - 01:40 PM

Description

Dispelix develops and delivers elegant and high-performance see-through waveguides that are used as transparent displays in extended reality (XR) devices. We are the trusted and visionary partner of the most demanding customers in XR, and enable the industry leaders to redefine the form, function, and feel of XR wearables. Join our Co-founder & CEO, Antti Sunnari, as he discusses how together with Dispelix you can realize your product visions from waveguide design to mass production.

Speakers

CEO , Dispelix
Oct 21

14:30 - 14:55

Description

Our model of the world doesn't match the reality of the world. This is why we often find the future mystifying, we struggle unnecessarily, and are continually surprised when disruption occurs.

And most importantly: No deep tech, Metaverse or other innovation will lead to a thriving future until we bring these two into alignment.

What if we learned to see the world differently?

In this inspiring and paradigm-shifting talk, Innovation Architect and Near Futurist Neil Redding shares how seeing the world through the lens of connected ecosystems is the critical unlock — for sustainable business growth into the emerging future, for solving Humanity's greatest challenges, and for building the new immersive worlds of our most visionary dreams.

Speakers

Head of Product , Auki Labs
May 31

01:55 PM - 02:20 PM

Description

Construction is a complex and messy process, combining millions of individual components - all needing to be positioned in the exact right place with mm-level accuracy. However, the construction process has largely remained unchanged for thousands of years. A group of people design a building, listening to every wish and elaborate desire coming from the Owner, and then they hand the design over to thousands of other people to actually build it, without any understanding of how this design fits the real world. It’s kind of like building a massive jigsaw puzzle where thousands of people are responsible for one piece or another, and no one really knows how they all fit together. This waterfall process leads to building things up only to tear them down immediately after and then build them right back again - just moved over by 1ft - something the construction industry spends over $280B per year doing. This is simply not sustainable, for the industry, for the stakeholders, and most importantly - for the planet. With nearly 40% of the world’s Carbon emissions being contributed by the construction industry, transformation is desperately needed.
And that’s exactly what Trimble is working to do. As a leader in high-accuracy positioning technologies, Trimble has a long standing history of bringing precision to the construction industry - helping to fit all those puzzle pieces together. But we see the opportunity to do more. Since 1997, when we filed our first XR patent, Trimble has been transforming the way the world works by connecting the physical and digital worlds. Now, we’re working to change this archaic narrative, by empowering everyone in construction to visualize, interpret, and action the design through Augmented and Mixed Reality technologies in the field. From catching design mistakes by viewing 3D models on any worker’s iPad, to being more efficient by controlling the most precise Total Station with nothing more than your gaze, we are improving communication and collaboration around design intent, enabling more efficient and sustainable projects. Follow us on this journey as we outline how Extended Reality technologies are revolutionizing the way the construction industry operates today, tomorrow, and for decades to come.

Speakers

Product Manager , Trimble
VDC Manager , Canadian Turner Construction Company
May 31

02:55 PM - 03:20 PM

Description

Doublepoint builds a gesture-based touch interface to enable efficient, robust, and intuitive AR interaction. At this talk, they will showcase how these solutions can work as standalone input modalities or be combined to supercharge eye tracking and hand tracking.

User input is one of the many challenges standing in the way of the mass adoption of AR. How will the everyday person interact in Augmented Reality? What's the role of touch in interaction? At Doublepoint we research different ways for people to interact in AR and develop the best technologies to detect these interactions efficiently and reliably.

Currently, there are a lot of input methods for AR using built-in sensors of the headset, such as hand tracking, eye tracking, and voice input. However, if we want it to be as transformative as the graphical user interface or the capacitive touch screen, we need to put deliberate thought into building the ideal input paradigm and the needed hardware that might not be in the headset itself.

At this talk:

• We’ll demonstrate how a machine learning algorithm on existing smartwatches can already significantly improve AR interaction.
• We’ll show how it can be combined with eye tracking and hand tracking sensors in the headset to improve interactions even more.
• Lastly, we'll show some of our future custom hardware dedicated to sensing advanced micro-gestures in a small and convenient form factor.

Speakers

Co-Founder and CTO , Doublepoint

Description

E-commerce is the beachhead of the metaverse. Virtual try-on, AR and 3D room design tools, and a rising marketplace for purely digital items are changing both how people shop and what they shop for. Built for interoperability and optimized for web-based applications, the glTF standard remains the best transmission solution for multi-platform e-commerce assets – but to meet the challenges of the open metaverse, it must evolve. The open glTF standard, the “JPEG of 3D,” was built to meet the need for interoperability, and it is evolving to address the next generation of e-commerce use cases.

In this session, members of the asset creation and retail communities will discuss the gaps between the built-in capabilities and attributes of the most common 3D asset format, and current and emerging e-commerce requirements. We’ll examine use cases and discuss the challenges of current approaches. Finally, we’ll explore new extensions under development for glTF, including interactivity, behaviors, and the ability to assemble multiple assets into a single scene. Our panelists will share demonstrations of the kinds of experiences retailers will soon be able to offer cross-platform. You’ll leave inspired, with new ideas for your e-commerce platform and strategies to implement them using cost-efficient, interoperable standards-based assets.

Speakers

Vice Chair of 3D Commerce , Khronos Group
CEO , ALL3D
CEO, Co-Founder , VNTANA
Chief Creative Officer (CCO) , London Dynamics
Oct 20

16:35 - 17:00

Description

Web 2.5 - Value today and ready for the Metaverse future.

Speakers

XR & Metaverse Innovation Lead , Deutsche Telekom AG
SVP Sales , UneeQ
Jun 2

02:05 PM - 02:30 PM

Description

Learn how to make player feedback fun and informative for your entire team with this one simple trick! Join Ashley “ashleyriott” Blake, Chief Operating Officer, Andromeda Entertainment, as she breaks down some simple tips for tagging and interpreting player feedback about your IP into quantifiable priorities for your production teams using examples from made-for-VR titles. Best practices for parsing player feedback include tips to help demystify emotional feedback by breaking it down into measurable, quantifiable priorities and actionable data for your teams. Use data to give your players a voice and paint a clear picture for your team.

Speakers

COO , Andromeda Entertainment

Description

Education is one of the few areas of our lives that the digital revolution hasn't yet significantly improved. There's also a massive and expanding experience gap between children's education and consumer life.

Oxford University Press and InceptionXR are overcoming barriers and increasing accessibility to education through XR tech. During this session, Little Oxford, the team will share details of their new product that will increase accessibility to educational materials.

Speakers

Director of Oxford Children's Books , Oxford University Press Inc
Founder and CEO , InceptionXR

Description

It's never too early to start building a strong community through active engagement with your potential customers or players. In this session, Eric Masher and Todd Jackson offer practical advice on how to create and sustain a successful VR community.

Speakers

COO , Impact Reality / Flat2VR Studios
Content Creator / Podcaster , Q2C-VR Gamer

Description

This talk explores the transformative potential of combining digital twins and augmented reality (AR) technologies to address the challenges of high training costs and facility management downtime. While these technologies are already extensively used in gaming and marketing, the crucial question is: can they go beyond their current applications, and more importantly, are these technologies ready for broader implementation? Attendees will gain valuable insights from successful case studies and practical strategies for effectively implementing these technologies across diverse industries.

Speakers

Co-founder , Visionaries 777
Jun 1

08:00 PM - 11:00 PM

Description

Join us at the official eco-friendly, tailgate style AWE Afterparty at the Hilton Hotel Santa Clara, directly across the street from the convention center.

Discover your potential as we delve into the world of tomorrow, brought to you by the visionary Immersive producer, Michael Ronen. Network with fellow attendees, as you envision where your company, product, and career might be in just a few years.

Raise a toast to the future and groove to the beat . Unleash your imagination and build meaningful connections as you explore the endless possibilities that await.

Open to all AWE participants with an AWE badge.

Oct 25

12:30 - 12:55

Description

Studios and brands can super-power their creative teams by harnessing the power of Generative AI to create novel content in a fraction of the time of traditional methods.

Generated imagery, photography, audio, and, increasingly, code and 3D assets can be used in the ideation, production, and marketing of AR games and apps.

Companies are better positioned to reduce crunch time and cap costs by understanding the different options and best practices related to Generated AI content.

Speakers

Emerging Technology Advisor , Cobalt Stars
Oct 20

14:25 - 14:50

Description

The Metaverse is only a small subset of the overall digital realm and all the hype is clouding the real opportunity to rethink how we do everything. We have incredible technology at our fingertips, but we are just scratching the surface of its capabilities.

By changing the way we think about innovation, and leading with a proactive mindset, we can simulate entirely new constructs for products, services and business processes. Beyond that, we can think of individual technologies as ingredients in our overall recipe for change.

This change is coming either way. We can either sit back and watch it all unfold or we can become the driving force behind it. Which side do you prefer to be on?

Oct 24

10:35 - 11:00

Description

Join Yacine Achiakh, Founder of Wisear, as he delves into the crucial role of neural interfaces in driving the widespread adoption of augmented reality (AR) and demo their benefit live on stage. In this captivating keynote, Yacine will explore the evolution of human-computer interfaces, from keyboards and mice to touchscreens, and highlight the need for a new generation of interfaces to propel AR into the mainstream. Discover how current controllers fall short in delivering seamless and immersive interactions, and why alternatives like voice and hand tracking have their limitations.

Yacine will unveil the game-changing potential of neural interfaces, which enable touchless and voiceless control through facial muscular, eye, and brain activity. Witness live how Wisear is at the forefront of building neural-interface powered products that revolutionize the way we interact with AR and VR devices, paving the road for ubiquitous adoption in consumer and enterprise applications. Don't miss this enlightening presentation that will shape the future of human-computer interactions in XR.

Speakers

CEO , Wisear
Oct 20

15:10 - 16:00

Description

The next generation of the Internet should be built by a more diverse set of founders than the last. DVRSTY exists to help accelerate those founders in creating ambitious new companies within the Metaverse and Web3. We do this primarily by connecting them with capital, network and talent.

Join this panel specifically curated to encourage female founders and answer questions that might be unique to this demographic - or those who want to support their success.

Speakers

Partner , FOV Ventures
Immerse UK Lead , KTN
CIO, Executive XR/MetaTech Producer & Creative Technologist , MUKI-INTERNATIONAL, LTD
CEO & Founder , Immersionn
May 31

06:00 PM - 08:00 PM

Description

Please join us for the Welcome Party from 6:00 – 8:00pm at the Hyatt Santa Clara Ballroom, Cypress Room & Mezzanine.

Wind down after a busy first day and enjoy a 'Zappar-ol Spritz' and light snacks.

Sponsored by Zappar.

Oct 21

16:25 - 16:45

Description

Join AWE Co-Founder, Ori Inbar for a quick summary of the event and for the announcement of the AWE EU 2022 Best in Show winners!

Speakers

Angel Investor , Angel Investor
Enterprise Marketing Lead, EMEA , PICO
CEO , 3i
Start-Up Consultant , Investor
Co-Founder , AWE and Super Ventures
Jun 2

11:00 AM - 01:00 PM

Description

Outlets located throughout the Convention Center & Hyatt. Food available for purchase.

Jun 1

11:00 AM - 01:30 PM

Description

Outlets located throughout the Convention Center & Hyatt. Food available for purchase.

May 31

11:00 AM - 01:30 PM

Description

Outlets located throughout the Convention Center & Hyatt. Food available for purchase.

Oct 20

13:25 - 13:50

Description

META’s ARfusion™ combines precision cast lens fabrication tools and functional metasurfaces, to provide AR wearable developers with a platform for seamlessly integrating these nanostructures into thin lightweight prescription glasses. These embedded technologies can include waveguides, microdisplays, holographic filters, liquid crystal/electrochromic foils, antifogging and eyeglow suppression films, antennas, and eye trackers. Each platform employs a massively parallel patterning scheme, designed to be scalable to large areas of either rigid substrate materials and rolls of flexible films. The ARfusion™ platform enables scalable and versatile fabrication processes for manufacturing AR glasses of any size and shape in large volumes, providing a significant cost advantage over current methods.

Speakers

CTO , META® Materials
Jun 1

11:00 AM - 05:30 PM

Description

Join us in the Expo Hall and Playground areas to meet sponsors and exhibitors, discover the latest AR/VR tech, check out the newest start-ups, make connections, and more.

Jun 2

10:00 AM - 03:00 PM

Description

Join us in the Expo Hall and Playground areas to meet sponsors and exhibitors, discover the latest AR/VR tech, check out the newest start-ups, make connections, and more.

Jun 1

07:00 PM - 08:15 PM

Description

The annual Auggie Awards have been the most recognized industry AR & VR awards show in the world since 2010. Now in its 14th year, the Auggies continue to showcase the best of the best in augmented and virtual reality. Winners will be presented with a prestigious Auggie Award live on stage.

Speakers

Co-Founder , AWE and Super Ventures
Oct 21

12:15 - 13:15

Description

Join us for a presentation as founders of Korean Start-Ups share pitches of their companies. See the future of immersive tech!

12:20 - Ken Kim, 3i
12:25 - Alexis Choo, NP Inc.
12:30 - Dominica Lee, P&C Solution
12:35 - JinSong Roh, MetaVu Co., Ltd.
12:40 - ByeongSu Kim, Neogames
12:45 - Dahye Choi, Brandi
12:50 - Jaehun Kim, Ejune System
12:55 - Hobin Chen, Haegin
13:00 - Danny Cho, Marvrus
13:05 - Jurang Kim, Woonjin Thinkbig

Speakers

VP , Ejune System
Business Development Manager , Haegin
CEO , 3i
CSO (Chief Strategy Officer) , Brandi
Chief Strategy Officer , MARVRUS
Lead Global Business , NeoGames Technology Ltd.
CEO , MetaVu Co., Ltd.
Creative Director , NP Inc.
Deputy General Manager , Woongjin Thinkbig Co., Ltd.
Venture Partner XR , Startup Wise Guys
General Manager , P&C Solution Co., Ltd
Oct 24

11:05 - 11:30

Description

Through real-world case studies from various industries, witness the remarkable achievements of organizations that have successfully decreased implementation time by 40% or more, while consistently achieving right-first-time results. Gain valuable insights into the transformative power of XR technology and its potential to revolutionize the manufacturing landscape.

Join us in this engaging session as we delve into the future of implementation practices, harnessing the potential of XR technology and new methodologies to drive unprecedented speed and success in the implementation of production lines and automation projects. Prepare to be inspired and equipped with practical strategies to enhance your organization's efficiency and ensure the seamless execution of your next implementation endeavor.

Speakers

Automation Engineer , Robotics Simulations
Head of Sales , CF Matic
Oct 21

10:25 - 12:00

Description

Join us as start-ups pitch to our panel of judges for a chance to be named AWE's "Start-Up to Watch" for 2022. The winner will be announced during the Event Wrap-Up on the Main Stage.

Speakers

Growth , Nevermet
Angel Investor , Angel Investor
Start-Up Consultant , Investor
Head of Business Development, XR Batch Managing Director , Startup Wise Guys
CEO , Graffiti
Co-founder & Creative director , Patch XR
Co-Founder , Catalyst Entertainment Technology
Founder , oVRcome
CEO , CrossCreators
Founder and CEO , GN3RA
CTO , Uhula ICT (Pty) Ltd
CTO , Valkyrie Industries
Co-founder & General Partner , The Venture Reality Fund
Oct 20

11:00 - 18:00

Description

Whether you want to see the latest tech in our Expo hall or daring, first-of-its-kind, immersive AR & VR demos, join us in the AWE Expo Hall or the Playground to enjoy the best the XR industry has to offer!

Oct 21

10:00 - 15:00

Description

Whether you want to see the latest tech in our Expo hall or daring, first-of-its-kind, immersive AR & VR demos, join us in the AWE Expo Hall or the Playground to enjoy the best the XR industry has to offer!

Description

Please join us for Happy Hour from 5:30 – 6:45 pm in the Mission City Ballroom (Main Stage), Lobby & Patio Area.

Network and enjoy the spectacular experiences provided by some AWE-some XR companies. Enjoy a cocktail and some light snacks too.

Oct 24

13:30 - 13:55

Description

LEITNER - one of the world's leading companies in the development and construction of ropeways - has always relied on unmistakable strengths that delight customers all over the world. From now on also in the Metaverse. As part of "INTERALPIN 2023 - The Leading International Trade Fair for Alpine Technologies!", LEITNER presented the first professional ropeway on a Metaverse platform as a world premiere. First exclusively for the trade fair visitors on site, publicly accessible from mid-September. This talk will provide entertaining and informative project insights, report on the reasons why LEITNER decided to take this step, and what contribution the Metaverse can make to the company in the future.

Speakers

CEO/Founder , NFBrands.X
Oct 20

11:00 - 13:00

Description

We encourage you to enjoy one of the many amazing restaurants located around the area of the Lisbon Exhibition and Congress Centre.

Oct 21

11:00 - 13:00

Description

We encourage you to enjoy one of the many amazing restaurants located around the area of the Lisbon Exhibition and Congress Centre.

Jun 2

10:00 AM - 11:10 AM

Description

Join us for this very special panel featuring top creators in XR building AR apps and filters for the world to enjoy. Find out more about their latest projects in a lightning round where they'll each be given only 4 minutes to present in an extended "elevator pitch" sort of format.

Speakers

Creative Director and Entrepreneur , Universe AR
AR Artist and Creative Technologist , The Mill
Community Manager for TikTok , ByteDance
Social AR Developer, Influencer and Designer , White Glove Media
CEO , ONTOP
Founder & Creative Director , videOrbit Studio
AR Developer , Julia Roga AR
Founder & CEO , Imvizar
Founder , Synergy Studio
Jun 2

11:00 AM - 11:25 AM

Description

Theft, hacks, and phishing scams have been an issue since Web2 first existed. The problem is exacerbated in Web3 because there are so many additional vulnerabilities with smart contracts and digital wallets. The main difference between Web3 and Web2 personal security? In Web3, it only takes a single click to lose everything you own.

As businesses from gaming and entertainment industries to enterprise and DeFi platforms actively explore Web3 payment processes and currency options, the question becomes – who is responsible for protecting the user’s assets? Is it the individual or the brand? Spoiler Alert: both are. Individuals need to be savvy about the risks and businesses and brands should innovate responsibility, making built-in security frameworks a priority. Brittany Mier y Teran, Head of Business Development for Harpie, hopes to bridge the gap, sharing best practices and strategies for how brands and individuals can make safer decisions while trading, gaming, and interacting in the digital age. This talk will discuss the most common risk factors for personal asset security in Web3 – from social engineering and payload app scams to website hijacking and phishing to simple human error and social media misinformation.

Speakers

Head of Business Development , Harpie
Oct 20

18:00 - 20:00

Description

Please join us for Happy Hour from 1800 - 2000 in Pavilion 1. Network while checking out spectacular experiences provided by AWE-some XR companies. Also enjoy a cocktail and some light snacks. Sponsored by META®.

Oct 20

12:45 - 13:35

Description

The recently funded Horizon Europe project XR4Human, comprises a consortium of researchers, developers and users to promote a Human-centered XR system. The consortium aims at developing European standards for XR that help accelerate an ethical and human-centered development process for hardware and software manufacturers, thereby benefiting technically and commercially from highly usable and inclusive systems. Privacy, safety, ethical, legal and interoperability issues are discussed with the view of bridging the gap between industry and academia as well as cross-industry collaboration, to solve the challenges of tomorrow.

Join these inspiring speakers for a discussion around responsible innovation that takes into consideration privacy, safety, ethical and legal implications and their intersection for a socially acceptable XR governance.

Speakers

Researcher , Karlsruhe Institut Fur Technologie
Managing Director , Open AR Cloud Europe
Senior Researcher , Karlsruhe Institut Fur Technologie
Oct 21

13:50 - 14:20

Description

This session continues a discussion that started on awe.live that features examples of incredible use-cases emerging for how “immersive and experiential” technologies are providing new capabilities to help build education, awareness, and empathy around the major challenges facing humanity.

Highlights will include three specific initiatives driving SDGs (Sustainable Development Goals), positive impact and how XR will help create a “Metaverse for Good.” Marcus Shingles, CEO of Exponential Destiny (a 501c3 non-profit that is primarily led by youth from under-served communities) and Dace Campbell, XR thought leader, will also share two global prize competitions: AWE’s "XR Prize Challenge: Fight Climate Change Challenge" and ExpoD’s “Metaverse for SDG Global Prize & VR Competition,” recently launched with the support of the UN’s ITU agency. Both competitions will give the entire AWE community an opportunity to participate and get involved!

Speakers

CEO , Exponential Destiny
Board Member , Virtual World Society
Chief Design Officer , Exponential Destiny
Founder , Galeryst
May 31

11:30 AM - 11:55 AM

Description

Digital Twins connect physical systems with virtual representations and models to allow for visual representations, integration of sensor data, and predictive capabilities for how assets or processes will behave in the future. Globally, organizations are grappling with the acceleration of remote operations and an increasingly prevalent skills gap. Forward-looking companies are addressing this problem by equipping their in-person, hybrid, and off-site teams with mixed reality (MR) solutions that enhance productivity capabilities especially when integrated with Digital Twins. In this session, learn how Sphere and AWS are working together to develop a digital workspace which enables professionals to communicate across languages, distances, dimensions, and time (with predictive capabilities). By partnering on initiatives which include TwinMaker and Lookout for Vision, as well as cloud rendering powered by AWS and its partners, Sphere’s cutting-edge solution is pioneering the future of collaboration, as well as expert assistance and workflow guidance using MR.

Speakers

Global Business Dev. & GTM Leader , AWS
May 31

02:25 PM - 02:50 PM

Description

Did you know that collaboration in the metaverse can benefit greatly from haptics? Learn how realistic, multiuser touch feedback can be cost-effective and fun for teamwork in networked, immersive environments. We’ll also announce preliminary results of exciting new partnerships. Join us as we explore insights and developments which indicate an exciting 5-year path ahead for haptics-enabled training and industrial environments.

Speakers

Chief Revenue Officer , HaptX
Oct 20

15:35 - 16:00

Description

Silently, WebXR has been enabling a fast and accessible new class of XR development. Additionally, a platform that allows self-distribution and control over content will become even more important with increasing device fragmentation. Learn about how development and deployment of XR web apps make the web the ultimate development platform.

Speakers

CEO & Founder , Wonderland Engine
Dutch Chapter President , VR/AR Association
Oct 21

13:20 - 13:45

Description

The immersive quality of XR has potential for good as it's used to expose people to social situations they otherwise wouldn't experience, creating greater awareness and empathy.

When Joanne Popińska was producing The Choice, she had no idea that less than six months after it was released the United States Supreme Court would overturn Roe v Wade, ending the constitutional right to abortion almost 50 years after it was established.

Enjoy this Fireside Discussion as Joanne discusses her original goals, her surprise at how the Supreme Court decision impacted reception of her work, and the overall impact of this XR experience.

Speakers

CEO , INVR.SPACE
Director & Producer , Infinite Frame Media
Oct 25

10:05 - 10:30

Description

Join Andreas Fraunberger of Junge Römer and Christopher Widauer, Artistic Director of The Mozart Experience Vienna, as they explore the value of generative content in the production of XR experiences to increase efficiency and creativity. The presentation will demystify the integration and optimization of AI tools and provide ways to master and understand their potential. Tailored for forward-thinking producers, industry players, and the XR community, this keynote is a beacon to guide you into the uncharted territories of AI-infused immersive production.

Speakers

Artistic Director , The Mozart Experience Vienna
Director , Junge Römer GmbH
Jun 1

02:15 PM - 02:45 PM

Description

Marco Tempest specializes in developing immersive experiences of future technologies. Taking ideas about advanced technology, how we might interact with it, and finding innovative ways to bring those concepts alive. In his keynote presentation for AWE USA 2022 he will debut ultraportable real-time virtual production techniques, storytelling, gestural sensing and swarm robotics to give us a glimpse of a delightful augmented future right now.

Speakers

Creative Technologist , NASA Jet Propulsion Laboratory

Description

It is argued that the metaverse isn’t here yet, but the tools and foundational technologies exist to create what we imagine the metaverse might one day be: an interconnected spatial web of mixed reality and fully digital worlds that are persistent, interoperable, and social, with rich economic structures and diverse cultures.

On this panel, we’ll hear from some of the leading voices in this space, who are providing the tools, and technologies, or pushing the creative limits of what is possible in our mission to make the metaverse. We’ll talk about accessibility, challenges, design choices, tools, where we are on the timeline of making the metaverse, and where it’s all heading.

Speakers

Content Manager and XR Consultant , Spinning Top Music
Co-founder & Creative director , Patch XR
Cofounder & CEO , Ristband
Jun 2

09:00 AM - 09:25 AM

Description

Both large and small companies are looking at VR with AR passthrough MR. The use of smaller and smaller optics, particularly systems using pancake optics, seems to have accelerated this trend. Everything that works well with Passthrough MR is a major problem to solve in Optical MR and vice versa. This presentation will discuss the optical, display, and human factor issues associated with Optical MR compared to VR with Passthrough MR.

Speakers

President , KGonTech
May 31

12:30 PM - 12:55 PM

Description

Since 1995, Intuitive has advanced minimally invasive care through advanced robotic systems, end-to-end learning, and value-added services. As one of the pioneers of robotic-assisted surgery, our da Vinci surgical system is used today by surgeons to deliver a less invasive approach to many types of surgery. Through more than 10 million surgeries, Intuitive has become a leader in surgical robotics, increasing the adoption of minimally invasive surgery. XR has been a core technology for Intuitive from the beginning and is continuously innovating to further enhance minimally invasive care. Surgical robotics means more than technology in an OR. Education and training for surgeons and staff are critical for delivering quality surgical care.

This talk will discuss Intuitive augmented reality and virtual reality products that helped customers in 69 countries provide minimally invasive care, improve patient outcomes by extending and improving surgical skills, enhance skill development, and an intuitive experience through a human-centered approach.

Speakers

Senior Managing Principal , Intuitive
Jun 1

01:30 PM - 01:55 PM

Description

Today’s MR and VR headsets deliver really compelling experiences but the cost of the headsets remains a barrier to entry for users and developers alike.

At just $79.99, Zapbox changes everything. Zapbox is a smartphone-powered headset that offers capabilities previously only associated with much more expensive dedicated devices.

Zapbox includes a comfortable headset with an innovative open-peripheral design alongside a pair of custom Bluetooth controllers that offer position and orientation tracking and a wide set of additional inputs. Zapbox can be used for either virtual reality or mixed reality experiences with low-latency color passthrough.

For developers, we provide a Unity XR SDK Provider plugin which makes it straightforward to port content from other headsets. Support for WebXR, OpenXR and PC Streaming is on our roadmap which will allow Zapbox to be used with existing content ecosystems.

Join Zappar co-founder Dr. Simon Taylor for a run-down of the features and benefits of Zapbox and a live demo of the experiences that Zapbox delivers at this unprecedented price point.

Oh, and don’t miss out, 5 lucky attendees will walk away with a free Zapbox from the session!

Speakers

Co-founder & Chief R&D Officer , Zappar
Co-founder and Zapbox General Manager , Zappar
Oct 20

16:05 - 16:30

Description

Virtual Manufacturing is the exercise of reproducing the physical behavior of a machine or a plant virtually, through software simulation applied to the Digital Twin. This allows engineers to integrate both mechanical design data and control software, meaning a machine can be tested entirely in the virtual world even before its construction and assembly, thus reducing the development and construction time drastically.

We needed a tool to do these activities that was totally customizable in order to integrate all the dynamics and benefits of virtualization. For this reason we developed a new software based on Unreal Engine that brings virtual manufacturing to an entire new business level.

Key benefits are:

- Development more flexible
- Photo-Realistic 3D graphics
- Advanced Human-computer interaction
- Ability to simulate a greater amount of objects
- +800% in logic calculation performance.

In Addition , our idea is to use the virtual model on the same platform to provide support for all business functions.

Speakers

Business Developer , Applied
Digital Training Solutions Product Manager , IMA
CAD-PLM Manager , IMA
Oct 20

17:05 - 17:30

Description

This is a joint presentation by KONE and Tampere University. KONE provides its customers with elevators, escalators and innovative solutions for modernization and maintenance, and is one of the global leaders in its industry. Tampere University is one of the most multidisciplinary universities in Finland.

In this talk we share our experiences and good practices for industry-academia collaboration gathered during a co-creation project for a VR environment. We co-created a collaborative VR environment and tools to support maintenance method development and related technical documentation creation as part of the product development process. The development was done in close industry-academia collaboration using an agile approach. Our talk aims at inspiring other industrial companies and giving insight for XR companies and academic actors.

Speakers

Professor , University of Tampere
Virtual Reality Specialist , KONE Corporation
May 31

02:55 PM - 03:20 PM

Description

There are billions of computing devices on Earth filled with millions of apps and hundreds of billions of media files. How do we bring their users into the future? 3D-aware AI technology is a stepping stone that provides a clear upgrade path for these users, creators, and developers ensuring full forwards and backwards compatibility of apps and media content. This talk will discuss free and paid tools powered by machine learning, as well as specific yet generalizable workflows for content capture, creation, development, editing, and distribution of software and media content. It will also highlight effective solutions for displaying XR content to all those people who are reluctant to put on a headset.

Speakers

Director of Product , Leia Inc
Jun 1

01:55 PM - 02:20 PM

Description

After a full house presentation at AWE 2017 our team will return with new hands free 3D user interfaces for XR headsets using the eyes alone. For the first time we will give insight into our technology and explain how eye-vergence based 3D interaction was achieved and why it is as significant for XR headsets as the touch screen for smart phones.

During the presentation we will demonstrate on the latest XR headsets how users can interact in their forward visual space e.g. pick up, move, rotate 3D content using binocular eye vergence movements without having to engage other objects e.g. controllers or display elements. In summary we will have a deep dive into hands free 3D user interfaces using the eyes alone and share how it is useful in consumer and enterprise environments.

Speakers

Co Founder, CEO , Pillantas Inc.

Description

A wonderfully exciting opportunity is upon us to utilize the tools of virtual reality to change the current educational paradigm. Daniel and Angelina will be asking each other questions regarding the critical considerations of mass adoption of virtual reality within teaching and learning.
Dr Angelina Dayton, senior Virtual Reality Research Scientist at Virtual World Society has put over 30,000 first time users into a headset. Daniel Dyboski-Bryant' organisation - Educators in VR - has delivered over 3,000 virtual workshops, talks and sessions.

Speakers

Executive Director , Virtual World Society
Founder , Virtual World Society
Oct 24

09:00 - 09:30

Description

Ori Inbar, CEO and cofounder of AWE, will welcome attendees to the annual AWE EU 2023 event with the theme: XR is Everywhere!

He'll kick off his annual update with the state of the XR industry and where it's headed.

Speakers

Co-Founder , AWE and Super Ventures
Oct 25

16:25 - 16:45

Description

Join AWE Co-Founder, Ori Inbar for a quick summary of the event and for the announcement of the AWE EU 2023 Best in Show winners!

Speakers

Co-Founder , AWE and Super Ventures
Oct 20

10:30 - 10:55

Description

The Metaverse, the final frontier.

These are the voyages of many creators on a mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before.

Speakers

Fusionist , The Fusionists
Oct 24

16:35 - 17:00

Description

At PALFINGER, a leading global manufacturer of lifting equipment, our innovative journey with VR technologies began as an initial exploration for trade fair displays. However, it quickly evolved into something far more significant. Discover how we transitioned from utilizing VR merely as an exhibition tool to harnessing its full potential as a comprehensive training simulation platform. Through this evolution, PALFINGER has elevated crane operator training, offering unparalleled experiences and solutions for our valued customers.

Speakers

Technology Expert , PALFINGER AG
Product Manager 3D/XR , PALFINGER AG
Oct 20

14:00 - 14:25

Description

The launch of area target recognition capabilities is opening new use case capabilities.

It's removing 3D object recognition needs and can be used over 30 000 m² like in Schriphol Airport.

Come and see new capabilities of area target and discover plenty of new use cases through intervention GPS, retail store experience, digital human guide for culture and more.

Speakers

Vuforia Engine Product Owner , PTC
Oct 24

13:30 - 13:55

Description

How AI powered tools making design accessible for freelancers and small studios? During this session we gonna discuss the implications of democratizing design through AI, the state we are currently in (case study) and the opportunities it presents for the next generation of creators. AI is here to help the workflow but also challenge traditional conceptions of design and creativity. Timelines gets shorter and shorter but exceptions from AR greater and greater.

Speakers

XR Designer , Creator
Social AR Developer, Influencer and Designer , White Glove Media
Jun 1

04:35 PM - 05:25 PM

Description

Join us in an authentic panel discussion with three CEO’s leading the Immersive Tech Landscape. The focus will be on the current trajectory of immersive media, and where we are headed. As Founders, how has the landscape of VR changed from the previous years? What is the latest thinking on the current ecosystem? These CEO’s will share perspectives on team-building and what it takes to develop a highly-driven team working on forward-thinking products. They will speak to how to ideate and build for the Metaverse using the tools available and deep-dive into what it really takes to build out an application for consumer and enterprise use.

Speakers

CEO , Zoe Immersive Inc
Founder and CEO , ShapesXR
Founder and CEO , ShapesXR
CEO , Prisms
Developer Strategy Team , Meta
Oct 24

14:30 - 14:55

Description

Understanding what is hype and what is of true value is essential for large enterprises as they navigate an ever evolving technical and consumer landscape. A year or so ago, the Metaverse was the hot buzzword, now it's been superseded by ChatGPT and the rush to invest in Large Language Models. Where does the Apple Vision Pro come into it? Is it worth investing research time and cost? Vendors, start-ups and consultants can offer over-optimistic appraisals of new technologies, adding to the hype and confusion.

Andy discusses what's important to an Enterprise Innovation team - from an objective viewpoint - focusing particularly on Augmented and Virtual technologies, giving examples of projects undertaken in this space, lessons learned, and predictions for the next few years.

Speakers

Senior Innovation Consultant , Liberty Mutual
Oct 25

09:45 - 10:10

Description

Standardisation is of enormous economic importance: its main objectives are cost savings and work simplification. Standardisation leads to an increase in market transparency and a reduction in costs. By using standards, manufacturers can concentrate on the truly innovative aspects of their products and also gain important aspects of legal certainty. All these advantages naturally also apply to computer graphics and XR. VDC has established a global monitor for XR norms, standards, guidelines and recommendations. This monitor also records current standardisation projects and active working groups. Christoph's presentation gives an overview of the status quo of the XR standards monitor.

Speakers

General Manager , Virtual Dimension Center Fellbach w.V.
May 31

02:25 PM - 02:50 PM

Description

Stakeholders, schools, student and investors come together to fix a problem that has defeated educational system for decades. Now, with the creators economy, there’s a bright future for all!

Learning and earning through educational, collaborative and fun games is the wave of investment future and staking for long term wins!

Key points:
• Creators economy is training and up-skilling
• Certification and rewards smart contracts
• Staking and funding early stage students projects

Speakers

CEO & CMO , Avisa Games Guild

Description

How do we make compelling and desirable XR experiences for the diverse needs of XR users? User experience (UX) research can identify the direction and accelerate the path towards this goal. But UX research in XR faces new challenges compared to traditional media. What are they and how can UX professionals help solve them? This panel invites UX experts from Academia, Magic Leap, Meta, and Microsoft to share why and how UX research can solve difficult and unique problems in XR, from identifying the target users to iterating and evaluating solutions that may not exist in full form when the data is needed to inform decisions. They will focus on how they have tailored User-Centered Design methodologies for XR, why and how multiple disciplines need to collaborate to make successful XR experiences, and other related topics. If you are interested in finding out how UX research can help your product, come join us in the panel.

Speakers

UX Research Scientist , Meta Reality Labs
Senior User Researcher , Microsoft
Assistant Professor , University of Rochester
Principal User Research Manager , Microsoft
Sr Director , Magic Leap
Lead Behavioral Scientist , Magic Leap
User Experience Research Manager - Hardware , Meta
Oct 24

12:30 - 12:55

Description

How can we create value with technology? We will look at the Artivive use case, a 250k creators platform that uses AR to blend traditional and digital art, elevating both art forms and adding genuine value.

Speakers

Founder , Artivive
Director Strategic Partnerships & Future Labs , Creator
Oct 20

10:55 - 11:20

Description

Harassment has been a consistent feature of networked gaming for at least 30 years, and the potential for damage has only increased with the popularity of social virtual worlds in VR. Beginning in 2016, stories of verbal and physical harassment in Social VR have periodically entered the news cycle, casting the VR platforms as negligent and instigating calls for ever more solutions. These solutions have ranged from user-controlled wearables or features connected to avatars to direct platform moderation, as well as finally community driven efforts.

However, implementing tools to combat abuse requires a balancing act on multiple fronts:
- protecting users from abuse through facilitating meaningful UX design to support social experience;
- keeping social platforms active in moderation and subjecting users to mass surveillance;
- attracting new users by making social VR appealing and warning them about the potential dangers.

Speakers

Product Manager , VEDX Solutions
Founder , UPWorlds
Jun 1

11:00 AM - 11:55 AM

Description

Incorporation of 3D assets into the e-commerce customer experience has a significant positive impact. Customers are more likely to purchase products represented by 3D assets, and less likely to return them, because they have a much better idea of what to expect in real life.

Khronos Group's 3D Commerce Working Group was founded to remove barriers to deploying 3D in e-commerce at the industrial scale. By extending Khronos’s glTF standards asset format, creating 3D authoring guidelines and tools, and certifying 3D viewer, this group is working to enable the seamless design, manufacture, and presentation of 3D products.

In this session, experts from a variety of 3D asset providers share how they're working to create a single 3D object that offers value to stakeholders at every stage of product development. Learn how new hybrid working realities are driving the need for fully digital product development workflows. Discover current gaps in the pipeline as well as how to balance requirements for performance, portability, fidelity, and web accessibility. Find out how to incorporate shopping behaviors into the design process, so the same object interactivity features can benefit both product designers and consumers.

Speakers

President & Chairman , NexTech AR Solutions
CEO, Co-Founder , VNTANA
Co-Founder & CTO , ALL3D
Lead, Vertebrae 3D Engineering , Snap, Inc.
CEO & Co-Founder , Hexa3D
Oct 20

11:05 - 11:30

Description

HaptX, Inc. was founded in 2012 with a compelling, if audacious, vision: develop a system capable of providing accurate physical inputs (touch, force, temperature) across an entire user’s body to a degree that the virtual world becomes indistinguishable from the physical world. This system is both an engineering and business challenge, as it requires a commitment to a long-term development roadmap that delivers desirable products along the way. This presentation will cover some of the highlights and pitfalls of the journey to bring such a system to market through a laser focus on enterprise customers. Enterprise customers have been impactful early adopters, because their use cases are so clear; listening closely to their needs has created a durable partnership that benefits the entire industry. Developing haptic technologies that are enterprise-grade is a challenge that HaptX has been working on for a decade now. Yes, it is hard to start a hardware-based startup company. But the best is yet to come and is tantalizingly close.

Speakers

Co-Founder , HaptX
Oct 24

10:35 - 11:00

Description

As the hotly awaited Wallace and Gromit VR experience ‘The Grand Getaway’ is gearing up for release, discover how the production team transformed this lovable duo from onscreen heroes into embodied characters in an immersive world.

Hear from the producers about the challenges of translating a famous IP to a new medium, and how to balance story and play when crafting a world-class VR experience rooted in heart and humour.

Like the adventure itself, expect to be surprised and delighted - and we’ll share a definitive answer to, ‘was it created in clay?’ See you in the rocket…

Speakers

Co-Founder & CEO , No Ghost
Senior Producer , Aardman Animations
Jun 1

05:35 PM - 06:00 PM

Description

Mixed reality wearables are coming, and with it an opportunity to turn users into protagonists in their own interactive story. Casting the user as the role of lead character poses many narrative, technical, and usability challenges that have never before needed to be solved. This new form of entertainment will be prolific and provide opportunity for a new generation of storytellers.

Through invention, prototyping, and iteration, we created Forensic Detective, an immersive augmented reality experience that rose to number 2 in entertainment in the App store.

Join Brett Bagenstose, Principal and self titled “Baron of Pixels” of NeoPangea along with Kris Soumas, Director, Content Strategy & Partnerships of Verizon Consumer Group, for a fascinating glimpse into the world of immersive storytelling through AR, and find out how you can tap this new resource to make your own story come to life in a whole new way.

Speakers

Dir., Consumer Content Partnerships , Verizon
Principal , NeoPangea
Oct 25

15:05 - 15:30

Description

The state of the immersive healthcare market over the last two years since the end of pandemic and expectations for the next 18-24 months.

Speakers

Executive Director , IVRHA
Jun 3

02:35 PM - 03:00 PM

Description

Products to support hybrid workplace communication,
collaboration and co-presence are driving the adoption of Extended Reality (XR) and immersive technologies. In this session, Ashley Coffey will share themes from PEAT’s “Inclusive XR in the Workplace” white paper, and share resources from community efforts to make XR and immersive technologies accessible to people with disabilities. Meryl Evans will share her lived experience, perspectives, and practices that can be used to help ensure that immersive collaboration technologies are designed with disability inclusion in mind.

Speakers

Accessibility & Marketing Consultant , XR Access
Emerging Technologies Lead, Partnership on Employment & Accessible Technology (PEAT) , PEAT
Oct 24

10:05 - 10:30

Description

The web-based augmented reality game, launched on the occasion of the 300th anniversary of the Belvedere Museum, takes children and families on a thrilling adventure through the Baroque palace gardens. The grounds of the Belvedere were once home to a menagerie – one of Europe's earliest zoos - where Prince Eugene gathered animals from around the world. Six of these animals are now the protagonists of the new Fantastic Palastics game: Roco the Lion, Neo the Lemur, Rena the Gazelle, Pop the Sheep, Dada the Ostrich, and Flux the Porcupine. The Fantastic Palastics game brings the history of this World Heritage Site to life with AR technology by Niantic 8th Wall. The game was developed in collaboration with The Brand Father and Orb Amsterdam and powered by Niantic 8th Wall. Wolfgang Bergmann (CFO Belvedere) and Doruk Eker (Orb) will talk about the development and learnings of this innovative project.

Come to the Belvedere Gardens and play the game while you are in Vienna: www.belvedere.at/game

Speakers

Partner , Orb Amsterdam
CFO , Belvedere Museum Vienna
Jun 2

05:30 PM - 06:45 PM

Description

Please join us for Happy Hour from 5:30 – 6:45pm inside the Hall D - Playground, connected to the Expo Hall.

Come network and enjoy the spectacular experiences provided by some AWE-some XR companies. Enjoy a cocktail and some light snacks too.

Sponsored by Varjo.

Jun 1

03:35 PM - 04:00 PM

Description

Join XR Producer Elena Piech for a hands-on session where you'll learn how to harness the power of AI tools to streamline your producing and project management processes. From automating repetitive tasks to analyzing data and prototyping, you'll discover how AI tools can help your teams save time, improve accuracy, and increase efficiency across teams. With expert guidance and interactive exercises, you'll leave this workshop with practical strategies and the confidence to apply AI to overseeing your team's 3D spatial workflows.

Speakers

XR Producer , ZeroSpace
Oct 24

11:05 - 12:00

Description

Vienna is a place with a rich past. Music, theater and science were omnipresent and so was their development. Now there is a great demand to bring topics which deal with this past into a contemporary environment using tools of new media like VR, AR, AI. How are these projects started and how do they get funding? And what are the specifics of XR scene in Vienna compared with the United States?

Speakers

CAIO , FULL Future Consulting
Co-Founder, 360 Video Director & Editor , Hungry Mantis
Creator and Producer of Cinematic VR Experiences and Feature Films , Amilux Film
Vienna Business Agency
Jun 2

02:35 PM - 03:30 PM

Description

According to leading executives of XR companies, what are the key considerations when designing haptics experiences and products? What insights and lessons do you need to know to save you from reinventing the wheel? What are the brightest minds in XR predicting the future of haptics will look like?

Speakers

Business Development Manager , bHaptics
CEO / Co-Founder , Sensoryx
Strategic Partnerships , TITAN Haptics
Vice President, Sales , HaptX
Strategic Partnership Manager , Contact CI
Oct 25

15:00 - 15:40

Description

In this captivating abstract, visionary director Victoria Bousis will delve into the profound impact of virtual reality (VR) as a catalyst for empathetic engagement and compassionate policymaking. Bousis's latest creation, "Stay Alive My Son," a groundbreaking, immersive and interactive VR experience, recounts the powerful journey of Yathay Pin, a survivor of the Cambodian genocide who made the heart-wrenching decision to leave his young son behind for a chance at survival. Recently, “Stay Alive My Son,” won the Producers’ Guild Association Innovation Award for making movie history as a full-length and interactive VR narrative, by allowing audiences to become the protagonist and experience their story first-handedly.

Through the medium of VR, Bousis effectively conveys the emotions of ambiguous loss, regret, guilt, and unwavering hope for justice and reunion by allowing audiences to step into the shoes of a father and experience these emotions for themselves. As ordinary citizens and policymakers, by truly experiencing versus passively watching these emotions, they become vested personally, thereby humanizing the legal barriers and issues with a mission to change global policy for good.

Bousis's talk will extend beyond the immersive storytelling aspect, outlining the broader implications of "Stay Alive My Son" in mobilizing bottom up “community-driven initiatives” and top-down movements leading up to the United Nations’ Global Refugee Summit in Geneva in December. Her advocacy, combined with the emotive power of the VR experience, seeks to expedite family reunification processes in accordance with the United Nations' pledge to limit legal formalities to a 5-year cap, safeguarding the human right to family unity.

Having premiered in over 21 global festivals, including Venice, Cannes, and SXSW, and receiving countless awards, "Stay Alive My Son" has already proved its mettle. This session will offer an opportunity for Bousis to share insights into the adaptation process, technological advancements in digital humans, interactive spatial and game design used for interactive narratives, the intended impact of the project, and its future potential to inspire change.

Attendees can anticipate an inspiring discussion on leveraging technology for social change, highlighting the potential of VR to shape policies through deeply personal, human-centered storytelling, while also exploring its potential in illuminating untold stories for furthering social change.

Speakers

Founder, Creative Director , UME Studios

Description

Immersive games make it possible to combine technology and physicality to create an exhilarating experience in immersive reality unlike anything previously available. When you add multiplayer games to the mix and create opportunities for competitive gaming through esports, there's tremendous potential for growth.

Esports is a billion dollar industry and while VR & AR games make up only a small portion of that, this is an emerging field with ongoing potential for growth and many opportunities for start-ups and savvy investors. Join our panel to hear more about immersive gaming & esports, how to become involved, pitfalls to avoid, and more.

Speakers

Founding General Partner , BITKRAFT Ventures
Co-Founder & COO , Virtex
Investor , BITKRAFT Ventures
Co-Founder , Ready Player Me
CEO , ONTOP

Description

Chile is leading in Latam the process of transforming its energy matrix towards a more efficient and sustainable one. For the implementation of new H2V Green Hydrogen plants, it is key to have the support and understanding of the communities, in this presentation we will review the strategy that is being implemented for the development of the roadmap with intensive use in immersive experiences for both technical and communicational and educational uses.

Speakers

Venture Partner XR , Creative Cities
Jun 1

11:55 AM - 02:25 PM

Description

Outlets located throughout the Convention Center & Hyatt. Food available for purchase.

Oct 25

14:10 - 15:05

Description

The panel discussion on "Immersive Technology as a Tool for Empowerment in Emerging Economies" aims to explore the dynamic intersection of technology and socioeconomic development in regions that are undergoing rapid transformation.

As emerging economies strive to bridge the gap between traditional practices and modern advancements, immersive technologies such as virtual reality (VR) and augmented reality (AR) are emerging as powerful tools for empowerment. This panel will bring together experts from various disciplines engaged across bodies of the European Union and the World Economic Forum to dissect the multifaceted impact of immersive technology on knowledge transfer, entrepreneurship, policy regulations and social inclusion.

Speakers

Web3 Advisor , Acumen Public Affairs
XKIC SRI Manager , EIT Manufacturing
Responsible Tech Innovation Strategy , Accenture
Ambassador for Italy , Women in Immersive Technologies (WIIT) Europe
Oct 24

13:00 - 13:25

Description

Testing optical performance of components and the image quality of a completed XR headset is an important but not well-known part of the product development and mass production cycle - in fact, today's headsets would likely not be existing without it.

In this presentation, we will give an overview of the various steps in the production process where optical testing comes into play and discuss new developments like active alignment technology where we make use of real-time test data to assemble XR modules for best image quality.

Finally, we describe a new generation of test equipment that uses custom high-end optics specially tailored to XR that integrates both "big" and "small" picture-scale image quality test capabilities in one instrument, bringing test technology to the next level to support tomorrow's high-resolution XR headsets.

Speakers

Senior Technical Expert Optical Testing , Trioptics GmbH
Jun 2

11:30 AM - 01:00 PM

Description

Outlets located throughout the Convention Center & the Hyatt. Food available for purchase. Credit card sales only.

Oct 24

17:35 - 18:00

Description

This talk will provide an overview of existing Web3 technologies and the ground reality of their capabilities in supporting XR applications. Web3, powered by blockchain technology, is evolving rapidly, and numerous upcoming features benefit Augmented and Virtual Reality use cases. It is resourceful for the XR developers and the enterprise to be aware of the developments in the Web3 space and explore synergies with decentralized protocols.

Speakers

Technical Education Lead , Web3 Foundation
May 31

03:35 PM - 04:00 PM

Description

Dr. Paul Chapman demonstrates our novel XR patient leaflets for cleft lip, allowing parents to better understand and visualise their child's surgery. This is a collaboration between the Canniesburn Plastic Surgery Unit, School of Simulation and Visualisation (SimVis), Glasgow Children's Hospital Charity, Cleft Care Scotland and West of Scotland Innovation Hub. The work is published in January’s issue of The Cleft Palate Craniofacial Journal.

In addition, we demonstrate XR technology for working with complex pharmaceutical equipment by creating a digital twin of a typical laboratory.

Speakers

Head of School , Glasgow School of Art
Jun 1

06:00 PM - 08:00 PM

Description

Please join us for the Welcome Party from 6:00 – 8:00pm at the Hyatt Regency Santa Clara Terra Courtyard (poolside), located just outside of the Hyatt Regency hotel lobby.

Wind down after a busy first day and enjoy a 'Zappar-ol Spritz' and light snacks.

Sponsored by Zappar.

Oct 24

17:05 - 18:00

Description

Join European creatives, Busterwood and FlatPixel and the Snap AR team to learn how they create imaginative and impactful AR experiences for a global audience. Get a behind-the-scenes look at AR activations that reimagine art and history at the Louvre, and create productivity apps for Spectacles. Donatien Bozon, director of Snap’s AR Studio in Paris, Oscar Falmer, Snap AR Developer Relations lead in Europe, and several European-based AR developers will share their first-hand experience and give you valuable insights that will advance your skills, help build your business, and inspire a new generation of mobile AR.

Speakers

Director, Augmented Reality Studio , Snap, Inc.
Creative Director , Flat Pixel
Managing Partner , Busterwood
AR Developer Relations Lead, Europe , Snap, Inc.

Description

This talk will share experiences gathered through out the design and implementation phase of a multilingual XR learning application that enables experiential learning of work safety related behaviors in forklift operations. The applications first explains important terms for forklift operation and makes them tangible and establishes the comprehension of forklift specific terms in a common target language (in this case German, but could be any other language as well. This makes instruction, training and safety training more understandable.

After the introduction to the terms, the forklift is put into operation virtually and the trainee is given work assignments that involve safety-critical situations. The trainee must act correctly in accordance with the theoretical training. If the trainee does not act correctly, a virtual accident occurs.

In order to properly address Kolb’s learning cycle appropriated feedback and after action review abilities are provided. We will report on experiences, challenges and solutions we developed throughout the user- and stakeholder-centered development of this application and the embedding into the existing curriculum of the BFI Austria, one of the largest vocational training providers in Austria.

Speakers

Secretary , PRO-GE
Learning Specialist , MINDCONSOLE
Jun 2

01:35 PM - 02:00 PM

Description

The electric power industry has many opportunities to enhance employee learning with XR, from training and interactive procedure walkthroughs to data visualization. However, the details of the immersive interface can impact users’ ability to gain knowledge in both positive and negative ways. This talk will use the current challenges facing the electric power industry, and ongoing research into addressing those challenges with XR, as a starting point for a larger discussion about the potential of XR to both enhance and hinder users’ knowledge acquisition and situational awareness.

Speakers

Engineer , Electric Power Research Institute
Oct 24

10:35 - 11:00

Description

Discover how the world's largest pump manufacturer, Grundfos, is using XR to drive value across sales, HR, and operations.

During this interactive session, you'll  learn how Grundfos, the world's leading pump and water systems manufacturer, is using the SynergyXR platform to drive organizational value by:

• Creating rapid 3D scans of customer sites to accelerate the sales cycle.
• Using virtual showrooms of facilities as environments to develop and boost recruiting and onboarding.  
• Providing virtual training and assistance to customers and technicians to reduce downtime.
• Experts from Grundfos and SynergyXR will share how their partnership is improving business processes and delivering measurable value to both internal and external customers.

They'll also highlight the tools, tips, and tricks your company can use to kickstart your own XR project.  

Speakers

Senior XR Engineer , Grundfos
CEO and Co-Founder , SynergyXR
May 31

02:25 PM - 02:50 PM

Description

In large healthcare systems and academic institutions, there are often different departments utilizing similar VR, AR, and/or XR technology to perform specialized functions. As ideas, research, and use cases grow, the number of projects utilizing similar technology increases. This can lead to an array of hardware and software along with inconsistent deployments and support. This presentation will discuss the benefits of coordinating resources and stakeholders to identify systemic barriers and share solutions.

Speakers

Immersive Tech Educator , Children's Hospital of Philadelphia
Jun 2

11:00 AM - 05:30 PM

Jun 3

10:00 AM - 03:00 PM

Oct 25

11:00 - 12:25

Description

Join us as start-ups pitch to our panel of judges for a chance to be named AWE's "Start-Up to Watch" for 2023. The winning start-up takes home an up to $200k with investment* (pending due diligence) provided by acclaimed investor Christopher Obereder. The winning company is also honored on the main stage at AWE EU 2023 with an Auggie Award and the winning title of “Start-up to Watch” during the event's Best in Show Awards.

Judges for the Start-Up Pitch competition will be Leen Segers, Petri Rajahalme and Christopher Obereder.

Speakers

Founder , Brainspark Games
Founder and CEO , GN3RA
Co-Founder and CEO , forwARdgame
CEO-CTO , Virtual Beings
CEO & Co-founder , QuarkXR
CEO , Wondder
Founder , Artivive
Founder , Ink & Paint
CEO , Start-up-Chris Ventures
Venture Scout & Co-founder , Women in Immersive Technologies (WIIT) Europe
Founding Partner , FOV Ventures
Jun 2

02:00 PM - 03:20 PM

Description

Join us as startups pitch to our panel of judges for a chance to be named AWE's "Startup to Watch" for 2022. The winner will be announced at the Auggie Awards ceremony.

Judges for the Start-Up Pitch competition are Dave Haynes, Tipatat Chennavasin, Pearly Chen, and Kristina Serafim.

Speakers

CEO , Talofa Games
CTO , Mod Tech Labs Inc.
VP Business Dev. , HTC Vive
CEO , Mod Tech Labs Inc.
Founder / CEO , Xander
Managing Director , Verizon Ventures
Founder , Revere XR
Partner , FOV Ventures
CEO and Co-Founder , Spree Interactive
CEO/Co-founder , Aequilibrium
Founder & CEO , Innerworld
General Partner , The Venture Reality Fund

Description

Virtual Reality (VR) has the potential to revolutionise education. In this keynote, we will share how GoStudent transforms how students acquire foreign speaking abilities and gain confidence with VR. But how do you make sure that businesses are using nascent technologies for the right reasons? How do you make sure to distinguish hype from sustainable innovation with real impact? In this keynote Alex will also share how he applied processes and learnings stemming from 5 years in Google’s AR/VR unit (Daydream, now known as Google Labs) to guide product development at GoStudent.

Speakers

Director Strategic Partnerships & Future Labs , GoStudent GmbH
May 31

01:55 PM - 02:20 PM

Description

This casual discussion outlines the original mission of holoride from 2015, with our co-founder's vision spun out of AUDI Innovation. Our longstanding partnerships with HTC and Schell Games paint an immersive journey building a solid platform together pairing real time car data, open map data and original content creation. We will explore the successes and challenges within the VR industry that helped us reach our goal of an Elastic SDK, the onboarding of more strategic partners, our RIDE Token, scaling a diverse company, launching a consumer facing product store and rolling this out both in Germany and the US. So what’s in store for the next 5 years, 12 years -- and, the long game of mobility, transportation and media & entertainment? Come join the lively conversation.

Speakers

Tech Humanist, XR Strategist , The Collaboratorium
General Manager North America , holoride
Jun 3

09:30 AM - 09:55 AM

Description

Miniaturization is the trend to manufacture even smaller mechanical, optical and electronic products, medical devices, and other high-value parts. This trend continues to be strong, with year-over-year growth in many markets. One of the limiting factors to miniaturization is the inability of traditional manufacturing methods like injection molding and CNC machining to effectively and economically produce smaller and smaller parts.

Additive Manufacturing (AM), or 3D Printing has been around now for over 30 years. For a long time, there were only a few technologies available and applications were generally limited to prototyping. Past advances in AM have come short in meeting the needs of small parts, printing them at a resolution, accuracy, precision and speed that made them a viable option for end-use production parts. That has all changed. Additive Manufacturing and Miniaturization are now converging – in a very meaningful and impactful way.

The growth in the AR/VR market and pace of innovation is opening up applications that were not even imagined a decade ago. With this comes challenges for manufacturing to scale at the same pace. Many leading AR/VR technology companies have started using micro 3D printing as a method for producing various micro-precision components as an alternative to traditional fabrication methods – finding huge time and cost savings.

Learn how micro-precision 3D printing enables companies in this competitive space to address development challenges limited by current microfabrication methods, but also allows companies to explore the potential of pushing the limits on miniaturization by expanding the boundaries otherwise thought impossible with 3D printing.

Speakers

Director of Sales, the Americas , Boston Micro Fabrication
Jun 1

02:30 PM - 02:55 PM

Description

Ericsson Digital Human enables the next generation of connected, human experiences.

Make language universal with EDH AI video dubbing (Dub Sync). Dub Sync leverages the power of AI to seamlessly dub video of any speaker with audio in any language, bridging the gap better than ever between audiences across the world. Imagine a new world of possibilities for virtual conferencing, live events and content localization. Dub Sync is the first in a family of products purposed with enhancing the connections of today with the technologies of tomorrow.

Speakers

Head of Research - Ericsson Digital Human , Ericsson
VP, Strategic Partners and Ecosystem , Ericsson
Oct 20

09:00 - 09:25

Description

Ori Inbar, CEO and Co-Founder of AWE, will welcome attendees to the 13th annual AWE EU 2022 event with a fresh premise: XR makes dreams a reality!

He will kick off with how XR helped achieve his own personal dreams and proceed with covering how XR has been helping businesses deliver on their goals, people realize lifelong ambitions, and most crucially - fight the biggest threats facing humanity in the next decade.

Since 2010, AWE has been showcasing how XR can make dreams come true and AWE EU will continue with that tradition and help aspiring XR professionals fulfill more of their dreams while making a positive impact around the world with AR, VR and the Metaverse.

Speakers

Co-Founder , AWE and Super Ventures
Jun 1

04:35 PM - 05:00 PM

Description

With a proven 20-plus year track record in providing clinical-grade ‘near-ground truth’ 3D surface imaging systems to children’s (and teaching) hospitals and research institutions worldwide, 3dMD is now providing the same ‘near-ground truth,’ high-throughput, dynamic-4D capture systems to its tech sector customers to compete in the race to build and shape the metaverse. Dynamic anatomical-3D precision is mandatory for medical applications. It is equally key in creating and sustaining a lifelike, comprehending, and comfortable metaverse experience. This presentation will focus on how 3dMD provides an efficient image capture workflow tool for XR/VR/AR, Computer Vision, AI, Machine Learning, and Human Factors teams to personalize natural human actions, behaviors, gestures, nuances, etc. into digital media interpretation input that will persistently populate, train, and wear the metaverse.

Speakers

Co-Founder & Chief Commercial Officer , 3dMD
Co-Founder, CEO, & Chief Technology Officer , 3dMD
Oct 25

10:05 - 11:00

Description

What makes companies stand out?
What are investors looking for? What do they not want to see?
How can I avoid some of the biggest mistakes start-ups make when pitching VCs?

Join this panel to chat with investors who focus on investments in AR/VR, spatial computing and immersive tech as they share their hot take on a specific use cases and opportunities.

Speakers

Venture Scout & Co-founder , Women in Immersive Technologies (WIIT) Europe
Partner , FOV Ventures
Venture Partner XR , Startup Wise Guys
Jun 3

01:35 PM - 02:00 PM

Description

Laan Labs takes a development approach to compare what is possible with the various mobile phone 3D Reconstruction technologies and pipelines focusing on LiDAR, Photogrammetry, and TrueDepth. The talk discusses use cases for GIS, AEC, Fashion, Body Scanning (Feet, Torso, Hands, etc), Real Estate, Insurance Industry, Film & TV production. The advantages and drawbacks of each technology are compared in each use case. Lastly, the talk will cover integrating High-Precision scanning from devices like Leica, FARO, Trimble, Riegl info mobile phone workflows covering issues like data gaping and time progressive scanning.

Speakers

Partner , Laan Labs
Oct 24

15:00 - 15:25

Description

Social AR, or Augmented Reality on Social Media platforms, has evolved tremendously in the last 5 years. What started with simple filters (like the famous Snapchat dog ears) have now become advanced immersive experiences reaching billions, with features far beyond what most would expect.

The advances made by social media giants like Snapchat, TikTok, and Instagram have been significant, with their tools now resembling sophisticated game engines.

We will share examples of our work, and demonstrate currently available features you would never think possible on a mobile device!

Think VPS, Physics, LiDAR World Meshing, advanced particle systems, custom-built Machine Learning models, and much more, all in real-time.

Our work has utilized such advanced features, allowing us to create complex visuals and interactive experiences seen by millions.

We believe social AR is democratizing the field of XR with these accessible and powerful tools, which we will be discussing in more detail.

Speakers

Creative Technologist , Creator
Creative Technologist , Creator
May 31

05:05 PM - 05:30 PM

Description

In this presentation, we will explore a list of today's most visited Web3 virtual worlds.

You will learn about interoperable MetaTr@versal portal crawls and review how Web2, Web3, and WebXR are deploying immersive worlds. Understanding the differences between these technologies is important to brands, investors, world builders, marketers, and users.

We will identify companies that are currently surveying virtual worlds and organizations working on open standards. You will view a proof of concept (POC) system for mapping virtual worlds and learn how this 3D data visualization solution can help immersive platforms in their interoperability efforts.

Speakers

Chief Metaverse Officer , Founders Workshop
Jun 3

11:40 AM - 12:05 PM

Description

Where does the Great Resignation leave more than 2 billion frontline workers? Thanks to recent advancements in assisted reality, the frontline workforce will be able to get real-time contextual data in the right place and time and be a part of the industrial metaverse. Digital transformation and XR will connect them to their machines and teams in ways they never thought possible. In so doing, they will be seen as an essential part of the Digital Factory, elevated with new skills to navigate exciting new environments -- including AI and IoT. Hear from RealWear what the future holds using an industrial strength HMD, such as RealWear NavigatorTM 500 solution. Learn how macro trends including AI, IoT and Cloud have converged to create the modern frontline industrial worker. RealWear’s chief product officer will share new emerging use cases that will continue to accelerate the next industrial revolution.

Speakers

Chief Product Officer , RealWear
Jun 3

09:30 AM - 09:55 AM

Description

18Loop and the American Childhood Cancer Organization (ACCO) have conducted a Joint Experimental Intervention Research Study (JEIRS) to measure the efficacy of VR on children with pediatric cancer. This session will report on the findings and recommendations as well as a presentation on the benefits of Virtual Stress Management, the gamification of meditation and collaboration to the larger issues of mood and pain management.

VR is truly a family intervention and data suggests that the experience strengthens family bonds (especially when related to families coping with illness). Attendees will learn three types of VR approaches in pediatric oncology, what our results look like and what the industry needs to do moving forward regarding standards and hardware to support the Virtual Pharmacy.

Speakers

CEO / Founder , 18Loop
RN/Consultant , 18Loop
Jun 2

02:30 PM - 02:55 PM

Description

Glimpse the future of "Simulation Metaverse ". Siemens Technology (Siemens central R&D department) develops a prototype to enable the real time collaboration of multiple experts during the post-processing stage and improve the knowledge flow among the different disciplines from CAD designers, to simulation and testing experts by bringing all the project relevant data (simulations, experimental data, reports etc) in one common environment , where all the team members can access and meet virtually in order to exchange or retrieve information . This prototype comes with cross-platform capabilities (PC, VR, Tablet, AR) to allow people to enter the session independently from the end device. Moreover, with the implementation of modern and novel UI leveraging techniques from the gaming industry we lower the entry barriers from novice users. During this session we will provide some key insights of our developments, the faced challenges and how we tackled them as well as we will give for the first time a demonstration of our first prototype using two different use cases from the industrial field.

Speakers

Business Developer , Siemens AG

Description

From the barriers to entry to getting experiences funded and then creating the actual deliverable product, Adrian Rashad Driscoll and Rommel ‘RomeDigs’ Reyes will help the audience understand how we can bridge the gap between music and XR. These entertainment experts will share tips on bringing music artists in to the XR space and answer audience questions related to the process.

Speakers

Producer, Director , Creator
Head of Immersive , Collimation

Description

This session will discuss how collaborating with NGOs can support your XR projects to make a positive impact on the environment, while boosting your product’s reach, visibility and generating new and engaging in-game content.

Using the VR Game 'The Great Ocean' as a case study, producer Michael Geidel from Actrio Studio will present how working with scientists and non-governmental organizations (NGOs) is making a unique and positive impact on their development of The Great Ocean by receiving support and advice on shaping elements of the game, as well as collaborative promotional support to widen the reach of the game. Joining Michael will be Sally Ward from Whale and Dolphin Conservation (WDC) to discuss how gaming and XR is making a difference to their urgent conservation work by collaborating on game development concepts to include important conservation facts, increasing their reach to new audiences and raising vital funds for their work through meaningful in-game applications.

Speakers

Digital Partnerships Mgr , Whale and Dolphin Conservation
Producer , Actrio Studio
Jun 1

02:25 PM - 02:50 PM

Description

There is a lot to be excited about Magic Leap 2. ML2 has industry-leading optics for best-in-class image quality. A 70° field of view delivers an expansive digital workspace. While pioneering dynamic dimming capabilities boost the solidity of digital content in bright environments. Enterprise-ready, light as a pair of headphones, and ergonomically designed to support modern Manufacturing, Health, Defense, and more.

During this talk, dive into the "WildFire" demo with Ash Shah– our latest ML2 demo available to experience at the Magic Leap booth 305.
As Magic Leap recently started the early access program for enterprise partners, the company is starting to develop tools for developers, take a look at the design process that led to the creation of the unity keyboard with Alessio Grancini.

Speakers

AR Prototype Engineer , Magic Leap
AR Prototype Engineer , Magic Leap

Description

Gamers explored virtual worlds long before the term Metaverse was coined.
Festival goers understand the nuances of what makes an experience incredible- why they go back year after year to make new memories that last a lifetime.
Music of each era is an indication of where our culture is going before we even realize it.
As these core pillars of culture collide in the Metaverse, we’ll hear from panelists who come from deep inside the music, gaming and the broader world of entertainment to learn how fandom is evolving, and how understanding it is key to building a successful business in the Metaverse.

Speakers

Associate , Konvoy
Head of Digital Partnerships , AEG
Cofounder & CEO , Ristband
Founder , CrossBorderWorks
Oct 20

17:30 - 17:55

Description

With the acceleration and convergence of emerging technologies: Metaverse, blockchain, AI, super computers , 5G infrastructure all coming together in an ever faster pace, we are about to experience the age of the superhumans, where technology expands human abilities beyond what we can even imagine today.

Speakers

CEO & Founder , Immersionn

Description

Advertising and marketing is evolving. Marketers today need to find new ways to engage users wherever they are, especially new strategies to offer a personalized experience that drives results. AR experiences are intrinsically personal as they put the user at the center of a story and make them an active participant with branded content. AR drives engagement with demonstrated results across the marketing funnel including dwell time and lift in purchase. In this session, you will learn how AR is changing advertising and marketing, the massive opportunity of web-based augmented reality, and review case studies and key success metrics of in-market AR experiences.

Speakers

Marketing Manager , Niantic, Inc.
CEO and Founder , MVP Interactive
CEO , Trigger Global
President , Tool of North America
Jun 3

02:05 PM - 02:30 PM

Description

Advances in kinesthetic haptics and 3D spatial technology with high-fidelity graphics are putting the final nail in the cadaver coffin and rendering risky human surgical training obsolete. What was once science fiction is now science fact. Immersive technology brings a sensory realism so acute that solutions are now a credible alternative to traditional medical education methods. This session with Richard Vincent and Dr. Rafael Grossman will look at how immersive technologies have accelerated VR capabilities to build "pre-human" competencies that allow medical professionals to acquire and hone skills before they encounter patients. It will look at the technology making this possible and how pre-human competencies enhance patient outcomes through increased safety and precision while reducing costs.

Speakers

CEO, Co-Founder , FundamentalVR
Surgeon, MD, FACS , University of Portsmouth
May 31

12:00 PM - 12:25 PM

Description

Clinical training has advanced over the years, and now with the adoption of technology we are able to accelerate human capability via precision simulation using virtual reality (VR) and as a result, advance pre-human competence in surgery and additional clinical environments to improve patient outcomes.

This session will discuss the value of VR and haptic technology environments and experiences that allow for skills development and transfer, allowing users to physically interact with a virtual patient.

Haptic technology enables users to develop the knowledge of how it feels to perform a procedure correctly or incorrectly – helping to build muscle memory that is particularly important in advanced and precise surgical environments.

The session will cover the growing body of scientific evidence which demonstrates the value of VR vs. Traditional Training across various specialties. Moreover, how the value of Haptic feedback has been proven in multiple studies across various disciplines.

Speakers

CEO, Co-Founder , FundamentalVR
Jun 1

03:35 PM - 04:00 PM

Description

See how enterprises and organizations are transforming the customer and employee experience to deliver improved business outcomes using an AR/AI-powered platform for live remote solve, self-solve, and training use cases. To meet enterprises' service delivery requirements, levelling up the service experience demands a powerful, scalable, extendable, and secure platform.

Speakers

Head of Product Management , CareAR, A Xerox Company
Jun 1

02:55 PM - 03:20 PM

Description

A discussion of the emerging digital frontier of the Metaverse, and how it will change the way we use and interact with computers in both our personal and professional lives.

Speakers

Co-Founder & Chief Technology Officer , VISR Dynamics
Jun 3

03:05 PM - 03:30 PM

Description

The prize of functional, lightweight, all-day wearable smartglasses remains as elusive as ever. The missing linchpin component is the optical combiner which must reconcile the conflicting requirements of see-through quality, display performance, light weight, efficiency, prescription, compatibility and aesthetics. In this talk I’ll describe META’s approach to AR optical combiners based on a free space architecture enabled by holographic optical elements. Combined with our ophthalmic compatible ARfusion lens casting technology, the result is a monolithic combiner that provides extraordinary optical efficiency, ophthalmic grade see-through clarity, and the prescription and aesthetic properties that opticians, consumers, and regulators expect from eyewear. I’ll present META’s One Stop Shop approach to individualization that circumvents many of the concerns around eyebox size and manufacturability.

Speakers

CTO , META® Materials

Description

Events in virtual worlds are on the rise: concerts, festivals, fashion shows... all of them are now becoming as relevant in the virtual world as they are in the real world. But exactly as it is very difficult to organize a big event in physical reality, it is not easy to host one of them in virtual reality, either.
Antony Vitillo from VRrOOm has helped in crafting dozens of virtual events in the last three years, including the virtual version of SXSW and a concert with more than 75M views. In this session, he will give you some guidelines on how to design and organize your virtual event to ensure it will be a success.

Speakers

Owner , The Ghost Howls
Nov 11

12:00 - 12:30

Description

An in depth look at how three organisations are using VR and AR in different ways to build empathy or as an educational tool.
Christopher will talk about how the ICRC have used AR and VR to communicate about urban warfare with the aim of building empathy. He can talk about two projects i. Enter the Room, an AR project: https://vrscout.com/news/red-cross-ar-app-war/
ii. Google Daydream Impact funded VR film the Right Choice: https://vrscout.com/news/the-right-choice-daydream-impact
Sandra will share insights from their VR project about the threat of improvised explosive devices in Fallujah, Iraq.
 https://www.homeafterwar.net
Charlotte will talk about how VR can be used for health promotion and education in their film that aims to remove stigma, and motivate young people to get tested for HIV.
https://www.unaids.org/en/resources/presscentre/pressreleaseandstatementarchive/2018/november/20181120_360HIV_PR

Speakers

Digital Media Coordinator , Geneva International Centre for Humanitarian Demining (GICHD)
Education Director , Peres Center for Peace and Innovation
Co-Founder / CEO , Sixense Enterprises Inc
Communications Manager , UNAIDS
Audiovisual Producer , International Committee of the Red Cross
Nov 11

09:30 - 10:00

Description

Now is the time to create killer apps in XR for training, healthcare, and entertainment. Over the past three years the foundation for immersive computing has been well established for businesses that are keen to find advances in technology that will benefit them.  The XR hardware ecosystem is very strong with many excellent options to choose from. Now we are faced with the challenge to create the killer apps across 10 key industries. This talk will explore where we see clear blue ocean for companies to explore with immersive computing solutions.

Speakers

EVP of Product Development, Sixense, and President of Sixense Studios , Sixense Studios
Jun 1

02:25 PM - 02:50 PM

Description

Join Rigel Benton, Senior UX Designer at 8th Wall and Tony Tomarchio, Director of Technical Operations at 8th Wall, to learn how to make your WebAR experiences more social and rooted in places and things with real-time APIs, image targets, web integrations, common web frameworks and more.

Speakers

Senior UX Designer , Niantic, Inc.
Director of Technical Operations , 8th Wall
Jun 3

10:40 AM - 11:05 AM

Description

With Lightship’s Visual Positioning System (VPS) available in the Lightship ARDK, developers can localize users with centimeter-level accuracy in under three seconds. Learn how you can leverage this technology to build the future of the metaverse and create AR experiences in the real-world.

Speakers

Software Engineer , Niantic, Inc.
Sr. Software Engineer , Niantic, Inc.
Jun 1

11:00 AM - 11:25 AM

Description

Dive into the architecture of the Snapdragon Spaces Developer platform and, understand how OpenXR fits into the development workflow and get a sense of how to port your own apps to our Snapdragon Spaces Developer platform in this technical session by Steve Lukas, Director of Product Management at Qualcomm Technologies, Inc.

Speakers

Sr. Manager, Marketing , Qualcomm
Jun 1

01:00 PM - 01:25 PM

Description

Internal training tools - the mere thought of them can put anyone to sleep. Mandatory training is often associated with reading boring paragraphs of text, watching outdated videos, and clicking through multiple choice questions that fail to determine proficiency. With the amount of time and money we invest in training our employees, why do our tools feel like they're stuck in the PowerPoint era?

Fortunately, we are at an inflection point in our thinking and the technology available to us. Emerging technologies like XR, AI, and real-time 3D allow us to create original content faster than ever before. By using tools and techniques from games, which encourage learning and mastery through play, we can create more impactful training tools and experiences for employees.

This talk will focus on how ustwo and MGM Resorts put these ideas into practice using a digital twin of one of their flagship properties. We will discuss how we used game design and development principles, real-time 3D, and AI/XR tools to create a first-of-its-kind training tool. You’ll leave with tangible insights, principles, and practices on how to discover meaningful ways of deploying these technologies in your organizations - impacting efficiency, effectiveness, and the bottom line.

Speakers

VP of Innovation , MGM Resorts International
Technical Principal , ustwo
Design Principal , ustwo

Description

Many of us are enthusiastic about AR and commerce — but is it truly inevitable? In this talk, Auki Labs' Head of Product Neil Redding leads us on an exploration of the near future of cities, why location is everything, the accelerating growth of ecommerce vs physical retail, and how AR will finally enable what commerce is truly about.

Speakers

Head of Product , Auki Labs
Jun 1

01:55 PM - 02:20 PM

Description

A frontline look at the challenges companies are facing as they go from dozens of VR and AR headsets to scaling thousands, and why legacy mobile device management solutions (MDMs) aren’t working for them.

Speakers

Co-Founder , ArborXR
Oct 20

16:35 - 17:00

Description

Technology and creativity opened new opportunities in the past few years and after a quick overview, attendees will discover more about use cases in the field of simulation and how they add value to different areas of product development and user experiences. Lukas and Jan will discuss what to expect in the near future and share their view on the business side of XR solutions.

Speakers

Founder , AdvisXR
CEO , NXRT
Jun 2

04:10 PM - 04:35 PM

Description

Schools of Medicine and hospital-based learning and development teams do not have sufficient physical Simulation Labs to train medical professionals, while the short supply of qualified instructors and the high cost of building SIM Labs are making it extremely difficult to meet the high demand for qualified healthcare workers. See how Xennial Digital is collaborating with the University of Miami and other leading organizations to address these challenges, by transforming physical medical simulation environments into an immersive, scalable and data-driven “Medical Verse”.

Speakers

Director DNP Nurse Anesthesia Program , University of Miami School of Nursing and Health Studies.
CEO , Xennial Digital

Description

The rise of the metaverse has ushered in a new age of digital work and with it have come challenges and opportunities. In this session we will explore how XR technologies are merging our physical and digital worlds and the impact this new reality is having on training, collaboration, and co-presence. We will also explore the differences between AR and VR and take a look at some of the newest wearable AR solutions and use cases under development.

Speakers

Co-Founder , Cree8
Jun 3

11:10 AM - 11:35 AM

Description

MetaVRse is a low-code 3D creation platform for the future of human communication, collaboration, commerce and culture. Launched at AWE 2020, the MetaVRse Engine has been used for training and marketing for Fortune 500 organizations. TheMall.io is a 100m sq ft virtual retail and entertainment destination built on the MetaVRse Engine. We will be showcasing the new features of the completely re-built v2.0 while building a multiplayer experience real-time.

Speakers

Co-Founder , MetaVRse
Jun 2

05:10 PM - 05:35 PM

Description

This talk will discuss issues to consider when integrating augmented reality solutions across a large enterprise: commercial, government, or military. Whether or not you have a fully formed technology, integrating an immersive technology solution into a large organization requires more than just focusing on the technology and the end user. We will cover some of the hidden areas of concern you need to know about.

Speakers

President, CTO & Founder , BUNDLAR
Jun 1

05:35 PM - 06:00 PM

Description

Unlocking the potential of metaverse enabled devices involves contextual perception of multiple sensing domains like sound, vision, motion, and biometrics, and thus comprises on-device signal processing with edge AI inferencing, as well as wireless connectivity and 5G, for cloud immersion. In this session, you will learn how multi-domain sensing and connectivity paradigms in wearable and XR devices are overcome using a comprehensive platform approach.

Speakers

Senior Director of Customer Solutions , CEVA
Jun 2

03:00 PM - 03:25 PM

Description

LiFi is a technology that delivers highspeed data wirelessly to XR devices using light waves. Connect wirelessly to your devices where radio frequencies are not permitted due to security or safety reasons. Signify (formally Philips) is connecting XR devices with stable speeds of 250 Mbps, with ultra-low latency that is stable, safe and secure. This technology is being deployed in hospitals, military, oil and gas, mining and manufacturing. Find out how LiFi will enable wireless XR with even higher data throughput for superior performance.

Speakers

Go To Market leader AR/VR , Signify
Jun 2

05:10 PM - 05:35 PM

Description

There are very few technologies that have truly impacted the way humans live. Telecommunications was one, the Internet was another. Fitness has been the same since the days of Chariots of Fire and the rules we adhere to go back centuries. However, we now have VR (and AR on the horizon) enabling experiences in fitness that we didn’t think possible a short time ago. This is the most exciting time for the fitness industry. It's time to think completely differently about the category. VR has the ability to be the most authentic fitness platform available because of its immersion. Immersion leads to real results. Which is exactly what is needed to help combat a growing sedentary population throughout the world.

Speakers

Chief Product Officer , FitXR
Real Estate Agent / FitXR Trainer , FitXR
Oct 21

14:20 - 14:45

Description

Mapping and adapting immersive content to the real world for home use, gaming, education, or productivity can improve business performance in various industries. Cyril Tuschi and Sarah Vallon will walk the audience through potential use cases and solutions of creator tools. Discussion will include how to improve current workflows, how to save time and money, and how to create a variety of scalable business opportunities.

Speakers

Founder / CEO , SyncReality
Head of Marketing , SyncReality
Jun 1

05:30 PM - 06:00 PM

Description

With TikTok's launch of Effect House, anyone can now create AR experiences and effects for TikTok's global community.
AR on TikTok is different than anywhere else — it's uniquely creative, used by people in distinct and imaginative ways, and often it's just plain WEIRDER. The Effect House community is different, too; for a new generation of creators, TikTok is their first experience with augmented reality. This new contingent of effect creators is using Effect House to bring an entirely new set of skills and ideas to the world of AR.
During our early beta, effects made by our creators were used in 1.5 billion TikTok videos and viewed over 600 billion times. At AWE, you'll hear firsthand from some of those creators and find out:

• How does an AR effect become a global trend?
• How can creators build an audience for their AR experiences?
• What features in Effect House are most exciting for designers, developers and artists?

And of course, we'll share some of our favorite TikTok videos featuring community effects :) See you there!

Speakers

Social AR Developer, Influencer and Designer , White Glove Media
Augmented Reality Technologist , Creator
AR/VR Director and TikTok Creator , Creator
Community Lead , TikTok
AR/VR Director and TikTok Creator , Creator
Jun 1

05:05 PM - 05:30 PM

Description

As the Metaverse continues to grow, it's essential that we discuss the development of a humanity-first approach in regards to standards of education, accessibility, safety, privacy, wellness, equality and community development.

Join Dr. Muhsinah Morris for a Fireside Chat with Christopher Lafayette as he shares ideas gleaned from the GatherVerse community as well as the greater tech community with a focus on global communities for the Metaverse.

Speakers

Founder , GatherVerse
Metaversity Director and Professor , Morehouse College
Jun 3

02:35 PM - 03:00 PM

Description

As we work to integrate XR tech into Meta’s culture, we're thinking about how VR can make well-being part of our work day to alleviate stress and boost productivity. The immersive, fun, and effective nature of VR can motivate people to adopt and maintain healthy behaviors, helping to form positive habits. We’ll start with an overview of how the rising popularity of fitness and well-being applications in the Quest store inspired our journey. From there, we’ll discuss how our XR Hub group is partnering with Meta’s HR organization (Life@) to explore a vision for the future. From including the Quest 2 as part of the Wellness Reimbursement program, to exploring the use of VR apps to improve everyday well-being, we’ll share the encouraging results of our pilot programs.

Speakers

Enterprise XR Program Manager , Creator
Director, Life@ Health and Well-being, GBA , Meta

Description

Join us for a discussion with creators who are leading the way in 21st century entertainment. Does the current Hollywood structure support them? How do they independently forge ahead with the emergence of a new show business model? How does using XR enhance their visions and make their projects reach extraordinary heights? These topics and more will be explored on this exciting panel with the next generation of moviemakers and performers.

Speakers

Publicist
Co-Founder , Ferryman Collective
Director and XR Creator , Hyper RPG
Scrappy Storyteller , The Jigsaw Ensemble

Description

2D E-commerce websites will soon become 3D Virtual Stores, with Virtual avatars and Virtual Inventory. We, at Metadome.ai, will be presenting our 3D Virtual Showroom Platform for E-commerce, which supports integrations with all major e-commerce platforms such as Shopify and others that will enable 1000’s e-commerce brands globally to create their own virtual store. Our Virtual store platform is supported with WebXR and content creation capabilities as well so that e-commerce brands can create personalized showroom experiences for their customers. Let us walk you through our journey of building an end-to-end, invite-only product for e-commerce that’s no-code and takes care of the entire workflow of content creation(3D), design, rendering and core tech, deployment, tracking, and maintenance in a single platform. We’ll present how its adoption is delivering returns on key business metrics, and how it can make the transition from a 2D website to a 3D Virtual Showroom easier.

Speakers

Founder & CEO , Metadome
Jun 1

02:25 PM - 02:50 PM

Description

In 2019, Eliud Kipchoge chased a GPS-guided green laser into history and ran the first sub-2 hour marathon. In technical terms, the laser was a real-time positional indicator. Said differently, the green laser was a ghost-runner, a virtual running partner - a tech-enabled Enhanced Reality solution.

What if everyone - not just world-class athletes - had the ability to compete against a ghost runner in real time? Not vs. an abstract segment displayed on a watch or a cycling computer - but a visible projection in the natural field of view. Non-distracting, but instantly accessible. That's Enhanced Reality.

Mark Prince, GM of smart eyewear company ENGO, will present advances in display systems that can enable anyone to do exactly that. ENGO's product is the first wearable display for sports that achieves glanceability for instant access to data, light weight for comfort and practical use, long battery life required for general use and fir endurance sports in particular, and a high-performance display that works in all light conditions.

Prince will explain how ENGO's solution can be used to change the dominant mode of sports training from post-activity review and analysis to in-activity decision making - with the potential to unlock performance for runners, cyclists, and other athletes - much like a vehicle-based green laser helped Kipchoge break the 2-hour barrier. Prince will demonstrate how use cases like this will finally pave the way for mass adoption of AR technology beyond niche applications.

Speakers

GM and Chief Commercial Officer | ENGO , MicroOLED
Jun 2

09:00 AM - 09:25 AM

Description

As immersive technologies take on greater roles in our training, education, and healthcare, excluding people with disabilities carries more legal and economic risk than ever before. We're trapped in a vicious cycle of exclusion that threatens to deepen inequity, limit XR's potential, and hurt your bottom line. But we can break free!

XR Access' Dylan Fox and Danielle Montour will share why accessibility is vital to the success of your application. You'll learn about the fundamental principles of codesign and modularity, the surprising link between accessibility and artificial intelligence, and best practices for addressing specific disabilities. Finally, you'll learn how XR Access has been working to end the cycle of exclusion.

Speakers

Accessibility Researcher and Advocate , XR Access
Head of Community and Outreach , XR Access
Jun 2

02:30 PM - 02:55 PM

Description

The excitement around Digital People or Virtual Beings has created a buzz around how people will interact in the future. For this excitement to turn into reality, advancements in CGI and AI-based animation will scale this to millions of users and use cases. Discover why so many global brands are leveraging this technology to better connect with customers, increase engagement and brand loyalty, gain a competitive advantage, and provide the most engaging experiences in the digital and hybrid worlds.

Speakers

Director of Product , Soul Machines
Jun 2

04:40 PM - 05:05 PM

Description

To MC Hammer, the lyric “Can’t Touch This” was a boast. In the Enterprise Metaverse, avoiding haptics and missing out on the benefits of realistic touch feedback could be a costly mistake. Learn how enterprise, government, industrial, and military organizations can use haptics to their advantage in virtual training, design, robotics, and more.

Speakers

Chief Revenue Officer , HaptX

Description

Join a conversation with Executives from Roblox, Meta, Microsoft/AltspaceVR, and Baobab Studios who will discuss their visions for the metaverse and what they're looking for. This panel will be moderated by Maureen Fan, CEO & Founder of Baobab Studios.

Speakers

Content Acquisition Manager , Roblox
CEO & Co-Founder , Baobab Studios
Head of Engagement , Microsoft Mesh
Game Producer , Meta
Jun 2

01:30 PM - 01:55 PM

Description

Digital identities will determine where, how, and to whom people appear in the metaverse. In these immersive, embodied spaces, avatars will add a new layer of representation and self-expression to our understanding of digital identity. As we work together to build the future metaverse, it will be critical to define and understand people’s expectations around representation, identity, and expression across both 2D and immersive surfaces. This session will explore our approach to tackling hard questions around identity, representation, and self-expression as we work to build the metaverse responsibly.

Speakers

Reality Labs Policy Manager , Meta
Jun 3

10:00 AM - 10:25 AM

Description

Until recently, many companies were skeptical about the benefits of implementing augmented reality into their operations and marketing. But advancements in hardware have broken down the barriers for end users, and now new tools are making XR more accessible to creators. I will be exploring how XR tech has been demystified though consumer activations, and can be developed faster and easier than ever before, eliminating obstacles both in front and behind the scenes, and increasing demand.

Speakers

Founder , Mostly Misfits

Description

Join HP for an overview of XR solutions and the best ways to enhance Collaboration, Training, and Education. With groundbreaking technology and manageability tools, is powering the most desirable immersive XR ecosystem that naturally empowers all people to better themselves.

Speakers

Head of VR Business Development , HP
Jun 2

04:10 PM - 04:35 PM

Description

The focus on increasing brand loyalty and creating value out of long-term relationships is leading many of the world’s most innovative brands straight to humanized AI. Digital People possess the emotional intelligence to deliver a more empathetic customer service experience, generate enriching digital content, and unlock elements of scale — all through a visual interface that reacts appropriately and interacts collaboratively. Check out this session and learn how Digital People can provide data on your customer needs, preferences, and emotional states which then becomes a competitive advantage and value for your business.

Speakers

Senior Director, CX Strategy , Soul Machines
Jun 2

05:10 PM - 05:35 PM

Description

Due to the demanding optical architectures of diffractive waveguide gratings used for augmented reality applications, the gratings must be manufactured to extremely high accuracies, or the image quality will suffer. The grating period has to match the designs within tens of picometers, and the tolerances for the relative orientation of the gratings are in the arcsecond range. Both the production masters and the replicated gratings need to be characterized nondestructively, and the grating areas scanned to ensure uniformity. The measurement system should work for surface relief and volume holographic gratings in various material systems. We describe a Littrow diffractometer that can perform this challenging task. A narrow-band and highly stable laser source is used to illuminate a spot on the sample. Mechanical stages with high-accuracy encoders rotate and tilt the sample, until the laser beam is diffracted back to the the laser. This so-called Littrow condition is detected through a feedback loop with a beam splitter and a machine vision camera. The grating period and relative orientation can then be calculated from the stage orientation data. With the system properly constructed, and custom software algorithms performing an optimized measurement sequence, it is possible to reach repeatability in the picometer and arcsecond range for the grating period and relative orientation, respectively. By carefully calibrating the stages or by using golden samples, absolute accuracy for the grating period can also reach picometer range.

Speakers

Team Lead, Optics , OptoFidelity
Jun 3

03:05 PM - 03:30 PM

Description

Nonprofits need creative ways to capture attention, funding, and supporters. There is so much competition for dollars along with challenges in getting your message in front of the right audience. Many organizations aren't able to show their donors the impact, particularly nonprofits that work overseas. As the world becomes more digital, innovative organizations like Hope for Haiti are using VR to transport people to Haiti, in a totally immersive setting. Hope for Haiti and FXG partnered to design an interactive social app, optimized for the Oculus Quest. Users can explore a three classroom school (modeled off an actual school in Haiti) and roam a rural Haitian landscape. The app is designed to provide a hands-on experience and give users a more positive perception of the country, by building a connection to the environment. Since the app’s inception, Hope for Haiti raised funds through a VR NFT auction, was highlighted in XR publications, and connected with new supporters and donors. Hope for Haiti aims to be a roadmap for other nonprofits to embrace VR as a way to share their work and mission. The Hope for Haiti app is available for free download on SideQuest.

Speakers

Dir. of Innovative Philanthropy , Hope for Haiti
Jun 1

03:25 PM - 03:50 PM

Description

The internet can be regarded as a closed-off and isolated environment. People enter the web through devices that conceal or distort their identities, creating a landscape of anonymous users. It is well acknowledged and discussed that much of the physical world, most significantly human connection, is lost in the digital climate. The trajectory of this disconnect is a concern for many, particularly when considering young and future generations are born with internet access in their immediate grasp. And while, for some, this is a daunting prospect, there are tools and devices that will ensure the positive innovations of this beyond belief. Augmented Reality has the power to connect users both in the digital and physical worlds - the technology fuses the two environments, establishing a meeting point in which people remain who and where they are. But how do we reach the point of an entirely augmented reality?

In his presentation, Faisal Galaria will discuss the concept that in order to enable this state, in which communities of people utilise the power of AR, it is essential that they are not only observers and users, but also creators - with the ability to shape their own ecosystems. And while collaboration and sharing are at the core of published AR experiences, it is imperative that these elements are also a possibility in the building stage. At Blippar, the integration of our AR SaaS tools into working team platforms will foster communities of AR creators and pioneers - providing accessible and inspirational innovation environments, both on and offline.

Speakers

CEO , Blippar

Description

Still consumer behavior continues to change, e-commerce continues to grow and virtualization gains traction. What is the future of our malls, stores, and for that matter all Consumer Environments?

Are consumers ready for completely virtual immersive realities, events, and shopping?

What will become of a massive commercial real estate market that contributes $33Trillion to the US economy alone?

While we are dreaming of a long-term virtual meta-reality the near-term mixed reality future is being created inside of the Built Environment.

In this session, Jeremy Bergstein, Vice President of Customer Experience at Resonai, will discuss the future of malls, retail, and consumer venues, and why our the near-term meta-reality will likely be created in our Built World.

Speakers

VP of Global Experience , Resonai
Jun 3

10:10 AM - 10:35 AM

Description

Within USA TODAY NETWORK's DNA is the desire to innovate how the organization tells stories. Since 2018 USA TODAY's Emerging Technologies team has developed over 40 highly engaging and interactive augmented reality (AR) experiences, exploring complex, historical, and trending news topics. Recognizing an opportunity to improve the core user experience within the app's framework, the team leveraged engagement analytics and external user testing to develop a robust and intuitive user onboarding sequence, resulting in a 3x increase in average time spent per user.

A few media-rich AR experiences that include the updated framework are “Seven Days of 1961: A Dangerous Ride on the Road to Freedom,” "Champions of Women's Suffrage,” "Accused: The Impending Execution of Elwood Jones,” “Attica: A Prison Uprising 50 Years Later,” and many others. The Emerging Technology team has also implemented accessible designs to meet their audience's growing expectations for new and inclusive forms of premium interactive experiences.
Will Austin, the Senior Designer of Emerging Technology, will explore the evolution of UI/UX to foster a deeper understanding of AR amongst casual consumers. He will also share insights and case studies on USA TODAY's onboarding challenges, new instructional design, and its vision for the future of premium interactive editorial experiences.

Speakers

Sr. Designer , Gannett | USA TODAY NETWORK

Description

Creativity is at the heart of the TikTok experience. To expand what’s possible on TikTok and take content creation to the next level, TikTok launched Effect House — an effect development platform that empowers effect creators to build AR experiences and effects for TikTok’s global community.

During Effect House's early beta, effects made in Effect House were used in more than 1.5 billion TikTok videos and garnered over 600 billion views globally.

Join the team at TikTok to learn about how Effect House has inspired a new wave of storytelling, fun, and entertainment across TikTok. Hear about how the team developed the robust, dynamic features that power Effect House and learn some best practices for showcasing your creativity with XR on TikTok.

Speakers

Product Management , TikTok
Head of AR Effect , TikTok
Jun 1

05:35 PM - 06:00 PM

Description

The OpenXR standard, from the Khronos Group, is a royalty-free open standard that enables application developers to program to a single, common, high-performance API which supports a number of different AR and VR platforms. Containing everything an application needs to drive XR devices in a system, OpenXR helps applications run on a multitude of platforms, allowing hardware manufacturers to gain access to a broader range of pre-existing content. In this session Brent Insko, Lead XR Architect for Intel and OpenXR Working Group Chair will be joined by Lisa Watts, VP Product Marketing & Developer Programs for Magic Leap to discuss the benefit of cross-platform development with OpenXR.

Lisa will present typical myth busters about developing on an OpenXR platform and Brent will share recent industry developments for the open standard, explain how XR developers can integrate OpenXR into their workflows, with updates about expanded augmented reality support that is under development for OpenXR. Together, these two speakers will highlight the role OpenXR plays in getting gaming, entertainment and enterprise XR developers to a common ground. Developers will leave with a fresh understanding of how to leverage OpenXR to create cross-platform XR experiences and expand the open metaverse.

Speakers

Co-Founder , Cree8
Lead XR Architect , Intel
Jun 2

02:00 PM - 02:25 PM

Description

Join us for some of the latest behind-the-scenes research in Google Advanced Technology and Projects Group. We introduce a new full-body interaction technique that uses miniaturized radar technology and advanced machine learning for the detection and recognition of spatial relations, as they naturally occur around devices (https://www.youtube.com/watch?v=r-eh2K4HCzI). By continuously sensing spatial behaviors and movements, ambient computing devices can anticipate our intent, and participate in our everyday life in a more considerate and respectful way: they can reduce the need for direct interactions, or automate some actions in the background, so that the user doesn’t have to attend to them at all –ultimately freeing us from unnecessary tasks.

Speakers

Staff Research Engineer , Google
Design Lead , Google
Jun 1

12:00 PM - 12:25 PM

Description

As we begin to build out communities inside the Metaverse/virtual worlds, are there any key architectural tenants and principals we should consider first, that might be different from game design ecosystems? Traditional Experience Design from themed attractions have long been well equipped to answer these questions. Tune in to this fireside chat with Disney Imagineer and Experience Designer, Amy Jupiter, to help us better understand if building for the Metaverse holds the same requirements as building a new themed attraction.

Speakers

Tech Humanist, XR Strategist , The Collaboratorium
Founder/Chief Experience Designer , ByJove: A Collective of Perspective TM

Description

Western Science has a lot to learn from Indigenous Science, it’s a co-evolution of HCI (Human Computer Interaction) knowledge that is so key, right now. We are in the tools building decade. For the past several years LINK (Living Indigenous Network of Knowledge) has been at the forefront building XR tools for global Indigenous communities to create their own stories. At the same time AXRI has been building tools and understanding for neurodivergent communities to participate in virtual worlds/building. At the very core, it's about embedding and/or infusing Indigenous and Neurodivergent values and essence into any object oriented design processes. It's integrated thinking and individualized storytelling at a time where we haven’t yet finished the “proverbial" book on Universal Access & Design. This realtime conversation of what is happening in Russia/Ukraine applies. The LINK of tribal networks can use XR to cross borders and boundaries to help tell stories and be translators when physical access is shut down.

Speakers

Tech Humanist, XR Strategist , The Collaboratorium
Professor , University of Idaho
Project Developer , AXR Institute
Research Scientist , University of Idaho
Jun 2

08:00 PM - 11:00 PM

Description

Join us at Sushi Confidential ( 26 N San Pedro St, San Jose, CA 95113) for the official AWE Afterparty!

One way shuttles available immediately following the Auggie Awards. Open to all AWE participants with an AWE badge.

Come enjoy drinks and snacks while mingling with friends and colleagues and make those memorable AWE-some connections!

Jun 1

04:05 PM - 04:30 PM

Description

Due to digital disruption, 52% of Fortune 500 companies have been purchased, gone bankrupt, or ceased to exist since 2000. Digital disruption is only growing in scope, and no industry is immune. Companies are being forced to find their footing in this new Meta world as the Fourth Industrial Revolution approaches. VIRNECT, an Industrial Collaborative XR company, has been working to address the digital transformation gaps that many industrial businesses are experiencing. From large-scale asset digitization to empowering hybrid workforces and increasing operational throughput with robotics and data, the possibilities are endless. In this session, learn how we're enabling impact, speed, and scale at industrial sites spanning Manufacturing, Energy, Mining, and Transportation.

Speakers

Manager , VIRNECT

Description

As Marty Neumeier so aptly describes, a brand is the “gut feeling” people have about your product/service. How do you ensure that your brand in the metaverse doesn’t give indigestion to your customer’s avatar?

The first step is re-examining your core brand assets so that they travel well. Whether or not you have technical teams engineering your immersive presence, brands with traditional agencies, brand managers and creative staff need to make sure the building blocks of brand are reevaluated, taking a new look at their brand strategy, customer profiles, success metrics, mission, vision, values, naming conventions, even color palette. The art and practice of building brands hasn’t changed, but there are new questions your guidelines need to answer.

Cynthia and Justin will walk you through what they believe are the first 10 Essential Questions, and how to uncover what your specific brand needs to evaluate.

Speakers

Head of 3D Creative Technology , Walmart
Brand Experiences & Strategic Partnerships , Walmart
Jun 1

10:05 AM - 10:30 AM

Description

No longer just an idea, a multitude of players, brands and OEMs are bringing the Metaverse to life. Join Hugo Swart, VP and GM of XR at Qualcomm Technologies Inc., as he talks about the constellation of devices and exciting developer tools like Snapdragon Spaces that will drive truly immersive spatial computing experiences. As the leader of the XR team at Qualcomm, Hugo has a front row seat into the platforms, technologies and solutions under development that are your ticket to the Metaverse.

Speakers

VP & GM, XR , Qualcomm

Description

With augmented reality, teachers are able to stimulate their students' sense of sight, hearing and touch, heightening the level of engagement and motivation the students have for learning. Sara Smith, CEO and Cofounder of MARVL, and Murewa Olubela, CBO and Cofounder of MARVL, will share insights on how using immersive technologies, in particular AR, leads to increased interactive experiences with coursework, collaboration between students, improved motivation, and increased learning gains for students, and why it would benefit the XR industry to create solutions that enable equity in education.

Speakers

Cofounder and Chief Building Officer , MARVL
CEO , MARVL
Jun 2

04:40 PM - 05:05 PM

Description

More than a decade ago, the industry started to signal interest in enabling core XR technologies. Around 6~8 years into that phase, the industry started seeing first generation XR devices introduced into the market with varying degrees of success. Just 2 years ago, we started to see an explosion in user interest in XR-related products, in part due to the pandemic influencing user behavior, but also thanks to companies trail-blazing in products and services. The question we continue to ask ourselves is: what are the devices and the user experience that should be offered to the end-users in the next 3~5 years? Goertek is proud of its legacy, and its continued investment into the XR category and we look forward to using this session to engage with the XR community.

Speakers

Head of Product Marketing - US , Goertek Electronics

Description

Companies are often intimidated by implementing VR Training due to the challenges of scaling it. Join PIXO and its panel to discuss how enterprises have overcome these challenges, including:

• Getting buy-in from IT and other stakeholders
• Compliance and security
• Hardware acquisition
• Unique use cases
• How to blend VR with traditional training methods
• LMS Integration
• Identifying relevant content and deploying it remotely
• Cost/ROI

Speakers

CEO, Founder , PIXO VR
Learning & Development, Digital Learning , Chick-fil-A
Learning & Development, Digital Learning , Chick-fil-A
Content Portfolio Director , PIXO VR, Corp

Description

The social unrest and increase in crime the past few years -- exacerbated by the pandemic -- has led to renewed concerns for safety. In this session, we explore how VR is actively being used to improve public safety training for optimal outcomes. From increasing access to training, to learning situational awareness around mental illness, to improving decision-making under stress, Axon is pioneering VR with a mission-based purpose: to protect lives and make our communities safer.

Speakers

VP , Axon
Jun 3

12:10 PM - 12:35 PM

Description

Speakers from AbbVie and Tipping Point Media (TPM) will discuss the case study of AbbVie’s Virtual Reality Suite of resources, including the newest addition
– an overview of presbyopia, or age-related degeneration of the eye. These VR experiences have been designed to support the launch of AbbVie’s newest products and indications by engaging healthcare providers (HCPs) and creating disease awareness through experiential learning. The newest eye-care focused expansion to this training tool leverages VR’s unique, visual immersion capabilities to simulate the impact of an eye disease on patient in a first-person perspective capacity.

During this time, speakers will detail how the use of innovative technologies can provide physicians and their staff with a deep understanding of various disease states through immersion. The session is meant to give audiences a first-hand account of the huge strides that can be made when companies invest in creativity and innovation and build towards the future.

Speakers

Associate Scientific Director , AbbVie
Director of Experiential Strategy , Tipping Point Media
Jun 3

11:10 AM - 11:35 AM

Description

At its best technology can be a powerful force for good in the world.

New cutting edge computer vision and code scanning techniques are helping CPG brands reimagine their packaging and product offering to help the visually impaired locate and access product information through their phone both in-store and at home.

Increasingly brands and businesses are looking to embrace the accessibility and inclusivity agenda for all their customers: providing access to relevant and augmented information for their total customer base, whether they are sighted or blind and partially sighted.

The trick is to deliver this in a way that can work operationally through the design, production and manufacturing chain whilst offering a simple and single scanning solution for all end users. Discover a new approach to solve this problem.

Speakers

Co-founder & CTO , Zappar
Jun 3

11:10 AM - 11:35 AM

Description

Join for a discussion around the security/seamier side of the Metaverse and how we can establish trust and keep safety top of mind as we develop the infrastructure and regulations around immersive and emerging technologies.

Speakers

Podcast Host & DC Chapter VP , VR/AR Association
Director of Operations , Cyber Bytes Foundation
Assistant Special Agent in Charge (ASAC) , FBI
Jun 3

09:00 AM - 09:25 AM

Description

The ability of field medics and field surgeons to be able to get immediate consultation from an expert surgeon may be the critical difference in the survival and more positive longer-term recovery of a wounded warfighter. Being able to do this in an Augmented-to-Virtual Reality space would set this collaboration experience to an even higher level. This 3D collaborative space would provide a spatial calibration of the physical and virtual realities to allow the Novice surgeon to work on the physical body within an augmented reality alongside an Expert surgeon’s avatar with a virtual reproduction of the patient’s injury in his virtual reality.

The Virtual Augmented Distributed Engagement Reality (VADER) is an AR-VR Remote Telementoring/Telemedicine application that was implemented by SOLUTE for a medical organization in San Diego and is part of their operations center showcase offerings highlighting the latest leading-edge medical technologies.

Speakers

Principal Software Engineer , SOLUTE
Software Engineer , SOLUTE
Jun 2

02:00 PM - 02:25 PM

Description

Immersive mediums are playing an increasingly important role in architecture by facilitating design reviews, communicating complex building data, and guiding both off-site manufacturing and on-site construction. Join the conversation with SHoP Architects, the design firm behind projects such as the new YouTube and Uber headquarters in California, and Assembly OSM, a venture-backed architectural manufacturing startup.

Adam Chernick from SHoP and Christopher Morse from AOSM are excited to be co-speaking with Thiasa Yamamura of Sony Electronics about their Spatial Reality Display (SRD) system.

SHoP and AOSM have been at the forefront of pushing the use of immersive tools within the Architecture, Engineering and Construction (AEC) Industry. They have worked closely with Sony in order to push what is possible with immersive technology including the SRD. They will show some of the applied research efforts currently underway at their companies and will speak to their collaboration with Sony.

Speakers

Head of Business Development , Sony
XR Developer , Assembly OSM
Director | Interactive Visualization , SHoP Architects
Jun 3

01:35 PM - 02:00 PM

Description

In today's world technology is ubiquitous. COVID-19 has taught us that we can live and operate in a virtual world. We as a society rely on technology more than ever, from doing our jobs to running our homes to education. The future of tomorrow will bring more immersive technologies to everyday use for younger and younger audiences. This talk is meant to spark concerns and curiosity from the technical and non-technical audience about children's safety and well-being in the XR ecosystems aka the Metaverse.

We’ll explore hypothetical scenarios and ask difficult questions to ensure we’re protecting the next generation to the best of our ability. Malicious use of these technologies can lead to psychological, physical, reputational, social, and economic harm and put children at risk. In this session, XRSI founder Kavya Pearlman and advisory board member Kai Frazier explore the potential opportunities and risks in XR systems, understand how to mitigate them and how to better protect children and young people as we move fast into the Metaverse. This session will approach the topic from multiple different directions. An introduction to the Metaverse, and child safety specific challenges, concerns, constraints overlap and the types of threats children experience and may experience in the future. This includes discussion on issues of privacy and trust in the context of child safety and well-being. Finally, framing how the industry can respond to these challenges: what research and development are needed in order to move from research prototypes and early demonstrators to a secure, reliable, and trustworthy Metaverse that can play a more significant role in everyday life.

Speakers

Founder & CEO , Curated x Kai
Founder & CEO , XR Safety Initiative
Jun 3

11:10 AM - 11:35 AM

Description

In the backdrop of the Metaverse, how does the real world fit in, what does open, interoperable, and ethical look like, and what is the role of the Web ? We explore some potential guiding principles for the real world Spatial Web and early steps to realization through standards activities and the Open Spatial Computing Platform (OSCP). Along the way, we highlight areas that present strong opportunities for academic research, standards, and open source contributions.

Speakers

CEO , XR Masters
Director of Technology , Open AR Cloud
Founder , XR Masters
Managing Director , Open AR Cloud
Jun 3

09:00 AM - 09:55 AM

Description

Panel discussion with XR platform leaders to compare and contrast what form factors and scenarios will entice main stream consumers to engage in XR. Evaluate VR versus AR in terms of what consumers will actually enjoy and see value in. Do we really need 360VR or is location triggered AR a better use case?

Speakers

CEO , Dejavu
CEO , LivingCities
Co-Founder , Cree8
CEO and Chief Designer , Yumebau
Principle of Business Development , Cradle Mountain Advisors
Jun 2

10:05 AM - 10:55 AM

Description

Though many companies investing billions into metaverse technology are competitors, they share a common interest in creating a shared digital universe. To enable an open future where assets are able to move freely and work consistently across the entire digital universe, the metaverse needs standards that combat fragmentation and preserve openness.

Hundreds of industry leaders are working to enable the transition from the development of 3D assets to metaverse assets and explore the roles open standards and open source software will play in the creation of portable, interoperable metaverse scenes and objects.

Join leaders from The Khronos Group, Academy Software Foundation, and the Worldwide Web Consortium as they discuss how companies, creators, and standards developers can work together to make sure the tools required for an open metaverse are not just available, but ubiquitous and robust.

Speakers

Industry Relations at Epic Games; Ex. Dir. at Academy Software Foundation , Epic Games - Unreal Engine
President , Khronos Group
Director of Spatial Experiences , UXXR Design
Software Engineer , Microsoft - Mixed Reality Development
Jun 2

02:00 PM - 02:25 PM

Description

Discover how Red 6 has executed the development of the first multi-player video game in the sky and lead to the creation of the most advanced training platform to date.

Red 6’s technology leverages an environment where a persistent ubiquitous layer of connected data and metadata interact seamlessly with the real-world. Decisions made within the metaverse now, for the first time, have live, physical consequences for the trainee, resulting in a more immersive experience.

Daniel Robinson, Founder and CEO of Red 6, will share how this technology is advancing the readiness of our nation’s armed forces and how Red 6’s technology is the genesis of the Military Metaverse.

Speakers

Founder and CEO , RED 6
Jun 3

10:00 AM - 10:25 AM

Description

The Metaverse is coming and it will impact all our lives before the current decade is out. As an industry pioneer who began working in AR and VR over thirty years ago, I have a broad perspective on where the field has been and where it's going. And right now, I am both excited and concerned. Excited because the momentum has finally hit critical mass. Concerned because of the very real prospect that large corporations could bring the destabilizing features of social media into the Metaverse. To address this, I have been calling for sensible regulation of metaverse platforms to help ensure the technology rolls out in a positive way. This talk will address this important issue by answering three key questions: (1) What will the metaverse really be like when widely deployed? (2) What are the most significant risks consumers will face? and (3) What are the most helpful and sensible forms of regulation to avoid the metaverse becoming a destabilizing force like social media?

Speakers

CEO and Chief Scientist , Unanimous AI
Jun 2

03:40 PM - 04:30 PM

Description

Where are we in the course of spatial computing’s lifecycle? Where are AR and VR having an impact today… and where aren’t they? What's the fate of Apple's market entrance? And will Meta's big metaverse bet pay off? We’ll tackle these and other burning questions with a multidisciplinary panel of industry thought leaders, innovators, and heavy hitters.

Speakers

Futurist , Consultant
Author, Our Next Reality | Global VP, HTC , HTC
Consultant, Columnist, Author, Adjunct , Forbes
Chief Analyst , ARtillery Intelligence
Jun 2

03:40 PM - 05:10 PM

Description

Join us as startups pitch to our panel of judges for a chance to be named AWE's "Startup to Watch" for 2022. The winner will be announced at the Auggie Awards ceremony.

Judges for the Start-Up Pitch competition are Dave Haynes, Tipatat Chennavasin, Pearly Chen, and Kristina Serafim.

Speakers

RLab Contact , SentioVR
Co-Founder , Here LA
President , Legacy Games
Founder, CTO , Intrinsic XR
VP Business Dev. , HTC Vive
Founder , XReality Pro
General Partner , The Venture Reality Fund
Partner , FOV Ventures
Managing Director , Verizon Ventures
CEO , Villa
CTO, Founder , Croquet
CEO , Heavenue / Agile Lens
CEO , Neural Lab
Jun 2

04:35 PM - 05:05 PM

Description

Guests Benny Arbel along with Helen Freeman will cover how education is the only area of our lives that the digital revolution has not significantly improved. The experience gap between children's education and consumer life is massive and still growing. How Inception along with leading educational publishers like Oxford University Press is overcoming those barriers. Why XR is a key to ushering in the long-awaited digitization of children's education.

Speakers

Director of Oxford Children's Books , Oxford University Press Inc
Founder and CEO , InceptionXR
Jun 2

02:30 PM - 03:20 PM

Description

As designers and developers build AR and VR hardware, applications and content, how can they make sure they are inclusively designed so that everyone - including those who identify as people with disabilities - can access, enjoy and benefit from them? How can AR and VR designers and developers leverage inclusive design and development practices to consider many aspects of human diversity such as ability, language, culture, gender, and age? What are some of the broader benefits of designing more accessible AR and VR such as broader usability for people with temporary impairments or people in different environments and use cases. In this session, panelists will explore these and other topics related to XR Accessibility as well as share a variety of practical community XR accessibility design and development resources.

Speakers

Head of Community and Outreach , XR Access
Senior VP of Research and Best Practices , XR Association
CEO , Moonbeam
Co-Director, Partnership on Employment & Accessible Technology (PEAT) , PEAT
UX Mentor at Springboard and White House Presidential Innovation Fellow , Springboard
Jun 1

01:25 PM - 01:50 PM

Description

As companies scramble to define what "hybrid work" looks like for their workforce, the first real use cases of photorealistic-quality, real-time holograms are helping organizations bridge a vital engagement gap in team collaboration. Allowing participants to interact in ways previously only possible in-person, this 3D technology also enables content sharing of both physical objects and 3D files, which allows users to simultaneously interact with the presenter and the content without being forced to focus on one experience at the detriment of the other.

This session will describe the first real world examples of how this innovative technology is being used by companies today. You will hear about a leading medical device manufacturer using 3D holograms in training scenarios for surgeons, as well as McLaren Racing, which is using it as a powerful tool for their design engineers, drivers and crews - rather than flying a technician to the racing team or explaining procedures through flat images, they can now immediately show an engine component from every angle, convey sizing, and instruct on assembly and usage as if they were in person – all while saving countless hours in travel time.

Speakers

Internal Startup Founder , Cisco
Jun 1

04:05 PM - 04:30 PM

Description

The joke used to be that "On the Internet, nobody knows you're a dog." In the metaverse, nobody knows who you are.

How do we evolve to the next stage of identity? What does it mean to be human? What do our names mean? How much do we want to look like ourselves, versus look like avatars? Today, we face a new paradigm of online identity. It presents many questions on how we develop for this world.

These are questions to engage the audience in an examination on not only what it means to be human, but how do we evolve to that next stage of identity.

Speakers

Founder , REK
Jun 3

02:05 PM - 03:00 PM

Description

Using Resolve's VR software, Meta’s data center design and construction teams use Quest 2 for cross functional collaborative feedback sessions of the General Contractor's Master Construction Model. This enables data center end users, like facilities operations, culinary, and security teams, to provide valuable feedback early in the design and construction process. This type of virtual collaboration has saved Meta substantial time and money by identifying issues before construction and optimizing for a safer, more efficient, and sustainable final data center build.

Speakers

Data Center Mechanical Engineer , Meta
CEO & Cofounder , Resolve
Technical Program Developer , Meta
Program Manager Business Operations , Meta
Senior Integrated Construction Manager , Mortenson
Jun 2

01:00 PM - 01:25 PM

Description

The NVIDIA CloudXR SDK empowers developers to deliver highly complex applications and 3D data to low-powered VR & AR devices. We discuss what NVIDIA CloudXR is, how to get started integrating the SDK into your applications, and the benefits customers have shared during their development. We learn from Bentley Systems as they discuss how NVIDIA CloudXR introduces new ways of work while preserving and elevating existing AEC/O workflows for design and building.

Speakers

Technical Product Manager, XR , NVIDIA
Jun 1

02:55 PM - 03:20 PM

Description

The potential of virtual worlds are limitless, but working with VR content has its challenges, especially when it comes to recording or recreating a virtual experience. Unlike the real world, capturing an immersive scene isn’t as easy as taking a video on your phone or hitting the record button on your computer. Learn how NVIDIA VR Capture and Replay enables developers and users to accurately capture and replay VR sessions for performance testing, scene troubleshooting and more. What started as an internal project to allow for VR performance testing across NVIDIA GPUs is now available as an early access SDK.

Speakers

Senior Product Manager , NVIDIA

Description

Story is the most powerful agent for change that we have as a society, and the potential for impact becomes even more evident as we witness the intersection of art and technology.

Join creators, producers, and thought leaders for an engaging conversation around how they approach a project with an impactful mindset. What are the best practices for this type of creation, distribution, and production? How can content and stories made within the XR industry continue or expand these trends?

Speakers

CEO , TARGO
Professor of Professional Practice , USC Annenberg School of Journalism
Creative Strategist & Impact Producer , Games for Change
Head of Product Marketing and Business Development , Scatter
Co-Founder , Crux
Jun 2

02:35 PM - 03:30 PM

Description

"Shortcuts for Indie AR Devs" conference panel will be led by the "Wand Duel AR" team, who will share their knowledge on using Metahumans and open source tools to make AR development easier and create interactive experiences. The team will discuss the challenges and opportunities in AR development and provide guidance on effectively using these resources.

Speakers

Lead , BrightEye Studios
Creator , AR House
Prize Winner , Creator
Gaming Content Producer , Obscure Nerd VR

Description

Though the metaverse may be a novel channel accelerated by a global pandemic, its ethos is not. Fans build brands because there’s no greater loyalty than real love. Virtual worlds offer real benefits for engagement. From digitally twining real locations to building bespoke new worlds—(meta)worlds matter more than ever before.

Consumers want exclusive, one-of-a-kind experiences, and now that those experiences exist in completely new virtual formats. But like any other channel, these worlds live and die with content. Although virtual content exists within a three-dimensional world, it has to offer the same level of immediacy, interactivity and engagement that drives traffic to 2D sites. Hungry brands are now beginning to realize what AAA game studios have known for years: there’s a ton of opportunity on the table, and we’re just getting started.

Right now, savvy companies are creating fully realized digital environments for brands, products and IP—driving actual value to stakeholders and customers. While imagination is the only limit to what virtual worlds can accomplish, success starts with purpose. If the metaverse is marketing, then brands have an enormous opportunity to connect with fans like never before.

In this panel, meta-worldbuilders Josh Rush (CEO / Surreal Events), Craig Laliberte (Sr. Business Development Lead / Epic Games) and Greg Mize (VP, Marketing & Innovation / Atlanta Braves) discuss how the Braves became the first MLB team to join the metaverse with Digital Truist Park. They also explore how brands can amplify reach, sales and engagement in the metaverse by putting fans first. Batter up!

Speakers

Co-Founder & CEO , SURREAL Events
VP of Marketing & Innovation , Atlanta Braves
Sr. Business Development Manager , Epic Games - Unreal Engine
Oct 24

15:35 - 16:00

Description

Unity is a game engine. But it's increasingly being used for scenarios that are more enterprise-y: line-of-business applications, AR/VR systems with server connections. For these areas, Unity's performance-centric architecture is less than ideal.

This talk introduces a real-world tested approach to designing Unity applications in a way that supports clean separation of presentation and logic, support for unit testing (even outside the Unity editor), built on the UniRX framework and my open source MVPToolkit for Unity.

Speakers

CEO , Response KFT
May 21

01:51 AM - 02:51 AM

Description

default talk

Speakers

VP, Metaverse Experiences , Meta
Creator , GT Academy
Director, Product Management , Meta
Director of Sales and Marketing , The Electric Factory | Creative Innovation Company
Creator, Public Speaker , Creator, Public Speaker
Founder & Chairman , Virtual World Society
Co-Founder , AWE and Super Ventures
Immersive Director/Professor of Practice , Arizona State University
Co-Founding Partner , Triptyq Capital
Founder | XR Industry Pioneer , Wizard Wells
Research Engineer , Microsoft Research
CCO , The Sandbox
Founder, Chief Scientist , Founder, Chief Scientist
Senior VP Business Development , Skydance Interactive
Developer Program Manager , Meta
Principal Program Manager , Principal Program Manager
Technical Fellow , Technical Fellow
Managing Partner , Managing Partner

Description

Stellantis and have been creating new VR training programs to transform the effectiveness of their workers in concert with the UAW.

Virtual Reality training is perfectly suited to the complex Stellantis manufacturing environment. One of the main aims of their training is to reduce to zero the danger of personal accidents and expensive mistakes. VR allows for highly realistic simulation training, that is deeply engaging for learners.

The goals of the VR training program are:

• Improve training outcomes for workers
• Improve safety, quality and proficiency of workers
• Ultimately they want to use AR / VR to improve production outcomes
• drive proficiency, efficiency and quality
• create real time manufacturing aids

Umajin have created a powerful VR / AR Authoring platform, that significantly reduces the cost of content creation. It provides:

• 3D content pipeline to make it easy to bring in existing assets. With the NVIDIA Omniverse tools the 3D models can be imported from the live manufacturing data from the Siemens CAD systems.
• It allows for multi participant scenarios
• Accurate tracking of people, tools and props within the VR environment
• LMS integration
• After action review

Speakers

CEO , Umajin
Oct 25

11:15 - 11:30

Description

Can Virtual Reality trigger a paradigm shift in how we tackle climate change, racial biases, and intergroup conflicts? To answer this question, Alina Nikolaou, PhD analyzed over thirty years of empirical research about the effect of VR experiences on social attitudes and behavior. The findings reveal critical and surprising insights about the roles of immersive modality, embodiment and perspective-taking;and they inform XR technologists, policy-makers and activists alike about the bold opportunities, and formidable risks, of using VR to change how people think about complex social topics.

Speakers

Media Scholar , University of Vienna
Oct 30

03:35 - 04:00

Description

Learn what it takes to go from pilot to value at scale by following BCG X's 10/20/70 rule (10% of the success of XR transformation stems from the data and algorithm, 20% from the tech and 70% from changing people's behaviors) and hear from a leading railway client on how XR has changed the game for their operations.

In short BCG X is equipping technicians with XR capabilities on augmented work, redesigning the workflow end to end and delivering tangible efficiency and quality gains in the maintenance of trains, but the principles discussed in this session could help any enterprise client.

Speakers

Managing Director and Partner , The Boston Consulting Group
Oct 29

08:30 - 08:55

Description

This talk will explore the creation of Engineering-grade Augmented Reality (EGAR) technology for construction, providing an overview of our mission, the technical implications of EGAR for construction and real-world examples

Speakers

Head of Spatial Computing , XYZ Reality
Oct 29

07:00 - 07:25

Description

Attendees will learn how to conduct competitive analysis specifically tailored for XR design. The talk will provide practical examples and case studies from 2D, 3D, and real-world applications. There will be an emphasis on creating pleasurable and satisfying user experiences through the principles of Hedonomics.

Speakers

Head of Business , ShapesXR
Oct 29

07:30 - 07:55

Description

Discover how XR technologies are finally ready to revolutionize how we design and manufacture the products of the future. We'll explore real-world use cases across the automotive, aerospace, and consumer products industries, showcasing how XR is enhancing the design process and driving efficiency, innovation and collaboration. Join us to see how XR is reshaping these sectors and enabling the future through Immersive Engineering.

Speakers

Head of Marketing for Immersive Engineering , Siemens
Oct 24

10:05 - 10:30

Description

The XR hardware market has been dominated by consumer gaming and social media-focused companies. But the most important use cases for the growth of XR are in the enterprise, and they are achieving ROI today. Enterprise needs are different, customers not only need great hardware and solutions they also need scalability, support, services, and financing. Join Johannes Stettmeier, Business Development Manager for AR/VR Technologies at Lenovo, as he discusses the challenges and shares solutions for customers looking to scale into the Enterprise Metaverse.

Speakers

Business Development Manager EMEA AR/VR , Lenovo

Description

In this session, we explore the integration of HoloLens, Vision Pro, and Microsoft Mesh in dentistry. We'll discuss enhancing the dental workspace with these technologies, focusing on interactive 3D X-ray visualization and patient education. Highlights include the use of Mixed Reality and AI in navigated dental implantology, allowing precise overlay of imaging directly in the patient’s mouth, improving treatment accuracy and reducing risks. Join us for a look at the future of dental practice, culminating in a live demonstration.

Speakers

General Dentist , Meindentist Berlin GmbH
Spatial Computing Expert | Microsoft MVP , ignore gravity

Description

Having grown up in a digital informational world, the future workforce requires a more active and engaging approach to training. AR, MR, and VR combine real and virtual environments to provide the experiential learning workers need. Join Johannes Stettmeier as he maps out key benefits and important considerations for commercial immersive learning and training programs.

Speakers

Business Development Manager EMEA AR/VR , Lenovo
Jun 2

12:05 PM - 12:30 PM

Description

Industrial AR has a large history, pilling up few “top” but also lots of “flop” cases, to everyone's frustration. While for a long time the industry focused on AR-assisted maintenance or of procedure-like guidance use cases, it turned out, that companies are not struggling to incorporate XR-enabling technologies, but instead struggle rolling-out pilots as solutions. There is no doubt about the solution’s benefit, but because of manual efforts and challenges in data preparation and information authoring, the ROI is far too often not there.

AR-based quality inspection has turned to be different. Data needed for the use case is close, if not similar, to already existing 3D/CAD data from engineering, eliminating the need for further preparation other than tracking of objects in order to augment this data onto its corresponding object. AR, specifically, is _the_ enabler technology to find deviation quicker and more immediately. No other principle enables such immediate way to compare a manufactured item to its CAD specification. As such, it is the perfect match of technology, effort and output.
Turning tablets into inspection tools with AR, mobile devices are leaner compared to existing 3D scanning and metrology boxes (which produce similar results but need far more time for preparation and conduction) and more flexible, as small or even very large parts can be verified for quality in real time and directly on location, wherever parts are produced or stored.

In our talk we present use cases from automotive as well as mechanical engineering and welding industries, including agricultural manufacturer Krone and Slavia Production Systems (a “hidden champion“ from Eastern Europe, who’s a major automotive supplier), who were able to quickly integrate AR into their production and have since been successfully using it in everyday operations.

We illustrate how, with AR, SMEs and corporates can use their CAD data together with mobile devices to transform their current quality assurance and production processes. With a few steps, they gain from increased inspection throughput as well as a digitalized inspection plans, while reducing costs and time for quality assurance. What's more, ensuring high quality standards, companies will automatically become cleaner, save on material transportation and money by avoiding scrap and rework. What else but a "killer case" could AR be with that kind of ROI?

Speakers

CEO & Founder , Visometry
May 31

05:35 PM - 06:00 PM

Description

Behind the world’s first XR creator tool for responsive content, SyncReality is premiering its latest offering at AWE Santa Clara. The Beta release of the SyncReality Suite, will don the main tool, for automated placement of virtual assets in the real world, a room scanner, a parametric asset tool, and a simulator.

The SyncReality Suite is a revolutionary XR spatial content creation tool- enabling any XR content to automatically adapt to the space of the enduser - and designed to unlock new possibilities for businesses, brands, and developers, that want to provide enhanced user experiences across vCommerce, education, gaming, and more - to engage and excite their audiences.

Following the launch of Alpha in February 2023, SyncReality Beta boasts cutting-edge features including:

• Optimized product interface for easy navigation and creation
• Streamlined workflow management for cross-team development
• Improved user experience for seamless interactions
• Parameric Asset Bundles, keeping aesthetics intact in a broad variety of spaces.
• Simulator to verify XR content before exporting.

SyncReality’s unique technology makes it easier than ever for developers to create seamless experiences that engage and excite users. With SyncReality, you can create immersive worlds that allow users to interact with a character, world, brand, or product in ways never before possible. Imagine:

• Enjoying a concert in your living room by your favorite musician or
• Learning a new skill at home while sitting in a classroom environment or
• Playing an interactive escape game that transforms your space into a vast rainforest!

Speakers

Founder / CEO , SyncReality
May 31

05:35 PM - 06:00 PM

Description

Although Microsoft has substantially withdrawn from its Mixed Reality and Metaverse ambitions, the left behind a sizable catalog of community built enterprise apps and games, as well as a toolset, the MRTK, on which they were developed. In this talk, we will walk you through the steps required to port a HoloLens app built on one of the MRTK versions to other platforms such as the Magic Leap 2 and the Meta Quest Pro. We hope to demonstrate that, due to clever engineering, whole ecosystems can be moved from one platform to other newer platforms, where they can continue to evolve and thrive.

Speakers

Lead Machine Learning Research Engineer , Project Archer
Senior XR Consultant , Project Archer
Oct 30

06:00 - 06:25

Description

Get to know more how KLM Ground Services uses XR at Amsterdam Airport. See how VR simulates Ground Handling of our Flying V plane that hasn’t even been built yet; and how this creates a spin-off to bring even more VR to life like the Airbus 321-Neo in VR. Including important Tips and Tricks how to implement XR into your organization.

Speakers

XR Business Consultant & Data Specialist , KLM Royal Dutch Airlines
Oct 30

05:05 - 05:30

Description

Talking through use cases we have developed for financial services and the integration of AR/VR, particularly for Data Visuzlaition, and use VR for CMR integration tools such as Salesforce.

Speakers

VP , State Street
Oct 24

11:35 - 12:00

Description

Join us for a captivating talk on how Siemens, a global technology leader, harnesses the power of digital twins to achieve its sustainability targets.

Digital twins, virtual representations of physical items, play a pivotal role in enhancing resource efficiency and reducing energy consumption throughout the product lifecycle. By avoiding costly prototyping, optimizing production processes, and enabling continuous improvement, Siemens demonstrates how digital twins contribute significantly to sustainable manufacturing practices.

Discover how this holistic approach ensures that sustainability considerations are integrated into the planning and optimization of factories, presenting an inspiring example of leveraging technology for a greener future.

Speakers

XR Solutions Expert , Siemens
Oct 29

05:30 - 05:55

Description

When thinking about how to bring XR technologies to mass adoption, the ISV and end-customers need to consider the trade-offs between HW pricing, features, and supporting services. During this presentation PICO XR will review our HW product roadmap, our associated platform services (SDK, Business Suite, WiFi streaming, LBE mode, etc.), and introduce a new scaling solution coming to PICO devices in Q4 2024.

 

Speakers

General Manager , PICO XR EMEA (ByteDance)
Jun 1

04:05 PM - 04:30 PM

Description

Villa is a virtual world creation and collaboration platform in VR for enterprises and consumers who want to take meetings and productivity to the next level. The platform offers experiences that are increasingly driven by generative AI. As AI continues to permeate every aspect of our digital lives, this event aims to explore the practical applications of GenAI in XR.

Attendees can expect discussions on the efficacy of GenAI in XR, and the emerging industry opportunities and trends in the short, mid, and long term. From automating content generation and retrieval in immersive environments to the use of Avatar AI assistants and support, productivity, and creation in gaming, education, and enterprise settings, the possibilities of leveraging AI in XR are limitless. The unique nature of XR platforms, with their reliance on audio-visual interactions, presents new considerations for AI integrations.

We'll delve into challenges such as uncanniness while bridging limitations of current assistant technology like Siri. We'll explore the potential impact of GenAI interaction speed and value creation in immersive worlds where time and practicality are on a different scale, as well as the formats that users embrace. Attendees will examine how AI can deliver lasting value and an increase in user satisfaction.

Speakers

Principal Prototyping Architect for Spatial Computing technologies , Amazon Web Services
CEO , Villa
Oct 25

13:00 - 13:25

Description

Throughout this speech, we will delve into the transformative power of 3D & Augmented Reality for Display ADV and how it serves as a solution for brands and media agencies in defeating all their day-to-day challenges. We will address the main advertisers headaches, such as banner blindness and the lack of differentiation, and explore how immersive rich media can effectively overcome them.

Our discussion will focus on the significant benefits that they bring to the table, particularly in terms of enhancing brand recall, brand lift, and engagement. By creating interactive and engaging experiences, 3D & Augmented Reality captivates audiences and stands out amidst the sea of traditional advertising formats.

We will analyze compelling case studies to showcase the effectiveness of immersive rich media in driving memorable brand experiences. Additionally, we will explore the underlying principles and best practices in order to implement these campaigns, ensuring maximum impact and desired outcomes.

Join us as we uncover the potential for 3D & Augmented Reality for Display ADV, how it reshapes the advertising landscape, and the strategies that brands and media agencies can employ to leverage its capabilities.

Speakers

CEO , Aryel

Description

The introduction of the AI Act marks a pivotal moment for the XR ecosystem, setting a new regulatory framework for AI applications within virtual worlds. This panel will explore the convergence of the AI Act with the rapidly evolving virtual worlds, focusing on the impact of regulations on innovation, user privacy, and market dynamics. The discussion will emphasize how to ensure a balance between technological advancement, compliance, and ethical considerations.

Speakers

Founder & Editor , Metaverse Data & Ethics
Editor , Metaverse EU
Jun 2

02:00 PM - 02:25 PM

Description

EMPLOYMENT IS DEAD: HOW THE METAVERSE WILL FUNDAMENTALLY CHANGE THE WAY WE WORK, by New York Times best-selling author Deborah Perry Piscione and Harvard Innovation Lab advisor, Josh Drean, address the elephant in the room – work no longer works! The fundamental structure of work is in desperate need of a new vessel for productivity and fulfillment. With the explosion of technological advances in AI, web3, digitization, and cryptocurrency, employees are discovering new ways to earn a living that break the mold of traditional employment that offers greater ownership, flexibility, and agency over their working lives. EMPLOYMENT IS DEAD explores the mindset shift necessary to thrive in the metaverse, provides reasons why employees will eventually abandon traditional employment for the bounty of web3, and outlines practical strategies that digital-first leaders can start implementing today to take advantage of this vast new world of endless possibilities.

Speakers

Co-Founder & Dir. of Employee Experience , Work3 Institute
Co-Founder & Chief Metaverse Officer , Work3 Institute
Oct 25

15:10 - 15:35

Description

Virtual reality (VR) and Augmented Reality is the latest development aimed at changing the way people digitally connect and consume information. Not only will VR and AR alter how we interact and how brands deliver messages to audiences, it will also have significant impacts on behavior change.

During the keynote, attendees will learn about the ways in which virtual and augmented reality are being used to drive behavior change in campaigns and storytelling. The talk will cover the latest research on the effectiveness of these technologies in promoting positive behavior change, Empathy Building and embodiment. There will also be shown examples from companies that have successfully leveraged XR technology to convey messages, serving as a source of inspiration during the talk.

Speakers

Senior Bus. Developer & Marketing Specialist , Khora
Jun 1

05:00 PM - 05:25 PM

Description

This presentation will discuss the tools and strategies we developed to bridge the “Valley of Death” point, which many optics developers struggle with, using the example of the world’s first pocket-sized AR device development by our customer and partner.

The developers - Bobak Tavangar, the CEO of Brilliant Labs and Olga Resnik, a co-founder of Joya Team - will share the process insights and show how by use of extensive experience and expertise in AR systems we create a unique holistic development process that helps to define and reach development goals. They'll discuss calculated trade-offs, how to optimize for most important marketing parameters, use of engineering tools to create “virtual prototypes” and finally discuss the manufacture of “quick and valuable” prototypes in a well-established way to reach an affordable, manufacturable and use-case optimal product ready for market adoption.

Speakers

CEO , Brilliant Labs
Chief Architect & Integration , Joya Team
Oct 24

14:30 - 14:55

Description

The fusion of humans and technology provides a unique opportunity to create new tools to solve some of the world's most pressing problems, including those in education. This talk offers a visionary perspective on how the convergence of Artificial Intelligence, Immersive Technologies, and brain-computer interfaces will revolutionize the way we teach, assess and learn. We will journey the spectrum of what’s possible, from the transformative potential of AI-driven adaptive learning systems that cater to the individual's unique learning style, to an adaptive, and deeply personalized AI learning management system that will deepen the learning experience by fostering the development of crucial skills in learners.
However, no transformation comes without challenges. As we navigate the inevitable job displacement resulting from technological advancement, it's vital to ensure that education equips individuals with the skills needed for the emerging job landscape. Moreover, the commitment to making education accessible, inclusive, and equitable is non-negotiable. This talk invites you to envision and shape an educational future that's not only technologically advanced but also responsible and spectacularly beneficial for all. Don't miss this exciting journey into the next era of learning.

Speakers

Founder , Th3 Third Door
Oct 25

14:30 - 14:55

Description

More and more live entertainment companies are exploring 3D virtual worlds as a new content distribution channel, to engage audiences in new ways and explore new monetization opportunities. Sports has always been at the forefront of innovation and has been using data to augment the viewing experience for many years. Now we see important technology waves come together to change live sports entertainment forever.

This talk discusses how advances in artificial intelligence is making live 3D data, for example of athletes, available in real-time, and how paired with the increasing adoption of 3D interfaces, this allows for a completely new live sports experience. We cover the state of the art of generating live 3D data, who the key players are (companies like Hawkeye, Beyond Sports, Move.ai etc.), and how it is used in a range of applications already today to provide fans at home a more immersive and interactive experience.

Speakers

Co-Founder & COO , Virtex
Chief of Strategy & Partnerships , VR Motion Learning
May 31

01:55 PM - 02:20 PM

Description

Coming Soon!

Speakers

head of emerging tech in devices , Verizon
Product Manager & Product Marketing Manager , NVIDIA
CEO , Trigger XR
Oct 29

04:05 - 04:30

Description

Join us for 'Play to Learn: Gamified Education in Action,' as we dive into the creation and the success story of 'The Fantastic Palastics' platform, offering educational and entertaining experiences for kids and families at the Belvedere Museum in Vienna. Learn more about seamlessly integrating new technology such as augmented reality. Discover creative collaboration strategies with partners like Niantic, Inc., creators of #PokemonGo. Gain valuable insights into our roadmap and visitor touchpoints. Leave with actionable learnings and practical tips to construct innovative museum experiences for tomorrow’s generation.

Speakers

CFO , Belvedere Museum Vienna
Jun 2

09:00 AM - 09:55 AM

Description

XR technologies present several opportunities to harness its capabilities to create a better world. This means building technological processes, infrastructure and services, discovering safe protocols and using the technologies to prevent harm to humans and societies.

XRSI is working together with many organizations to build some of these protocols and going as far as ensuring trust remains at the center of it. The panel will discuss various multidisciplinary aspects of ongoing research and development efforts that have significant impact on Public Safety. The panel brings together experts from Federal agencies like FBI, Standard Developing Organization like XRSI, and global non profit Cyber Bytes Foundation, each sharing their vision and contributions on how their collective efforts are helping shape the future and safeguards citizens in the US and worldwide.

Speakers

XR Learning Design Consultant, Public Safety , Mindset | Learning Design
Assistant Special Agent in Charge (ASAC) , FBI
Director of Operations , Cyber Bytes Foundation
Founder & CEO , XR Safety Initiative
Oct 24

17:05 - 17:30

Description

This talk delves into the immersive world of Augmented Reality (AR) content creation and its profound impact on spatial storytelling across diverse industries. We will discuss the untapped potential of AR experiences and discuss using intuitive tools and generative AI to craft captivating AR experiences.

The talk begins with exploring why spatial storytelling matters and how it revolutionises how we engage with the world around us. Attendees will gain insights into the unique power of AR to seamlessly blend digital elements into the real world, creating interactive and emotionally resonant narratives that transcend traditional media formats.

We will delve into the practical aspects of AR content creation. Attendees will learn to harness essential creative tools and user-friendly authoring tools empowering them to build immersive AR experiences with ease. The integration of generative AI tools will be showcased, demonstrating how AI-driven content creation enhances storytelling possibilities and audience engagement.

Spatial storytelling can be leveraged to create next-generation entertainment, interactive educational experiences, and enhanced customer interactions, making it an indispensable tool for anyone seeking to stand out in a competitive market.

Speakers

COO & Creative Director , Imvizar
Founder & CEO , Imvizar
Oct 30

04:35 - 05:00

Description

This informative session will help attendees learn more about the Enea Operator training bus and how it was implemented. The main goal of the implemented project is to build a flexible, innovative virtual reality system for conducting training of technical service employees, containing interactive virtual training scenarios for selected (15 GPZ) Main Power Supply Points, Medium Voltage stations (9 power facilities) and a training center for live work.

 The most important feature of the system from the point of view of its implementation in EO is the ability to freely expand the content contained therein with additional scenarios and energy infrastructure objects, thanks to the use of knowledge engineering techniques and partial automation of the content preparation process, among others using contactless digitization techniques.

Speakers

Innovation Coordinator - Bureau of Innovative Initiatives , Enea Operator
Senior Innovation Specialist , Enea Operator
Office Manager - Bureau of Innovative Initiatives , Enea Operator
May 31

04:35 PM - 05:00 PM

Description

As the world faces a severe healthcare staffing crisis, with the WHO predicting a shortfall of 15 million healthcare workers by 2030, it is crucial to explore innovative solutions. Immersive simulation technology in the AR/VR/XR realm has the potential to address this public health crisis by providing accessible, scalable, and empowering training tools for healthcare professionals. As we develop these solutions, immersive simulations should capture the physiological diversity of the human body, offer varied environments, cater to different roles within healthcare, and enable healthcare workers to share their unique experiences and extensive knowledge without the need for coding expertise. By leveraging the right immersive platform, we can help combat emotional exhaustion and incorporate social determinants of health into the future of simulation, better-preparing healthcare workers for the increasing demands of their profession while offering effective strategies to alleviate staffing shortages. Together, we can make a difference!

Speakers

Owner , ImmersiveMedical
Oct 25

14:00 - 14:25

Description

Roughly half of all modern games include NPCs or AI characters, making them an integral part of the user experience. However, when applied to XR applications, current-gen AI characters tend to stumble into the "uncanny valley" because they feel robotic and inauthentic. We found that this valley can be bridged by combining two up-and-coming technologies. Behavioral AI brings characters to life with believable movements and actions in virtual environments, while conversational AI provides them the capability to engage in meaningful, evolving dialogues.

This talk delves into the mechanisms and potential outcomes of integrating these two distinct technologies. It's a journey toward a future where interactive characters are far more than simplistic avatars—they move, react, and converse in a manner that echoes authentic human behavior. Let's explore this frontier together, aiming to leapfrog the uncanny valley and construct characters that don't merely mimic life, but reflect it.

Speakers

CEO-CTO , Virtual Beings
Oct 25

11:05 - 11:30

Description

Step into a future of retail where cutting-edge technology and emotive storytelling converge to transform ordinary spaces into extraordinary experiences. In this talk, we delve into the development and implementation of six state-of-the-art interactive installations, showcasing the power of XR and AI to captivate, engage, and emotionally connect with diverse customer segments.

Dive deep into the heart of interactive displays created to make people smile, games designed to help children overcome fear, a multisensory journey through the history of light, VR experiences that strengthen couples' bonds, and more. Learn how each project, despite its unique challenges, successfully elevated the customer's experience, helping them have an unforgettable shopping experience while enabling them to acquire new knowledge and skills that enrich their daily lives.

These installations aren't just showcases of XR and AI; they're visions of a future where the essence of a brand goes beyond the product, establishing a stronger emotional connection with customers. Whether you're an XR professional seeking inspiration, or an end consumer curious about implementing XR in your business, this talk will broaden your perspective on the potential of integrating XR into the retail sector.

Join us and discover how technology is breathing new life into retail spaces, making them not just places to shop but destinations to experience, engage, and connect.

Speakers

Cofounder and CEO , vrisch
Co-founder & CCO , vrisch / XRVienna
Jun 2

01:50 PM - 02:15 PM

Description

What's the secret to creating innovative XR experiences? Lucas says it's accidents... done on purpose!

In this talk, award-winning designer, TED 2023 speaker and viral artist Lucas Rizzotto will go over many of his viral XR creations and explain how you can create amazing XR innovations by accident... all while creating a following of millions in the process.

This talk will also feature a sneak-peek at Lucas's next MR startup and how it's using accidental innovations to revolutionize a space in XR everyone's been ignoring.

Speakers

Creator , Lucas Builds the Future

Description

Step into your colleague's shoes and experience the world through their eyes. That's the transformative power of 'In My Shoes', PwC's VR racial awareness intervention training. Initially deployed to over 25,000 of our employees, this internal-only virtual reality application was so successful that it was eventually requested by clients all over the world from the UK to Australia. Join the team that developed the experience as we relive the emotional highs and lows, debate the technology choices we made, and announce the data we've collected from deploying this groundbreaking initiative.

Speakers

Head of Immersive Technologies , PwC
Head of Immersive Technologies , PwC
Emerging Tech PM Lead , PwC
Co-Chair PwC Black Network , PwC
Jun 2

12:50 PM - 01:45 PM

Description

How do you overcome the challenges and benefits of building your own social VR community? Join this expert panel, including VR Dev YouTubers, BCVR (Burning Man VR) World Builders, passionate VR Community organizers, and global management firm employees using VR, as they answer that question and explore how to create a positive experience for users, community managers, and world builders while avoiding the drawbacks of walled gardens like data collection, lack of ownership, and arbitrary limitations and rules. Don't miss this insightful discussion on the future of the open Metaverse!

Speakers

CEO , Big Rock Creative
CTO , CyberHub Syndicate
CEO , Spatial Ape
Executive Director , Virtual World Society
Managing Director , Sia Partners
Oct 24

16:05 - 16:30

Description

The first full time adopters of AR glasses will be people that are already wearing eyewear on a daily basis. Virtually everyone in this category requires prescription lenses.

In order to allow personalized, prescription AR glasses, mass customization of optics is key. However, this is only part of the picture. This talk will focus on the supply chain that is needed to allow personalized AR glasses for the masses.

There is a lot to learn from an existing supply chain that allows the personalized prescription eyewear that consumers currently have access to. The eyewear industry has solved the problem of delivering personalized glasses by separating the end product into two components; the frame and the lenses.

In the future, AR glasses will be designed in a comparable way to current eyewear; consisting of a smart frame, and smart lenses, containing the display technology.

During this talk we will take a deeper look into the AR ecosystem, and how the development of smart lenses (with integrated light engines) will allow the industry to enable a supply chain that has many parallels with the current eyewear industry.

Specifically, we will focus on how current players in the AR ecosystem will collaborate in the future. Which players will enable smart frames? Which industries will enable the smart lenses, and how? How does software play a role in this?

Speakers

Business Developer , Addoptics
Jun 1

04:30 PM - 04:55 PM

Description

Daniel Suarez's seminal AR thriller, Daemon, anticipated the rise of cryptocurrencies, bot-powered social media manipulation, autonomous vehicles, and much more. Across seven high-tech and sci-fi novels he's earned a reputation for anticipating what's next. Join host Tish Shute as she and Daniel discuss his latest visionary space-tech novel, Critical Mass, and the pivotal role augmented and virtual reality technologies will play in accelerating human progress in deep space -- and why that matters to everyone on Earth.

Speakers

Author
Co-Founder , AWE
Jun 2

10:00 AM - 10:55 AM

Description

Brought to you by XR Guild, this panel is a cross-section of AR and XR teams using a mix of technologies for immersive play, immediate information, real-time training and augmentation of the workforce. Whether the use cases are public or private, the inquiries we engage when creating new AR and XR experiences are quite similar:

* How do we engage a process of transparency and informed consent when sharing data?
* Where do individuals and collaborative teams need insight into where data is shared or used?
* How do we effectively communicate how data is used in research and development of new tools?
* Where do we engage conversations around ethics, privacy, data sharing, identity and policy together across our industries?
* How do generative tools and AI fit into our ideas of informed data sharing and consent with attribution?
* What role can the public and the creative industries play in shaping a more cohesive and meaningful immersive and interactive experience for the public? Where are the gaps in that experience today?
* When there are disagreements between companies, nations or industry perspectives, how are these decisions being made today, and how can we be doing this work more effectively together?

This panel will feature some of the specialists and speakers from the board and leadership of XR Guild, subject to their availability (and ensuring that these are not repeats from other panels or talks). Evo Heyning will moderate this panel with a diverse mix of AR/XR voices contributing.

Speakers

Creative Creative Officer , ARound
Co-founder / CEO , Mixx Reality
AR/VR Program Director , Amber
CEO , Realitycraft
Oct 25

13:30 - 13:55

Description

As XR developers and artists, our work is strongly defined by interdisciplinary approaches and collaborations, driven by the interest in extending artistic-speculative concepts and spatial perception through immersive and interactive media. At Immerea, we are constantly driven to offer new and challenging perspectives on perception and interaction within the captivating realm of VR games with high artistic quality. As media artists, we thrive on exploring the intersection of experimental animation, immersive installations and hybrid performances, between physical and virtual realms. This talk focuses at the convergence of these two practices, where interdisciplinary approaches unlock new possibilities for both personal artistic expression as well as for the creative XR industries.

Speakers

Cofounder and CCO , Immerea
Cofounder and CEO , Immerea
Oct 29

08:00 - 08:25

Description

After ten years of consumer-oriented VR, the industry continues to struggle with challenges in accessibility, scalability, and user experience design. This session will explore the ongoing challenges in developing intuitive and inclusive user experiences in this evolving domain. Join David and Lisa for a candid discussion on the present and future of VR design ways forward to more intuitive and inclusive user experiences. Let’s be honest about the industry's current state and how smarter design decisions can improve it for everyone. We’ll provide a critical examination of where VR design stands, including: - Who is VR really for, and who are we excluding? - How do creators feel about their tools? - What do the limitations of VR say about the medium? - How do we design VR experiences that take audience needs into account? - And most importantly, how do we make it better? We aim to move beyond surface-level discussions to critically analyze VR experiences and their trajectory. The session will conclude with actionable advice for VR creators and best practice strategies for considering user needs and improving the VR experience for everyone.

Speakers

Performance Lab Fellow , Royal Central School of Speech and Drama
Director of User Experience , L3A UX Studio

Description

Using Virtual Reality can be highly effective when it comes to training. But how do you create such an immersive learning experience that is both engaging and leaves an impact?

In this talk, Warp VR CEO Thijs de Vries and Learning & Development specialist Nadine Steiger from Erste Bank share their unique vision on building interactive, immersive training scenarios with 360° video, storytelling and gamification. They will share what type of training topics Erste Bank is using VR for and how they have easily deployed and scaled this form of training to thousands of learners.

Join in to hear:
• Erste Bank's best practices on using VR for training
• How to combine gamification, storytelling and 360° video
• About Warp VR, the no-code platform that is used to create these VR training courses

Speakers

Chief Executive Officer , Warp VR
Learning & Development Specialist , Erste Bank
Oct 29

04:35 - 05:00

Description

In the rapidly evolving landscape of AR, the true value lies in identifying and leveraging use cases where AR distinctly outshines traditional technologies like smartphones. This talk, presented jointly by researchers from Cambridge Consultants will showcase scenarios where AR's immersive capabilities provide unparalleled advantages. We will describe our research, going beyond displaying information, to allow AR users to identify, connect to, and bind digital assets to physical systems, and then control those systems through natural gestures. From revolutionising remote expert collaboration to enabling a user to 'see the unseen', we'll explore how AR is redefining experiences across different industries. We'll also touch on the unique challenges designers and developers face in crafting these experiences, emphasising the importance of collaboration between the roles during product development. Attendees will gain insights into what AR can bring (which couldn't be done via another interface) through real-world examples, coming from those designing and developing the experiences themselves. We'll illustrate how to harness AR to create impactful, innovative solutions that go beyond the limitations of a flat screen.

Speakers

Lead Software Developer , Cambridge Consultants
Senior Designer , Cambridge Consultants
Oct 30

03:30 - 03:55

Description

Through the lens of the Global Collaboration Village, this talk will explore how VR technology is enabling world leaders in government and business to tackle critical challenges such as the climate crisis, global security, and business innovation. By transforming abstract data into immersive, tangible experiences, the Village is enhancing decision-making and fostering collaboration, allowing leaders to visualize, and get close to, complex issues in ways that traditional methods cannot enable.

I will also share how the World Economic Forum is using the Global Collaboration Village's VR capabilities to democratize access to global insights and key decision-makers, highlighting the measurable impact of this initiative to drive meaningful change.

Speakers

Marketing and Communications Lead, Global Collaboration Village (Metaverse) , World Economic Forum
Jun 1

02:00 PM - 02:25 PM

Description

"AWS Spatial: Building Blocks of the Metaverse" is a session for developers and tech enthusiasts interested in the potential of XR to revolutionize various industries. It is focused on helping those who have moved past the pilot or prototype phase and are now looking to scale and adopt XR in a meaningful way. In this session, attendees will learn how to take disparate 3D workloads and XR proofs of concept and scale them into enterprise-level applications using the tools, building blocks, and patterns available right now. The session will cover the complete XR workload lifecycle, including supporting asset creation, ingestion, transformation, and distribution/deployment.
The session will be led by three AWS Spatial Computing prototype architects, each representing different emerging technology teams within AWS. They will demonstrate how to leverage CAD engineering models, photogrammetry, and AI/ML in 3D asset pipelines to create high-quality XR experiences. Attendees will have the opportunity to get started with the tools, building blocks, and patterns available right now, and learn how to use AWS Spatial to build XR workloads that are scalable, secure, and reliable.

Speakers

Spatial Computing Prototyping Architect , Amazon Web Services
Lead Strategic Spatial Computing Architect , Amazon Web Services
Solutions Architect , Amazon Web Services
Oct 29

08:00 - 08:25

Description

NEcOLEAP is a research and development project which aims to secure the competitiveness of the Finnish shipbuilding industry and high-level cruise ship expertise and know-how also in the future in order to build a climate-neutral cruise ship: The Meyer Avatar. The cost estimate of the NEcOLEAP project is approximately EUR 160 million, and the project brings together hundreds of companies and organisations. Communicating a joint vision to this vast group of stakeholders is challenging with traditional mediums, so Meyer Turku has decided to bring it's designs and concepts to the metaverse, so that they can be experienced, navigated and collaborated on by anyone on any device. Meyer Turku Naval Engineer Liina Vahala explains the why's behind the decision, how it was done and presents the metaverse experience.

Speakers

Naval Architect , Meyer Turku
Oct 29

05:35 - 06:00

Description

In today's digital immersive landscape, spatial networking and hyper-social virtual worlds are changing the game. Instead of passive livestreams, attendees expect and long for real-time, shared experiences with others. Let's use immersive environments and interaction to transform advertising and digital events. Our goal? Genuine connections that bridge the gap between digital and reality.

Speakers

CEO & Creative Strategist , Spatial Networks
Oct 29

04:35 - 05:00

Description

This talk delves into the practical application of Mixed Reality (MR) in the realm of automotive production. Drawing from specific examples for AR-training, Remote Support and Workflow Guidance at Audi, we will discuss what real-world challenges we had and have to solve for a sustainable implementation of MR within our factories.

Speakers

Topic Owner Digital Technologies , AUDI AG
Oct 29

04:05 - 04:30

Description

In this session, we will dive into what makes a good lens and the properties of optical materials that impact the user experience for true augmented reality glasses. As most of the world’s population requires some form of vision correction, ophthalmic properties must be considered in the design of optical combiners. We will explore how physical aspects such as impact resistance and weight, as well as optical performance, including birefringence and chromatic aberration, affect the vision of reality we aim to augment.

Speakers

Global Strategic Market Manager , PPG
Oct 30

07:25 - 07:45

Description

Join AWE Co-Founder, Ori Inbar for a quick summary of the event and for the announcement of the AWE EU 2024 Best in Show winners!

Speakers

Co-Founder , AWE and Super Ventures
Oct 29

08:30 - 08:55

Description

Coming soon!

Speakers

Product Manager Immersive Technologies , Novo Nordisk
Digital Training Manager , Novo Nordisk
Oct 30

06:00 - 07:05

Description

Join Procter & Gamble (P&G) Poland, alongside IVG.World and Women In Immersive Tech Europe (WIIT Europe), as they showcase their case study of their Mars Immersion XR Program—a groundbreaking initiative designed to inspire and educate through immersive technology. This program invites Gen Alpha and Gen Z girls from Poland to lead a journey to Mars, where they design a new society using the powerful tools of XR. Learn how these young innovators tackled the challenge of 'Period Shaming' by creating 3D immersive worlds that not only break taboos but also empower young women worldwide. Through hands-on experiences in 3D world design, Systematic Inventive Thinking (SIT), storytelling, and Metaverse world-building, this program is shaping the future of technology and fostering a new generation of female leaders. Discover the impact this initiative has had, not just on the participants, but on P&G as they cultivate future talent and drive social change."

Speakers

CIO , Procter & Gamble
Innovation Girls
Innovation Girls
CIO , IVG.World
Oct 30

06:30 - 06:55

Description

Join me for an insightful session exploring the synergy between human creativity and artificial intelligence. Discover how Krea.ai facilitates a real-time inspiration feedback loop in VR sculpting in real-time. I will showcase how AI-generated images, created from prompts based on my VR sculptures, can inspire and enhance the creative process. Gain a deeper understanding of how AI can augment artistic vision and transform VR sculpting into a collaborative effort between human and machine intelligence.

Speakers

Co-Founder , Radical Realities

Description

[This session will be a collaboration between Johan Walters (AR Producer) and Rainmaker Media, Media Agency for The Shoprite Group.] In today's dynamic marketing landscape, new tools are transforming how marketers approach their media mix. Join us for a deep dive into Immersive Marketing and discover how it can drive significant ROI in Retail Media. In this session, we will explore: 1. AR Ads and Precision Targeting: Learn how to combine augmented reality advertisements with precise targeting strategies to activate your customer segments effectively. 2. Social AR Strategies: Understand how to engage and convert audiences on Facebook, Instagram, and TikTok using innovative Social AR techniques. 3. WebAR Integration: Discover how WebAR can enhance your marketing mix, engaging and converting audiences across Programmatic Display, Email Marketing, SMS, and WhatsApp channels. 4. Transforming Your Website: See how to turn your website into a "Spatial Website," creating an immersive 3D experience that enriches the consumer's path to purchase. By the end of this session, you will be equipped with an immersive media toolkit, ready to inspire and engage your audience like never before. About The Shoprite Group: Shoprite Holdings Ltd is Africa’s largest supermarket retailer, operating 3,543 stores across the continent. Rainmaker Media is the internal Media Agency of The Shoprite Group. Powered by Africa's largest retailer, Rainmaker Media merges the in-store and digital retail world. Shopper data and billions of consumer interactions, combined with 40 years of retail know-how, allows us to target your audience with precision and optimise your ad spend through measured sales conversions. Imagine an omnichannel marketing campaign, powered by data analytics and now boosted with Augmented Reality Ads.

Speakers

Founder and Executive Producer , Augmented Cities
Oct 29

06:30 - 06:55

Description

The New Energy for Industry + (NEFI+) network project aims to enhance the understanding and implementation of climate-neutral solutions such as electrification, energy efficiency improvements, circular economy practices, and the use of CO2-neutral gases and hydrogen. NEFI+ is an innovation network comprising science, technology providers, and companies, serving as a central contact point for Austrian-made projects and solutions that significantly contribute to climate neutrality in industry. This initiative, part of the Climate and Energy Fund’s RTI initiative for industrial transformation, strives to accelerate the adoption of domestic innovations on both national and international levels.

Leveraging XR, we provide immersive visualizations and simulations that demonstrate the potential impact of GreenTech solutions on reducing carbon emissions. Through case studies and examples within NEFI+, attendees will gain insights into how XR facilitates the design, monitoring, and optimization of these solutions, making complex processes more comprehensible and accessible to stakeholders and the public.

Speakers

XR Developer & Junior Research Engineer , Austrian Institute of Technology
Research Engineer XR , Austrian Institute of Technology
Oct 29

08:00 - 09:00

Description

The unexpected impact in XR enablement delivered by smaller countries in the European Union is not only meaningful but very diverse. In this panel, we'll discuss industry's growth in Finland, Belgium, Portugal and the Baltics, the main policies behind these and the new opportunities arising for any organization in these spaces.

Speakers

MD , XR Valley
President , VRARA - Baltics Chapter
VP , XRSI
R&D Lead , Helsinki XR Center
Oct 29

08:30 - 08:55

Description

AR patterns encompass high-level design patterns covering fundamental concepts for crafting immersive AR experiences. AR patterns serve as a valuable means of communicating proven, reusable solutions to recurring design problems encountered during AR development (see AR Patterns paper: doi.org/10.1007/978-3-031-48495-7_6).   We will report on the status of our project to develop a community-driven platform that focuses on AR patterns and that aims to improve collaboration between UX designers and software developers. The project is initiated by Zurich University of Applied Sciences (ZHAW) together with Zurich University of Arts (ZHdK). The goal is to create and operate a public catalogue of AR Patterns that covers both technical and UX aspects.    A list of AR patterns is collected in a public catalog, including technical as well as User Experience (UX) aspects. AR pattern diagrams foster a consistent presentation and technology-agnostic documentation of AR design patterns. The AR patterns in the catalog are illustrated by textual descriptions, visual illustrations of spatial scenarios, pattern diagrams and UI examples. Additionally, AR patterns are exemplified by platform-specific source code samples.   By releasing the platform in autumn 2024, we are inviting the XR community to contribute and collaborate on AR patterns to jointly establish a common understanding and to provide sample code organized according to AR patterns.

Speakers

Head of Visual Computing Lab , ZHAW Zurich University of Applied Sciences
Jun 2

10:30 AM - 10:55 AM

Description

Back in 2020, Automata’s business changed overnight. For this robotics company, medical laboratories and testing facilities were calling non-stop looking to automate COVID-19 tests.

In this talk, Maxim Cooper, Team Lead and Pre Sales Application Engineer at Automata, will share how they navigated this tumultuous period and turned to augmented reality technology as a solution. He’ll discuss how they were able to make their team more efficient and effective, and share his plans for extending this to a showroom of the future.

Maxim will be joined by Zac Duff, Co-Founder and CEO of JigSpace, who will share a behind the scenes look at how this was possible, and the actions other companies can take to drastically reduce their sales cycle from 6 months to 6 weeks.

You’ll come away with practical examples of how companies can unlock real value by harnessing augmented reality to transform how they sell and support their customers, and be inspired by a company’s story of transformation.

Speakers

Team Lead and Pre Sales Application Engineer , Automata
CEO , JigSpace
Oct 29

07:30 - 07:55

Description

This omnibus study investigates if user characteristics (specifically, age, gender, and previous immersive technology (XR) experience) and enjoyment of a VR experience can predict users’ sense of presence (the “sense of ‘being there’ in the virtual environment”) in VR experiences. Survey data from six VR experiences researched by StoryFutures (part of Royal Holloway, University of London) between 2019 and 2022 was combined for data analysis, using multiple regression. The best model included the variables enjoyment of the VR experience, participants having no or little previous XR experience (i.e., a novelty effect), and gender (females reported slightly higher presence, albeit n.s.). Age and which VR experience were of less importance when it came to predicting presence.

Speakers

Psychology PhD Candidate , Royal Holloway University of London, UK

Description

This panel will discuss the emergence of XR theatre production, including VR and AR integration with narrative original and adaptive works, as well as how to blend XR technologies with live and virtual audiences. The theatre world has developed communities for live, virtual productions that include multi-site AR and VR integrations, as well as hybrid events that deliver mixed effects for remote audiences.

This session will include some of the leading producers and technologists in global immersive theatre and dance, including Pip Brignall, from The Round; Kiira Benzing, with Doubleeye Studios; Scarlett Kim with Oregon Shakespeare Festival, and Chris Pfaff, Chris Pfaff Tech Media LLC (moderator) and will include both live and recorded demos of immersive theatre.

Speakers

Owner , Chris Pfaff Tech/Media LLC
Executive Creative Director , Double Eye Studios
Co-Founder , The Round
Director of Innovation & Strategy , Oregon Shakespeare Festival
May 31

11:00 AM - 11:55 AM

Description

Panelists will describe how and why they designed their programs, who they benefit and the work they do, as well as how they see these programs developing in the future.

Speakers

Founder , Better World Museum
Co-Founder , Arkive
Director of User Experience , L3A UX Studio
President & Co-Founder , MediaCombo
Jun 1

01:30 PM - 01:55 PM

Description

XR cannot scale until...

Luis Ramirez, Mawari’s Founder and CEO, will deliver a comprehensive presentation that covers the delivery bottlenecks and technological advancements in XR development needed for XR delivery to truly scale. He will also showcase case studies from various sectors, including transportation, education, and entertainment, to discuss whether the ubiquitous XR Cloud and ever persistent digital twin of the world are currently achievable. This talk will be organized to provide a clear and concise overview of the topic.

Speakers

Founder and CEO , Mawari
Jun 1

04:00 PM - 04:25 PM

Description

The XR hardware market has been dominated by consumer gaming and social media-focused companies. But the most important use cases for the growth of XR are in the enterprise, and they are achieving ROI today. Enterprise needs are different, customers not only need great hardware and solutions they also need scalability, support, services, and financing. Join Vishal Shah, GM of ThinkReality at Lenovo, as he discusses the challenges and solutions for customers scaling into the Enterprise Metaverse.

Speakers

General Manager, XR & Metaverse , Lenovo

Description

Andy Trainor, former Chief Learning Officer at Walmart, will cover the good, bad and ugly experiences and lessons learned as a leader introducing immersive learning into a fortune 1 company.

Topics covered will include:
• Creating and selling the initiative
• Breaking down the project into deliverables
• Mistakes that could have been avoided
• Success stories
• The bridge from a single successful project to established tools and methodologies in production

Speakers

CEO - North America , SkillsVR
Jun 1

03:00 PM - 03:25 PM

Description

Discover real engagement practices and strategies in XR experience design that put human connection first.

In an age where we work on distributed teams, being able to stay creative, resilient, and connected in a meaningful way makes all the difference.

Being emotionally connected matters. Great leaders know how to reach others and how to tend to their own wellness in order to thrive at their best level.

Come to learn practices and strategies together, and see how they apply to enterprise experiences that are engaging and serve prime well-being needs for our teams, those we serve, and ourselves.

Speakers

Founder , MindWise
Jun 2

09:30 AM - 09:55 AM

Description

As the world of XR rapidly evolves, emerging passthrough MR experiences are opening up a new realm of possibilities. These new experiences allow users to clearly view and interact with virtual objects overlaid onto the real world in real-time. Combined with hand tracking technology, passthrough MR has the potential to revolutionize the way we interact with digital content and tools.

This talk will explore the latest developments in passthrough MR and hand tracking technology and how they can be leveraged to create the next generation of XR headsets, enterprise applications, and entertainment experiences. We will discuss the challenges and opportunities of designing solutions that take advantage of these technologies, including issues related to user experience, interaction design, and performance.

We will also showcase some of the most exciting current and future use cases for passthrough MR and hand tracking in the enterprise space, including remote collaboration, training and education, and real-time data visualization. Finally, we will explore the implications of these technologies for the future of work and productivity, and discuss the potential impact on industries ranging from healthcare to manufacturing to entertainment.

Whether you are a designer, developer, or business leader interested in the latest developments in XR technology, this talk will provide valuable insights and inspiration for how to leverage passthrough MR and hand tracking to create compelling entertainment experiences and transformative enterprise applications.

Speakers

CEO , 3lbXR & 3lb Games
Jun 1

03:35 PM - 04:00 PM

Description

Technology is evolving quickly to bring XR capabilities into mainstream culture. The content in these systems need to be anchored properly to ensure correct and accurate display for consumers. Maxar’s high-resolution digital twin of the entire Earth is built with space-based data and machine learning, providing a foundational geospatial layer on which XR content can be connected to the real world. With Maxar’s digital twin, the entertainment industry can film movies in any location on Earth from one studio or scout global locations in virtual reality;video game developers can start with real cities as their canvas for building out new levels;industrial companies can train employees and rehearse operations before deploying in-field crews;the use cases enabled by this digital twin are only limited by the imagination.

Maxar will share the art of the possible with its digital twin and, together with its customers, Sturfee, will detail how this digital twin is anchoring a new, cutting-edge visual positioning system (VPS) that will enable the deployment of autonomous systems, the creation of enterprise maps and persistent digital advertising, among other uses.

Speakers

Director, Strategic Partnerships , Maxar
Founder and CEO , Sturfee
Jun 1

02:00 PM - 02:25 PM

Description

With a proven 20-plus year customer track record of daily use in mission critical health and military applications globally, 3dMD’s dynamic-4D capture systems are providing the same ‘near-ground truth’ 3D images and high-throughput workflows to its tech sector customers. 3dMD captures natural human actions, behaviors, gestures, nuances, etc., thus personalizing ‘ground-truth’ people into ‘near-ground truth’ digital-3D interpretation input for Web3.0. This talk explores the true economic benefits of baselining with a ‘near-ground truth’ digital-3D Doppelganger population and how this can create derivative avatar market opportunities beyond gaming, entertainment, and social media interactions.

Speakers

Co-Founder & Chief Commercial Officer , 3dMD
Co-Founder, CEO, & Chief Technology Officer , 3dMD
May 31

04:35 PM - 05:00 PM

Description

Join us for an in-depth look at the design philosophy of DigiLens' XR Platform for the Enterprise and Lite-Industrial market, presented by DigiLens VP & GM of Product Nima Shams and Principal Software Engineer Vinay Malekal. Discover the revolutionary technology and how to develop for ARGO, the future of wearable computing, and DigiOS, an industrial focused AOSP-based operating system optimized for XR, body position independence and hands-free experiences.

Speakers

VP & GM of Product Business Unit , DigiLens
Principal Software Engineer , DigiLens
May 31

02:25 PM - 02:50 PM

Description

The AR landscape allows us to create unique experiences, but sometimes, we face platform limitations and constraints. Over the years we learned that it doesn’t mean having a lesser result. Your AR experiences could even be greater if you pick the right battles to fight.

We will go over a few projects from The Electric Factory that showcases how shaders, UV tricks, and procedural animations could add more value to your experiences.

We will dive into Talita Hoffman’s project, a 20 feet mural at Meta’s Brazil office with nine fully animated spaces living together in a single AR Filter. With the help of custom-built shaders and procedural animation, we delivered this experience under 3.7 MB with sound design included.

We will also revisit the SpaceJam AR project, a fully animated 360 panorama with 15 animated characters. With procedural animations and a series of UV tricks, we delivered an engaging experience under 1.7 MB with outstanding results.

Let us show you how to augment your reality with the best hacks in the business.

Speakers

Creative Technologist Officer , The Electric Factory | Creative Innovation Company
Client Solutions Manager , Meta
May 31

05:05 PM - 05:30 PM

Description

Skateboarding translated to gameplay so well in the early-2000’s that Activison was often called, “The house that Tony built” due to the success of its Tony Hawk Pro Skater franchise. While it was partly the endless trick-combos, THPS became a cultural phenomenon because it also tapped the creative freedom and ethos of this community. Yet for all its success, it only scratched the surface of the most intrinsic part of all—the ability to skate the world, itself. Augmented Reality changes that.

Skatrix is a new skate game leveraging AR to liberate players from predefined worlds to skate the actual world around us—at any scale. Come engage with skate legend, Rodney Mullen, renown AI Researcher, Bill Higgins and Skatrix’ visionary developer, Kasimir Lehto; you’ll get a taste of not only the mindset and tech behind all this, but a look into the unfolding possibilities, from integrating Ai to make the world shimmer with new ideas to using Skatrix as a creative tool in your own skating, and even to learn from pros, too.

Speakers

Chair, IBM Open Innovation Community , IBM
Founder, Game Developer , Reality Crisis
Skateboarder , Legendary Skater
Jun 1

02:00 PM - 02:25 PM

Description

This is the very first time Ant Reality will unveil the secret of Crossfire 120° AR optics – the world’s widest OST (optical see-through) solution. First, Zheng will prove to you that Crossfire is almost the best option for wide FoV AR, compared to birdbath, free-form and other waveguide solutions. While targeting AR/VR hybrid use case, Zheng will walk you through the reasons why Crossfire is much better than its competitor Pancake +VST (video see-through) solution. Additionally, Zheng will introduce several reference products that have been designed with some of Ant Reality’s clients.

Speakers

Founder , Ant Reality
Jun 3

11:40 AM - 12:05 PM

Description

The University of Pennsylvania Cancer Center is one of the largest and most technologically advanced centers of its kind in the world. While this esteemed institution is well-known for its work in the areas of immunotherapy, precision surgery, and proton therapy it is quickly gaining a reputation for work being done in the field of medical virtual reality. This technology is now being utilized to help manage the stress and anxiety experienced by patients and caregivers alike. It is quickly finding a place in the areas of patient education, as well as the education the medical trainees. Researchers and clinicians at PENN continue to explore and develop XR applications for the benefit of patients, medical trainees, and caregivers.

Speakers

Physician , University of Pennsylvania
Jun 1

11:00 AM - 11:25 AM

Description

Whether hands free mobile displays or in situ data overlay, head-mounted augmented reality offers much to improve productivity and reduce human error in space. Unfortunately, existing solutions for tracking and holographic overlay alignment tend to rely on, or at least assume, earth gravity. Nothing inherent to a microgravity environment would make AR tracking impossible but several factors need to be taken into account. First, the high-frequency camera pose estimation uses SLAM, which relies on data from IMU sensors, which, by default accommodate the acceleration of gravity in their base measurements. Second, most holographic alignment strategies assume a consistent down direction. This session will explore strategies to mitigate these limitations.

Speakers

Chief Technology Officer , Argyle.build
May 31

11:00 AM - 11:25 AM

Description

Soon, we will be able to use 5G and visual positioning system (VPS) technology to create immersive applications in a city-scale environment. Such dynamic XR applications on city scale will rely on extreme wireless performance and network awareness. Jasmeet and Matias will emphasize and explain how Ericsson is collaborating with the XR startup ecosystem and players like Immersal via its Startup5G program to help creators and brands understand wireless network capabilities and to scale up these applications and create a vibrant XR ecosystem that can drive economic growth and enhance the user experience for everyone. They will also describe the interesting business potential of technology like 5G and VPS for location-based services, such as navigation and advertising in real world metaverse.

Speakers

CEO , Immersal
Head of Ericsson ConsumerLab , Ericsson
Jun 2

11:05 AM - 12:00 PM

Description

Join us for a thought-provoking discussion on the importance of building experiences to support, engage and enable the inclusion of all people. This diverse panel of expert stakeholders will delve into the challenges and opportunities of creating inclusive and accessible XR technology for all focusing on enterprise environments. With insights and best practices, this panel will share solutions, use cases and advances where XR has enabled and served communities, and will provide a glimpse into the future of accessibility.

Speakers

CEO , Big Rock Creative
Accessibility Product Manager II , Owlchemy Labs Inc
Accessibility Research Lead , Meta
Senior VP of Research and Best Practices , XR Association
Head of Community and Outreach , XR Access
Jun 2

01:35 PM - 02:30 PM

Description

Coming Soon!

Speakers

Executive Producer , Inworld AI
XR Partnerships, Product Innovation , Verizon
CEO , Trigger XR
CCS UX Innovation Senior Manager , Nissan
Jun 3

10:40 AM - 11:05 AM

Description

Smart glasses in a normal form factor will significantly change our everyday lives. tooz envisioned this more than a decade ago when the tooz journey began in the corporate research labs of ZEISS Germany. Starting with the first curved waveguide, tooz developed several generations of optical engines and provided a continuous stream of patented inventions to the smart glass industry. 5 years ago, Deutsche Telekom/T-Mobile joined the journey as a 50% shareholder and enabled the development of full smart glasses solutions based on tooz’ waveguides. At AWE 2022, tooz will launch its next breakthrough innovation on its mission to lead this market: tooz ESSNZ Berlin is the first market-ready smart glasses reference design with vision correction that will change the daily interaction of consumers with data, media and ecosystem interfaces. The underlying tooz technology is highly customizable, scalable, and marketable – Not in the future, but already today.

Speakers

CEO & Managing Director , tooz technologies GmbH

Description

Drawing on a rich institutional history of teaching, scholarship, and innovation, students and faculty of Shenandoah University are recreating the drama of the Constitutional Convention in an experiential learning opportunity for inclusive audiences. The Shenandoah Center for Immersive Learning (SCiL) collaborates with constitutional scholars and teachers to develop a multi-component, immersive experience in the debates at the Constitutional Convention of 1787.

This reconstruction in virtual reality focuses on the debate over how to elect the chief executive, or president. Employing 3D scanning and motion capture technologies, and in collaboration with the National Parks Services and the National Constitution Center, this work resulted with a high fidelity recreation of Independence Hall's assembly room and avatars of the founders. The experience itself immerses participants in the 1787 time and place to acquaint them with principles, procedures, drama, and learning moments of this occasion. This is delivered in five levels of increasingly interactive scenarios that take the participant from a basic understanding of the Constitution into a dynamic, real-time debate engaging the key goals and challenges facing the founders of the United States.

In this panel or presentation, the project principals aim to discuss the approaches used to create such an environment, debut a short demo of it on stage, and open a discussion with audience members about the utility of such a platform for education and pedagogy.

Speakers

Professor of History , Shenandoah University
Associate Professor of AR/VR , Shenandoah University
EVP & Chief Immersive Officer , AccessVR
Associate Professor of History , James Madison University
Jun 1

09:35 AM - 10:00 AM

Description

How does Niantic empower AR everywhere? Come see the latest in state of the art AR games, tools and technologies to unlock location-based and mobile phone AR, from apps to the web and beyond.

Speakers

Senior VP of Engineering , Niantic

Description

The way we work is changing at a rapid pace, propelled by the fast adoption of digital technologies, and normalization of remote and hybrid working.
Organizations are already boarding the XR bandwagon, especially for hard skills – and there is growing need to integrate XR in other areas including soft skills, workplace learning and capacity building, as well as the overall employee experience and motivation- which are enhanced by the use of VR and AR.

This comes at a time when the younger generation is already using and becoming more comfortable with XR, thereby setting an expectation that organizations utilize these tools when they become part of the workforce.

This panel will discuss the changing workplace and the various dimensions of integrating XR within organizations giving food for thought to reimagine the future of work.

Speakers

Education Consultant & VR Developer , DredwardsVR Consulting
Innovation Digital Product Manager , Major Wealth Management Firm
CEO , Moonbeam
Head of Learning Experiences & Client Services , Edstutia
Jun 1

03:00 PM - 03:55 PM

Description

It was recently announced that the Quest Store has made over $1.5 billion on sales of games and apps. With new headsets coming into the market steadily, how do VR game creators adapt to the ever-expanding VR ecosystem? New technologies that greatly affect game feel are released on a regular basis, such as hand tracking, haptics in headsets, mixed reality etc. How can creators stay ahead of the curve when designing a game that won't be released for months or years? Despite the fact that the player base expands and potential for ROI improves, there are still only a few active publishers in the VR space - who are they, and what are they looking for? Is self-publishing of VR titles sustainable?

Speakers

CMO & Head of Publishing , Beyond Frames Entertainment AB (publ)
Co-Founder and President , Resolution Games
VR Marketing and Community , Consultant
President, Co-Founder , Coven
VP of Business Development, Strategy and Partnerships , Atlas V

Description

Hear how PwC is experimenting with the metaverse and implementing these new technologies into the workplace – to bring teams together, connect employees across the globe, and create a shared sense of culture across their entire organization.

Speakers

Innovation leader for Acceleration Centers , PwC
Co-Founder and CEO , Virbela

Description

Though tech giants like Netflix, Microsoft, and Google are pressing pause on metaverse ambitions in light of economic headwinds and spiraling hype cycles, spatial data is powering virtual environments that drive real benefits and practical utility for enterprise functions and consumer applications. Yet creating an immersive, effective, and agile spatial lake—deep enough to power the metaverse—requires three key functional layers to (1) create and manage, (2) build and operate, and (3) deliver and interact at scale. In this panel, spatial computing expert David Randle (Global Head of Spatial Computing GTM at AWS) moderates a panel with meta-world-makers Josh Rush (CEO at Surreal Events), Ryan Smith (Head of Product at RapidCompact by DGG), and Dan O’Brien (GM Americas at HTC VIVE) to discuss the formula for creating a “Spatial Lakehouse” solution strong enough to make the metaverse matter to employees, clients and consumers alike.

Speakers

Principal GTM Specialist | Spatial Computing , AWS
Co-Founder & CEO , SURREAL EVENTS
HTC Vive Gen. Mgr. | President Americas , HTC Vive
Head of Product , DGG
Jun 2

11:00 AM - 11:25 AM

Description

Luisa Paes from ARVORE Immersive Experiences brings an overall look on how the studio works narrative in their award-winning XR projects. We'll have an ample look on where to start and what to know about the segment, including practical solutions brought in their games Yuki (both VR and MR) and Pixel Ripped. If you want to know more about the link between narrative design and XR, look no further!

Speakers

Narrative Designer , ARVORE Immersive Experiences

Description

Fans don’t just want to watch the game - they want to be a part of the experience. To engage their attention, fans demand a personalized, emotional experience, with increasing pressure to show innovation. Tech enabled experiences provide brands an opportunity to gain insights on their fans (their needs, motivations, etc.), and become more influential in their purchasing decisions.

Whether digital platforms, AR, VR, AI, holograms, or NFTs, the gamification of the fan experience is an example of the way teams and brands can optimize consumer interactions to increase sales, analyze customer engagement, and measure partnerships. From pre-event, to on-site, to at-home, and post game experiences, our fireside chat will explore how brands can leverage XR to connect with consumers, build fanbases, and influence opinion.

Speakers

Director, Baseball Innovation , Chicago Cubs
CMO , MVP Interactive
CEO and Founder , MVP Interactive
May 31

11:20 AM - 11:45 AM

Description

In a fast-evolving world of technology, staying ahead of the curve and pushing creative and technological boundaries with AR is not just beneficial, but essential. Join Resh Sidhu and Ben Feuerstein, the founders of Snapchat's AR Creative Studio, as they unveil their key principles for building industry-leading AR experiences with the Snap AR platform.

During this talk, they'll share principles for AR development on Lens Studio backed by real-world examples of experiences that have captivated festival-goers with Live Nation, transformed fashion with Vogue, and brought wonder to Coca-Cola. Whether you're a brand, a developer, or simply curious about the latest advancements in Snap AR’s technology, this is a unique opportunity to learn from experts and gain practical insights and innovative ideas.

Get ready to be inspired, educated, and amazed by the incredible possibilities of Snap AR, and how it can help you meet the ever-changing demands of today’s consumers.

Speakers

Head of Business, Ops & Innovation, Arcadia Creative Studio , Snap, Inc.
Global Director, Arcadia Creative Studio , Snap, Inc.

Description

Delta Air Lines is the U.S. global airline leader in safety, innovation, reliability, and customer experience. Powered by its employees around the world, Delta has, for a decade, led the airline industry in operational excellence while building on its reputation for award-winning customer service.

Creating a safe environment for its employees and customers is one of Delta's top priorities. As such, it is imperative that new employees go through rigorous training to do their job safely and effectively to achieve the high-quality service that Delta is known for.

This talk delves into the benefits and challenges of using a virtual reality first design approach for creating interactive training simulations. We explore the advantages of utilizing VR technology to enhance learning and development and how designing with full VR interactivity in mind leads to more effective training outcomes. We will then discuss the impact of adding moderator capabilities into an iPad companion app to enhance the experience for the person in virtual reality and test their skills at a higher level.

Find how Delta identified the intended means of distribution and deployment, as well as the process for determining if WebXR (desktop version of the VR simulation) is a viable solution. We will share the process of adapting the virtual reality simulations for use on desktop platforms to increase accessibility for a wider audience while still preserving immersion. The presentation will cover topics such as the process of designing simulations that are both immersive and effective and the technical considerations involved in adapting VR simulations for use on desktop platforms.

This session will leave attendees with the following takeaways:

• Deeper understanding of how to design and develop training simulations that take full advantage of the unique capabilities of VR technology

• Benefits of intentional design

• How to translate VR simulations to other platforms for maximum reach and impact

• Considerations for prototyping and production before you start your own project

• Technical considerations for designing simulations that can be used in both virtual reality and desktop environments

Speakers

CEO , Futurus
Program Manager , Delta Air Lines
Jun 2

07:00 PM - 08:00 PM

Description

The annual Auggie Awards have been the most recognized industry AR & VR awards show in the world since 2010. Now in its 13th year, the Auggies continue to showcase the best of the best in augmented and virtual reality. Winners will be presented with a prestigious Auggie Award live on stage.

Speakers

Co-Founder , AWE and Super Ventures

Description

What opportunities do Museums have by existing in the Metaverse? Museums in the Metaverse, including XR/AR/VR, have been defying and redefining traditional museums by exploring new boundaries which may only occur and are unique as a result of being in the Metaverse. Using immersive Game Design, Collaborative World-Building, Wearables, Non-Player Characters (NPCs), NFTs, Cultivating Collectors of 3D Assets, and explorations leading towards true Interpolation. Ultimately, these opportunities that are unique to the Metaverse are increasing new pathways to explore engagement, participation, belonging, well-being, and Social Justice with museum audiences in the Metaverse. The Panelists will share examples of opportunities unique to the Metaverse and their impact on their museum communities in and out of the Metaverse.

Speakers

Founder , Better World Museum
President & Co-Founder , MediaCombo
Founder/Lead Developer , Found Object Media
CEO and Chief Designer , Yumebau
Jun 1

05:05 PM - 05:30 PM

Description

We will discuss practical challenges and real world experience of deploying XR in a large organization for applications across manufacturing, training and remote support. The talk will cover both VR and AR and nuances of each approach from a hardware and software perspective. We will also delve into the importance of open XR standards in enterprise XR strategy from technical feasibility to business considerations such as IT integration, scalability, and future proofing your XR investment.

Speakers

Director of Immersive Technologies , Applied Materials
CEO , iQ3Connect
Jun 1

03:35 PM - 04:00 PM

Description

Shopping in the virtual world is still in its early days. Virtual showrooms and Virtual product experiences on the other hand have gradually evolved to a level where consumers can get a realistic shopping experience, even on the Web. Metadome.ai is building a unique Metaverse experience where Auto and Retail brands can host their products and create immersive shopping journeys for their customers. Our experiences empower users to create virtual avatars and have the maximum degree of freedom to interact, configure and play with the virtual world via virtual test drive and other gamification modules. A seamless user journey, with highly optimised load times and programmatic compression, helps us to load 3D content as fast as 2D content, across all platforms and devices.

Come experience with us, as we bring the real world aspects into the Metaverse, overcoming the slips of a disconnected digital journey, and transforming the marketing and sales funnel by pushing the boundaries to make the virtual world more reliable, relatable, and realistic.

Speakers

Founder & CEO , Metadome
Jun 1

11:20 AM - 11:45 AM

Description

Join HP Extended Reality experts as they discuss the current state and challenges facing VR business deployments. You’ll come away with an exciting new timely software solution ExtendXR that addresses the urgent market need for end-to-end mid to large organization XR deployment and management.

Talking Points:

· Showcase positive impacts that demonstrate the VR at the commercial tipping point

· How VR sets the stage for end-to-end XR solutions

· Highlight more immediate challenges and struggles

· Solutions that address these challenges for a more comprehensive commercial XR approach

Speakers

XR Commercial Solutions Senior Product Manager , HP
Jun 1

01:30 PM - 01:55 PM

Description

IEEE Future Directions drives efforts on current, new and emerging technologies for humans and the digital world. Hear about the latest initiative on the metaverse and how IEEE is advancing and navigating in this space.

Speakers

Co-Founder , Xmark Labs
Distinguished Technologist , Hewlett Packard Labs
Vice Chair, IEEE Future Directions , IEEE
Future Directions Senior Program Director , IEEE
Jun 3

03:05 PM - 03:30 PM

Description

Learn how to quickly create real-time cloud-connected 3D/AR/VR apps in a few simple steps. Join to see how you can build apps for the Metaverse for Android, iOs, HoloLens, MagicLeap, Unity, Unreal, and web browsers, all connected to the same cloud. In the session, we will learn how to change 3D content across all platforms simultaneously through the cloud without rebuilding the apps. We will look at why Metaverse developers are looking for new cloud solutions and why 3D-focused cloud infrastructure is needed. Participants are encouraged to either bring their laptops with Unity installed, bring their mobile device, or can follow the live demonstration.

Speakers

CEO , echo3D